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Organized Play Member. 11 posts. 1 review. No lists. No wishlists. 3 Organized Play characters.


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Will the new AP be approved for starfinder society?


Thanks Gary.


1. Can Shields be overcharged? As an example the ship's shield are at full and equal all around but the Capt wants the forward shield given 5 more shield points from diverted Aux Power can he do this?

2, What is the PCU cost for sensors? I can't find any in the rulebook.


I have been playing the adventure and several of the mobs are a character class. Is there a guide to cross CR to character level?


Does anyone know when the Chronicle sheet for Temple is going to drop? I am getting ready to start the path this weekend.

5/5

What goes in the Character Chronicle # in the upper right corner?


jack ferencz wrote:

i left the fusion queen as is and my group handled it pretty easily, although Vrokilayo did knock the Solarian unconscious with his awesome blow ability. Going into the Acreon I am debating between beefing up the akata encounters or adding one or two more encounters to add to the feel of a swarm wearing them down through attrition.

Expecting it to be helpful against the garaggakal!

I am about to start the Dead suns Adventure path and I have a question that perhaps another GM can answer for me, I have a question on how to handle character advancement in the dead suns adventure path. According to the Incident at Absalom Station the character should be level 2 by the end of the 1st mini adventure. But according to the Starfinder adventure paths sheet of this path the players earn 3Xp for completing the adventure, so they are not getting to second level until after you finish the first book of the adventure path. Looking at several encounters in part 3 the characters would be at a disadvantage at level one. Since your characters are not supposed to play anything else during the time you are in each book of the adventure path, how can a society character level up to be able to handle the encounters during the 3rd section of the first book?


I have a question on how to handle character advancement in the dead suns adventure path. According to the Incident at Absalom Station the character should be level 2 by the end of the 1st mini adventure. But according to the Starfinder adventure paths sheet of this path the players earn 3Xp for completing the adventure, so they are not getting to second level until after you finish the first book of the adventure path. Looking at several encounters in part 3 the characters would be at a disadvantage at level one. Since your characters are not supposed to play anything else during the time you are in each book of the adventure path, how can a society character level up to be able to handle the encounters during the 3rd section of the first book?


Looking at the weapon ranges for the guns in Starfinder I think they are way under ranged. In the 1770 the English Brown Bess Musket had an effective range of 50 Yards. According to table 7-4 the longest ranged weapon is 150 the same range as a brown Bess Musket. So why are the ranges so low?


I have been a DM for any pathfinder games as I am new to pathfinder. But when i was being a DM I had one simple rule I told all the players when we first sat down. This rule is That Stupidity is it's own reward. So if they did a stupid thing and get themselves killed don't cry to me


Greg Volz wrote:

Is there a map of the encouters for Initial Assault (EL1) page 11? If not I'm going to recommend using the GameMastery City Square Flipmat - Store link

I'm running the first session tonight of Burnt Offerings and it should be a blast.

Later

Are there any maps at all for this path like for the glassworks, etc.