

As you head out towards what must be your final destination, the excitement you feel is soon replaced by the grim monotony of the corridor you have seen before. Other than the occasional track of the ogres that must have passed through earlier, the corridor is a empty as a tomb.
After many hours of walking you all pause to reconnoiter and determine just where exactly you are relative to where the main dungeon of Rappan Athuk is located. Fortunately Vargrenz is at home underground and with his guidance you feel confident you are headed into the bowels of Rappan Athuk...where exactly you have yet to determine.
Raaz speaks up as you pause along one side of the corridor. "We need to consider how best to proceed here. While we could press forward now, I know Komm eagerly awaits our report. Plus," He jerks a finger back towards your orc hirelings who are lugging your gains behind you, "I fear to lose our booty. Mitchrod could use this wealth...as could we." He nods in appreciation.
Malzii chirps up, "I be done my duty of assisting the great Komm, but I must return to my tribe. They needs me too!"
As you prepare to make your way down the corridor, Keil discovers the bones of the black skeletons he has gathered seem to be *pulled* back to the walls of the alcove. This effect grows pronounced the further away from the alcoves the fetchling travels.
The black skeleton turns to face the fetchling currently struggling with his load and speaks in a voice echoing from the grave. "We are tied to this place. We may not leave."
Raaz contemplates the words of the skeleton for a moment. "Yes, it must be tied to their creation. These skeletons were created to guard this passage to Rappan Athuk. It makes sense they cannot leave this area."
While Keil's blow is a weak one, barely managing to connect with the skeleton, Vargrenz connects solidly and nearly shatters the skeleton. B Skel #3 takes 11 points of damage, after DR.
Raaz steps forward and unfurls the last of the healing scrolls you uncovered and moves to touch the skeleton. The blast of positive energy is too much for the frame to handle and it disintegrates into a pile of blackened bones! Activate scroll of Cure Light Wounds. Melee Touch: 1d20 + 6 + 2 ⇒ (16) + 6 + 2 = 24 hit. #3 takes 1d8 + 1 ⇒ (5) + 1 = 6; 1d20 ⇒ 13 saved, takes a total of 3 points of damage and is Destroyed.
Still awaiting actions from Praetor, Brok, Arlok and Grezzor. There is only one skeleton left and it is currently controlled by Praetor.
Trip vs B Skel #3: 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14 failed. AoO is provoked.
While the skeleton is compelled to try tripping its companion skeleton, its movements are clumsy and easily avoided.
Raaz unfurls another scroll and reaches over to touch the skeleton. Activate scroll of Cure Light Wounds. Melee Touch: 1d20 + 6 + 2 ⇒ (16) + 6 + 2 = 24 success. B Skel #3 takes 1d8 + 1 ⇒ (7) + 1 = 8; 1d20 ⇒ 12 saved, takes a total of 4 points of damage.
The skeleton, deprived of its target, shifts to the tiefling priest...
B Skel #3 Sword #1 vs Raaz: 1d20 + 10 ⇒ (1) + 10 = 11
B Skel #3 Sword #2 vs Raaz: 1d20 + 10 ⇒ (19) + 10 = 29 Hit for: 1d6 ⇒ 4 plus STR damage: 1d3 ⇒ 3
B Skel #3 Sword Crit?: 1d20 + 10 ⇒ (5) + 10 = 15 miss.
One of its swords strikes savagely at the priest, invoking a cry of rage. Raaz takes 4 points of damage and 3 points of STR damage.
Malzii continues to cast her spell...
Round 8: Everyone may act now.
Praetor again gives Vargrenz some guidance for his blows, while Keil's blow does connect solidly, but again the steel-like frame of the skeleton absorbs most of the force of the blow. B Skel #3 takes 2 points of damage after DR.
"Bah! Enough of this!" Raaz swears as he pulls out a scroll, one of the ones recovered back at the Fountain of Pestilence. Muttering the arcane words quickly he steps forward to touch the black skeleton still threatening Arlok. Move and Activate scroll of Cure Light Wounds. Melee Touch: 1d20 + 6 ⇒ (13) + 6 = 19 success. B Skel #3 takes 1d8 + 1 ⇒ (3) + 1 = 4; 1d20 ⇒ 7 saved, takes a total of 2 points of damage.
Fortunately the skeleton controlled by Praetor again interposes itself into absorbing the blows meant for Arlok. Moved Arlok on the map out of melee.
Round 7: Everyone may go now.
Raaz laughs heartily in glee, "Keep it up! We have them on the run!" He then points at the skeleton and sends a black bolt of electricity at it.
Lightning Arc vs. B Skel #2, melee: 1d20 + 4 - 4 ⇒ (15) + 4 - 4 = 15; hit for: 1d6 + 2 ⇒ (1) + 2 = 3. B Skel #1 takes 3 points of damage.
Round 5: Everyone is up!
Raaz glares at the skeletons. "You think you will keep us from striking at your master? You will be sent to the Abyss to join him!" He seems about to strike at the skeleton but Keil's wounds draw his attention. "Get back in there." He bluntky orders Keil as he touches the tiefling sending some infernal energies to knit his wounds. Cast Infernal Healing on Kiel. He gains Fast Healing for 10 rounds.
Black Skeleton actions to come...
Raaz glares at the feral goblin's before swallowing his pride, as he weaves his spear in front of the goblin trying to distract it from Arlok's coming blow.
Aid Another (Arlok attack): 1d20 + 6 + 2 + 1 ⇒ (5) + 6 + 2 + 1 = 14 Arlok gains a +2 to hit against the goblin.
Raaz smiles evilly, "Yes! These fools will be examples of those who oppose us!" He then steps back and thrusts again at the goblin, but fails to draw any blood.
Longspear vs. Goblin #2: 1d20 + 6 + 2 ⇒ (7) + 6 + 2 = 15 miss.
Round 4: Grezzor, Goblins, Malzii, Raaz, Brok, Keil, Arlok, Praetor (Shade), Vargrenz.
Raaz slides in front of the witch-doctor and stabs at the goblin Arlok wounded...
Longspear vs. Goblin #2: 1d20 + 6 + 2 ⇒ (2) + 6 + 2 = 10
...but his blow is ineffective.
"This will be a challenge!"
Round 3: Grezzor, Goblins, Malzii, Raaz, Brok, Keil, Arlok, Praetor (Shade), Vargrenz.
Raaz moves into position after casting a spell to bolster his melee prowess. Move to position on map. Cast Divine Power upon himself.
"This...this does not feel right. Goblins do not attack out in the open. They are sneaks and thieves, masters of the ambush. Frontal assaults are not their style." He smirks at Brok. "No offense, my friend!"
Raaz Level UP changes:
+1 WIS
+1 BAB
+1 Fort
+1 Will
Skills: +1 to Intimidate, Perception, Knowledge Religion.
one additional 1st and 2nd level spell known.
HP: 1d8 ⇒ 3
Raaz glares at the duergar, "Be thankful the rest of us were able to break Keil's domination! I don't feel it good to have to watch my back constantly!" He then steps forward and thrusts his spear at the zombie but his aim is once again off.
Longspear vs Plant Zombie: 1d20 + 5 + 1 ⇒ (5) + 5 + 1 = 11; miss.
Round 7: Brok, Grezzor, Vargrenz, Praetor, Malzii, Arlok, Keil, Shade, Plants, Raaz.
Sense Motive: 1d20 + 2 ⇒ (12) + 2 = 14
"By the Holy Hells, what is that FOOL doing?" Raaz bellows as he sees the fetchling turn upon the party. Seeing the duergar still holding the line he holds out his hand and sends a bolt of darkly charged electricity at the moss-plant above Keil, scorching it deeply.
Lightning Arc Ranged Touch, Bless: 1d20 + 3 + 1 ⇒ (12) + 3 + 1 = 16 hit for 1d6 + 2 ⇒ (5) + 2 = 7 points of electrical damage.
Round 6: Brok, Grezzor, Vargrenz, Praetor, Malzii, Arlok, Keil, Shade, Plants, Raaz.
Raaz motions to the godling, "Arlok! They got Keil! "
He then thrusts into the plant zombie at the top of the ramp. Once again his blow is deflected by the tough bark-skin of the zombie.
Longspear vs Plant Zombie: 1d20 + 5 + 1 ⇒ (3) + 5 + 1 = 9; miss
Round 5: Everyone, Plants, Raaz.
Raaz yells out, "We need to hold the line here Arlok!"
He then thrusts into the plant zombie at the top of the ramp. His blow is deflected by the tough bark-skin of the zombie.
Longspear vs Plant Zombie: 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 12; miss
Round 4: Everyone, Plants, Raaz.
Raaz points down to the bottom floor with his spear. "Looks like there are more of them down there." Indeed you can see two more moss plants floating into view, even as the two plant zombies move up on the ramp behind the zombie engaged with Vargrenz.
He then takes up position just past Arlok and thrusts into the plant zombie at the top of the ramp. His blow is deflected by the tough bark-skin of the zombie.
Longspear vs Plant Zombie: 1d20 + 5 + 1 ⇒ (6) + 5 + 1 = 12; miss
Round 3: Everyone, Plants, Raaz.
Raaz watches the combat enfold and his eyes gleam with a maniacal fervor. "We shall crush these fools who stand in our way!" He then calls upon his unholy patron to grant him a measure of his divine power. (Cast Divine Favor on himself, Duration expires in Round 11).
Once he advances towards the others (Move 20', draw longspear), he adds "Watch for the ogres to return here. They may attack while we deal with these...plants!"
Round 2: Everyone, Plants, Raaz.
Raaz would agree to the spell swap out to handle Shade, and there should be plenty of time for him to re-memorize the spells before Shade gets an attempt to break free.
Raaz turns his gaze at the zombified horses before facing the door leading to the 'Gut'. Those zombie horses look like they have been here for a while and I would not trust them. They may also be controlled by a priest unfriendly to us." On seeing the tunnel his expression grows excited. "This must be the tunnel Komm told us about! I think it must lead all the way to Rappan Athuk! Still scouting this area would be a wise move here. No telling if this tunnel is guarded by the Goat Prince's forces."
On hearing the goblin scout coughing he looks down at the signs of the Pestilence still flowin in his veins. Turning to face the kobold shaman he adds, "Perhaps now would be a good time to see if those scrolls we found will remove this Pestilence. We should not need to return back this way I believe."
For the record you were able to find 5 scrolls of Remove Disease and 4 of you are currently diseased.
Fort save: 1d20 + 5 ⇒ (14) + 5 = 19
As Raaz looks around the chamber his body convulses briefly but the purple veins of Pestilence do not grow any larger.
Keil: Please give me a Fort save.
As Grezzor places his hand upon the teleportal bas-relief, he vanishes from sight after a few seconds finding himself back in the same room as before. He has no difficulty in retrieving the scroll and returning to the others.
Raaz looks over the scroll and is able to quickly verify it is indeed a Remove Disease scroll. (Loot list updated.) He does give the goblin wizard an irritated look. "Except you fail to mention the effect did not work on the godling. Why?"
Fort save DC 16: 1d20 + 5 ⇒ (3) + 5 = 8 fail.
Raaz, listening to the shade's report, suddenly spasms in pain as you see the telltale signs of the disease continuing to spread. Gasping in pain he asks, "Stairs? Leading down?" The shadow turns to face the priest and nods affirmatively.
Keil, please give me a Fort save.
Raaz takes the grisly necklace from Keil and looks it over closely, noting the freshly decomposing nature of the hands. "Yeah, we can try burning it. I see no harm in taking that course of action."
As Raaz watches silently the godling continue to pound away at the statue and Keil examining his grisly trophy, a thought occurs to him. Clutching his symbol to his dar lord he mutters a few words in the Infernal tongue and closes his eyes briefly. After a brief moment his eyes blink open. Hurrying over to Arlok he stays the godling's blow. "Stay your hand here! I have communed with my Lord on the best course of action. His rely made little sense as all auguries do, but I believe the key is not the statue but the necklace!"
Just for the record here Raaz used his Fiendish Augury ability here.
After the demons's corpses dissipate into a primordial ooze the tiefling cleric reaches down into the gunk and picks out a pair of blood red gemstones. "This demon's essence was tied to these gems, and they used these gems to see out of them. There must be more of them..."
A quick search produces a total of 12 of the gems, scarlet rubies worth several hundred gold coins apiece.
Loot list updated.
Brok strikes the lone demon a solid blow and manages to wound it slightly. Demon takes 2 points damage total (5 points negated by DR).
Vargrenz has no such luck as the demon manages to shrug off the blow. Demon takes no damage due to DR.
Raaz strikes hard at the demon dealing it a vicious blow causing it to screech in agony.
Attack, Cold Iron Morningstar vs Demon #4: 1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27
Crit?: 1d20 + 5 + 2 ⇒ (17) + 5 + 2 = 24 yes.
damage: 2d8 + 6 ⇒ (1, 8) + 6 = 15 The Demon takes 15 points of damage.
Waiting on Malzii and Praetor to act here.
Malzii sends her ancestor's blessings to Brok, anticipating Grezzor's actions.
Raaz quickly realizes the demon's weakness to cold iron and quickly switches his weapon to his morningstar. Advancing quickly he swings at the demon harassing Arlok...
Attack, Cold Iron Morningstar vs Demon #4: 1d20 + 5 ⇒ (7) + 5 = 12
damage: 1d8 + 3 ⇒ (4) + 3 = 7 miss.
...his blow is wide of its mark.
Praetor moves back into the fountain room and sends his strange magic against the demon...
Demon #5 Will save DC 19: 1d20 + 3 ⇒ (9) + 3 = 12 fail. Demon #5 is Asleep until Round #14.
Round 12: Brok, Keil, and Arlok are up! Grezzor has an action for Round 11 if he wishes to take it.
"How many of these vile things lurk in this accursed fountain?" Raaz exclaims angrily as he lunges at another centipede.
Longspear vs Centipede #9: 1d20 + 5 ⇒ (3) + 5 = 8; damage: 1d8 + 4 ⇒ (4) + 4 = 8 miss.
Vargrenz is up!
Raaz nods in appreciation of the blessing and advances upon the centipedes...
Longspear vs Centipede #3: 1d20 + 5 + 1 ⇒ (18) + 5 + 1 = 24; damage: 1d8 + 4 ⇒ (8) + 4 = 12
...spitting one of them neatly on the tip! Centipede #3 takes 12 points of damage and is Dead.
The lone centipede lunges at Vargrenz mindlessly...
Bite vs. Vargrenz: 1d20 + 2 ⇒ (11) + 2 = 13; damage: 1d6 - 1 ⇒ (3) - 1 = 2 miss.
...but the duergar's tough skin defeats the mandibles of it.
Round 9: Everyone is up! There is one centipede left.
Raaz nods in appreciation to Grezzor's assistance as he steps forward to deal with the zombie, dealing it a solid blow.
Cold Iron Morningstar vs Zombie #5: 1d20 + 5 ⇒ (13) + 5 = 18; damage: 1d8 + 3 ⇒ (2) + 3 = 5 hit. Zombie #5 takes 5 points of damage.
Round 6: Brok, Keil, Arlok, Demon, Malzii (Bless), Grezzor (Bless), Shade, Raaz, Vargrenz (Bless), Praetor, Zombies, Orcs (Bless).
Raaz continues his assault on the other demon....
Cold Iron Morningstar vs Demon #2: 1d20 + 5 + 2 ⇒ (2) + 5 + 2 = 9 hit; damage: 1d8 + 3 ⇒ (2) + 3 = 5
...his blow missing horribly.
Round 5: Brok, Keil, Arlok, Demons, Malzii (Bless), Grezzor (Bless), Shade, Raaz, Vargrenz (Bless), Praetor, Orcs (Bless)
Malzii and Arlok do not feel any ill effects from their respective wounds.
Keil suspects it could be a gateway but he would need to get a closer look to be sure.
Raaz steps forward, a look of bloodlust in his eyes, and swings hard at the demon pestering Arlok...
Cold Iron Morningstar vs Demon #3: 1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 17; damage: 1d8 + 3 ⇒ (5) + 3 = 8 hit
...his blow is a telling one, drawing a deep wound from the demon. Demon #3 takes 8 points of damage.
Shade is not deterred by the demon fleeing it, as it flies off after it!
Incorporeal Touch, Charge: 1d20 + 4 + 2 ⇒ (4) + 4 + 2 = 10; STR damage: 1d6 ⇒ 5 miss.
The demon manages to avoid the draining attack fairly easily.
Rounds 5: Brok, Keil, Arlok, Demons, Malzii (Bless), Grezzor (Bless), Shade, Raaz, Vargrenz (Bless), Praetor, Orcs (Bless).
Raaz nods to himself as Akkus advises him further. "I need no further assistance. Watch the others." He then wades forward into battle, swinging his fell morningstar at the demon flanking Arlok...
Cold Iron Morningstar vs Demon #2: 1d20 + 5 ⇒ (13) + 5 = 18 hit; damage: 1d8 + 3 ⇒ (7) + 3 = 10
...striking it a solid blow, its extra-planar protections of no use against Raaz's weapon. Demon #2 takes 10 points of damage.
The orcs continue to wait just inside the room, electing to have their employers handle this fight though they do prepare their weapons just in case...
Rounds 3 => 4: Brok, Keil, Arlok, Demons, Malzii (Bless), Zombies, Grezzor (Bless), Shade, Raaz, Vargrenz (Bless), Praetor, Orcs (Bless).
Meanwhile in the other room Arlok joins Keil and Raaz in the Fountain room, where Raaz shakes his head. "The statue carries no magical auras, though the hands upon them carry a minor one. The fountain on the other hand..." Indeed as you all turn to face the fountain, you see four large lumps of matter forming on the outside of the Fountain...and they are rapidly growing larger...
Actions?
Raaz unexpectedly joins in, "I shall also join you." He takes a position behind the shadow servant.
The fetchling manages to make his way through the corridor without getting any of the goo upon him by hugging the edge of the corridor, mindful of its disease-carrying properties. The smell is nearly enough to make you gag however. Both Raaz and Keil gain the Sickened condition.
After a short distance the two of you make it into this room. The room itself (#30) was obviously once used as a temple: a huge alcove in the northern part of the room contains a ten-foot-tall statue of a benevolent-looking figure wearing white-painted robes. However, the statue is splashed with blood and filth, and a grisly necklace made of human hands has been draped around the statue’s neck like some sort of psychopathic offering. All of these are left hands, and they all look like they have been freshly severed from whatever arms they were attached to.
Raaz hurries up to see the find Malzii pointed out. "Yes, by the glory of Baalzebul! We are saved!" As he is about to take one of the scrolls for his own, he pauses for a moment before reluctantly putting the scroll back in the case. "Akkus raises a good point here. There is no use in wasting these scrolls while we are surrounded by this disease. Wiser to save them until we are free of this place...free of this pestilence!"
Fort save DC 16: 1d20 + 5 ⇒ (16) + 5 = 21 saved.
Keil spasms once again and as he looks at his arm, he sees the dark-purple striations on his arm, a tell-tale sign of the same disease that has infected Raaz.
As the cleric looks over the tiefling's arm, he smiles grimly. "Welcome to the...Brotherhood. We are now both infected." Keil loses 1 hp, and is currently at 19 hp .
Turning his attention back to Praetor he shakes his head. "I did not prepare that spell, though our shaman did say she has." Pointing at Malzii. "I am far more interested in finding a way to cure this disease. Akkus says there is a means to cure the disease here. We just need to find it."
On hearing the news of his impending death Raaz utters a few choice words in the infernal tongue, basically questioning the ancestry of those who constructed this dungeon along with that of the Goat Prince.
After nearing working himself into a fevered rage he glares at the Bas relief with a murderous look on his face, clearly intent on vandalizing it at the very least. Keil's words, along with the unspoken words from Akkus his imp servant, help to calm him somewhat.
After a few moments, he speaks up in a voice filled with steely determination. "I am...certain there is magic on this level that will cure this foul disease I carry. We need to explore this place until it is found. Until then..." he then holds up his unholy symbol and sends a wave of infernal energy that washes over all of you.
Channel Evil: 2d4 ⇒ (4, 4) = 8 Raaz heals 8 points of damage (along with anyone else who was injured.
"I can stave off the effects for now.
Raaz grunts an unintelligible word before standing up proudly to the witchdoctor. For his part Praetor immediately sees the welt on the man's arm, which is already growing an ugly rotten shade of purple, mixes with sickly blotches which his darkened skin cannot disguise. Praetor also recalls seeing the same purple striations on the zombies that were destroyed earlier.
There can be no other answer here; it is clear Raaz has caught whatever disease the zombies were carrying. Worse the prognosis is far more grim. Judging by what he has seen of the spread of the disease it must be magically influenced as no known disease progresses so rapidly. The witch doctor judges Raaz has hours at the most before the disease claims his life.
Just a clarification here: the disease does HP damage, not ability damage.
Raaz grunts on hearing the report from Shade. "It sounds like your pet shade is serving you well. Still no closer to our ultimate goal of finding the way out of thi--" He stops suddenly as his body spasms involuntarily. "By the Hells, what is going on here?" He groans, nearly collapsing to the floor. His face is contorted in obvious pain.
Malzii advances to the edge of the chamber and let's fly her sling, the stone impacting the zombie with a glancing blow. Zombie #1 takes 2 points of damage.
Keil enters the room and prepares for the coming attack from the zombies.
Raaz nods to the kobold shaman, motioning to the south corridor. "I shall guard this side and prevent ambush." He announces to the others, though with a note of reluctance in his voice. On hearing the unspoken words of his imp servant, he nods slowly while gripping his spear. "There will be glory to be had soon!"
Still waiting on Grezzor's action here.
While Brok determines the door is not locked or trapped, he also does not hear anything on the other side.
Grezzor sees the pile of putrescence bubbling and seething in the corner and can tell it is filthy and disgusting. He has not seen anything quite like it before however. Determining what it is exactly would require approaching it, a risky venture.
Fort save: 1d20 + 5 ⇒ (15) + 5 = 20
Knowledge Religion: 1d20 + 7 ⇒ (11) + 7 = 18
"Fascinating. This does not appear to be dedicated to the Goat Prince." Raaz comments. "Those figures are representing a pair of lesser deities, known for...healing." His voice trails off in thought.
Raaz utters a vile curse and sends a bolt of blackened lightning at the zombie. He nods in satisfaction as the zombie explodes in a mass of bubbly flesh. Zombie #2 takes 7 points of Electrical damage and is Destroyed.
Lightning Arc: 1d20 + 3 - 4 ⇒ (15) + 3 - 4 = 14; damage: 1d6 + 2 ⇒ (5) + 2 = 7
The lone remaining zombie manages to regain its footing, and turns to gaze at you all hungrily. Zombie #1 is no longer Prone.
Round 3: Everyone, Zombie.

Malzii's flaming missile flies above the zombies head, impacting on the wall above the bubbling putrescent muck, while Vargrenz moves up to intercept the zombies.
Raaz nods in reply to Praetor's words and moves next to the godling, ready to interpose his spear in front of the zombie for when it charges. Readied action declared.
The two zombies under the puddle of grease move forward to attack...
Zombie #1 Reflex DC 15: 1d20 ⇒ 14 fail
Zombie #2 Reflex DC 15: 1d20 ⇒ 10 fail
...and fall to the ground helplessly as they lose their footing! Zombies #1 and #2 are Prone.
The remaining zombie moves forward to charge at the godling, but Raaz's spear moves to intercept the charge...
Longspear, readied: 1d20 + 5 ⇒ (1) + 5 = 6; damage: 2d8 + 4 ⇒ (8, 8) + 4 = 20 miss.
Slam, charge: 1d20 + 4 + 2 ⇒ (19) + 4 + 2 = 25; damage: 1d6 + 4 ⇒ (4) + 4 = 8
The tiefling stumbles slightly here and his aim is off, which the zombie takes advantage of the off balance warrior-priest! Raaz takes 8 points of damage.
Fortitude save: 1d20 + 5 ⇒ (9) + 5 = 14
Round 2: Everyone, Zombies.
Raaz gives the goblin a long look. "I know better than to interfere with magic I know not the effects!" He shakes his head disgustedly. Since nothing has happened to any of us here, then the altar itself must hold the trigger for the magic!"
Raaz joins Malzii in looking over the altar closely. They both see while the altar is composed of black lacquered stone, no identifiable symbols or markings are found.
Knowledge, Religion: 1d20 + 7 ⇒ (19) + 7 = 26
While the kobold shaman is unable to determine anything further about the altar, Raaz nods in satisfaction. "Judging by the styling and the material of the altar, I think it be attuned to the Goat-Prince, though it is not designed for his worshippers to prostrate themselves to him. This altar serves another purpose."
Examining the bags closely Brok sees the bag in the first panel contains 200 gp.
The bag in the second panel contains 15 sp and a scroll of Read Magic.
Brok finds the bag in the third panel contains a small ivory figurine of the Goddess Muir (worth 1,000 gp). As Brok marvels over his find he reaches for the item, only to feel a hand clamp down upon his arm.
"Hold. Poison." Raaz warns in a steely voice. "The entire inside is covered in it. An effect trap for greedy, and foolish thieves."
No problem with botting you here Keil. Enjoy your trip!
Raaz motions for Praetor to command the undead Shade to stand still. Slowly approaching the quivering shadow, his tail readies to lash out to strike at the undead should it break the witch doctor's control!
Ready action to Use Hell's Corruption against Shade should it move.
Will save DC 16: 6 + 4 + 2 = 12 Failed.
As Praetor waits for the appointed time to pass he soon realizes the undead Shade still remains under his control.
It is not long afterwards when Keil finally stirs from his magical slumber. Yawning and stretching his body out he rises to his feet, taking not of his surroundings. "Did I miss something" He asks softly.
Status updated. Shade will make another save on day 10.
Raaz gives the group a look of disapproval, obviously ready to press on here. "Very well. We are in no hurry, I suppose." He finally grunts in agreement.
Where are you guys going to hole up? And for how long?
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