Orc Shaman

Raash's page

30 posts. Alias of Michael Hallet.


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Horizon Hunters

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orc (hold-scarred) tome thaumaturge/cavalier 3 | ◆◇↺ | Exploration Mode: Search AC 20 | Fort +8, Ref +8, Will +8 | Perception +8 w/ Darkvision| Speed 20 ♥️ 25/42 | ☘️ □□✅| ✋empty/tome implement | ⚕ none | Dying/Wounded □□□□□
QM rainzax wrote:
Chronicles for Outpost I believe are automated.

The GM is still responsible for creating and sending chronicles. The reporting his handled by the convention staff, but not the chronicles.

Horizon Hunters

1 person marked this as a favorite.
orc (hold-scarred) tome thaumaturge/cavalier 3 | ◆◇↺ | Exploration Mode: Search AC 20 | Fort +8, Ref +8, Will +8 | Perception +8 w/ Darkvision| Speed 20 ♥️ 25/42 | ☘️ □□✅| ✋empty/tome implement | ⚕ none | Dying/Wounded □□□□□

You sure you have the correct Thievery DC? 26 is a level 9 DC which seems really high for subtier 3-4, even for a hazard.

Horizon Hunters

orc (hold-scarred) tome thaumaturge/cavalier 3 | ◆◇↺ | Exploration Mode: Search AC 20 | Fort +8, Ref +8, Will +8 | Perception +8 w/ Darkvision| Speed 20 ♥️ 25/42 | ☘️ □□✅| ✋empty/tome implement | ⚕ none | Dying/Wounded □□□□□

Reflex: 1d20 + 8 ⇒ (1) + 8 = 9

10 damage to Raash

Raash heals Aldonza

◆ Battle Medicine

Medicine (DC 15): 1d20 + 6 ⇒ (20) + 6 = 26
Healing: 4d8 ⇒ (2, 5, 1, 7) = 15

He picks up his weapon and with nothing left for him to do leaves the area.
◆ Interact
◆ Command Companion (Stride x2)

Horizon Hunters

2 people marked this as a favorite.
orc (hold-scarred) tome thaumaturge/cavalier 3 | ◆◇↺ | Exploration Mode: Search AC 20 | Fort +8, Ref +8, Will +8 | Perception +8 w/ Darkvision| Speed 20 ♥️ 25/42 | ☘️ □□✅| ✋empty/tome implement | ⚕ none | Dying/Wounded □□□□□

I can use my campaign coin hero point to allow her to reroll. I mentioned it at the beginning, but you never put it in your tracker.

Horizon Hunters

orc (hold-scarred) tome thaumaturge/cavalier 3 | ◆◇↺ | Exploration Mode: Search AC 20 | Fort +8, Ref +8, Will +8 | Perception +8 w/ Darkvision| Speed 20 ♥️ 25/42 | ☘️ □□✅| ✋empty/tome implement | ⚕ none | Dying/Wounded □□□□□

Raash rushes into the room and attempts to patch up Nanoc.

◆ Interact Pickup Trident

◆ Command Companion

Companion ◆ Stride
Companion ◆ Stride

◇ Drop Trident

◆ Battle Medicine

Medicine (DC 15): 1d20 + 6 ⇒ (17) + 6 = 23
Healing: 2d8 ⇒ (8, 5) = 13

Horizon Hunters

orc (hold-scarred) tome thaumaturge/cavalier 3 | ◆◇↺ | Exploration Mode: Search AC 20 | Fort +8, Ref +8, Will +8 | Perception +8 w/ Darkvision| Speed 20 ♥️ 25/42 | ☘️ □□✅| ✋empty/tome implement | ⚕ none | Dying/Wounded □□□□□
QM rainzax wrote:
Raash wheels right out of the room, leaving behind his weapons, tending to his own wounds.

Weapon was dropped after I finished moving, so not really left behind.

Horizon Hunters

orc (hold-scarred) tome thaumaturge/cavalier 3 | ◆◇↺ | Exploration Mode: Search AC 20 | Fort +8, Ref +8, Will +8 | Perception +8 w/ Darkvision| Speed 20 ♥️ 25/42 | ☘️ □□✅| ✋empty/tome implement | ⚕ none | Dying/Wounded □□□□□

Raash tosses his trident before moving to safety where he tries to recover some of his health.

◆ Strike

Attack: 1d20 + 9 ⇒ (3) + 9 = 12

◆ Command Companion
Companion ◆ Stride
Companion ◆ Stride

◇ Drop Trident

◆ Battle Medicine (DC 15)
Medicine: 1d20 + 6 ⇒ (4) + 6 = 10
Hero Point
Medicine: 1d20 + 6 ⇒ (19) + 6 = 25
Healing: 4d8 ⇒ (8, 8, 3, 5) = 24

Raash manages to bind the wounds and soothe the burns, feeling invigorated.

Horizon Hunters

orc (hold-scarred) tome thaumaturge/cavalier 3 | ◆◇↺ | Exploration Mode: Search AC 20 | Fort +8, Ref +8, Will +8 | Perception +8 w/ Darkvision| Speed 20 ♥️ 25/42 | ☘️ □□✅| ✋empty/tome implement | ⚕ none | Dying/Wounded □□□□□

Reflex: 1d20 + 8 ⇒ (5) + 8 = 13
Reflex: 1d20 + 8 ⇒ (11) + 8 = 19
Reflex: 1d20 + 8 ⇒ (15) + 8 = 23

21 damage total

Raash barely hangs on at 1 hp!

Horizon Hunters

orc (hold-scarred) tome thaumaturge/cavalier 3 | ◆◇↺ | Exploration Mode: Search AC 20 | Fort +8, Ref +8, Will +8 | Perception +8 w/ Darkvision| Speed 20 ♥️ 25/42 | ☘️ □□✅| ✋empty/tome implement | ⚕ none | Dying/Wounded □□□□□

It looks like Nanoc was already down with 35 damage before getting zapped, so shouldn't he be at dying 2?

Horizon Hunters

orc (hold-scarred) tome thaumaturge/cavalier 3 | ◆◇↺ | Exploration Mode: Search AC 20 | Fort +8, Ref +8, Will +8 | Perception +8 w/ Darkvision| Speed 20 ♥️ 25/42 | ☘️ □□✅| ✋empty/tome implement | ⚕ none | Dying/Wounded □□□□□

Trident (thrown): 1d20 + 7 ⇒ (15) + 7 = 22Piercing: 1d8 + 3 ⇒ (6) + 3 = 9
Trident (thrown): 1d20 + 7 - 5 ⇒ (3) + 7 - 5 = 5Piercing: 1d8 + 3 ⇒ (6) + 3 = 9

Horizon Hunters

orc (hold-scarred) tome thaumaturge/cavalier 3 | ◆◇↺ | Exploration Mode: Search AC 20 | Fort +8, Ref +8, Will +8 | Perception +8 w/ Darkvision| Speed 20 ♥️ 25/42 | ☘️ □□✅| ✋empty/tome implement | ⚕ none | Dying/Wounded □□□□□

Raash throws his trident at the remaining robot. After each throw the weapon returns to the orc's hand.

You can use the previous rolls reducing the attack and damage by 2 which would be a miss and a crit for 16.

Horizon Hunters

orc (hold-scarred) tome thaumaturge/cavalier 3 | ◆◇↺ | Exploration Mode: Search AC 20 | Fort +8, Ref +8, Will +8 | Perception +8 w/ Darkvision| Speed 20 ♥️ 25/42 | ☘️ □□✅| ✋empty/tome implement | ⚕ none | Dying/Wounded □□□□□

Raash carefully maneuver's his mount forward, the root carefully crawling into position before they lash out at the robot.

◆ Command Companion
Companion ◆ Step
Companion ◆ Strike Vine: 1d20 + 7 ⇒ (15) + 7 = 22 Slashing: 1d8 + 2 ⇒ (8) + 2 = 10

White has weakness 3 to the following strikes
◆ Strike Trident: 1d20 + 9 ⇒ (8) + 9 = 17Piercing: 1d8 + 3 + 2 ⇒ (2) + 3 + 2 = 7
◆ Strike Trident: 1d20 + 9 - 5 ⇒ (20) + 9 - 5 = 24Piercing: 1d8 + 3 + 2 ⇒ (5) + 3 + 2 = 10

Horizon Hunters

orc (hold-scarred) tome thaumaturge/cavalier 3 | ◆◇↺ | Exploration Mode: Search AC 20 | Fort +8, Ref +8, Will +8 | Perception +8 w/ Darkvision| Speed 20 ♥️ 25/42 | ☘️ □□✅| ✋empty/tome implement | ⚕ none | Dying/Wounded □□□□□

I am too busy to post today.

Horizon Hunters

orc (hold-scarred) tome thaumaturge/cavalier 3 | ◆◇↺ | Exploration Mode: Search AC 20 | Fort +8, Ref +8, Will +8 | Perception +8 w/ Darkvision| Speed 20 ♥️ 25/42 | ☘️ □□✅| ✋empty/tome implement | ⚕ none | Dying/Wounded □□□□□

Rash is hit by the Reactive Strike for 9 damage.

Here it is. I don't learn anything except for weaknesses. I can either use an actual weakness or the thaumaturge's personal antithesis with my strikes.

Exploit Vulnerability (Esoterica, Manipulate, Thaumaturge):
Frequency once per round
Requirements You are holding your implement.
You scour your experiences and learning to identify something that might repel your foe. You retrieve an object from your esoterica with the appropriate supernatural qualities, then use your implement to stoke the remnants of its power into a blaze. Select a creature you can see and attempt an Esoteric Lore check against a standard DC for its level, as you retrieve the right object from your esoterica and use your implement to empower it. You gain the following effects until you Exploit Vulnerabilities again.

Critical Success You remember the creature's weaknesses, and as you empower your esoterica, you have a flash of insight that grants even more knowledge about the creature. You learn all of the creature's resistances, weaknesses, and immunities, including the amounts of the resistances and weaknesses and any unusual weaknesses or vulnerabilities, such as what spells will pass through a golem's antimagic. You can exploit either the creature's mortal weakness or personal antithesis (see below). Your unarmed and weapon Strikes against the creature also become magical if they weren't already.

Success You recall an important fact about the creature, learning its highest weakness (or one of its highest weaknesses, if it has multiple with the same value) but not its other weaknesses, resistances, or immunities. You can exploit either the creature's mortal weakness or personal antithesis. Your unarmed and weapon Strikes against the creature also become magical if they weren't already.

Failure Failing to recall a salient weakness about the creature, you instead attempt to exploit a more personal vulnerability. You can exploit only the creature's personal antithesis. Your unarmed and weapon Strikes against the creature also become magical if they weren't already.

Critical Failure You couldn't remember the right object to use and become distracted while you rummage through your esoterica. You become flat-footed until the beginning of your next turn.

You can attempt to Exploit Vulnerabilities in one of two ways: either by invoking properties that repel that type of creature, or by attempting a more improvisational, ad-hoc method with your esoterica that can impose a custom weakness on any creature, albeit one that usually isn't as dire as a creature's existing weakness.

Mortal Weakness After identifying a creature's weakness, you use a thematically resonant bit of esoterica to attune your attacks to your discovery. Your unarmed and weapon Strikes activate the highest weakness you discovered with Exploit Vulnerability, even though the damage type your weapon deals doesn't change. This damage affects the target of your Exploit Vulnerability, as well as any other creatures of the exact same type, but not other creatures with the same weakness. For example, when fighting a pack of werewolves, you might use silver shavings or crushed moonstone to deal damage that applies their weakness to silver to your attacks against any of the werewolves, but you wouldn't apply this damage to any other monsters with a weakness to silver.

Personal Antithesis You improvise a custom weakness on a creature by forcefully presenting and empowering a piece of esoterica that repels it on an individual level; for instance, against a tyrant, you might procure a broken chain that once held a captive. This causes the target creature, and only the target creature, to gain a weakness against your unarmed and weapon Strikes equal to 2 + half your level.

◆ Stride

◆ Strike Trident: 1d20 + 9 ⇒ (6) + 9 = 15Piercing: 1d8 + 3 + 2 ⇒ (7) + 3 + 2 = 12 The robot has weakness 3 to the attack unless Raash uncovered a greater weakness.

Hero Point that.
Trident: 1d20 + 9 ⇒ (15) + 9 = 24

Horizon Hunters

orc (hold-scarred) tome thaumaturge/cavalier 3 | ◆◇↺ | Exploration Mode: Search AC 20 | Fort +8, Ref +8, Will +8 | Perception +8 w/ Darkvision| Speed 20 ♥️ 25/42 | ☘️ □□✅| ✋empty/tome implement | ⚕ none | Dying/Wounded □□□□□

Despite Nanoc's Insistence, Raash looks for a weakness in the construct he may have overlooked.

◆ Exploit Vulnerability (robots) Esoteric Lore: +11. Provokes from white since it has the manipulate trait.

Rest of Turn depends on the reaction and the knowledge check.

Horizon Hunters

orc (hold-scarred) tome thaumaturge/cavalier 3 | ◆◇↺ | Exploration Mode: Search AC 20 | Fort +8, Ref +8, Will +8 | Perception +8 w/ Darkvision| Speed 20 ♥️ 25/42 | ☘️ □□✅| ✋empty/tome implement | ⚕ none | Dying/Wounded □□□□□

Reflex 1: 1d20 + 8 ⇒ (16) + 8 = 24
Reflex 2: 1d20 + 8 ⇒ (6) + 8 = 14

11 damage total

Horizon Hunters

orc (hold-scarred) tome thaumaturge/cavalier 3 | ◆◇↺ | Exploration Mode: Search AC 20 | Fort +8, Ref +8, Will +8 | Perception +8 w/ Darkvision| Speed 20 ♥️ 25/42 | ☘️ □□✅| ✋empty/tome implement | ⚕ none | Dying/Wounded □□□□□

Perception Initiative: 1d20 + 8 ⇒ (2) + 8 = 10

Horizon Hunters

orc (hold-scarred) tome thaumaturge/cavalier 3 | ◆◇↺ | Exploration Mode: Search AC 20 | Fort +8, Ref +8, Will +8 | Perception +8 w/ Darkvision| Speed 20 ♥️ 25/42 | ☘️ □□✅| ✋empty/tome implement | ⚕ none | Dying/Wounded □□□□□

Raash maneuvers his mount into the room.

Arcana or Crafting +5, Azlant Lore +7

Horizon Hunters

orc (hold-scarred) tome thaumaturge/cavalier 3 | ◆◇↺ | Exploration Mode: Search AC 20 | Fort +8, Ref +8, Will +8 | Perception +8 w/ Darkvision| Speed 20 ♥️ 25/42 | ☘️ □□✅| ✋empty/tome implement | ⚕ none | Dying/Wounded □□□□□

Raash guides his "steed" down the stairs as he holds his weapon in one hand and his tome in another. The book, which was the field journal of an early and prolific Pathfinder agent is open to a section detailing some Azlanti disoveries.

TExploration Activity Investigate (Azlant Lore)
Weapons out? Trident/Tome
Light? Darkvision. Wayfinder extinguished.
Place your Token on the Map in Marching Order done

Horizon Hunters

orc (hold-scarred) tome thaumaturge/cavalier 3 | ◆◇↺ | Exploration Mode: Search AC 20 | Fort +8, Ref +8, Will +8 | Perception +8 w/ Darkvision| Speed 20 ♥️ 25/42 | ☘️ □□✅| ✋empty/tome implement | ⚕ none | Dying/Wounded □□□□□

Seeing the actuator has been rejected, Raash tries to pop it back in.

Azlant Lore: 1d20 + 7 ⇒ (10) + 7 = 17

The western actuator seems to stick this time.

Horizon Hunters

orc (hold-scarred) tome thaumaturge/cavalier 3 | ◆◇↺ | Exploration Mode: Search AC 20 | Fort +8, Ref +8, Will +8 | Perception +8 w/ Darkvision| Speed 20 ♥️ 25/42 | ☘️ □□✅| ✋empty/tome implement | ⚕ none | Dying/Wounded □□□□□

Raash tries to maneuver the western actuator back into place...

Azlant Lore: 1d20 + 7 ⇒ (19) + 7 = 26

... success. Raash breathes a sigh of relief.

Horizon Hunters

orc (hold-scarred) tome thaumaturge/cavalier 3 | ◆◇↺ | Exploration Mode: Search AC 20 | Fort +8, Ref +8, Will +8 | Perception +8 w/ Darkvision| Speed 20 ♥️ 25/42 | ☘️ □□✅| ✋empty/tome implement | ⚕ none | Dying/Wounded □□□□□

Raash looks through his tome...

"I thought I saw that image before. Here it is. Amaznen, the Azlanti deity of magic."

I forgot that the tome implement gives me +1 to recall knowledge checks!

Horizon Hunters

orc (hold-scarred) tome thaumaturge/cavalier 3 | ◆◇↺ | Exploration Mode: Search AC 20 | Fort +8, Ref +8, Will +8 | Perception +8 w/ Darkvision| Speed 20 ♥️ 25/42 | ☘️ □□✅| ✋empty/tome implement | ⚕ none | Dying/Wounded □□□□□

Raash helps row to shore.

Athletics: 1d20 + 8 ⇒ (6) + 8 = 14

Navigating the mountain however, he relies on his "steed" where is legs would fail him.

Athletics: 1d20 + 7 ⇒ (5) + 7 = 12

He carefully examines the socket

Religion +6, Dubious Knowledge

Horizon Hunters

orc (hold-scarred) tome thaumaturge/cavalier 3 | ◆◇↺ | Exploration Mode: Search AC 20 | Fort +8, Ref +8, Will +8 | Perception +8 w/ Darkvision| Speed 20 ♥️ 25/42 | ☘️ □□✅| ✋empty/tome implement | ⚕ none | Dying/Wounded □□□□□
Aldonza Delamorte wrote:
Aldonza has no abilities that she needs to “prep”. Not sure what else is supposed to go here

Attuning magic items is something most PCs have to do. But unless you have a lot of magic items, you probably just attune all of them.

Horizon Hunters

orc (hold-scarred) tome thaumaturge/cavalier 3 | ◆◇↺ | Exploration Mode: Search AC 20 | Fort +8, Ref +8, Will +8 | Perception +8 w/ Darkvision| Speed 20 ♥️ 25/42 | ☘️ □□✅| ✋empty/tome implement | ⚕ none | Dying/Wounded □□□□□
QM rainzax wrote:

I'm seeing 6 glyphs, so I will record your Hero Points in my QM Alias as:

☘️ @ Aldonza (□□), Fran (□□□), Nanoc (□□□), Raash (□□), Zug (□□)

When you get a minute, please drop your Token in the Slides (in QM Alias / Campaign Header).

I also have a campaign coin which gives my a Hero Point that I can let any PC use.

Horizon Hunters

orc (hold-scarred) tome thaumaturge/cavalier 3 | ◆◇↺ | Exploration Mode: Search AC 20 | Fort +8, Ref +8, Will +8 | Perception +8 w/ Darkvision| Speed 20 ♥️ 25/42 | ☘️ □□✅| ✋empty/tome implement | ⚕ none | Dying/Wounded □□□□□
QM rainzax wrote:

@Raash,

You are of course welcome to retain your Tome selection per your previous post.

But Muesello is hinting that the wayfinder is probably of Azlanti construction...

=)

Good point. I will gain expertise is Azlant Lore and trained in Crafting instead.

Horizon Hunters

orc (hold-scarred) tome thaumaturge/cavalier 3 | ◆◇↺ | Exploration Mode: Search AC 20 | Fort +8, Ref +8, Will +8 | Perception +8 w/ Darkvision| Speed 20 ♥️ 25/42 | ☘️ □□✅| ✋empty/tome implement | ⚕ none | Dying/Wounded □□□□□

After attuning to his wayfinder and eye slash, Raash studies his tome, to reinforce his knowledge of misdirection and anatomy.

Raash becomes trained in Deception and an expert in Medicine (Tome Initiate benefit).

Horizon Hunters

orc (hold-scarred) tome thaumaturge/cavalier 3 | ◆◇↺ | Exploration Mode: Search AC 20 | Fort +8, Ref +8, Will +8 | Perception +8 w/ Darkvision| Speed 20 ♥️ 25/42 | ☘️ □□✅| ✋empty/tome implement | ⚕ none | Dying/Wounded □□□□□

"If a wayfinder were just an ordinary compass, I'd say we hit upon the biggest chunk of lodestone in all Avistan. But wayfinders aren't ordinary from what little I've learned about them.

Horizon Hunters

orc (hold-scarred) tome thaumaturge/cavalier 3 | ◆◇↺ | Exploration Mode: Search AC 20 | Fort +8, Ref +8, Will +8 | Perception +8 w/ Darkvision| Speed 20 ♥️ 25/42 | ☘️ □□✅| ✋empty/tome implement | ⚕ none | Dying/Wounded □□□□□

Character Name: Raash
PFS # / Character #: 837-2009
Ancestry, Background, Class, Level: Orc, Lastwall Survivor, Thaumaturge/Cavalier 3
Faction: Horizon Hunters

Horizon Hunters

orc (hold-scarred) tome thaumaturge/cavalier 3 | ◆◇↺ | Exploration Mode: Search AC 20 | Fort +8, Ref +8, Will +8 | Perception +8 w/ Darkvision| Speed 20 ♥️ 25/42 | ☘️ □□✅| ✋empty/tome implement | ⚕ none | Dying/Wounded □□□□□

A maimed orc leans against the rail, he walked with difficulty due to the injury to his legs and hip. His "steed," a magical plant chair that scuttle around with many roots gave him extra mobility on land. One of his eyes had been put out and was replaced by a magical prosthesis. This too was a gift of the Society to whom he has pledged allegiance.

You've heard his sad tale. He was an orc of the Death's Head tribe. He'd had hopes of one day joining the Knights of Lastwall. As a Gozren, he despised the undead and Whispering Way that embraced such an unnatural state. But some of his tribe were swayed by the promise of power in undeath and betrayed him. One day, while on Patrol, the conspirators lured him into an ambush. They left Raash to die in a field bringing back only a tall tale of wild animals tearing him apart. Raash did not die, however and over the next few weeks he slowly made his way to Freedom Town. There he met a venture-captain of the Pathfinder Society who took pity on him.

Raash has a normal wayfinder.
Raash is a cavalier with a rootball chair mount. His order is the Pathfinder Society
As a newly minted agent he was sent here on his first assignment. (This character is a complete rebuild of another PC after the remaster, so no prior history)