section8 wrote:
I agree with Section8in this respect. I feel that with the obvious errors aside (Malar = FR diety? I didn't know that either??, DM not= Dungeon Master???), this entry has a lot to offer a party in terms of intrigue and depth of play. Just getting into the country is a great way to start off the campaign.Refering to the inhabitants as LN gives a good indication that the "DM" would be free to put as mundane or monstrous a face on the hobgoblins as they see fit. In any LN society you would have the good with the bad. By declaring the entire state as a "monstrous" country, we are assuming that EVERY hobgoblin must be evil. Why not take the stance that the evil hobgoblins we see elsewhere are the refuse of the Malarite society that have been kicked out to make their own way in the world? I personnaly think it was a very bold move to make this the "homeland" of the hobgoblin and allows for a lot of DM creativity with the local NPC's. This was the first coutry I reviewed and frankly, I am giving it a vote simply because I liked the hobgoblin "slap" that came half way through. It really hooked me at that point. None of the others that I have read have had such a BIG hook right at the point where you really needed it. Good job, WC. Keep it up
I like this item because it would allow the non healer type characters to take care of the healer in case they get taken down in combat. I don't know how many times i've seen our mage or cleric go down to a hit that wouldn't phase my barbarian and the barbarian standS about saying "Uh... you okay?" lol! Good luck in the next round! |