Baron Galdur Vendikon

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Organized Play Member. 13 posts. No reviews. No lists. No wishlists. 1 Organized Play character.


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This is the the most complete list I can find using Hero Lab. No sources just a quick cut and paste list.

Aboleth
Abyssal
Adlet
Aklo
Aquan
Auran
Azlanti
Boggard
Brethedan
Catfolk
Celestial
Chelaxian
Chemical Communication
Common
Cyclops
D'ziriak
Daemonic
Dark Folk
Draconic
Drow Sign Language
Druidic
Dtang
Dwarven
Elven
Ettin
Flail Snail
Garuda
Ghol-Gan
Giant
Girtablilu
Gnoll
Gnome
Goblin
Grippli
Halfling
Hallit
Hon-La
Hwan
Ignan
Infernal
Jistka
Kech
Kelish
Kuru
Minatan
Minkaian
Nagaji
Necril
Orc
Orvian
Osiriani
Osiriani, Ancient
Plantspeech (fungi)
Plantspeech (gourds)
Plantspeech (seaweed)
Plantspeech (trees)
Polyglot
Protean
Sahaugin
Samsaran
Sasquatch
Senzar
Shadowtongue
Shae
Shoanti
Shobhad
Skald
Sphinx
Strix
Sylvan
Takritanin
Tanuki
Tengu
Terran
Thassilonian
Thriae
Tien
Treant
Undercommon
Vanaran
Varisian
Vegepygmy
Vishkanya
Vudrani
Wayang
Worg
Yithian


Sweet. Its an excellent product. Thanks for the change.


Good product. There is one error in the 1st level summonings it is Riding dog is just suppose to be dog.


Cool I missed the "can" in the sentence so I agree to. I also agree it will cost 2 rounds that's fair and not a big deal when your 13th level lol. But ya I was just making sure it seemed to work in my head, all though lots of things do haha.


Can a Bard start 2 Bardic performance's in 1 round?

Example: A 13th level Bard can start a Bardic performance as a swift action. So he could

Swift - Start Dirge of Doom.
Standard - Cast a spell like Slow.
Free - Stop Dirge of Doom.
Move - Start Inspire Courage.

This makes sense to me. As far as I can see you can only have 1 Bardic performance at 1 time. But it does not stop you from doing this.


I like rolling for the stats too. What our group does is roll 4d6 re-roll 1's and everyone does 1 column. Then take one of those columns and use that for everyone. The DM has the right to not allow a Column if one person rolled like 3 18's or something crazy (Standard DM power LOL). All in all it makes it so that its like a point buy were everyone has the same start. With the bonus of rolling. I find that works well. With the campaign were playing now 5 people rolled and the stats they chose were 18 16 14 12 12 12 making it high powered but not crazy. Though we prefer higher stats but not crazy.

Just my 2 cents.


Cool thanks that will help to give me a guideline.


I use the DM Genie to generate weather and I could use some help with it. If anyone is familiar with it what would I set the Climate, Terrain, and Weather adjustment at. From what I have read the Cinderlands is not really a desert, its more a temperate place but with lots of Volcanic activity and little rain fall making it very hot when the sun is up but freezing at night? So how hot does it get in Summer midday and at night? Same question with it being winter? I just need some base line to help me out. Same with the wind. That's all I can think of right now Thanks for the info.


Cool thanks for the clear up of that ability.


The Red Shroud ability says that when he dies he can chose to disintegrate into a cloud of red mist that leave no trace of existence.

A couple questions.

1 Does that ability work if the Red Shroud is active or at anytime. I'm thinking at anytime.

2 Does it destroy his items too. I'm thinking yes it does.

Thanks for the help.


The Darkmantles stats seem to be off unless I'm missing something. There Init is +4 it should be +6 (+2 from DEX is missing). Its AC is 13 it should be 15 (+ 2 from DEX is missing). For its slam it should be +3 if its using STR (+1 small +2 BAB)or +5 if its using DEX. (+1 small +2 BAB +2 Dex). Like I said unless I'm missing something.