HP: 23/23 l DR5/iron | AC 17 | T 16 | FF 16 | CMD 16 | F +3 | R +11 | W +5 | Init +6| Per +8 (+13 traps) Quickling Rogue 3
[He did PM me a couple of days ago...]
@ Belgraen:
Hail DM Tanis... Just double-checking if you've had a chance to look over Quizzles character sheet, and if there are any adjustments you'd like, and, you know, if she's really accepted. Ooh, ooh, ooh! Quizzle's gonna be master sneak-thief. Bestest ever! Sneakings and peepings. Now I just gotta find the right evil drow for plottings and schemings. Quizzle will help them lots. Be indispensible. Then drow will be really grateful. Reward Quizzle with lots of treasures. Hope they not try to make slave of Quizzle. That make Quizzle sad. How I meet drowses? Walk up, shake hand? Humanses likes that. Not sure Quizzle wants to shake drow hand. Maybe steal something from drow? Show Quizzle good sneak-thief. The best even. Might just make drowses mad, tho. So what should Quizzle do? Quizzle needs thinking some more.
Oooh. Bye Mr. Swagger. We'll miss you. My character sheet of Quizzle the Quickling Rogue is available for GM perusal. (I previously posted as Apocalypso.) Background is here for other players' consideration of how we might come to work together. Essentially Quizzle's talents at sneaking and spying are available for hire. Spoiler: Description Quizzle is a slight, blue-skinned, 2 1/2' blue fey creature. Even when still, she's always in motion. And when speaking, she often has to be reminded to slow down. When excited her speech can reach a high-pitched buzz.
She wears little but a rag dress and boots, with an odd collection of sparkling stones and feathers and items attached with twine. Background Amongst her cruel and anti-social people, Quizzle is considered strange. She has a fascination with travel, adventure, and other races. Like all quicklings, she adores treasure, especially in the form of sparkling gems and magical items. But she is often more interested in the devious games used to obtain them, then the treasure itself. This caused deep disappointment in her parents, who wondered why she couldn't simply kill for plunder like everyone else. Each parent blamed the other for some brownie or pixie heritage that distorted young Quizzle's mind. Undeterred, Quizzle continued to follow other strange and unusual races and observe them. Often she played elaborate pranks to get them to abandon or surrender their treasure. All of her wildest fantasies came to life, when she spied a dark-skinned elf for the first time (Jarlaxle?) She watched with delight as he wove the most intricate plots she had ever seen. Fascinated, she followed him to his underdark home, where she observed his dealings with the duergar (boring) the svirfneblin (delightful!) the illithid (ick!) and most exciting of all --the drow. An ecstatic Quizzle had finally decided what to be when she grew up; a devious overlord of her own group of rogues, outcasts, and miscreants. But first, she had to learn more of the twisted races of the underdark, especially the drow. But where to start? |