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Quisillo Monta's page
36 posts. Alias of ffoucart.
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”Quisillo Monta” | Male CG Gnome Bard 3 | HP 38/38 | AC 19 | F +7 R +9 W +7 | Perc +7 | Default Exploration (Detect Magic) | Speed 30ft | Active Conditions: None
Quisillo looks at the strangely armed skeleton, unsure of what this creature might be.
We really just wanted to check out this house for its owner, you know. It's not our fault the furniture keeps attacking us! Now, you stay away from my brother with that... thing.
Pointing his own finger towards the skeleton, Quisillo then adds
A curse on you if you try to harm us.
◆Recall Knowledge, ◆◆Cast Ill Omen (DC19 Will Save, Curse, Divination, Misfortune)
Bardic Lore Recall Knowledge: 1d20 + 7 ⇒ (8) + 7 = 15
”Quisillo Monta” | Male CG Gnome Bard 3 | HP 38/38 | AC 19 | F +7 R +9 W +7 | Perc +7 | Default Exploration (Detect Magic) | Speed 30ft | Active Conditions: None
I came here because I hadn't gotten to talk to a ghost before, so... I'm not sure that I have more experience than you Quisillo answers to Emri.
He then continues, musing:
If I was a ghost, I'd sure like to know who comes into my haunt. But then, I don't think that I'd be that aggressive about it, either.
Sigh
I wish we had found a nicer ghost.
Quisillo then stands up, fiddle in hand. He starts walking after Sazen before pausing and turning back to Emri.
Which dead person did you talk to? he asks, apparently without much concern for the potential sensitivity of the topic.
”Quisillo Monta” | Male CG Gnome Bard 3 | HP 38/38 | AC 19 | F +7 R +9 W +7 | Perc +7 | Default Exploration (Detect Magic) | Speed 30ft | Active Conditions: None
Quisillo looks from Sazen to Niven.
Wow. You guys are jumpy.
Noticing the deep bite wounds on Sazen, he then adds
Should someone have a look at that? You look like you lost a lot of blood to those dancers...
Do we have any decent medic?
”Quisillo Monta” | Male CG Gnome Bard 3 | HP 38/38 | AC 19 | F +7 R +9 W +7 | Perc +7 | Default Exploration (Detect Magic) | Speed 30ft | Active Conditions: None
Good dancers, those snakes. Too bad making them seems to be such an unpleasant process Quisillo idly notes while completing his song.
As the ghost appears, he smiles at his first ethereal vision, an expression quickly frozen as the apparition proves to be both bloody and angry. Despite his discomfort, Quisillo studies the ghost as much as can be during its short period of visibility.
recall knowledge bardic lore: 1d20 + 7 ⇒ (3) + 7 = 10
His studies completed without much to show for it, Quisillo will sit down against the wall, humming lightly, trying to figure out a good rhyme for necrophilous.
Will Refocus if possible
”Quisillo Monta” | Male CG Gnome Bard 3 | HP 38/38 | AC 19 | F +7 R +9 W +7 | Perc +7 | Default Exploration (Detect Magic) | Speed 30ft | Active Conditions: None
Quisillo smiles as his companions all take up dancing. He sets his own tune to the rhythm of his brother's motions.
Come on, Niv', put your heart into it!
◆Inspire Courage
+1 to attack, damage, and saves vs fear again
He thensends another blunt object flying towards Red.
◆Cast Telekinetic Projectile
Telekinetic Projectile Strike: 1d20 + 9 + 1 ⇒ (16) + 9 + 1 = 26
Bludgeoning Damage: 2d6 + 4 + 1 ⇒ (2, 6) + 4 + 1 = 13

”Quisillo Monta” | Male CG Gnome Bard 3 | HP 38/38 | AC 19 | F +7 R +9 W +7 | Perc +7 | Default Exploration (Detect Magic) | Speed 30ft | Active Conditions: None
As the necrophilius begins his dance, Quisillo begins to sing and slowly sway, his own dance move attempting to attract the attention of his allies away from the necrophilius
↺ Counterperformance (Fortune, Mental)
Counterperformance: 1d20 + 9 ⇒ (10) + 9 = 19
Anyone can use a 19 as the result of their Will save, if their result is lower
Rolling Will save in case of crit success
Will Save Quisillo: 1d20 + 7 ⇒ (7) + 7 = 14
Quisillo uses the 19 and is flat-footed
Focusing on his own moves lets Quisillo ignore some of the necrophilius' unnatural attraction, though he does find himself put off balance by such a surprising artistic diplay.
Stay with me, these snakes can dance, but what about it? These bastards are still trying to kill Sazen!
Quisillo's singing and dancing then takes a more aggressive notes, pushing the rest of the group into action.
◆Inspire Courage
+1 to attack, damage and save vs Fear for all those who can hear or see Quisillo
Deepening the pitch of his singing, Quisillo then turns towards a bookshelf and, with a wave of his hand, sends a heavy tome flying towards Sazen's opponent.
Telekinetic Projectile Strike: 1d20 + 9 ⇒ (15) + 9 = 24
Bludgeoning damage: 2d6 + 4 ⇒ (6, 1) + 4 = 11
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”Quisillo Monta” | Male CG Gnome Bard 3 | HP 38/38 | AC 19 | F +7 R +9 W +7 | Perc +7 | Default Exploration (Detect Magic) | Speed 30ft | Active Conditions: None
As Sazen quickly springs into action, Quisillo looks in bewilderment.
That's not what I...
He then remembers his ill-advised attempt to communicate with the tree, and the mimic's dubious welcome.
Sigh.
Right. Yes. That's probably safer.
”Quisillo Monta” | Male CG Gnome Bard 3 | HP 38/38 | AC 19 | F +7 R +9 W +7 | Perc +7 | Default Exploration (Detect Magic) | Speed 30ft | Active Conditions: None
Quisillo looks in confusion at Emri, then the skeletons, then Emri. Until he finally senses the magical nature of the skeletal snakes.
Ooh... right... cool stuff!
Arcana DC 17: 1d20 + 7 ⇒ (19) + 7 = 26
DC18, but same result
Quisillo contemplates these constructs and, as their true nature dawns upon him, heads towards the rest of the group.
Hum... you know... there is dark magic here. Those snakes... aren't really snake. Someone made them out of people.
Quisillo shudders slightly at the thought, though his curiosity nonetheless pushes him to give the necrophidius another considering look.
I'm also... not sure they are inactive, you know? These are twisted constructs that cannot disobey whatever orders they were last given. Which, considering the type of magic we are dealing with, probably weren't to welcome us warmly.
”Quisillo Monta” | Male CG Gnome Bard 3 | HP 38/38 | AC 19 | F +7 R +9 W +7 | Perc +7 | Default Exploration (Detect Magic) | Speed 30ft | Active Conditions: None
Getting close to the dead mimic, Quisillo tilts his head, looking at the corpse.
What a waste. I wonder how it came to be here. Do they just wander around until they find an empty house to call their own? Or did someone bring it here?
Bardic Lore: What could this mimic's story be?: 1d20 + 7 ⇒ (9) + 7 = 16
Quisillo then follows Emri around the room, opening his First World's connection to the arcane, feeling any source of magical energy. It does however mostly look as if he is wandering around aimlessly, eyes unfocused, while Emri is doing all the work.
Cast Detect magic using Arcane Sense
”Quisillo Monta” | Male CG Gnome Bard 3 | HP 38/38 | AC 19 | F +7 R +9 W +7 | Perc +7 | Default Exploration (Detect Magic) | Speed 30ft | Active Conditions: None
I think Quisillo should be up as well? He hasn't acted yet.
Quisillo, without a good view of the furniture, ◆Strides into the room, then begins to sing a woodcutting jig learned in a farming village years ago (◆Inspire Courage). He then carefully observes the furniture. (◆Recall Knowledge)
Bardic Lore (add 2 if Occultism applies instead): 1d20 + 7 ⇒ (15) + 7 = 22
+1 status bonus to everyone's attack and damage rolls, and saves against fear effects
”Quisillo Monta” | Male CG Gnome Bard 3 | HP 38/38 | AC 19 | F +7 R +9 W +7 | Perc +7 | Default Exploration (Detect Magic) | Speed 30ft | Active Conditions: None
Quisillo blinks uncertainly as the furniture comes to life; then, despite the threatening tone of the cabinet, he smiles brightly at this novel experience.
Wow... You. Are. Amazing.
Coming to terms with the furniture's orders, however, Quisillo falls down a little bit from his high spirits.
Hmm, sorry. Rufus didn't mention that you would be living here. There might be a misunderstanding, I guess? We were sent here by the man who owns this out, to check out its current state. We didn't mean to barge in on you. I'm sure that Rufus would love to talk with you, when he makes his way here, and figure out how you can all live here together? We were just hoping to look around. Maybe you can tell us about the house! That'd be grand!
Make an Impression (Diplomacy): 1d20 + 9 ⇒ (10) + 9 = 19
”Quisillo Monta” | Male CG Gnome Bard 3 | HP 38/38 | AC 19 | F +7 R +9 W +7 | Perc +7 | Default Exploration (Detect Magic) | Speed 30ft | Active Conditions: None
Quisillo catches up with the group as they work on the latch, fiddle still in hand. As the B&E specialists do their job, he gives the symbols on the door a curious look.
Bardic Lore on symbols: 1d20 + 7 ⇒ (5) + 7 = 12
+2 if Occultism applies instead of some other skill...
”Quisillo Monta” | Male CG Gnome Bard 3 | HP 38/38 | AC 19 | F +7 R +9 W +7 | Perc +7 | Default Exploration (Detect Magic) | Speed 30ft | Active Conditions: None
Quisillo tilts his head sideways, looking at Niven, and smiles.
That's silly Niv'. The fact that you sometimes manage to be foolish is exactly why I know that you are my brother. And to be fair, if we are coming for ghosts, why bring the fire bombs?
”Quisillo Monta” | Male CG Gnome Bard 3 | HP 38/38 | AC 19 | F +7 R +9 W +7 | Perc +7 | Default Exploration (Detect Magic) | Speed 30ft | Active Conditions: None
As Morsun and Merlin start canvassing the area, Quisillo sits down next to Niven, tuning his fiddle.
Refocusing for 10min, if no one objects and nothing jumps us..
You've been quiet, Niv'. What's going on?
”Quisillo Monta” | Male CG Gnome Bard 3 | HP 38/38 | AC 19 | F +7 R +9 W +7 | Perc +7 | Default Exploration (Detect Magic) | Speed 30ft | Active Conditions: None
Quisillo's playing slows down as the last centipede is taken down by the combined blows of Emri, Morsun and Merlin. He cautiously approaches the tree, peeking at it from behind Morsun.
Well, so much for the excitement of meeting a living tree.
And despite his light tone, Quisillo's disappointment at the mundane nature of this threat seems palpable.
Do you see any more of those insects in there? he adds, while taking small jumps to try to inspect the top of the tree.
Perception around the tree: 1d20 + 7 ⇒ (1) + 7 = 8
Quisillo does however appear more concerned about hiding behind Morsun than about truly looking for more centipedes...
”Quisillo Monta” | Male CG Gnome Bard 3 | HP 38/38 | AC 19 | F +7 R +9 W +7 | Perc +7 | Default Exploration (Detect Magic) | Speed 30ft | Active Conditions: None
Got it, will pre-roll in the future!
Cutting, yes... that should be slightly better here Quisillo says to no one in particular, while briefly stopping in concerto.
The music then takes a more eerie tone as a particularly sharp stone starts to hover next to the centipedes, before slashing back and forth across the swarm.
Telekinetic Proj on Green: 1d20 + 9 + 1 ⇒ (18) + 9 + 1 = 28
slashing damage: 2d6 + 5 ⇒ (4, 6) + 5 = 15 Total of 30 as it crits
”Quisillo Monta” | Male CG Gnome Bard 3 | HP 38/38 | AC 19 | F +7 R +9 W +7 | Perc +7 | Default Exploration (Detect Magic) | Speed 30ft | Active Conditions: None
Tilting his head, Quisillo carefully considers what attacks might be effective against the swarming insects, all the while keeping his fast-paced tune going.
◆Recall Knowledge
Presumably Bardic Lore+7. If you prefer open rolls to secret rolls, let me know. Second and third actions TBD depending on the knowledge, if any.
Inspire Courage round 2: Still +1 to attacks and damage rolls to all allies within 60ft
”Quisillo Monta” | Male CG Gnome Bard 3 | HP 38/38 | AC 19 | F +7 R +9 W +7 | Perc +7 | Default Exploration (Detect Magic) | Speed 30ft | Active Conditions: None
@Niven (and everyone else): You get +1 to your damage roll from Inspire Courage.
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”Quisillo Monta” | Male CG Gnome Bard 3 | HP 38/38 | AC 19 | F +7 R +9 W +7 | Perc +7 | Default Exploration (Detect Magic) | Speed 30ft | Active Conditions: None
As the centipedes burst out of the tree, Quisillo's playing speed increases.
Well, Morson, I guess you were right. No need to talk with these.
◇Lingering Performance
Performance DC18: 1d20 + 9 ⇒ (16) + 9 = 25
◆Inspire Courage
+1 to attack rolls, damage rolls, and saves against fear for all allies for 3 rounds
The music from Quisillo's fiddle then becomes more discordant, and focused just above the groups of centipedes, until at the crescendo of his composition a blast of electric energy strikes both swarms of insects. (◆◆Cast Electric Arc)
Lightning damage: 2d4 + 5 ⇒ (1, 1) + 5 = 7
DC19 Basic Reflex Save for each group
”Quisillo Monta” | Male CG Gnome Bard 3 | HP 38/38 | AC 19 | F +7 R +9 W +7 | Perc +7 | Default Exploration (Detect Magic) | Speed 30ft | Active Conditions: None
Quisillo shrugs uncertainly at Morsun's comments, and starts playing a slow pastoral theme on his fiddle to accompany Sazen's words.
I just wanted to get a better look at it, but who knows? If it likes neither speech nor music, there will be plenty of time for your crossbow to sing.
”Quisillo Monta” | Male CG Gnome Bard 3 | HP 38/38 | AC 19 | F +7 R +9 W +7 | Perc +7 | Default Exploration (Detect Magic) | Speed 30ft | Active Conditions: None
Well... not all living trees are bad, right? I mean, in an *allegedly* haunted manor, chances are that they are not good news but... should we maybe avoid making enemies before it is truly necessary?
Despite saying this, Quisillo gives the tree a worried look, and takes his fiddle out.
Bardic Lore RK on tree if allowed: 1d20 + 7 ⇒ (19) + 7 = 26
”Quisillo Monta” | Male CG Gnome Bard 3 | HP 38/38 | AC 19 | F +7 R +9 W +7 | Perc +7 | Default Exploration (Detect Magic) | Speed 30ft | Active Conditions: None
Quisillo pushes past the door, looking with curiosity at the grounds of the manor.
Perception Quisillo: 1d20 + 7 ⇒ (6) + 7 = 13
Bit overgrown, isn't it? The place looks like it could be quite nice though, with a bit of work.
”Quisillo Monta” | Male CG Gnome Bard 3 | HP 38/38 | AC 19 | F +7 R +9 W +7 | Perc +7 | Default Exploration (Detect Magic) | Speed 30ft | Active Conditions: None
Bardic Lore for 2nd check: 1d20 + 7 ⇒ (3) + 7 = 10
Quisillo starts looking at the gate, then gets distracted by Merlin's comments.
That's a bit pompous of him, don't you think? I mean, Xarwin was obviously not that great at heraldry; asking for a professional design would have been much better
”Quisillo Monta” | Male CG Gnome Bard 3 | HP 38/38 | AC 19 | F +7 R +9 W +7 | Perc +7 | Default Exploration (Detect Magic) | Speed 30ft | Active Conditions: None
Quisillo sees everyone tense and prepare, and appears bewildered at the mood change. He hangs back next to Niven, looking at the mansion's grounds with curiosity.
Investigate activity with Bardic Lore, if we call exploration activities
”Quisillo Monta” | Male CG Gnome Bard 3 | HP 38/38 | AC 19 | F +7 R +9 W +7 | Perc +7 | Default Exploration (Detect Magic) | Speed 30ft | Active Conditions: None
I'm not sure Mister Kargos will be too happy with the current state of his inheritance Quisillo says while taking in the dilapidated buildings.
Perception: 1d20 + 7 ⇒ (12) + 7 = 19
And there are these weird things all over the roof? he adds, squinting in that direction.
Bardic Lore if allowed for Nature: 1d20 + 7 ⇒ (8) + 7 = 15
Bardic Lore if allowed for Religion: 1d20 + 7 ⇒ (14) + 7 = 21
Bardic Lore can be substituted for any skill for Recall Knowledge checks... but I don't know if this is a RK check, so I'll wait before reading the spoiler for the one potential success
”Quisillo Monta” | Male CG Gnome Bard 3 | HP 38/38 | AC 19 | F +7 R +9 W +7 | Perc +7 | Default Exploration (Detect Magic) | Speed 30ft | Active Conditions: None
Well... says Quisillo, taking a bit of dried meat from his pack, As Emri already started, why don't we take a quick snack here, then see what wonders we find inside the house?
”Quisillo Monta” | Male CG Gnome Bard 3 | HP 38/38 | AC 19 | F +7 R +9 W +7 | Perc +7 | Default Exploration (Detect Magic) | Speed 30ft | Active Conditions: None
That's the fun of cooking! You can experiment, and mostly you aren't at risk of killing anyone. Much better than when I tried alchemy. Dad really didn't like that... Quisillo says with a sparkle in his eyes.
Then, turning to Merlin, he adds
Ah, so you are hoping for ghosts too! Your superiors... what do they want you to do here?
”Quisillo Monta” | Male CG Gnome Bard 3 | HP 38/38 | AC 19 | F +7 R +9 W +7 | Perc +7 | Default Exploration (Detect Magic) | Speed 30ft | Active Conditions: None
Hmm, I tried that once. The meat was very stringy. Wouldn't recommend it. But you gotta make your own mistakes, I guess.
Turning toward Sazen and Burny, Quisillo then adds
Where is Burny coming from? I didn't realize that you had just finished training her. And... does she mind being used as a cooking fire? That's handy, but I wouldn't want to be rude.
Then with a blink, he turns back towards Emri, smiling.
Some fey food is dangerous. But if I cook for all of us, I swear you won't be trapped. Well, not by me, anyway. Who knows what that manor will do...
”Quisillo Monta” | Male CG Gnome Bard 3 | HP 38/38 | AC 19 | F +7 R +9 W +7 | Perc +7 | Default Exploration (Detect Magic) | Speed 30ft | Active Conditions: None
Of course! says Quisillo, shaking his head.
With bright eyes fixed on Sazen, he adds
That's... so... cool! That you were a ghost, I mean. That other story is pretty sad.
As Niven ruffles his hair, he tries giving him an annoyed look, that however quickly turns into a smile.
”Quisillo Monta” | Male CG Gnome Bard 3 | HP 38/38 | AC 19 | F +7 R +9 W +7 | Perc +7 | Default Exploration (Detect Magic) | Speed 30ft | Active Conditions: None
You have seen a ghost before, Sazen? Been able to study them in person? What was it like?
Eventually realizing Sazen's unease with his unchecked interest, Quisillo then adds mode calmly:
And yes... I'll be careful. Or if I'm not, I'm sure that Niven will let me know. I do not trust ghosts, you know. I am just... interested, as I have never encountered one myself. My mother always said, a novelty a day keeps the Bleaching at bay.
”Quisillo Monta” | Male CG Gnome Bard 3 | HP 38/38 | AC 19 | F +7 R +9 W +7 | Perc +7 | Default Exploration (Detect Magic) | Speed 30ft | Active Conditions: None
Quisillo turns to Niven as the second raven appears.
I hope not. I would be terrible if we had traveled all this way and didn't even see a ghost. I'm sure ravens can live in a cursed town he adds, with a mix of hope and uncertainty in his voice.
Quisillo will use Recall Knowledge on the ravens, with a special interest in whether their behavior is normal, by raven standards...
Bardic Lore RK: 1d20 + 7 ⇒ (10) + 7 = 17
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”Quisillo Monta” | Male CG Gnome Bard 3 | HP 38/38 | AC 19 | F +7 R +9 W +7 | Perc +7 | Default Exploration (Detect Magic) | Speed 30ft | Active Conditions: None
The closer the party came to Xarwin manor, the more excited Quisillo was getting. Could they really be on their way to a cursed town? He had been promised haunted houses and ghostly apparitions before, but each and every one had ended in disappointment; a silly prank that went too far or a trick of the light with annoyingly mundane explanations. This was such an opportunity!
As the manor comes into view, the young gnome's eyes can hardly leave its walls; it is only with Morsun's sudden exclamation, that his attention comes back to his companions, and to the bird watching them.
Well, that's a good sign Quisillo says brightly. Then noticing Morsun's morose tone, he adds You don't like this place? It's quite promising, I think!
”Quisillo Monta” | Male CG Gnome Bard 3 | HP 38/38 | AC 19 | F +7 R +9 W +7 | Perc +7 | Default Exploration (Detect Magic) | Speed 30ft | Active Conditions: None
Thanks Morsun & Sazen!
DM: If that's ok, Quisillo will spend most of his money on a nice fiddle (Lesser Maestro Instrument, 60gp); here is his updated sheet
https://pathbuilder2e.com/launch.html?build=250338
(I think that I've got everything up to date on his forum profile too)
”Quisillo Monta” | Male CG Gnome Bard 3 | HP 38/38 | AC 19 | F +7 R +9 W +7 | Perc +7 | Default Exploration (Detect Magic) | Speed 30ft | Active Conditions: None
GM Kevin O'Rourke wrote:
The core rulebook page 510 has some rules. I'm just going to go with the gold lump sum of 75gp, it seems appropriate that Niven can easily have a suit of full plate at level three with a few other bits. Ye probably can't afford anything too extravagant but should be decently equipped with mundane items.
Sounds good! I'll get you an updated sheet soon then.
”Quisillo Monta” | Male CG Gnome Bard 3 | HP 38/38 | AC 19 | F +7 R +9 W +7 | Perc +7 | Default Exploration (Detect Magic) | Speed 30ft | Active Conditions: None
Glad to be able to join you all! I'll be playing the fey-touched gnome Quisillo. This often distracted little fellow out of Alkenstar has a fascination for the First world and the Eldests, but can thankfully count on his brother Niven to keep him more grounded into this world.
Mechanically, he can offer the usual bardic support, a bit of magic healing, debuffs, and illusions. Happy to change a few things here and there to better complement the current party though!
As for myself, I have been playing PF2 for about half a year, mostly society games on the discord servers.
For our GM: how would you like to handle starting equipment for the newcomers? I'm not sure what the norm is when starting at level 3, and so far haven't really looked into Quisillo's equipment besides basic armor.
That sounds great; I made a draft profile for him here.
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