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Quint Zorn's page

122 posts. Organized Play character for Tyranius.


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Grand Lodge

Male Human (3.0P) Gunslinger (Pistolero) 1 Alch 2 | HP 20/20 | AC 18;TCH 15; FF 13; | F +5; R +10; W+3 | CMB +1; CMD 16 | INIT +7; Perc +7 | Grit 2/3; Paper Bullets 32/38; Bullets 18/26; Bomb 2/2; Wands: CLW 44/50

Trouble in Tamran sounds fine to me. I hate to start a multiple scenario story and have to cut out after a single one. Makes it hard to find a group for the rest.

Grand Lodge

Male Human (3.0P) Gunslinger (Pistolero) 1 Alch 2 | HP 20/20 | AC 18;TCH 15; FF 13; | F +5; R +10; W+3 | CMB +1; CMD 16 | INIT +7; Perc +7 | Grit 2/3; Paper Bullets 32/38; Bullets 18/26; Bomb 2/2; Wands: CLW 44/50

I didn't even see this here. For some reason it didn't tell me that there was new posts in the discussion. Sorry hehe

Tyranius- Quint Zorn- 95737-11- Grand Lodge
Day Job Roll Craft Alchemy: 1d20 + 3 ⇒ (11) + 3 = 14

Grand Lodge

Male Human (3.0P) Gunslinger (Pistolero) 1 Alch 2 | HP 20/20 | AC 18;TCH 15; FF 13; | F +5; R +10; W+3 | CMB +1; CMD 16 | INIT +7; Perc +7 | Grit 2/3; Paper Bullets 32/38; Bullets 18/26; Bomb 2/2; Wands: CLW 44/50

Why all of the secrets anyways?

This is alot of bad information to pass over I feel. Especially the Aspis hiring the group to spy on Pathfinders. Morally Quint would feel obligated to turn them over to the Society and clean up some of the corruption.

Grand Lodge

Male Human (3.0P) Gunslinger (Pistolero) 1 Alch 2 | HP 20/20 | AC 18;TCH 15; FF 13; | F +5; R +10; W+3 | CMB +1; CMD 16 | INIT +7; Perc +7 | Grit 2/3; Paper Bullets 32/38; Bullets 18/26; Bomb 2/2; Wands: CLW 44/50

CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (4) + 1 = 5

Grand Lodge

Male Human (3.0P) Gunslinger (Pistolero) 1 Alch 2 | HP 20/20 | AC 18;TCH 15; FF 13; | F +5; R +10; W+3 | CMB +1; CMD 16 | INIT +7; Perc +7 | Grit 2/3; Paper Bullets 32/38; Bullets 18/26; Bomb 2/2; Wands: CLW 44/50

Quint CLW: 1d8 + 1 ⇒ (5) + 1 = 6
Skerdo CLW: 1d8 + 1 ⇒ (7) + 1 = 8
Andruss CLW: 1d8 + 1 ⇒ (7) + 1 = 8

Quint tends to the wounded. This is more than they warned me of... He shakes his head.

I ain't afraid of no ghosts! He thinks as he recomposes himself with a stern look.

Diplomacy Aid: 1d20 - 2 ⇒ (8) - 2 = 6

Grand Lodge

Male Human (3.0P) Gunslinger (Pistolero) 1 Alch 2 | HP 20/20 | AC 18;TCH 15; FF 13; | F +5; R +10; W+3 | CMB +1; CMD 16 | INIT +7; Perc +7 | Grit 2/3; Paper Bullets 32/38; Bullets 18/26; Bomb 2/2; Wands: CLW 44/50

Will save: 1d20 + 3 ⇒ (15) + 3 = 18

A chunk of stone strikes Quint but be seems to hold his resolve in front of the ghostly girl.

What is happening?

Grand Lodge

Male Human (3.0P) Gunslinger (Pistolero) 1 Alch 2 | HP 20/20 | AC 18;TCH 15; FF 13; | F +5; R +10; W+3 | CMB +1; CMD 16 | INIT +7; Perc +7 | Grit 2/3; Paper Bullets 32/38; Bullets 18/26; Bomb 2/2; Wands: CLW 44/50

This is quite disturbing information indeed.

Grand Lodge

Male Human (3.0P) Gunslinger (Pistolero) 1 Alch 2 | HP 20/20 | AC 18;TCH 15; FF 13; | F +5; R +10; W+3 | CMB +1; CMD 16 | INIT +7; Perc +7 | Grit 2/3; Paper Bullets 32/38; Bullets 18/26; Bomb 2/2; Wands: CLW 44/50

perception: 1d20 + 7 ⇒ (3) + 7 = 10
Sense Motive: 1d20 + 3 ⇒ (10) + 3 = 13

Quint jumps as he hears the voice. What the hells!

Sense Motive for J: 1d20 + 3 ⇒ (14) + 3 = 17

Does she want to become a Pathfinder?

Grand Lodge

Male Human (3.0P) Gunslinger (Pistolero) 1 Alch 2 | HP 20/20 | AC 18;TCH 15; FF 13; | F +5; R +10; W+3 | CMB +1; CMD 16 | INIT +7; Perc +7 | Grit 2/3; Paper Bullets 32/38; Bullets 18/26; Bomb 2/2; Wands: CLW 44/50

Science has proven that man can heal also and not just what is provided by the gods.

Grand Lodge

Male Human (3.0P) Gunslinger (Pistolero) 1 Alch 2 | HP 20/20 | AC 18;TCH 15; FF 13; | F +5; R +10; W+3 | CMB +1; CMD 16 | INIT +7; Perc +7 | Grit 2/3; Paper Bullets 32/38; Bullets 18/26; Bomb 2/2; Wands: CLW 44/50

CLW: 1d8 + 1 ⇒ (8) + 1 = 9

There you go :)

Grand Lodge

Male Human (3.0P) Gunslinger (Pistolero) 1 Alch 2 | HP 20/20 | AC 18;TCH 15; FF 13; | F +5; R +10; W+3 | CMB +1; CMD 16 | INIT +7; Perc +7 | Grit 2/3; Paper Bullets 32/38; Bullets 18/26; Bomb 2/2; Wands: CLW 44/50

CLW: 1d8 + 1 ⇒ (2) + 1 = 3

Quint moves up to the injured ranger and heals his wounds with his wand.

You alright?

Grand Lodge

Male Human (3.0P) Gunslinger (Pistolero) 1 Alch 2 | HP 20/20 | AC 18;TCH 15; FF 13; | F +5; R +10; W+3 | CMB +1; CMD 16 | INIT +7; Perc +7 | Grit 2/3; Paper Bullets 32/38; Bullets 18/26; Bomb 2/2; Wands: CLW 44/50

Quint draws his pistol and fires a cacophony of shots at the blood-hungry tree.

Time to see if it actually bleeds.

Normal Bullets

Double Barrel Pistol Shot 1: 1d20 + 8 - 4 + 1 ⇒ (11) + 8 - 4 + 1 = 16
damage: 1d8 + 1 ⇒ (6) + 1 = 7

Double Barrel Pistol Shot 2: 1d20 + 8 - 4 + 1 ⇒ (15) + 8 - 4 + 1 = 20
damage: 1d8 + 1 ⇒ (4) + 1 = 5

-4 for double barreled pistol;
+1 Att/Dam- Point Blank Shot;
Misfire on 1-2 with normal bullets;
Misfire on 1-3 with alchemical bullets.

Grand Lodge

Male Human (3.0P) Gunslinger (Pistolero) 1 Alch 2 | HP 20/20 | AC 18;TCH 15; FF 13; | F +5; R +10; W+3 | CMB +1; CMD 16 | INIT +7; Perc +7 | Grit 2/3; Paper Bullets 32/38; Bullets 18/26; Bomb 2/2; Wands: CLW 44/50

Quint smiles at Dumm as he whispers to the half-elf. It's a vampiric tree.

Grand Lodge

Male Human (3.0P) Gunslinger (Pistolero) 1 Alch 2 | HP 20/20 | AC 18;TCH 15; FF 13; | F +5; R +10; W+3 | CMB +1; CMD 16 | INIT +7; Perc +7 | Grit 2/3; Paper Bullets 32/38; Bullets 18/26; Bomb 2/2; Wands: CLW 44/50

Hearing the tree Quint begins t unholster his pistol. Hearing Quartz' voice and seeing the little gnome bound forth towards the tree Quint quickly changes his mind and takes his hand off of his weapon.

Perhaps I am too much on edge lately.

Grand Lodge

Male Human (3.0P) Gunslinger (Pistolero) 1 Alch 2 | HP 20/20 | AC 18;TCH 15; FF 13; | F +5; R +10; W+3 | CMB +1; CMD 16 | INIT +7; Perc +7 | Grit 2/3; Paper Bullets 32/38; Bullets 18/26; Bomb 2/2; Wands: CLW 44/50

Sure I will use my reroll. Add another +2 to it for two stars

Knowledge History: 1d20 + 4 ⇒ (7) + 4 = 11
Knowledge History: 1d20 + 4 ⇒ (2) + 4 = 6

Do you remember anything else?

Grand Lodge

Male Human (3.0P) Gunslinger (Pistolero) 1 Alch 2 | HP 20/20 | AC 18;TCH 15; FF 13; | F +5; R +10; W+3 | CMB +1; CMD 16 | INIT +7; Perc +7 | Grit 2/3; Paper Bullets 32/38; Bullets 18/26; Bomb 2/2; Wands: CLW 44/50

That is amazing!Quint says with true amazement in his voice.

Should we be afraid of this thing sucking out our souls?

Grand Lodge

Male Human (3.0P) Gunslinger (Pistolero) 1 Alch 2 | HP 20/20 | AC 18;TCH 15; FF 13; | F +5; R +10; W+3 | CMB +1; CMD 16 | INIT +7; Perc +7 | Grit 2/3; Paper Bullets 32/38; Bullets 18/26; Bomb 2/2; Wands: CLW 44/50

Quint stares in disbelief as the ghostly apparition of the boy appears. Listening intently to his story he begins to think.

We will do what we can to help both of you understand what is going on.

Grand Lodge

Male Human (3.0P) Gunslinger (Pistolero) 1 Alch 2 | HP 20/20 | AC 18;TCH 15; FF 13; | F +5; R +10; W+3 | CMB +1; CMD 16 | INIT +7; Perc +7 | Grit 2/3; Paper Bullets 32/38; Bullets 18/26; Bomb 2/2; Wands: CLW 44/50

Quint isn't much of a negotiator. :)

Grand Lodge

Male Human (3.0P) Gunslinger (Pistolero) 1 Alch 2 | HP 20/20 | AC 18;TCH 15; FF 13; | F +5; R +10; W+3 | CMB +1; CMD 16 | INIT +7; Perc +7 | Grit 2/3; Paper Bullets 32/38; Bullets 18/26; Bomb 2/2; Wands: CLW 44/50

Stepping around the corner Quint fires a round of alchemical paper over Quartz head at the #3 Thug.

Double Barrel Pistol Shot 1: 1d20 + 8 - 4 + 1 ⇒ (3) + 8 - 4 + 1 = 8
damage: 1d8 + 1 ⇒ (8) + 1 = 9

Double Barrel Pistol Shot 2: 1d20 + 8 - 4 + 1 ⇒ (19) + 8 - 4 + 1 = 24
damage: 1d8 + 1 ⇒ (5) + 1 = 6

Firing he hears a click in one of the barrels as the gun jams on him. Quickly he clears the jam and reloads the double barreled pistol with more alchemical paper.

Move action to clear with quick clear and a grit.
Free action to reload with alchemical paper and rapid reload.

-4 Firing into melee
-4 for double barreled pistol;
+1 Att/Dam- Point Blank Shot;
Misfire on 1-2 with normal bullets;
Misfire on 1-3 with alchemical bullets.

Grand Lodge

Male Human (3.0P) Gunslinger (Pistolero) 1 Alch 2 | HP 20/20 | AC 18;TCH 15; FF 13; | F +5; R +10; W+3 | CMB +1; CMD 16 | INIT +7; Perc +7 | Grit 2/3; Paper Bullets 32/38; Bullets 18/26; Bomb 2/2; Wands: CLW 44/50

With a flash Quint quickly pulls a pistol from it's sheath.

I wouldn't do that if I were you...

Quint pulls both triggers followed by a resounding BANG!

Firing at the man's leg a small cloud of smoke blocks his sight momentarily as he quickly reloads the pistol with alchemical paper.

Target #1 with normal bullets

Double Barrel Pistol Shot 1: 1d20 + 8 - 4 + 1 ⇒ (11) + 8 - 4 + 1 = 16
damage: 1d8 + 1 ⇒ (4) + 1 = 5

Double Barrel Pistol Shot 2: 1d20 + 8 - 4 + 1 ⇒ (3) + 8 - 4 + 1 = 8
damage: 1d8 + 1 ⇒ (6) + 1 = 7

-4 for double barreled pistol;
+1 Att/Dam- Point Blank Shot;
Misfire on 1-2 with normal bullets;
Misfire on 1-3 with alchemical bullets.

Grand Lodge

Male Human (3.0P) Gunslinger (Pistolero) 1 Alch 2 | HP 20/20 | AC 18;TCH 15; FF 13; | F +5; R +10; W+3 | CMB +1; CMD 16 | INIT +7; Perc +7 | Grit 2/3; Paper Bullets 32/38; Bullets 18/26; Bomb 2/2; Wands: CLW 44/50

And I am Quint He says with a small tip of his wide brimmed hat.

Loosening his gun holster. We will make sure you are well-protected on your journey.

Grand Lodge

Male Human (3.0P) Gunslinger (Pistolero) 1 Alch 2 | HP 20/20 | AC 18;TCH 15; FF 13; | F +5; R +10; W+3 | CMB +1; CMD 16 | INIT +7; Perc +7 | Grit 2/3; Paper Bullets 32/38; Bullets 18/26; Bomb 2/2; Wands: CLW 44/50

Knowledge Local: 1d20 + 3 ⇒ (20) + 3 = 23
Knowledge Local: 1d20 + 3 ⇒ (8) + 3 = 11

Taldan Navy and the Lion Blades. You are quite distinguished Master Dreng.

Quint nods his head. We will help this girl.

Grand Lodge

Male Human (3.0P) Gunslinger (Pistolero) 1 Alch 2 | HP 20/20 | AC 18;TCH 15; FF 13; | F +5; R +10; W+3 | CMB +1; CMD 16 | INIT +7; Perc +7 | Grit 2/3; Paper Bullets 32/38; Bullets 18/26; Bomb 2/2; Wands: CLW 44/50

Quint nods at the small gnome. His long coat covers the length of his body as his worn hat shades the majority of his grizzled face.

Holding a gloved hand out he says. Name's Quint. Do you know why we were called here?

Grand Lodge

Male Human (3.0P) Gunslinger (Pistolero) 1 Alch 2 | HP 20/20 | AC 18;TCH 15; FF 13; | F +5; R +10; W+3 | CMB +1; CMD 16 | INIT +7; Perc +7 | Grit 2/3; Paper Bullets 32/38; Bullets 18/26; Bomb 2/2; Wands: CLW 44/50

dot.

Grand Lodge

Male Human (3.0P) Gunslinger (Pistolero) 1 Alch 2 | HP 20/20 | AC 18;TCH 15; FF 13; | F +5; R +10; W+3 | CMB +1; CMD 16 | INIT +7; Perc +7 | Grit 2/3; Paper Bullets 32/38; Bullets 18/26; Bomb 2/2; Wands: CLW 44/50

Thanks. It was fun!

Grand Lodge

Male Human (3.0P) Gunslinger (Pistolero) 1 Alch 2 | HP 20/20 | AC 18;TCH 15; FF 13; | F +5; R +10; W+3 | CMB +1; CMD 16 | INIT +7; Perc +7 | Grit 2/3; Paper Bullets 32/38; Bullets 18/26; Bomb 2/2; Wands: CLW 44/50

Quint moves through the whales mouth. Every few feet he hols onto the bottom to regain his footing as it shifts.

Leveling his pistol he fires once again at the undead creature.

Double Barrel Pistol Shot 1: 1d20 + 8 - 4 + 1 - 4 + 1 ⇒ (4) + 8 - 4 + 1 - 4 + 1 = 6
damage: 1d8 + 1 ⇒ (6) + 1 = 7

Double Barrel Pistol Shot 2: 1d20 + 8 - 4 + 1 - 4 + 1 ⇒ (11) + 8 - 4 + 1 - 4 + 1 = 13
damage: 1d8 + 1 ⇒ (6) + 1 = 7

Bless
-4 for firing into melee
-4 for double barreled pistol;
+1 Att/Dam- Point Blank Shot;
Misfire on 1-2 with normal bullets;
Misfire on 1-3 with alchemical bullets.

Grand Lodge

Male Human (3.0P) Gunslinger (Pistolero) 1 Alch 2 | HP 20/20 | AC 18;TCH 15; FF 13; | F +5; R +10; W+3 | CMB +1; CMD 16 | INIT +7; Perc +7 | Grit 2/3; Paper Bullets 32/38; Bullets 18/26; Bomb 2/2; Wands: CLW 44/50

Quint quickly clears his weapon and reloads it. Grabbing his powder and bullets he packs in the wads as fast as he can.

Damned whale keeps making me spill...

Use grit to Quick Clear and Standard to reload pistol

Grand Lodge

Male Human (3.0P) Gunslinger (Pistolero) 1 Alch 2 | HP 20/20 | AC 18;TCH 15; FF 13; | F +5; R +10; W+3 | CMB +1; CMD 16 | INIT +7; Perc +7 | Grit 2/3; Paper Bullets 32/38; Bullets 18/26; Bomb 2/2; Wands: CLW 44/50

Quint quickly draws his pistol and fires twin shots directly at the woman's center mass. Like hell you will. We will sink all of us before that happens.

One of the bullets seems to fire fine while the other barrel just gives a resounding click. It seems the weapon has jammed!

Double Barrel Pistol Shot 1: 1d20 + 8 - 4 + 1 ⇒ (2) + 8 - 4 + 1 = 7
damage: 1d8 + 1 ⇒ (8) + 1 = 9

Double Barrel Pistol Shot 2: 1d20 + 8 - 4 + 1 ⇒ (18) + 8 - 4 + 1 = 23
damage: 1d8 + 1 ⇒ (6) + 1 = 7

-4 for double barreled pistol;
+1 Att/Dam- Point Blank Shot;
Misfire on 1-2 with normal bullets;
Misfire on 1-3 with alchemical bullets.

Grand Lodge

Male Human (3.0P) Gunslinger (Pistolero) 1 Alch 2 | HP 20/20 | AC 18;TCH 15; FF 13; | F +5; R +10; W+3 | CMB +1; CMD 16 | INIT +7; Perc +7 | Grit 2/3; Paper Bullets 32/38; Bullets 18/26; Bomb 2/2; Wands: CLW 44/50

Quint reloads as he moves back to the red Strix. Getting into position he fires once again. This time a ringing sets in his ears.

I should remember earplugs next time.

Double Barrel Pistol Shot 1: 1d20 + 8 - 4 + 1 ⇒ (18) + 8 - 4 + 1 = 23
damage: 1d8 + 1 ⇒ (7) + 1 = 8

Double Barrel Pistol Shot 2: 1d20 + 8 - 4 + 1 ⇒ (6) + 8 - 4 + 1 = 11
damage: 1d8 + 1 ⇒ (6) + 1 = 7

Rapid Reload Paper Cartridge
-4 for double barreled pistol;
+1 Att/Dam- Point Blank Shot;
Misfire on 1-2 with normal bullets;
Misfire on 1-3 with alchemical bullets.

Grand Lodge

Male Human (3.0P) Gunslinger (Pistolero) 1 Alch 2 | HP 20/20 | AC 18;TCH 15; FF 13; | F +5; R +10; W+3 | CMB +1; CMD 16 | INIT +7; Perc +7 | Grit 2/3; Paper Bullets 32/38; Bullets 18/26; Bomb 2/2; Wands: CLW 44/50

Quint pulls out an alchemical wad of paper and begins to quickly reload his pistol. Moving into the middle of the courtyard he fires another pair of shots at the Strix above the wall.

A resounding crash echoes throughout the chamber as a wad of smoke rises in the air.

Double Barrel Pistol Shot 1: 1d20 + 8 - 4 + 1 - 4 ⇒ (8) + 8 - 4 + 1 - 4 = 9
damage: 1d8 + 1 ⇒ (3) + 1 = 4

Double Barrel Pistol Shot 2: 1d20 + 8 - 4 + 1 - 4 ⇒ (18) + 8 - 4 + 1 - 4 = 19
damage: 1d8 + 1 ⇒ (7) + 1 = 8

Free reload for paper cartridge and rapid reload
-4 for range; no longer at Touch due to distance.
-4 for double barreled pistol;
+1 Att/Dam- Point Blank Shot;
Misfire on 1-2 with normal bullets;
Misfire on 1-3 with alchemical bullets.

Grand Lodge

Male Human (3.0P) Gunslinger (Pistolero) 1 Alch 2 | HP 20/20 | AC 18;TCH 15; FF 13; | F +5; R +10; W+3 | CMB +1; CMD 16 | INIT +7; Perc +7 | Grit 2/3; Paper Bullets 32/38; Bullets 18/26; Bomb 2/2; Wands: CLW 44/50

Quint swings around his companions as his scholarly robes flutter in the breeze. His hand moves to his belt in an flurry of instinct as he pulls forth a double barreled pistol.

Bringing his sights up to the red Strix he steadies his breath and pulls both of the triggers. The recoil from both barrels is almost too much as it jerks his hand back slightly throwing his aim off.

Double Barrel Pistol Shot 1: 1d20 + 8 - 4 + 1 ⇒ (17) + 8 - 4 + 1 = 22
damage: 1d8 + 1 ⇒ (1) + 1 = 2

Double Barrel Pistol Shot 2: 1d20 + 8 - 4 + 1 ⇒ (6) + 8 - 4 + 1 = 11
damage: 1d8 + 1 ⇒ (5) + 1 = 6

-4 for double barreled pistol;
+1 Att/Dam- Point Blank Shot;
Misfire on 1-2 with normal bullets;
Misfire on 1-3 with alchemical bullets.

Grand Lodge

Male Human (3.0P) Gunslinger (Pistolero) 1 Alch 2 | HP 20/20 | AC 18;TCH 15; FF 13; | F +5; R +10; W+3 | CMB +1; CMD 16 | INIT +7; Perc +7 | Grit 2/3; Paper Bullets 32/38; Bullets 18/26; Bomb 2/2; Wands: CLW 44/50

We will do what we can.

Quint says with a tip of his hat.

Grand Lodge

Male Human (3.0P) Gunslinger (Pistolero) 1 Alch 2 | HP 20/20 | AC 18;TCH 15; FF 13; | F +5; R +10; W+3 | CMB +1; CMD 16 | INIT +7; Perc +7 | Grit 2/3; Paper Bullets 32/38; Bullets 18/26; Bomb 2/2; Wands: CLW 44/50

Let's go with the White Thistles. Inira is right if they can also take the blame then it would be better for all of us.

Grand Lodge

Male Human (3.0P) Gunslinger (Pistolero) 1 Alch 2 | HP 20/20 | AC 18;TCH 15; FF 13; | F +5; R +10; W+3 | CMB +1; CMD 16 | INIT +7; Perc +7 | Grit 2/3; Paper Bullets 32/38; Bullets 18/26; Bomb 2/2; Wands: CLW 44/50

I am with whoever as long as they help get us out of her alive. All of this is for nothing if we fail

Idealists sound fine to me

Grand Lodge

Male Human (3.0P) Gunslinger (Pistolero) 1 Alch 2 | HP 20/20 | AC 18;TCH 15; FF 13; | F +5; R +10; W+3 | CMB +1; CMD 16 | INIT +7; Perc +7 | Grit 2/3; Paper Bullets 32/38; Bullets 18/26; Bomb 2/2; Wands: CLW 44/50

Quint flips the man a coin worth 20 gold and produces his double-barreled pistol. This should be worth your time. Or I can pay the rest in lead? Your choice.

Grand Lodge

Male Human (3.0P) Gunslinger (Pistolero) 1 Alch 2 | HP 20/20 | AC 18;TCH 15; FF 13; | F +5; R +10; W+3 | CMB +1; CMD 16 | INIT +7; Perc +7 | Grit 2/3; Paper Bullets 32/38; Bullets 18/26; Bomb 2/2; Wands: CLW 44/50

What can we do to help?

Grand Lodge

Male Human (3.0P) Gunslinger (Pistolero) 1 Alch 2 | HP 20/20 | AC 18;TCH 15; FF 13; | F +5; R +10; W+3 | CMB +1; CMD 16 | INIT +7; Perc +7 | Grit 2/3; Paper Bullets 32/38; Bullets 18/26; Bomb 2/2; Wands: CLW 44/50

Greetings Quint says with a tip of his hat.

What say you we get out of her in a hurry?

Grand Lodge

Male Human (3.0P) Gunslinger (Pistolero) 1 Alch 2 | HP 20/20 | AC 18;TCH 15; FF 13; | F +5; R +10; W+3 | CMB +1; CMD 16 | INIT +7; Perc +7 | Grit 2/3; Paper Bullets 32/38; Bullets 18/26; Bomb 2/2; Wands: CLW 44/50

Sense Motive 1: 1d20 + 3 ⇒ (2) + 3 = 5
Sense Motive 2: 1d20 + 3 ⇒ (13) + 3 = 16
Sense Motive 3: 1d20 + 3 ⇒ (17) + 3 = 20

This is it. Lets get to the warehouse quickly.

Quint begins to make his way through the chaos.

Grand Lodge

Male Human (3.0P) Gunslinger (Pistolero) 1 Alch 2 | HP 20/20 | AC 18;TCH 15; FF 13; | F +5; R +10; W+3 | CMB +1; CMD 16 | INIT +7; Perc +7 | Grit 2/3; Paper Bullets 32/38; Bullets 18/26; Bomb 2/2; Wands: CLW 44/50

Let's take this to Poppo and see what the little gnome thinks.

Grand Lodge

Male Human (3.0P) Gunslinger (Pistolero) 1 Alch 2 | HP 20/20 | AC 18;TCH 15; FF 13; | F +5; R +10; W+3 | CMB +1; CMD 16 | INIT +7; Perc +7 | Grit 2/3; Paper Bullets 32/38; Bullets 18/26; Bomb 2/2; Wands: CLW 44/50

Quint hands Madge 5 gp and leans against the corner eating his noodles.

Holding the paper in the shade so he can read it. Poppo?

Grand Lodge

Male Human (3.0P) Gunslinger (Pistolero) 1 Alch 2 | HP 20/20 | AC 18;TCH 15; FF 13; | F +5; R +10; W+3 | CMB +1; CMD 16 | INIT +7; Perc +7 | Grit 2/3; Paper Bullets 32/38; Bullets 18/26; Bomb 2/2; Wands: CLW 44/50

I am getting a bit hungry with running all about. I hear Madge knows her noodles

Grand Lodge

Male Human (3.0P) Gunslinger (Pistolero) 1 Alch 2 | HP 20/20 | AC 18;TCH 15; FF 13; | F +5; R +10; W+3 | CMB +1; CMD 16 | INIT +7; Perc +7 | Grit 2/3; Paper Bullets 32/38; Bullets 18/26; Bomb 2/2; Wands: CLW 44/50
Endless Forms wrote:

Gold Street (area 2): “The thieves’ guild operates out of here. Lots of information if you can buy it. You didn’t bring money with you, did you? Nobody takes money here. Maybe the Loyalists, but still, nobody worth spending it on.”

The Inkwell (area 3): “Literati hangout. Lots of rebels, lots of fights. Someone who knows Jaks the poet, the one in the White Thistles, will be there, I’m sure of it.

The Throne Defiant (area 4): “Loyalist inn. If you want to get to the bottom of Olandil’s connection with the Loyalists, you can try there.”

Auntie’s (area 5): “Big tavern in Docktown, and a good place for gossip. You can try asking about Jax Telandil around there—he’s the Docktown Jax—but mind who you talk to if you don’t want to spread rumors."

Madge’s Noodle Cart (area 6): “Madge doesn’t know anything except noodles, but she knows noodles! You have to try them.”

He explicitly recommends against the Governor’s Manse (area 9; “Loyalist fortress—no entry”), the Tenements (area 11; “total chaos”), the Glass on the Hill theater (area 8; “haunted and abandoned”), Whaler’s Point (area 14; “don’t draw attention to our arrangement, thank you”), or Shorewall (area 10; “Galtans won’t let you near it”).

Just to update the list cause I know I need it :)

Perception: 1d20 + 7 ⇒ (16) + 7 = 23

Whispering to the group Quint says It seems this poet is our man we are looking for

Quint shifts his hat. If we do it ere we may have to deal with that golem bouncer. Quint says pointing a thumb back at the door.

Grand Lodge

Male Human (3.0P) Gunslinger (Pistolero) 1 Alch 2 | HP 20/20 | AC 18;TCH 15; FF 13; | F +5; R +10; W+3 | CMB +1; CMD 16 | INIT +7; Perc +7 | Grit 2/3; Paper Bullets 32/38; Bullets 18/26; Bomb 2/2; Wands: CLW 44/50

That is just what we were looking for. Thanks, and I will be by later for that drink. Quint says with a charming smile.

Grand Lodge

Male Human (3.0P) Gunslinger (Pistolero) 1 Alch 2 | HP 20/20 | AC 18;TCH 15; FF 13; | F +5; R +10; W+3 | CMB +1; CMD 16 | INIT +7; Perc +7 | Grit 2/3; Paper Bullets 32/38; Bullets 18/26; Bomb 2/2; Wands: CLW 44/50

Quint would be willing to chip in the 30 gold also as his diplomacy is abysmal.

Grand Lodge

Male Human (3.0P) Gunslinger (Pistolero) 1 Alch 2 | HP 20/20 | AC 18;TCH 15; FF 13; | F +5; R +10; W+3 | CMB +1; CMD 16 | INIT +7; Perc +7 | Grit 2/3; Paper Bullets 32/38; Bullets 18/26; Bomb 2/2; Wands: CLW 44/50

Looking under the brim of his hat Quint sees the young Chelish woman.

AA Diplomacy: 1d20 - 2 ⇒ (3) - 2 = 1

Would this price possibly require me buying you a round at the nearest tavern Cessia?

He leans his elbow down on the counter gleaming a smile at the woman.

Grand Lodge

Male Human (3.0P) Gunslinger (Pistolero) 1 Alch 2 | HP 20/20 | AC 18;TCH 15; FF 13; | F +5; R +10; W+3 | CMB +1; CMD 16 | INIT +7; Perc +7 | Grit 2/3; Paper Bullets 32/38; Bullets 18/26; Bomb 2/2; Wands: CLW 44/50

And here is where we get swindeled...

Grand Lodge

Male Human (3.0P) Gunslinger (Pistolero) 1 Alch 2 | HP 20/20 | AC 18;TCH 15; FF 13; | F +5; R +10; W+3 | CMB +1; CMD 16 | INIT +7; Perc +7 | Grit 2/3; Paper Bullets 32/38; Bullets 18/26; Bomb 2/2; Wands: CLW 44/50

Thieves? I rather like what gold I have in my pockets. Though it seems we have to head there for information. May as well get it over with.

Standing up from the chair Quint thanks Auntie for the drink. Once outside he feels his robes to make sure that his gun is still set in place for easy access. May need this if we are going to willingly visit a group of thieves and miscreants.

Grand Lodge

Male Human (3.0P) Gunslinger (Pistolero) 1 Alch 2 | HP 20/20 | AC 18;TCH 15; FF 13; | F +5; R +10; W+3 | CMB +1; CMD 16 | INIT +7; Perc +7 | Grit 2/3; Paper Bullets 32/38; Bullets 18/26; Bomb 2/2; Wands: CLW 44/50

Sounds like a sound plan Torash Quint prepares to head out. [I]Simple plan- get a man out. Society plan- Get a man with multiple split personality disorders out. I would much rather be dealing with a set of ancient ruins.[/b]

Grand Lodge

Male Human (3.0P) Gunslinger (Pistolero) 1 Alch 2 | HP 20/20 | AC 18;TCH 15; FF 13; | F +5; R +10; W+3 | CMB +1; CMD 16 | INIT +7; Perc +7 | Grit 2/3; Paper Bullets 32/38; Bullets 18/26; Bomb 2/2; Wands: CLW 44/50

Yes the Tavern would be a good place to start. Quint says making sure that the robes cover his pistol and that it is still within easy reach.

Grand Lodge

Male Human (3.0P) Gunslinger (Pistolero) 1 Alch 2 | HP 20/20 | AC 18;TCH 15; FF 13; | F +5; R +10; W+3 | CMB +1; CMD 16 | INIT +7; Perc +7 | Grit 2/3; Paper Bullets 32/38; Bullets 18/26; Bomb 2/2; Wands: CLW 44/50

Listening to all of the information a thick grizzled man grunts from the corner, peeking out from the brim of his long hat. Name's Quint. This sounds like a job for a more experienced pathfinder but will do what I can.

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