melee: Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2 Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3) skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4 Hey. I am on my profile page but I cannot find "create new alias."
melee: Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2 Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3) skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4 Sorry not working. Went through the crap.
melee: Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2 Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3) skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4 Honestly. I cannot move forward if I tried. Connection is not connecting. Valkahious
melee: Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2 Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3) skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4 How do you recreate a character to get in this game. I do not know how other than character I have.
melee: Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2 Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3) skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4 Female sorcerer extraordinaire Going to die first arrow in the eye...unless she is awesome. I have most of it written down. Tech issues now
melee: Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2 Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3) skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4 GM sorcere or wizard? Which is better for this group. Sorcerer human elemental water.
melee: Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2 Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3) skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4 GM
Now looking at elemental bloodline...ranged touch attack stay out of melee. Which element can work. Feats: improved Init and toughness so I can stay alive.
Almost thinking female for Charisma purposes. Alignment is neutral or does not matter.
melee: Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2 Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3) skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4 Going to go Human Sorcerer. Sorry it is taking so long. I have forgotten everything I know about this game.
melee: Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2 Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3) skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4 Struggling and will need help to make the character. 1) Dmphir sorcerer 2) Hobgoblin Wizard 3). Human Oracle/wizard/cleric 4). Hybrid wizard/oracle/ninja 5). Oops come up with something new.....
melee: Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2 Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3) skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4 Help me out with what you need. A weak Elven Wizard is not what I want to be. Can I play a different race? Hobgoblin? Dmphir. Gnome(not a favorite). Maybe human again. Let me know what works. A Samarai Wizard?
melee: Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2 Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3) skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4 Are you sure you want another Randtam? I will go with whatever you desire. Should be fun and challenging. Any particular race? A dwarf wizard would seem odd until I become a Stone Lord.
melee: Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2 Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3) skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4 Can I play a Samarai with extra special powers? Solely to finish the mission, whatever it is.
Or GM tells me what to play and be happy?
melee: Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2 Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3) skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4 May I join the new adventure?
melee: Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2 Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3) skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4 Guys, I am going to be out of the game this week. I have things that are taking priority to online gaming. Bot Randtam as you wish.
melee: Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2 Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3) skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4 Sorry for delay. Looking at Swashbuckler. Should have a character ready by Sunday. Or Samari
melee: Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2 Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3) skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4 Quinray will never die. I want a character who can open a door and not die. Quinray was not a bad character. Someone else made the same type character twice. Here comes the peasant/farmer. Pitchfork favored weapon.
melee: Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2 Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3) skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4 Change to rapier. rapier: 1d20 + 8 ⇒ (5) + 8 = 13
melee: Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2 Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3) skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4 I speak ogre. I want to only kill the humans. Nice shooting Tex. Quinray is anti slavery.
melee: Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2 Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3) skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4 Open door quietly. Everyone at the ready. Maybe the King should run in and engage with the largest ogre to show his might Ready to fire arrows if heard. Sneak up if I can and find a nice defensible hiding spot. stealth: 1d20 + 11 ⇒ (10) + 11 = 21 Give GM options if stealth does not work LB: 1d20 + 10 - 2 ⇒ (3) + 10 - 2 = 11
LB: 1d20 + 10 - 2 ⇒ (1) + 10 - 2 = 9
melee: Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2 Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3) skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4 Quinray listened very well. Can tell how many and where they might be located?
melee: Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2 Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3) skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4 perception: 1d20 + 15 ⇒ (17) + 15 = 32 Listen and open door if appropriate.
melee: Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2 Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3) skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4 Are we climbing to the spider lair? Going down. perception: 1d20 + 15 ⇒ (10) + 15 = 25 AC 21
melee: Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2 Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3) skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4 Have to try something acrobatic: 1d20 + 11 ⇒ (14) + 11 = 25 AC-21
melee: Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2 Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3) skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4 Step away from spider into a flanking position on spider to attack next round.
melee: Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2 Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3) skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4 fortX2: 1d20 + 3 ⇒ (9) + 3 = 12 Quinray is having a rough day.
melee: Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2 Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3) skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4 fort: 1d20 + 3 ⇒ (16) + 3 = 19 No more bow action because I am in melee right" rapier: 1d20 + 9 ⇒ (18) + 9 = 27
possiblecrit: 1d20 + 9 ⇒ (11) + 9 = 20
melee: Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2 Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3) skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4 Quinray leads downward. perception: 1d20 + 15 ⇒ (4) + 15 = 19
melee: Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2 Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3) skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4 Slowly open the door after listening. perception: 1d20 + 15 ⇒ (10) + 15 = 25
melee: Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2 Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3) skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4 Take time since all ogres are dead. DD: 1d20 + 12 ⇒ (12) + 12 = 24
melee: Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2 Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3) skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4 Go to the right now. perception: 1d20 + 15 ⇒ (15) + 15 = 30
melee: Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2 Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3) skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4 Search room perception: 1d20 + 15 ⇒ (14) + 15 = 29
melee: Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2 Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3) skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4 I want to make sure I understand. I can not use my bow in melee. If I do there is an AOO attack on Quinray?
melee: Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2 Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3) skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4 That sure was a heavy price for 75 GP. Search for secret passages etc. perception: 1d20 + 15 ⇒ (6) + 15 = 21 If nothing go left perception: 1d20 + 15 ⇒ (9) + 15 = 24
melee: Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2 Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3) skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4 LB: 1d20 + 10 ⇒ (13) + 10 = 23
LB: 1d20 + 10 ⇒ (3) + 10 = 13
melee: Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2 Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3) skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4 LB: 1d20 + 10 ⇒ (9) + 10 = 19
LB: 1d20 + 10 ⇒ (19) + 10 = 29
melee: Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2 Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3) skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4 I am going to continue firing two arrows per attack. I thought that was what I was allowed to do. I could care less about the mea culpa from another player. Quinray continues this way in the battle until he is victorious or falls in battle against the ogres. Plus thought my ogre was dead and was shooting in to a pit. Wrong on that too.
melee: Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2 Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3) skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4 LB: 1d20 + 10 ⇒ (7) + 10 = 17
LB: 1d20 + 10 ⇒ (17) + 10 = 27
melee: Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2 Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3) skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4 Are we dead? Quinray fights to his last arrow and dagger. @CW. Why make another archer build both times? Only to mock the lame UC Rogue?
melee: Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2 Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3) skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4 I actually thought I was able to go Legolas on my enemies. Otherwise Quinray would have stayed far away. Sorry DM. I thought you allowed it. Quinray never opened the double doors. Why did I listen to Tirnel?
melee: Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2 Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3) skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4 Balator wrote:
Ok. Your ogres owe me a few free shots. Thought this was good with DM. Quinray will now die because of AOO. Quinray has no defense to this. He walked into an ogre den and then got flanked and sneaked upon. No excuses.
melee: Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2 Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3) skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4 Kieran Strongarm wrote:
I am sure I am attempting to kill the biggest and baddest ogre right now. Another hit from behind may spell Quinray's doom and ultimate death. No tombstone, no honors, no rights because of no deity. Heal away!
melee: Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2 Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3) skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4 DM Darkvision wrote:
I actually asked if I could use my bow in melee. Probably not using the word "melee" You told me that was my weapon of choice so ok. Once again TPK.
melee: Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2 Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3) skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4 Gotcha man of honor Cuba Gooding Jr. Aka Carl Brashear.
melee: Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2 Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3) skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4 Well continue attacking the ogre who cannot die. If I can 5 foot step so I do not get sneak attack again. However I need to move I will. LB: 1d20 + 11 - 2 + 1 ⇒ (17) + 11 - 2 + 1 = 27
LB: 1d20 + 11 - 2 + 1 ⇒ (20) + 11 - 2 + 1 = 30
critical: 2d8 + 2 ⇒ (4, 4) + 2 = 10
melee: Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2 Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3) skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4 Really now Chris you confess when this is a TPK coming our way?
melee: Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2 Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3) skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4 perception: 1d20 + 15 ⇒ (11) + 15 = 26 LB: 1d20 + 11 - 2 + 1 ⇒ (13) + 11 - 2 + 1 = 23
LB: 1d20 + 11 - 2 + 1 ⇒ (19) + 11 - 2 + 1 = 29
melee: Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2 Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3) skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4 LB: 1d20 + 10 ⇒ (9) + 10 = 19
LB: 1d20 + 10 ⇒ (16) + 10 = 26
melee: Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2 Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3) skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4 LB: 1d20 + 11 - 2 + 1 ⇒ (4) + 11 - 2 + 1 = 14
LB: 1d20 + 11 - 2 + 1 ⇒ (12) + 11 - 2 + 1 = 22
melee: Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2 Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3) skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4 My posts in carrion crown are not going through. I rolled a traverse roll of 12 the past two days. Not sure what the problem is. Signed out and back in. Jelinka has not participated in any online campaigns. |