Max HP: 27 | Current HP: 27 | AC 21, T 13, FF 18 | CMD 18 | F +3, R +5, W +3 | Init +2 | Perc +8
Not feeling particularly lucky in this place, Quinn heads back to subtly talk about what he has learned about the place with his friends. "There's a locked room down here in the basement that I want to check out, but I can't get in without some tools. Any ideas?
Max HP: 27 | Current HP: 27 | AC 21, T 13, FF 18 | CMD 18 | F +3, R +5, W +3 | Init +2 | Perc +8
Quinn almost buckles over with the blow. He tries to remain silent but moans involuntarily. He tries to remain still but his throbbing leg won't take his weight properly and is shaking on its own. He sticks his chin out in defiance, glad that the mask is hiding his red cheeks and watering eyes.
Max HP: 27 | Current HP: 27 | AC 21, T 13, FF 18 | CMD 18 | F +3, R +5, W +3 | Init +2 | Perc +8
Quinn is accustomed to waking at unsociable hours as needed, though he will be looking for a nap sometime soon. He is happy with food being served to him even though it is poor quality. The work on the other hand... Quinn can only pretend to not hate the work for so long before it becomes obvious in his sluggish movements, drooping stance and deep-furrowed brow.
The rogue tries to listen to the oration for hints and clues on how to further penetrate the cult. During lunch he daydreams about taking a nap and is the last to leave the table. Scrubbing the floor upstairs brings him dangerously close to horizontal. He cunningly cleans himself towards a dark, out of the way corner for a nap...
Through the afternoon prays Quinn again attempts to listen and learn so that he may better infiltrate the cult.
Max HP: 27 | Current HP: 27 | AC 21, T 13, FF 18 | CMD 18 | F +3, R +5, W +3 | Init +2 | Perc +8
I'll be keeping an eye out for a spare mask. Quinn forces himself awake in the early hours of the morning. He goes to a latrine, not making the any effort to be silent, but not being noisy either. Rather, he is trying to establish the routine that Quinn goes to the latrine in the middle of the night.
Max HP: 27 | Current HP: 27 | AC 21, T 13, FF 18 | CMD 18 | F +3, R +5, W +3 | Init +2 | Perc +8
Quinn takes a casual look around his new dorm before choosing a vacant bed as his own. He is hoping to surreptitiously spy a spare mask to claim for future mischief and to claim it without being noticed. [
Quinn takes two white robes and folds them neatly before placing them one atop the other on the end of his bed. He then gets ready for bed and climbs in, trying to will himself to sleep and to wake himself an hour after midnight.
Max HP: 27 | Current HP: 27 | AC 21, T 13, FF 18 | CMD 18 | F +3, R +5, W +3 | Init +2 | Perc +8
Oh dear, so this is their plan. Well, best to go with it. Quinn whispers to Faunra, "When in Absalom... you could probably fake it though. See you on the other side." Quinn stands and makes another toast, "To Razmir, the One True God, the One that I will follow." He guzzles his ale. Fort: 1d20 + 3 ⇒ (5) + 3 = 8
Max HP: 27 | Current HP: 27 | AC 21, T 13, FF 18 | CMD 18 | F +3, R +5, W +3 | Init +2 | Perc +8
"I'm Quinn, it's nice to meet someone with similar values. Back home it was all about giving to the churches but never seeing that money again. Here, wow, you get to see the money, right." SM: 1d20 + 2 ⇒ (1) + 2 = 3
Max HP: 27 | Current HP: 27 | AC 21, T 13, FF 18 | CMD 18 | F +3, R +5, W +3 | Init +2 | Perc +8
"Dark ale; you've just revealed my weakness. Please bring me one of those, good-barkeep." Quinn invites the half-elf in a friendly manner.
Max HP: 27 | Current HP: 27 | AC 21, T 13, FF 18 | CMD 18 | F +3, R +5, W +3 | Init +2 | Perc +8
Quinn looks back at his companions and, knowing more subterfuge lies ahead, decides to not risk trouble yet. He seems tense and fidgety for the rest of the night and does not sleep well. Perception at the Temple of Iomedae: 1d20 + 8 ⇒ (14) + 8 = 22 "Ha! Look at this, I have a nose for such finds."
Max HP: 27 | Current HP: 27 | AC 21, T 13, FF 18 | CMD 18 | F +3, R +5, W +3 | Init +2 | Perc +8
"That's true, my half-orc friend. I prefer direct action, you see, and fear that not learning where they were headed will leave the trail as cold and bare as a..." he blushes lightly, glancing at Faunra and Cora quickly rather than completing the common, though base, saying.
Max HP: 27 | Current HP: 27 | AC 21, T 13, FF 18 | CMD 18 | F +3, R +5, W +3 | Init +2 | Perc +8
Quinn is happy for a good feed, though a little disappointed that Reginar was there on the first night. He might have to make an excuse to visit The Forest Bounty again tomorrow. Perception: 1d20 + 8 ⇒ (12) + 8 = 20 looking for an easy mark.
Max HP: 27 | Current HP: 27 | AC 21, T 13, FF 18 | CMD 18 | F +3, R +5, W +3 | Init +2 | Perc +8
"Thank you , Puglas. That is just the info I need. Thank you. Tell you what, I'll take another drink to celebrate the work this is likely to bring about. What's your favourite local poison?" Quinn is happy to stay the night here, assuming that is the plan of everyone else. Tomorrow we can try to track Reginar through the Forest Bounty. Quinn casts his eye over the drunk flirting with Marcus. He might be an easy target to lift some coins from - and well deserved too.
Max HP: 27 | Current HP: 27 | AC 21, T 13, FF 18 | CMD 18 | F +3, R +5, W +3 | Init +2 | Perc +8
"Markus, that is great. Can you cast another one to make it look like our boat is ablaze due to the dragon's fire. That will add to the realism and they might retreat seeing that their quarry is doomed anyway."
Max HP: 27 | Current HP: 27 | AC 21, T 13, FF 18 | CMD 18 | F +3, R +5, W +3 | Init +2 | Perc +8
Mad as hell, Quinn tries to skewer the creature's brain through it's eye socket.
Max HP: 27 | Current HP: 27 | AC 21, T 13, FF 18 | CMD 18 | F +3, R +5, W +3 | Init +2 | Perc +8
Escape Artist: 1d20 + 8 ⇒ (6) + 8 = 14 Quinn tries to bash his shield into the carapace as he struggles to worm his way out, unsuccessfully I assume. Escape Artist: Escape from Grappler: You can make an Escape Artist check in place of a combat maneuver check to escape a grapple (see Combat) or to change from a pinned condition to merely grappled. Action: Making an Escape Artist check to escape from rope
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