Jhofre Vascari

Quinn Garside's page

135 posts. Alias of OberonViking.


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Max HP: 27 | Current HP: 27 | AC 21, T 13, FF 18 | CMD 18 | F +3, R +5, W +3 | Init +2 | Perc +8

Fort: 1d20 + 3 ⇒ (16) + 3 = 19
Cha: 1d20 - 1 ⇒ (1) - 1 = 0


Max HP: 27 | Current HP: 27 | AC 21, T 13, FF 18 | CMD 18 | F +3, R +5, W +3 | Init +2 | Perc +8

Kip's RL has overtaken him, one of his kids is quite ill.


Max HP: 27 | Current HP: 27 | AC 21, T 13, FF 18 | CMD 18 | F +3, R +5, W +3 | Init +2 | Perc +8

"That sounds like a plan, Markus. I'm sure we will find a moment in the next day or two."


Max HP: 27 | Current HP: 27 | AC 21, T 13, FF 18 | CMD 18 | F +3, R +5, W +3 | Init +2 | Perc +8

Not feeling particularly lucky in this place, Quinn heads back to subtly talk about what he has learned about the place with his friends.

"There's a locked room down here in the basement that I want to check out, but I can't get in without some tools. Any ideas?
"I tried sneaking up to the second floor but they have guards posted. I think we will need a distraction to get past them."


Max HP: 27 | Current HP: 27 | AC 21, T 13, FF 18 | CMD 18 | F +3, R +5, W +3 | Init +2 | Perc +8

Let's go up stairs, quiet-like

Stealth: 1d20 + 8 ⇒ (6) + 8 = 14


Max HP: 27 | Current HP: 27 | AC 21, T 13, FF 18 | CMD 18 | F +3, R +5, W +3 | Init +2 | Perc +8

Without his tools Quinn isn't going to get through he door.

Is there somewhere to sneak into?


Max HP: 27 | Current HP: 27 | AC 21, T 13, FF 18 | CMD 18 | F +3, R +5, W +3 | Init +2 | Perc +8

Markus, please, any help would be appreciated.


Max HP: 27 | Current HP: 27 | AC 21, T 13, FF 18 | CMD 18 | F +3, R +5, W +3 | Init +2 | Perc +8

Quinn is keen to sneak off to look about as everyone heads for the dorm.
Keen to uncover the room in the top-right of the basement map.
Stealth: 1d20 + 8 ⇒ (14) + 8 = 22


Max HP: 27 | Current HP: 27 | AC 21, T 13, FF 18 | CMD 18 | F +3, R +5, W +3 | Init +2 | Perc +8

Int DC15: 1d20 + 0 ⇒ (16) + 0 = 16
Perception: 1d20 + 8 ⇒ (4) + 8 = 12
With his tongue sticking out just a little Quinn makes good his task of copying. Can't fake this one.


Max HP: 27 | Current HP: 27 | AC 21, T 13, FF 18 | CMD 18 | F +3, R +5, W +3 | Init +2 | Perc +8

Quinn almost buckles over with the blow. He tries to remain silent but moans involuntarily. He tries to remain still but his throbbing leg won't take his weight properly and is shaking on its own.

He sticks his chin out in defiance, glad that the mask is hiding his red cheeks and watering eyes.


Max HP: 27 | Current HP: 27 | AC 21, T 13, FF 18 | CMD 18 | F +3, R +5, W +3 | Init +2 | Perc +8

Quinn steps forward saying, "Sir?" as innocently as possible.

Bluff: 1d20 + 5 ⇒ (13) + 5 = 18


Max HP: 27 | Current HP: 27 | AC 21, T 13, FF 18 | CMD 18 | F +3, R +5, W +3 | Init +2 | Perc +8

Stealth: 1d20 + 8 ⇒ (19) + 8 = 27

Nap time!


Max HP: 27 | Current HP: 27 | AC 21, T 13, FF 18 | CMD 18 | F +3, R +5, W +3 | Init +2 | Perc +8

Quinn is accustomed to waking at unsociable hours as needed, though he will be looking for a nap sometime soon. He is happy with food being served to him even though it is poor quality.

The work on the other hand... Quinn can only pretend to not hate the work for so long before it becomes obvious in his sluggish movements, drooping stance and deep-furrowed brow.
and he probably takes some of Krant's backhands, or worse...

The rogue tries to listen to the oration for hints and clues on how to further penetrate the cult. During lunch he daydreams about taking a nap and is the last to leave the table.

Scrubbing the floor upstairs brings him dangerously close to horizontal. He cunningly cleans himself towards a dark, out of the way corner for a nap...
Fort: 1d20 + 3 ⇒ (3) + 3 = 6

Through the afternoon prays Quinn again attempts to listen and learn so that he may better infiltrate the cult.
Cha: 1d20 - 1 ⇒ (9) - 1 = 8


Max HP: 27 | Current HP: 27 | AC 21, T 13, FF 18 | CMD 18 | F +3, R +5, W +3 | Init +2 | Perc +8
GM Kip wrote:
Hey all I've got a post in the works. Sorry for the delay.

It's okay. The creative urge ebbs and flows though it doesn't always match RL opportunities.


Max HP: 27 | Current HP: 27 | AC 21, T 13, FF 18 | CMD 18 | F +3, R +5, W +3 | Init +2 | Perc +8

I'll be keeping an eye out for a spare mask.

Quinn forces himself awake in the early hours of the morning. He goes to a latrine, not making the any effort to be silent, but not being noisy either. Rather, he is trying to establish the routine that Quinn goes to the latrine in the middle of the night.


Max HP: 27 | Current HP: 27 | AC 21, T 13, FF 18 | CMD 18 | F +3, R +5, W +3 | Init +2 | Perc +8

Quinn takes a casual look around his new dorm before choosing a vacant bed as his own. He is hoping to surreptitiously spy a spare mask to claim for future mischief and to claim it without being noticed. [
dice=Perception]1d20+8[/dice]
Sleight of Hand: Taking 10 = 18. If it is risky it can wait...

Quinn takes two white robes and folds them neatly before placing them one atop the other on the end of his bed. He then gets ready for bed and climbs in, trying to will himself to sleep and to wake himself an hour after midnight.


Max HP: 27 | Current HP: 27 | AC 21, T 13, FF 18 | CMD 18 | F +3, R +5, W +3 | Init +2 | Perc +8

Quinn sits on the benches.

"Praise be to Razmir. Praise be to Razmir. Praise be to Razmir."

He is trying to look patient.


Max HP: 27 | Current HP: 27 | AC 21, T 13, FF 18 | CMD 18 | F +3, R +5, W +3 | Init +2 | Perc +8

Oh dear, so this is their plan. Well, best to go with it.

Quinn whispers to Faunra, "When in Absalom... you could probably fake it though. See you on the other side."

Quinn stands and makes another toast, "To Razmir, the One True God, the One that I will follow." He guzzles his ale.

Fort: 1d20 + 3 ⇒ (5) + 3 = 8


Max HP: 27 | Current HP: 27 | AC 21, T 13, FF 18 | CMD 18 | F +3, R +5, W +3 | Init +2 | Perc +8

Sorry, seems I wasn't getting updates on new posts.

Quinn is more than happy to follow this line of infiltration. He eats and drinks heartily, "To Razmir, the true god."


Max HP: 27 | Current HP: 27 | AC 21, T 13, FF 18 | CMD 18 | F +3, R +5, W +3 | Init +2 | Perc +8

Diplomacy: 1d20 + 5 ⇒ (9) + 5 = 14


Max HP: 27 | Current HP: 27 | AC 21, T 13, FF 18 | CMD 18 | F +3, R +5, W +3 | Init +2 | Perc +8

"I'm Quinn, it's nice to meet someone with similar values. Back home it was all about giving to the churches but never seeing that money again. Here, wow, you get to see the money, right."

SM: 1d20 + 2 ⇒ (1) + 2 = 3


Max HP: 27 | Current HP: 27 | AC 21, T 13, FF 18 | CMD 18 | F +3, R +5, W +3 | Init +2 | Perc +8

"Yes I am." He replies enthusiastically. "It's about time a religion jumped straight to the thrust of what we want; and that sure ain't hell-fire and brimestone, you know what I'm saying?"


Max HP: 27 | Current HP: 27 | AC 21, T 13, FF 18 | CMD 18 | F +3, R +5, W +3 | Init +2 | Perc +8

"Dark ale; you've just revealed my weakness. Please bring me one of those, good-barkeep."

Quinn invites the half-elf in a friendly manner.
"Why don't you join us, good-sir? We're new in town. Come share some tales with us."


Max HP: 27 | Current HP: 27 | AC 21, T 13, FF 18 | CMD 18 | F +3, R +5, W +3 | Init +2 | Perc +8

Happy to help Cora here, then to move on to the infiltration.
Any other player actions?


Max HP: 27 | Current HP: 27 | AC 21, T 13, FF 18 | CMD 18 | F +3, R +5, W +3 | Init +2 | Perc +8

Quinn looks back at his companions and, knowing more subterfuge lies ahead, decides to not risk trouble yet. He seems tense and fidgety for the rest of the night and does not sleep well.

Perception at the Temple of Iomedae: 1d20 + 8 ⇒ (14) + 8 = 22

"Ha! Look at this, I have a nose for such finds."
Quinn relates the contents of the scroll to his friends, then mutters to himself about an opportunity missed for collecting coin for the tithe.
Quinn reveals the contents of the Perception check above.


Max HP: 27 | Current HP: 27 | AC 21, T 13, FF 18 | CMD 18 | F +3, R +5, W +3 | Init +2 | Perc +8

"I think joining the group might be our best option. It sounds like they would be very tight-lipped with strangers, so let's not make ourselves strangers then..."


Max HP: 27 | Current HP: 27 | AC 21, T 13, FF 18 | CMD 18 | F +3, R +5, W +3 | Init +2 | Perc +8

"That's true, my half-orc friend. I prefer direct action, you see, and fear that not learning where they were headed will leave the trail as cold and bare as a..." he blushes lightly, glancing at Faunra and Cora quickly rather than completing the common, though base, saying.


Max HP: 27 | Current HP: 27 | AC 21, T 13, FF 18 | CMD 18 | F +3, R +5, W +3 | Init +2 | Perc +8

"About a week ago? If we travel light and fast, with some luck we could catch them. More likely we can follow their trail while it is still fresh."


Max HP: 27 | Current HP: 27 | AC 21, T 13, FF 18 | CMD 18 | F +3, R +5, W +3 | Init +2 | Perc +8

Quinn is happy for a good feed, though a little disappointed that Reginar was there on the first night. He might have to make an excuse to visit The Forest Bounty again tomorrow.

Perception: 1d20 + 8 ⇒ (12) + 8 = 20 looking for an easy mark.


Max HP: 27 | Current HP: 27 | AC 21, T 13, FF 18 | CMD 18 | F +3, R +5, W +3 | Init +2 | Perc +8

"Very good, my Orc friend. That is exactly how I pictured it."


Max HP: 27 | Current HP: 27 | AC 21, T 13, FF 18 | CMD 18 | F +3, R +5, W +3 | Init +2 | Perc +8

Sorry, I missed the call for this:
Diplomacy: 1d20 + 5 ⇒ (13) + 5 = 18


Max HP: 27 | Current HP: 27 | AC 21, T 13, FF 18 | CMD 18 | F +3, R +5, W +3 | Init +2 | Perc +8

Quinn suggests that we all enjoy a meal together, and that Markus should shout it.


Max HP: 27 | Current HP: 27 | AC 21, T 13, FF 18 | CMD 18 | F +3, R +5, W +3 | Init +2 | Perc +8

"Dice, hey? That's my kinda game, where everyone is made equal by the bones. May I join you?"

Bluff: 1d20 + 8 ⇒ (8) + 8 = 16


Max HP: 27 | Current HP: 27 | AC 21, T 13, FF 18 | CMD 18 | F +3, R +5, W +3 | Init +2 | Perc +8

Quinn watches the elf lady with interest, What is Markus up to?


Max HP: 27 | Current HP: 27 | AC 21, T 13, FF 18 | CMD 18 | F +3, R +5, W +3 | Init +2 | Perc +8

"Thank you , Puglas. That is just the info I need. Thank you. Tell you what, I'll take another drink to celebrate the work this is likely to bring about. What's your favourite local poison?"

Quinn is happy to stay the night here, assuming that is the plan of everyone else. Tomorrow we can try to track Reginar through the Forest Bounty.

Quinn casts his eye over the drunk flirting with Marcus. He might be an easy target to lift some coins from - and well deserved too.
Perception : 1d20 + 8 ⇒ (12) + 8 = 20
Appraise: 1d20 + 0 ⇒ (14) + 0 = 14


Max HP: 27 | Current HP: 27 | AC 21, T 13, FF 18 | CMD 18 | F +3, R +5, W +3 | Init +2 | Perc +8

"Puglas, is there a Pathfinder contact in town. I'd like to try to line up some work, adventuring work, you see."


Max HP: 27 | Current HP: 27 | AC 21, T 13, FF 18 | CMD 18 | F +3, R +5, W +3 | Init +2 | Perc +8

"Just passing through really, so, looking for a room. I'll take a comfortable one tonight. Is that your catch?" Quinn waves at the gar.


Max HP: 27 | Current HP: 27 | AC 21, T 13, FF 18 | CMD 18 | F +3, R +5, W +3 | Init +2 | Perc +8

Ninjaed!

Quinn gratefully takes the crossbow. He steadies a moment, trying to line up the halforc.

Attack: 1d20 + 4 ⇒ (7) + 4 = 11
1d100 ⇒ 48
Damage: 1d8 ⇒ 5


Max HP: 27 | Current HP: 27 | AC 21, T 13, FF 18 | CMD 18 | F +3, R +5, W +3 | Init +2 | Perc +8

"I think the halforc has seen through the illusion. Can you all focus your firing in him?"


Max HP: 27 | Current HP: 27 | AC 21, T 13, FF 18 | CMD 18 | F +3, R +5, W +3 | Init +2 | Perc +8

"I think that one of them is onto your ruse, Marcus, though only one so I wouldn't give it up yet."

No long-distance ranged weapon so I am waiting patiently.


Max HP: 27 | Current HP: 27 | AC 21, T 13, FF 18 | CMD 18 | F +3, R +5, W +3 | Init +2 | Perc +8

Quinn shelters his eyes from the rain with his hand, trying to watch what is going on on the other boat.

Perception: 1d20 + 8 ⇒ (17) + 8 = 25


Max HP: 27 | Current HP: 27 | AC 21, T 13, FF 18 | CMD 18 | F +3, R +5, W +3 | Init +2 | Perc +8

Safe travels and best wishes. I hope your new settlement is smooth and easy so that it is smooth and easy for you. And, incidentally, so that you can return to posting soon ;)


Max HP: 27 | Current HP: 27 | AC 21, T 13, FF 18 | CMD 18 | F +3, R +5, W +3 | Init +2 | Perc +8

"Markus, that is great. Can you cast another one to make it look like our boat is ablaze due to the dragon's fire. That will add to the realism and they might retreat seeing that their quarry is doomed anyway."


Max HP: 27 | Current HP: 27 | AC 21, T 13, FF 18 | CMD 18 | F +3, R +5, W +3 | Init +2 | Perc +8

Quinn chooses to not brave the rain.


Max HP: 27 | Current HP: 27 | AC 21, T 13, FF 18 | CMD 18 | F +3, R +5, W +3 | Init +2 | Perc +8

Nodding enthusiastically with Markus, Quinn agrees. "Yes, let's do that. We will take the legs and see if we can't find some where to cook them up. Even if we only cook one that is still quite a feast."


Max HP: 27 | Current HP: 27 | AC 21, T 13, FF 18 | CMD 18 | F +3, R +5, W +3 | Init +2 | Perc +8

"Wait! What, you don't eat them?!"


Max HP: 27 | Current HP: 27 | AC 21, T 13, FF 18 | CMD 18 | F +3, R +5, W +3 | Init +2 | Perc +8

Mad as hell, Quinn tries to skewer the creature's brain through it's eye socket.
Attack with shortsword, stabby, stabby: 1d20 + 7 ⇒ (19) + 7 = 26
Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Crit confirm?: 1d20 + 7 ⇒ (15) + 7 = 22
Damage: 1d6 + 3 ⇒ (5) + 3 = 8


Max HP: 27 | Current HP: 27 | AC 21, T 13, FF 18 | CMD 18 | F +3, R +5, W +3 | Init +2 | Perc +8

Escape Artist: 1d20 + 8 ⇒ (6) + 8 = 14

Quinn tries to bash his shield into the carapace as he struggles to worm his way out, unsuccessfully I assume.

Escape Artist:

Escape from Grappler: You can make an Escape Artist check in place of a
combat maneuver check to escape a grapple (see Combat) or
to change from a pinned condition to merely grappled.

Action: Making an Escape Artist check to escape from rope
bindings, manacles, or other restraints (except a grappler)
requires 1 minute of work. Escaping from a net or an
animate rope, command plants, control plants, or entangle
spell is a full-round action. Escaping from a grapple or pin is
a standard action. Squeezing through a tight space takes at
least 1 minute, maybe longer, depending on how long the
space is.


Max HP: 27 | Current HP: 27 | AC 21, T 13, FF 18 | CMD 18 | F +3, R +5, W +3 | Init +2 | Perc +8

"By the gods, why are these so big?!"

Quinn grabs his shield and draws his sword as he runs to the nearest crab.

To F9
Attack with shortsword: 1d20 + 7 ⇒ (8) + 7 = 15
Damage: 1d6 + 3 ⇒ (4) + 3 = 7


Max HP: 27 | Current HP: 27 | AC 21, T 13, FF 18 | CMD 18 | F +3, R +5, W +3 | Init +2 | Perc +8

"Captain, I am Quinn. My sword and shield will be at your service for the duration." He bows to the dwarf as he greets him.

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