Male halfling inquisitor of Erastil 1 | HP 6/9 | Init +6 | AC 17, T-15, FF-13 | CMB -1; CMD 13 | Fort +3, Ref +5, Will +6; +2 vs. fear | Perc +9 | Special: Judgment 1/1 day | Speak With Animals 4/4 day
Any idea how to add more than one XP in the Journal on Herolab?
Male halfling inquisitor of Erastil 1 | HP 6/9 | Init +6 | AC 17, T-15, FF-13 | CMB -1; CMD 13 | Fort +3, Ref +5, Will +6; +2 vs. fear | Perc +9 | Special: Judgment 1/1 day | Speak With Animals 4/4 day
Quin rushes up the stairs and see's the rats... Knowledge Nature +5 and he's going to use his Speak with Animals ability to shout at the rats to move aside, if that will give any bonuses to the rest of the group.
Male halfling inquisitor of Erastil 1 | HP 6/9 | Init +6 | AC 17, T-15, FF-13 | CMB -1; CMD 13 | Fort +3, Ref +5, Will +6; +2 vs. fear | Perc +9 | Special: Judgment 1/1 day | Speak With Animals 4/4 day
GM Dennis wrote:
Any examples of an inventory tracking sheet? I'm using Herolab for all my character stuff. Definitely going to get some cold Iron and Silver before my next game.
Male halfling inquisitor of Erastil 1 | HP 6/9 | Init +6 | AC 17, T-15, FF-13 | CMB -1; CMD 13 | Fort +3, Ref +5, Will +6; +2 vs. fear | Perc +9 | Special: Judgment 1/1 day | Speak With Animals 4/4 day
Quinn kicks at the wormy demon and then thanks Ingrge for the healing, as he walks around the room looking for anything of note, the place starts to shake and... Reflex +5
Male halfling inquisitor of Erastil 1 | HP 6/9 | Init +6 | AC 17, T-15, FF-13 | CMB -1; CMD 13 | Fort +3, Ref +5, Will +6; +2 vs. fear | Perc +9 | Special: Judgment 1/1 day | Speak With Animals 4/4 day
Quinn can't do anything but hope he can pierce through the mage's defenses as he lines up another shot. Attack: 1d20 + 5 - 4 ⇒ (20) + 5 - 4 = 21
Confirm crit: 1d20 + 5 - 4 ⇒ (2) + 5 - 4 = 3
Alas that would be a no.
Male halfling inquisitor of Erastil 1 | HP 6/9 | Init +6 | AC 17, T-15, FF-13 | CMB -1; CMD 13 | Fort +3, Ref +5, Will +6; +2 vs. fear | Perc +9 | Special: Judgment 1/1 day | Speak With Animals 4/4 day
Will save: 1d20 + 6 ⇒ (19) + 6 = 25 Quinn feels the dark painful energy wash over him but through sheer force of will he manages to shrug off some of the effects. Shaking his head and refocusing he calls upon his own power to make his weapon inflict greater wounds than it normally would to his opponents. Swift action to activate Judgement Judgement of Destruction:
Destruction: The inquisitor is filled with divine wrath, gaining a +1 sacred bonus on all weapon damage rolls. This bonus increases by +1 for every three inquisitor levels she possesses. Pulling a bullet from his ammo pouch he pulls back on the slingstaff and lets fly at the newly arrived spellcaster. Attack: 1d20 + 5 ⇒ (20) + 5 = 25
Confirm crit: 1d20 + 5 ⇒ (4) + 5 = 9
Male halfling inquisitor of Erastil 1 | HP 6/9 | Init +6 | AC 17, T-15, FF-13 | CMB -1; CMD 13 | Fort +3, Ref +5, Will +6; +2 vs. fear | Perc +9 | Special: Judgment 1/1 day | Speak With Animals 4/4 day
Ingrge wrote: Hey Quinn, this module was the third module in the series. Hasmed, Truddig, Khafra, and Ingrge played in the first couple with two others that dropped out...GM Thrawn recruited you and Bristot just before we started this one... Ah okay. I wasn't sure if there was more to it. So nope I'm just in this module.
Male halfling inquisitor of Erastil 1 | HP 6/9 | Init +6 | AC 17, T-15, FF-13 | CMB -1; CMD 13 | Fort +3, Ref +5, Will +6; +2 vs. fear | Perc +9 | Special: Judgment 1/1 day | Speak With Animals 4/4 day
1) Player name: Sean
8) Has this character played all three sections?
Not sure what all three sections are. Sorry.
Male halfling inquisitor of Erastil 1 | HP 6/9 | Init +6 | AC 17, T-15, FF-13 | CMB -1; CMD 13 | Fort +3, Ref +5, Will +6; +2 vs. fear | Perc +9 | Special: Judgment 1/1 day | Speak With Animals 4/4 day
Quinn see's these guys and decided to load his slingstaff and takes a shot across the way at the Yellow mite. Attack: 1d20 + 5 ⇒ (2) + 5 = 7
And misses dismally.
Male halfling inquisitor of Erastil 1 | HP 6/9 | Init +6 | AC 17, T-15, FF-13 | CMB -1; CMD 13 | Fort +3, Ref +5, Will +6; +2 vs. fear | Perc +9 | Special: Judgment 1/1 day | Speak With Animals 4/4 day
Yup I'm trying to take the easier route from barrel to barrel.That's what the acrobatics check was. Please move me where appropriate. Thanks
Male halfling inquisitor of Erastil 1 | HP 6/9 | Init +6 | AC 17, T-15, FF-13 | CMB -1; CMD 13 | Fort +3, Ref +5, Will +6; +2 vs. fear | Perc +9 | Special: Judgment 1/1 day | Speak With Animals 4/4 day
"I'm ginna find another way. Whoever's with me, lets hop to it. I prefer not to spend my remaining days as food for whatever's in there." Quinn says then makes his way around to the pantry. I'm gonna move Quinn to the stairs. I think that's where he's meant to be. Please correct and move if I'm wrong. Thanks. Acrobatics: 1d20 + 5 ⇒ (20) + 5 = 25
Male halfling inquisitor of Erastil 1 | HP 6/9 | Init +6 | AC 17, T-15, FF-13 | CMB -1; CMD 13 | Fort +3, Ref +5, Will +6; +2 vs. fear | Perc +9 | Special: Judgment 1/1 day | Speak With Animals 4/4 day
Quinn looks in and see's the others across the way. "Oh hell's no! Water. No ways will I make that jump and with something in the water. Are you guys nuts? Is there ANY other way??" Quinn says, knowing full well that at his small size there are many things that could swallow him whole.
Male halfling inquisitor of Erastil 1 | HP 6/9 | Init +6 | AC 17, T-15, FF-13 | CMB -1; CMD 13 | Fort +3, Ref +5, Will +6; +2 vs. fear | Perc +9 | Special: Judgment 1/1 day | Speak With Animals 4/4 day
Quinn walks up to Khafra and looks at the beast. "This looks impressive ey. Beautiful creature. Kinda morbid stuffing it and putting it here right. What else is around here. Aside from these crazy booby traps." Perception: 1d20 + 9 ⇒ (5) + 9 = 14
Male halfling inquisitor of Erastil 1 | HP 6/9 | Init +6 | AC 17, T-15, FF-13 | CMB -1; CMD 13 | Fort +3, Ref +5, Will +6; +2 vs. fear | Perc +9 | Special: Judgment 1/1 day | Speak With Animals 4/4 day
Quinn is close behind. "I dunno, the necklace looks quite nice. What's wrong with it." He says as he stops approaching it.
Male halfling inquisitor of Erastil 1 | HP 6/9 | Init +6 | AC 17, T-15, FF-13 | CMB -1; CMD 13 | Fort +3, Ref +5, Will +6; +2 vs. fear | Perc +9 | Special: Judgment 1/1 day | Speak With Animals 4/4 day
"Wormgash..?" Quinn asks worriedly and starts looking all around him and around the room from the threshhold. Perception: 1d20 + 9 ⇒ (2) + 9 = 11
Male halfling inquisitor of Erastil 1 | HP 6/9 | Init +6 | AC 17, T-15, FF-13 | CMB -1; CMD 13 | Fort +3, Ref +5, Will +6; +2 vs. fear | Perc +9 | Special: Judgment 1/1 day | Speak With Animals 4/4 day
Knowledge Nature: 1d20 + 5 ⇒ (7) + 5 = 12 Quinn whispers to his teammates 'Hold, she is fey. Cold will be useful if she should attack us. Be wary."
Male halfling inquisitor of Erastil 1 | HP 6/9 | Init +6 | AC 17, T-15, FF-13 | CMB -1; CMD 13 | Fort +3, Ref +5, Will +6; +2 vs. fear | Perc +9 | Special: Judgment 1/1 day | Speak With Animals 4/4 day
"He hatched here. Guess that's obvious." Quinn moves around the cradle and tries shoving the cradle towards the window. Strength Check: 1d20 + 0 ⇒ (12) + 0 = 12 "Can one of you muscley folks help me move the cradle to the window so he has a place to crawl out? Don't touch him cos he might bite. Yeah yeah I know he'll grow big and all and maybe be a danger. But he might not and might go out into the wilderness and live a happy life away from anyone. And if he's a problem I'm sure big strapping adventurers will sort it out. Till then, no one's killing an infant animal. Now help me." He stays trying to shove it towards the window. If helped he will open the window and carefully remove the blanket so the centipede can crawl out the window into the night.
Male halfling inquisitor of Erastil 1 | HP 6/9 | Init +6 | AC 17, T-15, FF-13 | CMB -1; CMD 13 | Fort +3, Ref +5, Will +6; +2 vs. fear | Perc +9 | Special: Judgment 1/1 day | Speak With Animals 4/4 day
Quinn moves into the room following Hasmed. "Creepy rocking cradle ain't a good sign." When he see's the baby centipede he says "Oh it's a bebe! Don't anyone hurt it. It's no threat to anyone!" he says as he waves off the dangerous adventurers. He then turns to the centipede. and begins making strange clicking sounds as if speaking to it. Speak with Animals Rnd 1/4:
School divination; Level bard 3, druid 1, psychic 2, ranger 1
CASTING Casting Time 1 standard action
EFFECT Range personal
DESCRIPTION You can ask questions of and receive answers from animals, but the spell doesn’t make them any more friendly than normal. Wary and cunning animals are likely to be terse and evasive, while the more stupid ones make inane comments. If an animal is friendly toward you, it may do some favor or service for you. Clicking sounds: "Easy there young one. We mean no harm. Stop moving and I will free you. How do you come to be here, like this?" He says.
Male halfling inquisitor of Erastil 1 | HP 6/9 | Init +6 | AC 17, T-15, FF-13 | CMB -1; CMD 13 | Fort +3, Ref +5, Will +6; +2 vs. fear | Perc +9 | Special: Judgment 1/1 day | Speak With Animals 4/4 day
Hey guys. Thanks GM Dennis! I'm on deadline today so I'll only post on thursday again. Hope that's cool.
Male halfling inquisitor of Erastil 1 | HP 6/9 | Init +6 | AC 17, T-15, FF-13 | CMB -1; CMD 13 | Fort +3, Ref +5, Will +6; +2 vs. fear | Perc +9 | Special: Judgment 1/1 day | Speak With Animals 4/4 day
Perception: 1d20 + 9 ⇒ (20) + 9 = 29 Quinn walks into the main room and notices something on the pillars. "Whasis?" Knowledge Nature: 1d20 + 5 ⇒ (1) + 5 = 6
Male halfling inquisitor of Erastil 1 | HP 6/9 | Init +6 | AC 17, T-15, FF-13 | CMB -1; CMD 13 | Fort +3, Ref +5, Will +6; +2 vs. fear | Perc +9 | Special: Judgment 1/1 day | Speak With Animals 4/4 day
Quinn moves walks through the doorway and bumps into Bristot then looks around. "What're we waiting for? Someone open the door already?" He says impatiently.
Male halfling inquisitor of Erastil 1 | HP 6/9 | Init +6 | AC 17, T-15, FF-13 | CMB -1; CMD 13 | Fort +3, Ref +5, Will +6; +2 vs. fear | Perc +9 | Special: Judgment 1/1 day | Speak With Animals 4/4 day
Knowledge Nature: 1d20 + 5 ⇒ (7) + 5 = 12 "Very ovservant Hasmed. This place is pretty big. And lets not make any short jokes here 'ey." Quinn says looking around, turning his slingstaff around in his hands.
Male halfling inquisitor of Erastil 1 | HP 6/9 | Init +6 | AC 17, T-15, FF-13 | CMB -1; CMD 13 | Fort +3, Ref +5, Will +6; +2 vs. fear | Perc +9 | Special: Judgment 1/1 day | Speak With Animals 4/4 day
Truddig wrote:
Saw that, but I was still in combat mode so only did a double move. Quinn gets to the front doors and as soon as he enters, he feels stifled and almost claustrophobic. Much more preferring the outdoors and being among nature with it's open skies than inside and contained. "Find anythin'? he asks
Male halfling inquisitor of Erastil 1 | HP 6/9 | Init +6 | AC 17, T-15, FF-13 | CMB -1; CMD 13 | Fort +3, Ref +5, Will +6; +2 vs. fear | Perc +9 | Special: Judgment 1/1 day | Speak With Animals 4/4 day
Quinn shaking his head and grumbling thinking it's best to not split the party on what is becoming increasingly apparent dangerous grounds, heads towards the front entrance.
Male halfling inquisitor of Erastil 1 | HP 6/9 | Init +6 | AC 17, T-15, FF-13 | CMB -1; CMD 13 | Fort +3, Ref +5, Will +6; +2 vs. fear | Perc +9 | Special: Judgment 1/1 day | Speak With Animals 4/4 day
Quinn walks over and sort of peers through everyone's legs at whats going in inside the mausoleum. Perception: 1d20 + 9 ⇒ (13) + 9 = 22
Male halfling inquisitor of Erastil 1 | HP 6/9 | Init +6 | AC 17, T-15, FF-13 | CMB -1; CMD 13 | Fort +3, Ref +5, Will +6; +2 vs. fear | Perc +9 | Special: Judgment 1/1 day | Speak With Animals 4/4 day
Qiunn's ears perk up as he hears a... "Was that a... frog?" He turns to Ingrge and says "Sounds like the others found trouble." Then dashes off into the undergrowth. Double move.
Male halfling inquisitor of Erastil 1 | HP 6/9 | Init +6 | AC 17, T-15, FF-13 | CMB -1; CMD 13 | Fort +3, Ref +5, Will +6; +2 vs. fear | Perc +9 | Special: Judgment 1/1 day | Speak With Animals 4/4 day
Quinn hunkers down and squints as Ingrge get to work on the trap, expecting the worst. "Thieves live short lives..."
Male halfling inquisitor of Erastil 1 | HP 6/9 | Init +6 | AC 17, T-15, FF-13 | CMB -1; CMD 13 | Fort +3, Ref +5, Will +6; +2 vs. fear | Perc +9 | Special: Judgment 1/1 day | Speak With Animals 4/4 day
Quinn moves to the doorway and see's the others engaged with the centipedes. "What the?" An in the blink of an eye his slingstaff is loaded and fired as a bullet heads towards the centipedes and his new travelling companions. Attack: 1d20 + 5 - 4 ⇒ (15) + 5 - 4 = 16
Male halfling inquisitor of Erastil 1 | HP 6/9 | Init +6 | AC 17, T-15, FF-13 | CMB -1; CMD 13 | Fort +3, Ref +5, Will +6; +2 vs. fear | Perc +9 | Special: Judgment 1/1 day | Speak With Animals 4/4 day
Hidden in the bushes and going around the side, Quinn looks back and see's everyone going the complete opposite direction. "What the?" and puts his palm to his face in exasperation. "Frick'n! Ugh." Then turns around and stealthily moves back the way he came, thinking in this instance it's best to stick together as he remembers how much he doesn't like people and prefers the wilderness.
Male halfling inquisitor of Erastil 1 | HP 6/9 | Init +6 | AC 17, T-15, FF-13 | CMB -1; CMD 13 | Fort +3, Ref +5, Will +6; +2 vs. fear | Perc +9 | Special: Judgment 1/1 day | Speak With Animals 4/4 day
Quinn nods then moves into the bushes and starts going to the side using the shrubbery for cover. Stealth: 1d20 + 12 ⇒ (15) + 12 = 27
Male halfling inquisitor of Erastil 1 | HP 6/9 | Init +6 | AC 17, T-15, FF-13 | CMB -1; CMD 13 | Fort +3, Ref +5, Will +6; +2 vs. fear | Perc +9 | Special: Judgment 1/1 day | Speak With Animals 4/4 day
Quinn crouches and looks over the dead creature. "So... guess this answers the question of who 'r what's taken up residence here. Don't think these suckers were alone yeah." He stands up and looks around. "Front or side? I reckon if we go around it might be better. Just in case we got some unfriendlies in the main entrance. Whatcha'all think?" Current Campaign
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