Lem

Quinn Burrows's page

69 posts. Organized Play character for That Sean fellow.


Race

Male halfling inquisitor of Erastil 1 | HP 6/9 | Init +6 | AC 17, T-15, FF-13 | CMB -1; CMD 13 | Fort +3, Ref +5, Will +6; +2 vs. fear | Perc +9 | Special: Judgment 1/1 day | Speak With Animals 4/4 day

About Quinn Burrows

Quinn Burrows
Male halfling inquisitor of Erastil 1 (Pathfinder RPG Advanced Player's Guide 38)
NG Small humanoid (halfling)
Init +6; Senses Perception +9
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Defense
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AC 17, touch 15, flat-footed 13 (+2 armor, +4 Dex, +1 size)
hp 9 (1d8+1)
Fort +3, Ref +5, Will +6; +2 vs. fear
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Offense
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Speed 20 ft.
Melee dagger +1 (1d3/19-20) or
. . halfling sling staff +1 (1d6/×3) or
. . halfling rope-shot +1 (1d4)
Ranged sling +5 (1d3)
Special Attacks judgment 1/day
Domain Spell-Like Abilities (CL 1st; concentration +4)
. . At will—speak with animals (4 rounds/day)
Inquisitor Spells Known (CL 1st; concentration +4)
. . 1st (2/day)—cure light wounds, true strike
. . 0 (at will)—detect magic, disrupt undead, sift[APG], stabilize
. . Domain Animal
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Statistics
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Str 10, Dex 18, Con 10, Int 10, Wis 16, Cha 10
Base Atk +0; CMB -1; CMD 13
Feats Martial Weapon Proficiency (halfling sling staff)
Traits devotee of the green, reactionary
Skills Acrobatics +5 (+1 to jump), Climb +4, Intimidate +1, Knowledge (nature) +5, Perception +9, Sense Motive +4, Stealth +12, Survival +7; Racial Modifiers +2 Perception
Languages Common, Halfling
SQ monster lore +3, stern gaze +1, warslinger[APG]
Other Gear leather armor, dagger, halfling rope-shot, halfling sling staff, sling, sling bullets (20), backpack, basic maps (major landmarks only), belt pouch, flint and steel, halfling trail rations[UE], knife, utility (0.5 lb), mess kit[UE], waterskin (2), 106 gp, 8 sp
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Special Abilities
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Fearless +2 bonus to save vs. fear (stacks with halfling luck).
Inquisitor Domain (Animal) Granted Powers: You can speak with and befriend animals with ease. In addition, you treat Knowledge (nature) as a class skill.
Judgment (1/day) (Su) Variable bonuses increase as the combat continues.
Monster Lore +3 (Ex) +3 to Knowledge checks when identifying the weaknessess of creatures.
Speak with Animals (4 rounds/day) (Sp) You can use speak with animals as a spell-like ability.
Stern Gaze +1 (Ex) +1 to Sense Motive and Intimidate.
Warslinger Reloading a sling is a free action (which still requires 2 hands and provokes AoO).
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"I'm here to make sure no animals are hurt in the making of these adventures."

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