Goblin Witch

Quindul's page

41 posts. Organized Play character for RabbitAlmiraj.


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Verdant Wheel

HP: 19/19 | AC 15 | F:+6 R:+5 W:+4 | Hero Points: 1/3 | Perc +2 | | Speed 25 ft. | Spells: 1st: 3/3 | Focus Points: 1/1 | Acrobatics +5, Athletics +3, Crafting +4, Deception +7, Lore (Art) +4, Lore (Herbalism) +4, Nature +2, Performance +4, Survival +2 | Active Conditions: None

Quindul celebrates!

Thanks for a fun game everyone!

Verdant Wheel

HP: 19/19 | AC 15 | F:+6 R:+5 W:+4 | Hero Points: 1/3 | Perc +2 | | Speed 25 ft. | Spells: 1st: 3/3 | Focus Points: 1/1 | Acrobatics +5, Athletics +3, Crafting +4, Deception +7, Lore (Art) +4, Lore (Herbalism) +4, Nature +2, Performance +4, Survival +2 | Active Conditions: None

Reflex: 1d20 + 5 ⇒ (14) + 5 = 19
Deception: 1d20 + 7 ⇒ (1) + 7 = 8 Hero point re-roll!
Deception: 1d20 + 7 ⇒ (10) + 7 = 17

Quindul grabs the papers and holds them tight! She makes a really big show of it so Flitch can fix his moustache.

Verdant Wheel

HP: 19/19 | AC 15 | F:+6 R:+5 W:+4 | Hero Points: 1/3 | Perc +2 | | Speed 25 ft. | Spells: 1st: 3/3 | Focus Points: 1/1 | Acrobatics +5, Athletics +3, Crafting +4, Deception +7, Lore (Art) +4, Lore (Herbalism) +4, Nature +2, Performance +4, Survival +2 | Active Conditions: None

Yes.

Verdant Wheel

HP: 19/19 | AC 15 | F:+6 R:+5 W:+4 | Hero Points: 1/3 | Perc +2 | | Speed 25 ft. | Spells: 1st: 3/3 | Focus Points: 1/1 | Acrobatics +5, Athletics +3, Crafting +4, Deception +7, Lore (Art) +4, Lore (Herbalism) +4, Nature +2, Performance +4, Survival +2 | Active Conditions: None

Quindul nods. "Cool."

"So what's next? We still need more papers, right?"

Verdant Wheel

HP: 19/19 | AC 15 | F:+6 R:+5 W:+4 | Hero Points: 1/3 | Perc +2 | | Speed 25 ft. | Spells: 1st: 3/3 | Focus Points: 1/1 | Acrobatics +5, Athletics +3, Crafting +4, Deception +7, Lore (Art) +4, Lore (Herbalism) +4, Nature +2, Performance +4, Survival +2 | Active Conditions: None

Quindul grins at Themolin. "Good news, Themolin! You're hanging out with us all day to keep you safe. You go with Aloysius and I to go get the artwork."

She points at Daffrid and her family. "You're on the first boat out of here with Seddy. But you've gotta be nice and quiet about it. You're leaving on a fake fishing boat and travelling through the sewers to get there, so be ready to stink! It's happening!"

She looks at her companions. "Vurna and at least one other person -- probably two -- have to get them there through the sewers. Who's volunteering?" She looks at Bryc, Iqu, Klaakz, and Marta when she says this. "And whoever doesn't bring them there has to go head off to talk to this Garrla person at the Emerald Guard."

"Sound good?"

Verdant Wheel

HP: 19/19 | AC 15 | F:+6 R:+5 W:+4 | Hero Points: 1/3 | Perc +2 | | Speed 25 ft. | Spells: 1st: 3/3 | Focus Points: 1/1 | Acrobatics +5, Athletics +3, Crafting +4, Deception +7, Lore (Art) +4, Lore (Herbalism) +4, Nature +2, Performance +4, Survival +2 | Active Conditions: None

"Well, you all have to go later then. Don't say I didn't warn you."

She looks at her companions. (Do we want to take a chance on sending Vurna and Yuleg? I feel like we need them here, but I also don't want to waste the space on the first boat).

Verdant Wheel

HP: 19/19 | AC 15 | F:+6 R:+5 W:+4 | Hero Points: 1/3 | Perc +2 | | Speed 25 ft. | Spells: 1st: 3/3 | Focus Points: 1/1 | Acrobatics +5, Athletics +3, Crafting +4, Deception +7, Lore (Art) +4, Lore (Herbalism) +4, Nature +2, Performance +4, Survival +2 | Active Conditions: None

Got it! I will have told Seddy!

Verdant Wheel

HP: 19/19 | AC 15 | F:+6 R:+5 W:+4 | Hero Points: 1/3 | Perc +2 | | Speed 25 ft. | Spells: 1st: 3/3 | Focus Points: 1/1 | Acrobatics +5, Athletics +3, Crafting +4, Deception +7, Lore (Art) +4, Lore (Herbalism) +4, Nature +2, Performance +4, Survival +2 | Active Conditions: None

Can we sneak around on the rafts before the sun rises since we'll be in the sewers and have these people ready and waiting right near the Prayer by dawn? Or so we need to wait until dawn to move them?

Verdant Wheel

HP: 19/19 | AC 15 | F:+6 R:+5 W:+4 | Hero Points: 1/3 | Perc +2 | | Speed 25 ft. | Spells: 1st: 3/3 | Focus Points: 1/1 | Acrobatics +5, Athletics +3, Crafting +4, Deception +7, Lore (Art) +4, Lore (Herbalism) +4, Nature +2, Performance +4, Survival +2 | Active Conditions: None

"Are you sure?" Quindul asks. "You look grown enough to me." She shrugs and looks at Klaakz. "Humans take so long to grow!"

Quindul looks at Daffrid. "What about one parent and one child now, and one parent and child later? Otherwise, you all have to wait for the later trip, which will be more dangerous."

Quindul grins at Themolin. "Come on in! You're one of the first to get shipped out Themolin. Those assassins might try again, so it's important you move right away."

Verdant Wheel

HP: 19/19 | AC 15 | F:+6 R:+5 W:+4 | Hero Points: 1/3 | Perc +2 | | Speed 25 ft. | Spells: 1st: 3/3 | Focus Points: 1/1 | Acrobatics +5, Athletics +3, Crafting +4, Deception +7, Lore (Art) +4, Lore (Herbalism) +4, Nature +2, Performance +4, Survival +2 | Active Conditions: None

While the others move the crates of paintings, Can Quindul hurry off to tell Seddy when to meet us? He should move around while its dark out so he doesn't get caught.

Verdant Wheel

HP: 19/19 | AC 15 | F:+6 R:+5 W:+4 | Hero Points: 1/3 | Perc +2 | | Speed 25 ft. | Spells: 1st: 3/3 | Focus Points: 1/1 | Acrobatics +5, Athletics +3, Crafting +4, Deception +7, Lore (Art) +4, Lore (Herbalism) +4, Nature +2, Performance +4, Survival +2 | Active Conditions: None

If their mom lets them.

Verdant Wheel

HP: 19/19 | AC 15 | F:+6 R:+5 W:+4 | Hero Points: 1/3 | Perc +2 | | Speed 25 ft. | Spells: 1st: 3/3 | Focus Points: 1/1 | Acrobatics +5, Athletics +3, Crafting +4, Deception +7, Lore (Art) +4, Lore (Herbalism) +4, Nature +2, Performance +4, Survival +2 | Active Conditions: None

We should bring Seddy for sure. And we need to bring Flitch because he knows the way through the sewer. We should also bring Themolin right away cause he's going to be in trouble and I'm worried about him. That leaves room for two more on Rolanna's prayer.

We can't send Yuleg and Vurna right now because we're staying at his inn and if guards come to the inn he needs to be there to cover for us.

I don't want to split up Daffrid from part of her family. But maybe we could send her husband and one of her kids first, then she and her other kid second. Or both of her kids together first with Seddy and she and her husband second. We could leave the choice up to her.

That would just leave Yuleg, Vurna, Daffrid and one of her relatives, and maybe Garrla for the Merry Mayfly.

Verdant Wheel

HP: 19/19 | AC 15 | F:+6 R:+5 W:+4 | Hero Points: 1/3 | Perc +2 | | Speed 25 ft. | Spells: 1st: 3/3 | Focus Points: 1/1 | Acrobatics +5, Athletics +3, Crafting +4, Deception +7, Lore (Art) +4, Lore (Herbalism) +4, Nature +2, Performance +4, Survival +2 | Active Conditions: None

Quindul says, "It's okay. We won't turn you in. We'll get you out of here!"

Verdant Wheel

HP: 19/19 | AC 15 | F:+6 R:+5 W:+4 | Hero Points: 1/3 | Perc +2 | | Speed 25 ft. | Spells: 1st: 3/3 | Focus Points: 1/1 | Acrobatics +5, Athletics +3, Crafting +4, Deception +7, Lore (Art) +4, Lore (Herbalism) +4, Nature +2, Performance +4, Survival +2 | Active Conditions: None

Quindul points toward where everyone seems to be looking for the invisible person.

"Sniff that bad-guy out, Cutie Rat!”

The rat climbs down from the crates and looks around. It doesn’t see an enemy, so it starts to sniff around for one.

Stride and a Seek in a 15 ft burst with its scent ability. I realize it won’t sniff anything out right from where it is, but its just a rat and I can’t speak with it. It just tries its best to find bad guys right now.

Perception: 1d20 + 5 ⇒ (19) + 5 = 24

Meanwhile, Quindul tries to untie Themolin.

”Who attacked you? And why?”

Sustain a Spell (1 action), Interact to untie the rope (I assume it took two actions).

Verdant Wheel

HP: 19/19 | AC 15 | F:+6 R:+5 W:+4 | Hero Points: 1/3 | Perc +2 | | Speed 25 ft. | Spells: 1st: 3/3 | Focus Points: 1/1 | Acrobatics +5, Athletics +3, Crafting +4, Deception +7, Lore (Art) +4, Lore (Herbalism) +4, Nature +2, Performance +4, Survival +2 | Active Conditions: None

Klaakz is coming soon. We were busy yesterday because my Mom didn't feel good.

The cute rat bites the hooded lady!

Jaws: 1d20 + 7 ⇒ (5) + 7 = 12
Piercing Damage: 1d6 + 1 ⇒ (4) + 1 = 5 Plus DC 14 Fortitude or Filth Fever.

Jaws 2: 1d20 + 7 - 4 ⇒ (3) + 7 - 4 = 6
Piercing Damage: 1d6 + 1 ⇒ (6) + 1 = 7 Plus DC 14 Fortitude or Filth Fever.

Rat's AC is 15, 4 hp, stats here.

Quindul casts a spell, making a ball of fire appear in her hand. Then she tries to punch the lady with the fire! Casting produce flame.

Attack: 1d20 + 7 ⇒ (18) + 7 = 25
Fire Damage: 1d4 + 4 ⇒ (3) + 4 = 7
If that's a critical hit they take double damage plus 1d4 persistent fire damage.

The Quindul starts to loudly sing a song! She's using goblin song on the bad guy beside her, but if the person she's fighting is unconscious it won't do anything cause she doesn't know where the invisible one is. She's doing it anyway.

"Jelly, jelly, the jellyfish is the best jellyfish in the world! She is the cutest and she is the best! Jelly, jelly, the jellyfish is the cutest jellyfish in the world ever to be seen! J-j-j-jelly the jellyfish is the cutest and the best! Oh, jelly, the jellyfish... Jelly the jellyfish.... Jelly the jellyfish."

Performance: 1d20 + 4 ⇒ (13) + 4 = 17
If that beats their Will DC they take a –1 status penalty to Perception checks and Will saves for 1 round. If it critically succeeds its for a minute instead.

Verdant Wheel

HP: 19/19 | AC 15 | F:+6 R:+5 W:+4 | Hero Points: 1/3 | Perc +2 | | Speed 25 ft. | Spells: 1st: 3/3 | Focus Points: 1/1 | Acrobatics +5, Athletics +3, Crafting +4, Deception +7, Lore (Art) +4, Lore (Herbalism) +4, Nature +2, Performance +4, Survival +2 | Active Conditions: None

Quindul casts a spell and calls a magical animal friend to help her! Summon Animal A giant pink rat appears on top of the crates right next to the person in the hood! The rat bites the person.

Jaws: 1d20 + 7 ⇒ (13) + 7 = 20
Piercing Damage: 1d6 + 1 ⇒ (3) + 1 = 4 Plus DC 14 Fortitude or Filth Fever.

Jaws 2: 1d20 + 7 - 4 ⇒ (10) + 7 - 4 = 13
Piercing Damage: 1d6 + 1 ⇒ (6) + 1 = 7 Plus DC 14 Fortitude or Filth Fever.

Rat's AC is 15, stats here.

Verdant Wheel

HP: 19/19 | AC 15 | F:+6 R:+5 W:+4 | Hero Points: 1/3 | Perc +2 | | Speed 25 ft. | Spells: 1st: 3/3 | Focus Points: 1/1 | Acrobatics +5, Athletics +3, Crafting +4, Deception +7, Lore (Art) +4, Lore (Herbalism) +4, Nature +2, Performance +4, Survival +2 | Active Conditions: None

Quindul moves up to Themolin, draws a potion, and feeds it to him!

Healing: 1d8 ⇒ 6

GM:
Am I supposed to be able to see those bad-guy minis on the map? Cause I do. Just telling you in case they were supposed to be see-through or something.

Verdant Wheel

HP: 19/19 | AC 15 | F:+6 R:+5 W:+4 | Hero Points: 1/3 | Perc +2 | | Speed 25 ft. | Spells: 1st: 3/3 | Focus Points: 1/1 | Acrobatics +5, Athletics +3, Crafting +4, Deception +7, Lore (Art) +4, Lore (Herbalism) +4, Nature +2, Performance +4, Survival +2 | Active Conditions: None

Outside the Ministry of Tithes

Quindul looks sad that the man doesn't like her jellyfish. She puts Jelly back and then noticed the guard. Quindul grins and waves hello. "Hi!" she scampers over. "Is that you again? Wow, I see you a lot, huh? You must get moved around all over the place! Does that happen a lot? Isn't it weird being posted different places all the time?" She's genuinely curious. "What's your name? Can I ask that? I'd like to be able to say 'hi' to you, and it's nicer to use your name than call you 'guard lady.' Isn't it?"

Diplomacy: 1d20 + 4 ⇒ (6) + 4 = 10
I will reroll that with a hero point.
Diplomacy: 1d20 + 4 ⇒ (3) + 4 = 7
Uh-oh. I just want to be friends!

If the guard is mean to her, Quindul looks sad, then wanders off to leave her alone, with her little bottom lip quivering. She wonders why no one likes her in this city!

At the Warehouse

Quindul rushes inside to help!

I can't see anything in there so I don't know where I want to go. I moved myself 20 feet into the building. I have two actions left though. Can I see stuff please? Or, if not, she's moving toward the sound of the scream.

Verdant Wheel

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HP: 19/19 | AC 15 | F:+6 R:+5 W:+4 | Hero Points: 1/3 | Perc +2 | | Speed 25 ft. | Spells: 1st: 3/3 | Focus Points: 1/1 | Acrobatics +5, Athletics +3, Crafting +4, Deception +7, Lore (Art) +4, Lore (Herbalism) +4, Nature +2, Performance +4, Survival +2 | Active Conditions: None

Quindul grins. "Yeah, Windy Bin is super cute! But Jelly is cuter!" She holds up a jar on her hip with a jellyfish inside. "THIS is Jelly! It's that way better than a mouse? It even glows in the dark! Did you know that jellyfish have no brain, heart, bones or eyes? And lots are bioluminescent, like Jelly here! They use their stinging tentacles to stun or paralyse prey before gobbling it up. And they gobble stuff up really fast. If they didn't digest it fast, they'd get weighed down by all that undigested food in their gut and be unable to float around. Then they'd get eaten! Yikes!"

Quindul helps share some totally exciting information with the nosy man.

Verdant Wheel

HP: 19/19 | AC 15 | F:+6 R:+5 W:+4 | Hero Points: 1/3 | Perc +2 | | Speed 25 ft. | Spells: 1st: 3/3 | Focus Points: 1/1 | Acrobatics +5, Athletics +3, Crafting +4, Deception +7, Lore (Art) +4, Lore (Herbalism) +4, Nature +2, Performance +4, Survival +2 | Active Conditions: None

Quindul tries to cast the spell on that sneaky scroll on Vurna.

I need to roll a spell attack roll for that, you said?
Spell Attack Roll: 1d20 + 7 ⇒ (16) + 7 = 23

---

The next day, Quindul heads over to the Ministry of Tithes to see Themolin. "Hi there. I'm Quindul. A merchant in exports, you know. Do you do on-site assessments or inspections? I prefer to do everything hands-on to make sure it goes smoothly. Goblins aren't very good with paperwork..."

Maybe we can convince him to come inspect something today or after hours and can talk with him in private at the inn?

Verdant Wheel

HP: 19/19 | AC 15 | F:+6 R:+5 W:+4 | Hero Points: 1/3 | Perc +2 | | Speed 25 ft. | Spells: 1st: 3/3 | Focus Points: 1/1 | Acrobatics +5, Athletics +3, Crafting +4, Deception +7, Lore (Art) +4, Lore (Herbalism) +4, Nature +2, Performance +4, Survival +2 | Active Conditions: None

Quindul works with Klaakz to try to make the second raft.

Crafting (trained): 1d20 + 4 ⇒ (12) + 4 = 16

Verdant Wheel

HP: 19/19 | AC 15 | F:+6 R:+5 W:+4 | Hero Points: 1/3 | Perc +2 | | Speed 25 ft. | Spells: 1st: 3/3 | Focus Points: 1/1 | Acrobatics +5, Athletics +3, Crafting +4, Deception +7, Lore (Art) +4, Lore (Herbalism) +4, Nature +2, Performance +4, Survival +2 | Active Conditions: None

"Okay!"

Verdant Wheel

HP: 19/19 | AC 15 | F:+6 R:+5 W:+4 | Hero Points: 1/3 | Perc +2 | | Speed 25 ft. | Spells: 1st: 3/3 | Focus Points: 1/1 | Acrobatics +5, Athletics +3, Crafting +4, Deception +7, Lore (Art) +4, Lore (Herbalism) +4, Nature +2, Performance +4, Survival +2 | Active Conditions: None

"Well that could have gone worse. Good job!"

How do we want to investigate the suspicious note? Any ideas?

Verdant Wheel

HP: 19/19 | AC 15 | F:+6 R:+5 W:+4 | Hero Points: 1/3 | Perc +2 | | Speed 25 ft. | Spells: 1st: 3/3 | Focus Points: 1/1 | Acrobatics +5, Athletics +3, Crafting +4, Deception +7, Lore (Art) +4, Lore (Herbalism) +4, Nature +2, Performance +4, Survival +2 | Active Conditions: None

"Okay! I agree with Klaakz and Aloysius! You can come with us. See you later."

Verdant Wheel

HP: 19/19 | AC 15 | F:+6 R:+5 W:+4 | Hero Points: 1/3 | Perc +2 | | Speed 25 ft. | Spells: 1st: 3/3 | Focus Points: 1/1 | Acrobatics +5, Athletics +3, Crafting +4, Deception +7, Lore (Art) +4, Lore (Herbalism) +4, Nature +2, Performance +4, Survival +2 | Active Conditions: None

Quindul grins. "Hi! Who are you?"

She considers his request, then nods. "Sure! But, why?"

Verdant Wheel

HP: 19/19 | AC 15 | F:+6 R:+5 W:+4 | Hero Points: 1/3 | Perc +2 | | Speed 25 ft. | Spells: 1st: 3/3 | Focus Points: 1/1 | Acrobatics +5, Athletics +3, Crafting +4, Deception +7, Lore (Art) +4, Lore (Herbalism) +4, Nature +2, Performance +4, Survival +2 | Active Conditions: None

Quindul smiles and waves at the guard saluting her, doing her best not to look worried at all.

She waits for the conversation to be over, then smiles and leaves. In the hall outside she whispers to her friends, "That guard lady was watching us through the window out in the courtyard. She was hiding, but I saw her, and she saluted me. We're being followed."

Verdant Wheel

HP: 19/19 | AC 15 | F:+6 R:+5 W:+4 | Hero Points: 1/3 | Perc +2 | | Speed 25 ft. | Spells: 1st: 3/3 | Focus Points: 1/1 | Acrobatics +5, Athletics +3, Crafting +4, Deception +7, Lore (Art) +4, Lore (Herbalism) +4, Nature +2, Performance +4, Survival +2 | Active Conditions: None

Quindul also looks out the window!

Perception: 1d20 + 2 ⇒ (16) + 2 = 18

Verdant Wheel

HP: 19/19 | AC 15 | F:+6 R:+5 W:+4 | Hero Points: 1/3 | Perc +2 | | Speed 25 ft. | Spells: 1st: 3/3 | Focus Points: 1/1 | Acrobatics +5, Athletics +3, Crafting +4, Deception +7, Lore (Art) +4, Lore (Herbalism) +4, Nature +2, Performance +4, Survival +2 | Active Conditions: None

Quindul is sad she can't help Vurna, but she agrees we should help Daffrid and her family next.

Verdant Wheel

HP: 19/19 | AC 15 | F:+6 R:+5 W:+4 | Hero Points: 1/3 | Perc +2 | | Speed 25 ft. | Spells: 1st: 3/3 | Focus Points: 1/1 | Acrobatics +5, Athletics +3, Crafting +4, Deception +7, Lore (Art) +4, Lore (Herbalism) +4, Nature +2, Performance +4, Survival +2 | Active Conditions: None

Quindul covers Jelly's 'eyes' -- even though it doesn't have any. "Don't look, at the pickled fish, Jelly! It might be a relative!"

It's clearly not.

Quindul looks around. "Hey, the wagon is nice. We could use it to carry the barrels to the sewers -- if the entrance is far. Either way, when we need to leave with our fake cargo later at the end of the week, we could use that wagon to hide people in."

Quindul goes to the market with the others.

Verdant Wheel

HP: 19/19 | AC 15 | F:+6 R:+5 W:+4 | Hero Points: 1/3 | Perc +2 | | Speed 25 ft. | Spells: 1st: 3/3 | Focus Points: 1/1 | Acrobatics +5, Athletics +3, Crafting +4, Deception +7, Lore (Art) +4, Lore (Herbalism) +4, Nature +2, Performance +4, Survival +2 | Active Conditions: None

Quindul is also no good at being a doctor. She lets the others handle it.

In the meantime, she finds a dark corner and play with Jelly, her jellyfish that glows and lives in a jar.

Verdant Wheel

HP: 19/19 | AC 15 | F:+6 R:+5 W:+4 | Hero Points: 1/3 | Perc +2 | | Speed 25 ft. | Spells: 1st: 3/3 | Focus Points: 1/1 | Acrobatics +5, Athletics +3, Crafting +4, Deception +7, Lore (Art) +4, Lore (Herbalism) +4, Nature +2, Performance +4, Survival +2 | Active Conditions: None

Quindul nods wisely. "Yes, the rats will bite if you're not in a big group."

I'm no good at curing sickness.

Verdant Wheel

HP: 19/19 | AC 15 | F:+6 R:+5 W:+4 | Hero Points: 1/3 | Perc +2 | | Speed 25 ft. | Spells: 1st: 3/3 | Focus Points: 1/1 | Acrobatics +5, Athletics +3, Crafting +4, Deception +7, Lore (Art) +4, Lore (Herbalism) +4, Nature +2, Performance +4, Survival +2 | Active Conditions: None

Quindul tosses some rations at any rats she passes, to make sure they're not too hungry. "Bye bye rat friends! See you next time!"

At the inn, she knocks. "ANYONE HOME?"

Verdant Wheel

HP: 19/19 | AC 15 | F:+6 R:+5 W:+4 | Hero Points: 1/3 | Perc +2 | | Speed 25 ft. | Spells: 1st: 3/3 | Focus Points: 1/1 | Acrobatics +5, Athletics +3, Crafting +4, Deception +7, Lore (Art) +4, Lore (Herbalism) +4, Nature +2, Performance +4, Survival +2 | Active Conditions: None

Quindul nods. "I like that idea. What do you think, Flitch? Can we bring the other people here to stay while we prepare them for leaving?"

Verdant Wheel

HP: 19/19 | AC 15 | F:+6 R:+5 W:+4 | Hero Points: 1/3 | Perc +2 | | Speed 25 ft. | Spells: 1st: 3/3 | Focus Points: 1/1 | Acrobatics +5, Athletics +3, Crafting +4, Deception +7, Lore (Art) +4, Lore (Herbalism) +4, Nature +2, Performance +4, Survival +2 | Active Conditions: None

Thassilonian History Lore (trained): Emerald Guard:
1d20 + 4 ⇒ (2) + 4 = 6

"open that up Quindul whispers to Bryc.

Verdant Wheel

HP: 19/19 | AC 15 | F:+6 R:+5 W:+4 | Hero Points: 1/3 | Perc +2 | | Speed 25 ft. | Spells: 1st: 3/3 | Focus Points: 1/1 | Acrobatics +5, Athletics +3, Crafting +4, Deception +7, Lore (Art) +4, Lore (Herbalism) +4, Nature +2, Performance +4, Survival +2 | Active Conditions: None

Quindul wants to say, 'Wow, this place sucks!' But, she doesn't. She's too scared the guards will hear her and she'll get in trouble! Instead she clamps her mouth shut and smiles.

At the house, she stares at the flower pot. "Where's the flower?" Suddenly Quindul gasps. What if Belimarius hates flowers?! Quindul looks like she regrets having spoken!

Perception: 1d20 + 2 ⇒ (14) + 2 = 16

Verdant Wheel

HP: 19/19 | AC 15 | F:+6 R:+5 W:+4 | Hero Points: 1/3 | Perc +2 | | Speed 25 ft. | Spells: 1st: 3/3 | Focus Points: 1/1 | Acrobatics +5, Athletics +3, Crafting +4, Deception +7, Lore (Art) +4, Lore (Herbalism) +4, Nature +2, Performance +4, Survival +2 | Active Conditions: None

Quindul looks at Klaakz and Windy Bin. "Can I call you Mr. Mousie? It's a cute name."

Verdant Wheel

HP: 19/19 | AC 15 | F:+6 R:+5 W:+4 | Hero Points: 1/3 | Perc +2 | | Speed 25 ft. | Spells: 1st: 3/3 | Focus Points: 1/1 | Acrobatics +5, Athletics +3, Crafting +4, Deception +7, Lore (Art) +4, Lore (Herbalism) +4, Nature +2, Performance +4, Survival +2 | Active Conditions: None

Society 1:
1d20 + 1 ⇒ (18) + 1 = 19

Society 2:
1d20 + 1 ⇒ (17) + 1 = 18

Verdant Wheel

HP: 19/19 | AC 15 | F:+6 R:+5 W:+4 | Hero Points: 1/3 | Perc +2 | | Speed 25 ft. | Spells: 1st: 3/3 | Focus Points: 1/1 | Acrobatics +5, Athletics +3, Crafting +4, Deception +7, Lore (Art) +4, Lore (Herbalism) +4, Nature +2, Performance +4, Survival +2 | Active Conditions: None

Quindul thinks really hard. She wanted to prove goblins were good, and saving people sounded good, but she'd have to break the law to do it. That was bad. So was this good, or bad? Hmmm...

"I want to help the one's with kids first. And the one who knows the secret passage."

Verdant Wheel

HP: 19/19 | AC 15 | F:+6 R:+5 W:+4 | Hero Points: 1/3 | Perc +2 | | Speed 25 ft. | Spells: 1st: 3/3 | Focus Points: 1/1 | Acrobatics +5, Athletics +3, Crafting +4, Deception +7, Lore (Art) +4, Lore (Herbalism) +4, Nature +2, Performance +4, Survival +2 | Active Conditions: None

I'm the Verdant Wheel. And I have 3 points Spells, and I have two minor healing potions.

Verdant Wheel

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HP: 19/19 | AC 15 | F:+6 R:+5 W:+4 | Hero Points: 1/3 | Perc +2 | | Speed 25 ft. | Spells: 1st: 3/3 | Focus Points: 1/1 | Acrobatics +5, Athletics +3, Crafting +4, Deception +7, Lore (Art) +4, Lore (Herbalism) +4, Nature +2, Performance +4, Survival +2 | Active Conditions: None

Quindul is a short little goblin, with little yellow eyes and light green skin. She wears cozy hand-knitted clothes and a floppy knit hat that looks like a bunny head but is too big for her, so it kind of blocks her eyes. She seems to like it, though. On her hip is a big jar filled with water, and a lightly glowing purple jellyfish named Jelly. She wears a knit backpack, bulging with yarn. It doesn’t like she has any weapons or armor.

"Wow," the goblin whispers. "You know lots, huh? But not meaning of quiet! That means not to be noisy." the goblin nods helpfully. "My name's Quindul. I come from the Sanos Forest. My family was friends with the gnomes and the fey and the animals. Then I started having strange dreams!" she waves her hands around mysteriously. "I dreamt about another goblin that glowed with holy light. He told me ‘goblins are good and pickles are magic.’ It was an amazing goblin-god! So I left to prove to the whole world that goblins are good and pickles are magic"

Quindul crinkles her nose. "If only I liked pickles…"

Quindul sneaks into the dinghy when its time and rides the boat quietly.

Verdant Wheel

HP: 19/19 | AC 15 | F:+6 R:+5 W:+4 | Hero Points: 1/3 | Perc +2 | | Speed 25 ft. | Spells: 1st: 3/3 | Focus Points: 1/1 | Acrobatics +5, Athletics +3, Crafting +4, Deception +7, Lore (Art) +4, Lore (Herbalism) +4, Nature +2, Performance +4, Survival +2 | Active Conditions: None

And me too!