Full Name |
Quindul | Unbreakable Goblin Sorcerer 1 | |
Race |
| Speed 25 ft. | Spells: 1st: 3/3 | Focus Points: 1/1 | |
Classes/Levels |
Acrobatics +5, Athletics +3, Crafting +4, Deception +7, Lore (Art) +4, Lore (Herbalism) +4, Nature +2, Performance +4, Survival +2 | Active Conditions: None |
Gender |
HP: 19/19 | AC 15 | F:+6 R:+5 W:+4 | Hero Points: 1/3 | Perc +2 | |
Strength |
10 |
Dexterity |
14 |
Constitution |
16 |
Intelligence |
12 |
Wisdom |
8 |
Charisma |
18 |
About Quindul
Quindul
293425-2001
Female Goblin (unbreakable) Artist Sorcerer 1
Nationality (Varisia), Birthplace (Sanos Forest)
CG Small, Goblin, Humanoid
Fame 4
Faction: Verdant Wheel (Rep 4)
Education: Spells 3
…Items Granted: minor healing potion (1d8), minor healing potion (1d8)
XP 4
Languages Common, Goblin, Gnomish
Senses Darkvision, Perception +2 (Trained)
Hero Points 1
Class DC 17
Speed: 25 feet
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DEFENSE
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HP: 19
…Unbreakable Goblin: half damage from falls
AC: 15 (+0 AC, +2 Dex, + 3 Proficiency)
Fortitude: +6 Reflex: +5 Will: +4
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OFFENSE
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Melee: Produce Flame +7 (1d4+4) (critical: double damage plus 1d4 persistant fire damage; cantrip)
Ranged: Produce Flame +7 (1d4+4)(range: 30; critical: double damage plus 1d4 persistant fire damage; cantrips)
Spell Attack Rolls +7; Spell DC 17
Spell Powers
1 Point— faerie dust (V+)
Spells Repertoire
1st—3/day— charm (SV), summon animal (MSV), summon fey (MSV)
Cantrips—At Will— dancing lights (SV), ghost sound (SV), produce flame (SV), stabilize (SV), tanglefoot (SV)
Bloodline Magic Whenever you cast a bloodline spell using Focus Points or a granted spell from your bloodline using a spell slot, you gain a blood magic effect. Colorful fey glamours dance around you or one target, causing them to be concealed for 1 round. Such obvious concealment can’t be used to Hide.
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ACTIONS
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Goblin Song: 1 ACTION
Effect: You sing annoying goblin songs, distracting your foes with silly and repetitive lyrics. Attempt a Performance check against the Will DC of a single enemy within 30 feet. This has all the usual traits and restrictions of a Performance check. You can affect up to two targets within range if you have expert proficiency in Performance, four if you have master proficiency, and eight if you have legendary proficiency.
…Critical Success The target takes a –1 status penalty to Perception checks and Will saves for 1 minute.
…Success The target takes a –1 status penalty to Perception checks and Will saves for 1 round.
…Critical Failure The target is temporarily immune to attempts to use Goblin Song for 1 hour.
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Skills
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Skill: +Mod (Proficiency)
Acrobatics: +5 (Trained)
Arcana: +1 (Untrained)
Athletics: +3 (Trained)
Crafting: +4 (Trained) (+1 higher in weaving)
Deception: +7 (Trained)
Diplomacy: +4 (Untrained)
Intimidation: +4 (Untrained)
Lore (Art): +4 (Trained)
Lore (Herbalism): +4 (Trained)
Medicine: -1 (Untrained)
Nature: +2 (Trained)
Occultism: +1 (Untrained)
Performance: +4 (Untrained)
Religion: -1 (Untrained)
Society: +1 (Untrained)
Stealth: +2 (Untrained)
Survival: +2 (Trained)
Thievery: +2 (Untrained)
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Statistics
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STR 10 DEX 14 CON 16 INT 12 WIS 8 CHA 18
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Feats
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Ancestry: goblin song, unbreakable goblin
Background: specialty crafting
Class: bloodline (fey)
General:
Skill
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FEAT AND ABILITY DETAILS
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Specialty Crafting weaving (she knits stuffed animals) - Your training focused on Crafting one particular kind of item. Select one of the specialties listed below; you gain a +1 circumstance bonus to Crafting checks to Craft items of that type. If you are a master in Crafting, this bonus increases to +2. If it’s unclear whether the specialty applies, the GM decides. Some specialties might apply only partially.
Unbreakable Goblin - You’re able to bounce back from injuries easily due to an exceptionally thick skull, cartilaginous bones, or some other mixed blessing. You gain 10 Hit Points from your ancestry instead of 6. When you fall, reduce the falling damage you take as though you had fallen half the distance.
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Equipment
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Armour:
Weapons:
Alchemical Items
Magical Items minor healing potion (1d8, x4)
Containers: Backpack (Bulk 0/4), Belt Pouch (Bulk 0/4L)
Equipment: artisan’s tools (weaving), basic crafter’s book, bedroll, clothing (ordinary), cookware, jellyfish lamp (lasts 1 year, ‘Jelly’), rations (2 weeks), soap, tent (pup), ukulele, waterskin, writing set, yarn (lots)
Gold 2
Silver: 1
Copper: 9
Bulk 3, 8L
Encumbered 5 (5+Str), Maxiumum 10 (10+str)