Darius Finch

Quaylon's page

215 posts. Alias of Jariath.


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I just want to clarify, we (or at least I) have no hard feelings for the prior GM. He gave a chance to new PBP players to get into a game, ran a good game, and I thoroughly enjoyed it. He was also very open with us and at least communicated with us. I was involved in three games on this site and the other two games had GM's that just walked away and did not even give the players the courtesy of letting them know that they were done.

That being said, I would love for this adventure to continue and perhaps even go farther. I really enjoy the group, and I have found my combat lite character to be very enjoyable.

From what you have said, I think it would be very interesting.


Male Half Elf Bard 1 (Archeolgist) HP 8/8 AC: 14 (12 Touch) (12 Flat) CMD: 12(10) Luck 8/8 Fort: 0 Ref: 4 Will: 3 Init: +2 Perception +10

I just tossed a "bump" out there to make sure it stays near the top.


This game has a lot of interesting characters in it. The gnome barbarian with memory issues, a pair of half orcs, both very spiritual, a silver tongued half elf, the monk and the halfling are very new to the game and I look forward to getting to know them!


Male Half Elf Bard 1 (Archeolgist) HP 8/8 AC: 14 (12 Touch) (12 Flat) CMD: 12(10) Luck 8/8 Fort: 0 Ref: 4 Will: 3 Init: +2 Perception +10

I am good with that


Male Half Elf Bard 1 (Archeolgist) HP 8/8 AC: 14 (12 Touch) (12 Flat) CMD: 12(10) Luck 8/8 Fort: 0 Ref: 4 Will: 3 Init: +2 Perception +10

I agree, I enjoyed it immensely


Male Half Elf Bard 1 (Archeolgist) HP 8/8 AC: 14 (12 Touch) (12 Flat) CMD: 12(10) Luck 8/8 Fort: 0 Ref: 4 Will: 3 Init: +2 Perception +10

indeed, if there is anything we can do, let us know!


Male Half Elf Bard 1 (Archeolgist) HP 8/8 AC: 14 (12 Touch) (12 Flat) CMD: 12(10) Luck 8/8 Fort: 0 Ref: 4 Will: 3 Init: +2 Perception +10

Yes, of course! Here is the oregano, it is just unfortunate that I am a vegan.


Male Half Elf Bard 1 (Archeolgist) HP 8/8 AC: 14 (12 Touch) (12 Flat) CMD: 12(10) Luck 8/8 Fort: 0 Ref: 4 Will: 3 Init: +2 Perception +10

I do not think that stew is going to suit my elven palette, however, I would be happy to let you borrow my herbs and spices to make it perfect for yours!


Male Half Elf Bard 1 (Archeolgist) HP 8/8 AC: 14 (12 Touch) (12 Flat) CMD: 12(10) Luck 8/8 Fort: 0 Ref: 4 Will: 3 Init: +2 Perception +10

The cauldron walked off with him and he was never heard from again.


Male Half Elf Bard 1 (Archeolgist) HP 8/8 AC: 14 (12 Touch) (12 Flat) CMD: 12(10) Luck 8/8 Fort: 0 Ref: 4 Will: 3 Init: +2 Perception +10

Someone take this opportunity to replace all the currently in use dice with fresh ones that are not cursed!


Male Half Elf Bard 1 (Archeolgist) HP 8/8 AC: 14 (12 Touch) (12 Flat) CMD: 12(10) Luck 8/8 Fort: 0 Ref: 4 Will: 3 Init: +2 Perception +10

no problem, at least you keep is up to date :)


Male Half Elf Bard 1 (Archeolgist) HP 8/8 AC: 14 (12 Touch) (12 Flat) CMD: 12(10) Luck 8/8 Fort: 0 Ref: 4 Will: 3 Init: +2 Perception +10

Completely echo that sentiment!


Male Half Elf Bard 1 (Archeolgist) HP 8/8 AC: 14 (12 Touch) (12 Flat) CMD: 12(10) Luck 8/8 Fort: 0 Ref: 4 Will: 3 Init: +2 Perception +10

Qualyon tries to soothe the animal

Handle animal 1d20 + 4 ⇒ (9) + 4 = 13 by singing a song

I considered the spell lullaby, but it is a burst effect

perform check for the song? 1d20 + 4 ⇒ (16) + 4 = 20


Male Half Elf Bard 1 (Archeolgist) HP 8/8 AC: 14 (12 Touch) (12 Flat) CMD: 12(10) Luck 8/8 Fort: 0 Ref: 4 Will: 3 Init: +2 Perception +10

Perception

1d20 + 10 ⇒ (1) + 10 = 11

I need a ritual to remove the curse on my dice! I would have swapped them out a long time ago. This is why I keep my tabletop dice in the freezer between sessions!


Male Half Elf Bard 1 (Archeolgist) HP 8/8 AC: 14 (12 Touch) (12 Flat) CMD: 12(10) Luck 8/8 Fort: 0 Ref: 4 Will: 3 Init: +2 Perception +10

Quaylon turns to where the little one came from, draws his whip, he then knocks on the cauldron and says get out and draw your axe gnome, we may have company.


Male Half Elf Bard 1 (Archeolgist) HP 8/8 AC: 14 (12 Touch) (12 Flat) CMD: 12(10) Luck 8/8 Fort: 0 Ref: 4 Will: 3 Init: +2 Perception +10

I hope there are no goblins around, then again we do make more noise than an army.


Male Half Elf Bard 1 (Archeolgist) HP 8/8 AC: 14 (12 Touch) (12 Flat) CMD: 12(10) Luck 8/8 Fort: 0 Ref: 4 Will: 3 Init: +2 Perception +10

That had to hurt! Quaylon says as he moves to assist the halfling


Male Half Elf Bard 1 (Archeolgist) HP 8/8 AC: 14 (12 Touch) (12 Flat) CMD: 12(10) Luck 8/8 Fort: 0 Ref: 4 Will: 3 Init: +2 Perception +10

lol, might be a good idea. Also, I am not hiding that I am collecting them.


Male Half Elf Bard 1 (Archeolgist) HP 8/8 AC: 14 (12 Touch) (12 Flat) CMD: 12(10) Luck 8/8 Fort: 0 Ref: 4 Will: 3 Init: +2 Perception +10

Quaylon, seeing as the house appears abandoned, would have gathered the gems and trinkets. 1d20 + 1 ⇒ (2) + 1 = 3 for an untrained appraise.


Male Half Elf Bard 1 (Archeolgist) HP 8/8 AC: 14 (12 Touch) (12 Flat) CMD: 12(10) Luck 8/8 Fort: 0 Ref: 4 Will: 3 Init: +2 Perception +10

There are no words to describe this Quaylon quietly says to himself. The townsfolk get sicker as we wait


Male Half Elf Bard 1 (Archeolgist) HP 8/8 AC: 14 (12 Touch) (12 Flat) CMD: 12(10) Luck 8/8 Fort: 0 Ref: 4 Will: 3 Init: +2 Perception +10

Indeed, let us go. Quaylon moves outside to join Makvor.


Male Half Elf Bard 1 (Archeolgist) HP 8/8 AC: 14 (12 Touch) (12 Flat) CMD: 12(10) Luck 8/8 Fort: 0 Ref: 4 Will: 3 Init: +2 Perception +10

Mr Fire-Top, have you given a clear look at the situation. How wide is that door? Quaylon states, gesturing to it.


Male Half Elf Bard 1 (Archeolgist) HP 8/8 AC: 14 (12 Touch) (12 Flat) CMD: 12(10) Luck 8/8 Fort: 0 Ref: 4 Will: 3 Init: +2 Perception +10

I say we let the gnome break the news Quaylon says to Mrachni, though that may come with a lot of damage to the house.


Male Half Elf Bard 1 (Archeolgist) HP 8/8 AC: 14 (12 Touch) (12 Flat) CMD: 12(10) Luck 8/8 Fort: 0 Ref: 4 Will: 3 Init: +2 Perception +10

Spaceballs the movie, it sounds right, John Candy talking to Bill Pullman. Though admittedly it has been a while.


Male Half Elf Bard 1 (Archeolgist) HP 8/8 AC: 14 (12 Touch) (12 Flat) CMD: 12(10) Luck 8/8 Fort: 0 Ref: 4 Will: 3 Init: +2 Perception +10

Quaylon whispers to Mrachni, DC 15

Mrachni:

It seems the Cauldron is animated, I advised the gnome that it is not his bathing pot, the monk named it Taran, the gnome and it seem to have developed a fascination with one another and he again thinks the elf that got split in half is alive. I think that catches you up.

we should be on the move as soon as Makvor is ready, I have no desire to sleep here.


Male Half Elf Bard 1 (Archeolgist) HP 8/8 AC: 14 (12 Touch) (12 Flat) CMD: 12(10) Luck 8/8 Fort: 0 Ref: 4 Will: 3 Init: +2 Perception +10

you would not believe it Quaylon calls out to Mrachni, and we may have picked up another companion.


Male Half Elf Bard 1 (Archeolgist) HP 8/8 AC: 14 (12 Touch) (12 Flat) CMD: 12(10) Luck 8/8 Fort: 0 Ref: 4 Will: 3 Init: +2 Perception +10

You can bathe when this is all over good gnome, Taran the Cauldron is not your bathing pot. In fact he is going to be assisting us in finding the ingredients for Laural so we can end this cursed disease and help he town. Quaylon states, moving to try and stop the gnome before too much of his armor is on the floor.


Male Half Elf Bard 1 (Archeolgist) HP 8/8 AC: 14 (12 Touch) (12 Flat) CMD: 12(10) Luck 8/8 Fort: 0 Ref: 4 Will: 3 Init: +2 Perception +10

Quaylon steps to the cauldron, carefully "We are looking for your mistress, do you know where she went to? And, I am being ridiculous, what is it call you?"

I never expected to use diplomacy on a cauldron before!

Diplomacy 1d20 + 8 ⇒ (8) + 8 = 16


Male Half Elf Bard 1 (Archeolgist) HP 8/8 AC: 14 (12 Touch) (12 Flat) CMD: 12(10) Luck 8/8 Fort: 0 Ref: 4 Will: 3 Init: +2 Perception +10

Quaylon moves into the now doorless room and looks around.

perception 1d20 + 10 ⇒ (17) + 10 = 27


Male Half Elf Bard 1 (Archeolgist) HP 8/8 AC: 14 (12 Touch) (12 Flat) CMD: 12(10) Luck 8/8 Fort: 0 Ref: 4 Will: 3 Init: +2 Perception +10

well that is a serious blow to ones pride Quaylon says as he slithers out from under the door. He stands up, dusts himself off.

quietly he whispers to himself (Perception DC 10):

Gonna needs some new clothes when this is all done


Male Half Elf Bard 1 (Archeolgist) HP 8/8 AC: 14 (12 Touch) (12 Flat) CMD: 12(10) Luck 8/8 Fort: 0 Ref: 4 Will: 3 Init: +2 Perception +10

Reflex Save: 1d20 + 4 ⇒ (4) + 4 = 8

and the curse of the bad dice strikes again!


Male Half Elf Bard 1 (Archeolgist) HP 8/8 AC: 14 (12 Touch) (12 Flat) CMD: 12(10) Luck 8/8 Fort: 0 Ref: 4 Will: 3 Init: +2 Perception +10

Quaylon cautiously approaches the door, if and when he reaches it he gently knocks on it.


Male Half Elf Bard 1 (Archeolgist) HP 8/8 AC: 14 (12 Touch) (12 Flat) CMD: 12(10) Luck 8/8 Fort: 0 Ref: 4 Will: 3 Init: +2 Perception +10

This is going to be most entertaining Quaylon softly says to the group.


Male Half Elf Bard 1 (Archeolgist) HP 8/8 AC: 14 (12 Touch) (12 Flat) CMD: 12(10) Luck 8/8 Fort: 0 Ref: 4 Will: 3 Init: +2 Perception +10

yes, let us move on

cast cure light wounds on myself 1d8 + 1 ⇒ (5) + 1 = 6


Male Half Elf Bard 1 (Archeolgist) HP 8/8 AC: 14 (12 Touch) (12 Flat) CMD: 12(10) Luck 8/8 Fort: 0 Ref: 4 Will: 3 Init: +2 Perception +10

He means the pompous "noble" man that is no longer around, I think you must have already forgot about him? Quaylon states, emphasizing the word noble to express his doubt.

you can also read the word noble as air quotes


Male Half Elf Bard 1 (Archeolgist) HP 8/8 AC: 14 (12 Touch) (12 Flat) CMD: 12(10) Luck 8/8 Fort: 0 Ref: 4 Will: 3 Init: +2 Perception +10

No offense taken, I did not put this character in to be combat oriented at all and I agree that in anyone else's hand it will find better use.

Quaylon looks at the monk I am sorry about your companion, you are welcome to stay with us as we complete this mission, I do not think anyone here will find that objectionable. Perhaps on completion we may all find more to do together.


Male Half Elf Bard 1 (Archeolgist) HP 8/8 AC: 14 (12 Touch) (12 Flat) CMD: 12(10) Luck 8/8 Fort: 0 Ref: 4 Will: 3 Init: +2 Perception +10

Quaylon appreciatively takes the assistance of Mrachni to rise to his feet. Thank you,those things are quite a pain he says as he looks around It seems not all of us managed to come out of this fight.


Male Half Elf Bard 1 (Archeolgist) HP 8/8 AC: 14 (12 Touch) (12 Flat) CMD: 12(10) Luck 8/8 Fort: 0 Ref: 4 Will: 3 Init: +2 Perception +10

It is all good, I understand dealing with the threat and was grateful for those that prevented the ones here from a enjoying the half elf entree.


Male Half Elf Bard 1 (Archeolgist) HP 8/8 AC: 14 (12 Touch) (12 Flat) CMD: 12(10) Luck 8/8 Fort: 0 Ref: 4 Will: 3 Init: +2 Perception +10

I am still around, just waiting on consciousness. Also happy to have stabilized, though I did use the Hero Point.


Male Half Elf Bard 1 (Archeolgist) HP 8/8 AC: 14 (12 Touch) (12 Flat) CMD: 12(10) Luck 8/8 Fort: 0 Ref: 4 Will: 3 Init: +2 Perception +10

I am fine with it as well.


Male Half Elf Bard 1 (Archeolgist) HP 8/8 AC: 14 (12 Touch) (12 Flat) CMD: 12(10) Luck 8/8 Fort: 0 Ref: 4 Will: 3 Init: +2 Perception +10

Round 4 -3/8

Roll to stabilize using hero point

1d20 - 3 + 8 ⇒ (6) - 3 + 8 = 11


Male Half Elf Bard 1 (Archeolgist) HP 8/8 AC: 14 (12 Touch) (12 Flat) CMD: 12(10) Luck 8/8 Fort: 0 Ref: 4 Will: 3 Init: +2 Perception +10

yea, that was my thoughts, lol


Male Half Elf Bard 1 (Archeolgist) HP 8/8 AC: 14 (12 Touch) (12 Flat) CMD: 12(10) Luck 8/8 Fort: 0 Ref: 4 Will: 3 Init: +2 Perception +10

I would not have pulled my whip till I knew there was a threat, Surprise round I was grappled and lost half my health, round 1 I broke the grapple and then went down, I never had a chance to equip the whip, sadly.


Male Half Elf Bard 1 (Archeolgist) HP 8/8 AC: 14 (12 Touch) (12 Flat) CMD: 12(10) Luck 8/8 Fort: 0 Ref: 4 Will: 3 Init: +2 Perception +10

It sounds a lot easier than these dice are showing it to be.


Male Half Elf Bard 1 (Archeolgist) HP 8/8 AC: 14 (12 Touch) (12 Flat) CMD: 12(10) Luck 8/8 Fort: 0 Ref: 4 Will: 3 Init: +2 Perception +10

To confirm, on a stabilization roll, 1d20+Con-current negative HP, DC 10... Hero Point is +4 after the roll is made or +8 before?


Male Half Elf Bard 1 (Archeolgist) HP 8/8 AC: 14 (12 Touch) (12 Flat) CMD: 12(10) Luck 8/8 Fort: 0 Ref: 4 Will: 3 Init: +2 Perception +10

Round 3 -2/8

Roll to Stabalize: 1d20 - 2 ⇒ (7) - 2 = 5


Male Half Elf Bard 1 (Archeolgist) HP 8/8 AC: 14 (12 Touch) (12 Flat) CMD: 12(10) Luck 8/8 Fort: 0 Ref: 4 Will: 3 Init: +2 Perception +10

that is correct, broke grapple in round 1, round 2 was to stabilize, and I am at a complete loss as to what fix was doing, did he not look at the right map? He was flanked and tried to run to an occupied square that was only 20ft away?


Male Half Elf Bard 1 (Archeolgist) HP 8/8 AC: 14 (12 Touch) (12 Flat) CMD: 12(10) Luck 8/8 Fort: 0 Ref: 4 Will: 3 Init: +2 Perception +10

round 2 -1/8

Roll to stop dying

1d20 - 1 ⇒ (3) - 1 = 2


Male Half Elf Bard 1 (Archeolgist) HP 8/8 AC: 14 (12 Touch) (12 Flat) CMD: 12(10) Luck 8/8 Fort: 0 Ref: 4 Will: 3 Init: +2 Perception +10

Round 1 4/8

Escape Artist to break out of grapple:

1d20 + 2 ⇒ (12) + 2 = 14


Male Half Elf Bard 1 (Archeolgist) HP 8/8 AC: 14 (12 Touch) (12 Flat) CMD: 12(10) Luck 8/8 Fort: 0 Ref: 4 Will: 3 Init: +2 Perception +10

Also, after the late night battle, did I get full rest again? In other words, do I have my spells back.

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