Forgotten Pharaoh Cultist

Quarter-Orc Bob's page

24 posts. Organized Play character for Will Huston.


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Male Human Armor Inventor 2 HP 24/24 Hero Points 1/1 AC 19 (21 w Shield) Saves F+6 R+5 W+7 Perc +5 Exploration Investigate Active Conditions: n/a Reactions: Recognize a Spell

I will be traveling to GenCon tomorrow and I'm doubting my ability to keep up with posting until next Monday. Bot me as necessary!

Grand Archive

Male Human Armor Inventor 2 HP 24/24 Hero Points 1/1 AC 19 (21 w Shield) Saves F+6 R+5 W+7 Perc +5 Exploration Investigate Active Conditions: n/a Reactions: Recognize a Spell

Bob skids down the stairs and up around the sticky bomb trying to get up to the hooligans in the northeastern section.

"Oi, calm down, you lot," Bob says, waving his pick

Attack: 1d20 + 6 ⇒ (16) + 6 = 22
P Dmg, Overdrive: 1d6 + 3 + 2 ⇒ (1) + 3 + 2 = 6

With my speed boost, that's two strides and a strike.

Grand Archive

Male Human Armor Inventor 2 HP 24/24 Hero Points 1/1 AC 19 (21 w Shield) Saves F+6 R+5 W+7 Perc +5 Exploration Investigate Active Conditions: n/a Reactions: Recognize a Spell

Quarter Orc Bob spins as quickly as he can to get on the other side, 2 strides and tries to hit the lad with his pick.

Pick: 1d20 + 6 ⇒ (6) + 6 = 12
Damage, Overdrive: 1d6 + 3 + 2 ⇒ (1) + 3 + 2 = 6

Grand Archive

Male Human Armor Inventor 2 HP 24/24 Hero Points 1/1 AC 19 (21 w Shield) Saves F+6 R+5 W+7 Perc +5 Exploration Investigate Active Conditions: n/a Reactions: Recognize a Spell

Fort Save: 1d20 + 5 ⇒ (20) + 5 = 25

Bob has never been more bored than he has been with this poker chips.

Grand Archive

Male Human Armor Inventor 2 HP 24/24 Hero Points 1/1 AC 19 (21 w Shield) Saves F+6 R+5 W+7 Perc +5 Exploration Investigate Active Conditions: n/a Reactions: Recognize a Spell

Bob's gonna get out his pick, his shield and pull some levers on his chair to put it into overdrive.

Crafting, DC 15 to activate overdrive: 1d20 + 7 ⇒ (9) + 7 = 16

Bob now gets a +2 bonus on damage rolls, and he now has a +10foot bonus on his move speed.◆ draw pick ◆draw shield ◆overdrive

Grand Archive

Male Human Armor Inventor 2 HP 24/24 Hero Points 1/1 AC 19 (21 w Shield) Saves F+6 R+5 W+7 Perc +5 Exploration Investigate Active Conditions: n/a Reactions: Recognize a Spell

Be rude not to, Bob thinks to himself as he takes part in the toast.

Fort Save: 1d20 + 5 ⇒ (15) + 5 = 20

He keeps a straight face.

Grand Archive

Male Human Armor Inventor 2 HP 24/24 Hero Points 1/1 AC 19 (21 w Shield) Saves F+6 R+5 W+7 Perc +5 Exploration Investigate Active Conditions: n/a Reactions: Recognize a Spell

"The Watchtower's a place to wet your whistle? Good enough for me." Bob starts rolling away.

Grand Archive

Male Human Armor Inventor 2 HP 24/24 Hero Points 1/1 AC 19 (21 w Shield) Saves F+6 R+5 W+7 Perc +5 Exploration Investigate Active Conditions: n/a Reactions: Recognize a Spell

"Don't mind if I do," Bob rolls up to the box.

Athletics: 1d20 + 6 ⇒ (13) + 6 = 19

He huffs and puffs but isn't able to pry it open. "Anyone got a crowbar?"

Grand Archive

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Male Human Armor Inventor 2 HP 24/24 Hero Points 1/1 AC 19 (21 w Shield) Saves F+6 R+5 W+7 Perc +5 Exploration Investigate Active Conditions: n/a Reactions: Recognize a Spell

Bob pulls a few levers, straps himself in, and goes over backwards off the boat. The chair hits the bottom of the water, and he pulls another lever. A massive spring deploys from the bottom of the chair and he bounces forward through the water and onto the beach.

"Now give me a moment to reset my chair."

Grand Archive

1 person marked this as a favorite.
Male Human Armor Inventor 2 HP 24/24 Hero Points 1/1 AC 19 (21 w Shield) Saves F+6 R+5 W+7 Perc +5 Exploration Investigate Active Conditions: n/a Reactions: Recognize a Spell

"Brightblade, you son of a so-and-so! How in the nine hells are you? Keepin out of trouble?" Bob jerks a finger at the gnome, "He's a bit of a ripe --" A burst of steam from his chair covers up the last word out of Bob's mouth.

Grand Archive

Male Human Armor Inventor 2 HP 24/24 Hero Points 1/1 AC 19 (21 w Shield) Saves F+6 R+5 W+7 Perc +5 Exploration Investigate Active Conditions: n/a Reactions: Recognize a Spell

A rotund man rolls forward in a mechanized contraption, having some resemblance to a wheelchair, with some steam pouring out of it, and several levers at his side. He's got a pale green tinge to his skin. "Hello there, name's Bob. Me mates call me Quarter Orc Bob on accounta me grandmother being an orc. Years ago, I was with the Society as a lock picker in the World Wound. Demon did something funky and now me legs don't work. S'allright, I used me brains and made this thing. She's got a few tricks t' her."

Quarter Orc Bob is an human inventor whose invention is his own armor.

Grand Archive

Male Human Armor Inventor 2 HP 24/24 Hero Points 1/1 AC 19 (21 w Shield) Saves F+6 R+5 W+7 Perc +5 Exploration Investigate Active Conditions: n/a Reactions: Recognize a Spell

"Right-o, stay down chap!

Pick: 1d20 + 6 ⇒ (7) + 6 = 13
Piercing Damage, Overcharge: 1d6 + 3 + 2 ⇒ (2) + 3 + 2 = 7

Pick: 1d20 + 6 - 5 ⇒ (10) + 6 - 5 = 11
Piercing Damage, Overcharge: 1d6 + 3 + 2 ⇒ (5) + 3 + 2 = 10

Quarter-Orc Bob isn't exactly covering himself in glory, so he backs off.

*strike, *strike *stride

Grand Archive

Male Human Armor Inventor 2 HP 24/24 Hero Points 1/1 AC 19 (21 w Shield) Saves F+6 R+5 W+7 Perc +5 Exploration Investigate Active Conditions: n/a Reactions: Recognize a Spell

Fort: 1d20 + 5 ⇒ (19) + 5 = 24

"Now, friendo, time to see what this bucket of bolts can do."

Overdrive, DC 15: 1d20 + 7 ⇒ (17) + 7 = 24

Steam begins pouring out of his chair. He swings his pick.

Strike: 1d20 + 6 ⇒ (10) + 6 = 16
Piercing Damage plus overdrive: 1d6 + 3 + 2 ⇒ (6) + 3 + 2 = 11

He then blazes on to other side to give the Orc an chance to flank.

move speed while in overdrive is 35 feet

Grand Archive

Male Human Armor Inventor 2 HP 24/24 Hero Points 1/1 AC 19 (21 w Shield) Saves F+6 R+5 W+7 Perc +5 Exploration Investigate Active Conditions: n/a Reactions: Recognize a Spell

Quarter-Orc Bob's going to fiddle with knobs and valves to put his gear into overdrive.

Crafting, DC 15: 1d20 + 7 ⇒ (2) + 7 = 9

It doesn't seem to fire right away. He rolls in and strikes with his pick.

Pick: 1d20 + 6 ⇒ (6) + 6 = 12
Piercing Damage: 1d6 + 3 ⇒ (2) + 3 = 5

* Overdrive (fail, not critically) * stride * strike

Grand Archive

Male Human Armor Inventor 2 HP 24/24 Hero Points 1/1 AC 19 (21 w Shield) Saves F+6 R+5 W+7 Perc +5 Exploration Investigate Active Conditions: n/a Reactions: Recognize a Spell

Bob had a little bit of training with magical traps back in his lockpick days.

Arcana +7

Grand Archive

Male Human Armor Inventor 2 HP 24/24 Hero Points 1/1 AC 19 (21 w Shield) Saves F+6 R+5 W+7 Perc +5 Exploration Investigate Active Conditions: n/a Reactions: Recognize a Spell

Quarter-Orc Bob rolls forward behind Ennoia

Grand Archive

Male Human Armor Inventor 2 HP 24/24 Hero Points 1/1 AC 19 (21 w Shield) Saves F+6 R+5 W+7 Perc +5 Exploration Investigate Active Conditions: n/a Reactions: Recognize a Spell

"Oi, let me take a look at these, I'm a bit of fiend for armor, as you might be able to tell."

Any thing I learn with a crafting? +7

Grand Archive

Male Human Armor Inventor 2 HP 24/24 Hero Points 1/1 AC 19 (21 w Shield) Saves F+6 R+5 W+7 Perc +5 Exploration Investigate Active Conditions: n/a Reactions: Recognize a Spell

"Oy, I think I might be able to handle this. Trying to cook this thing to get off-road, yeah?"

Nature: 1d20 + 4 ⇒ (12) + 4 = 16

"I'll let you strapping gents take the climb first, I suppose."

Grand Archive

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Male Human Armor Inventor 2 HP 24/24 Hero Points 1/1 AC 19 (21 w Shield) Saves F+6 R+5 W+7 Perc +5 Exploration Investigate Active Conditions: n/a Reactions: Recognize a Spell

"Oy, I think I can keep up with the camels, yeah?" Quarter Orc Bob says as he shows off the speed boosters built into his armored chair. "And I can kick them into overdrive for even more speed."

"I can also hit this big orange button here," he motions to a button on the left arm of his chair, "If I wanted to get on that roof over there for example, but it takes time to reset the spring if I do so." In other words, he has the Explosive Leap feat.

Quarter Orc Bob will spend five silver pieces for a climbing kit.

Grand Archive

Male Human Armor Inventor 2 HP 24/24 Hero Points 1/1 AC 19 (21 w Shield) Saves F+6 R+5 W+7 Perc +5 Exploration Investigate Active Conditions: n/a Reactions: Recognize a Spell

"Unfortunately, mate, the demon must have lodged some sort abyssal energy in me when they attacked. Not even the life oracles have been able to knit me back."

Grand Archive

Male Human Armor Inventor 2 HP 24/24 Hero Points 1/1 AC 19 (21 w Shield) Saves F+6 R+5 W+7 Perc +5 Exploration Investigate Active Conditions: n/a Reactions: Recognize a Spell

too early to tell. I only have had the chance to play Bob in two bounties. I like the flavor idea of him being an armor inventor, but I'm afraid its not gonna be flashy enough as I level up.

Grand Archive

Male Human Armor Inventor 2 HP 24/24 Hero Points 1/1 AC 19 (21 w Shield) Saves F+6 R+5 W+7 Perc +5 Exploration Investigate Active Conditions: n/a Reactions: Recognize a Spell

"Oi, a thousand pardons, mum, me name's Bob. Me mates call me Quarter Orc Bob; on account of me grandmam bein' an orc. Used to be a lockpick and tomb breaker for the Society, but a demon broke me back when we was helpin' them Mendevian Crusaders a few years ago. Realized that I was always handy with machines. Spent some time studyin' what we Pathfinders found in the Red Redoubt of Karamoss, and came up with a few contraptions meself," he pats his chair lovingly.

"Bloody hells, cliffside climbing? Any of you lot got climbing kits?"

Grand Archive

Male Human Armor Inventor 2 HP 24/24 Hero Points 1/1 AC 19 (21 w Shield) Saves F+6 R+5 W+7 Perc +5 Exploration Investigate Active Conditions: n/a Reactions: Recognize a Spell

g'day, I'm joining in on this quest. I have two gylphs to hand out.

Grand Archive

Male Human Armor Inventor 2 HP 24/24 Hero Points 1/1 AC 19 (21 w Shield) Saves F+6 R+5 W+7 Perc +5 Exploration Investigate Active Conditions: n/a Reactions: Recognize a Spell

A human man rolls up in a wheelchair, with various clockwork mechanisms connecting him to his chair.

"Are you lot the Pathfinders?" he says, "The Venture captain asked me to join you in your little quest here,"

I have society at +7, and lore at +4