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M Male Gnome Alchemist 1 (mindchemist)
![]() Quarick raises an eyebrow, "A sailor gave it to me, for luck." he eyes the symbol carefully. 'I don't have the slightest idea what it means." Then he sees the gnome turn into some type of armored plated golem. The conman coughs and thinks to himself, Don't pick that one's pocket. ![]()
M Male Gnome Alchemist 1 (mindchemist)
![]() Quarick peers at the other...marks? Some of them looked clever, some less so. One, a human male seems altogether too eager to sign up for this little 'job'. His train of thought is broken as another gnome approaches him. A magical looking fellow if there every was one, Quarick judges quickly. "I'm here to inspect for criminals." Quarick says darkly, seeing if he can make the gnome jump. Bluff: 1d20 + 10 ⇒ (19) + 10 = 29 Always fun to mess with a fellow PC Then he breaks into a smile, "No, lad. Just another friendly fellow, a bit down on his luck. Looking for easy work." he nudges the fellow gnome, 'What do you think of 'Mr. Johnson' there?" GM: As Quarick jostles him, he tries to riffle the other gnome's pockets, looking for anything good, or just loose change. Sleight of Hand: 1d20 + 7 ⇒ (7) + 7 = 14 ![]()
M Male Gnome Alchemist 1 (mindchemist)
![]() Quarick Frehazl paused outside the Blind Elephant. Compared to what he was used to in the Shackles, it was a Taldor palace. Still, it didn't look overly clean or nice. He reaches under his coat and pulls out a small yellow vial. Never leave home without it. he chortles then gulps in down in a smooth, practiced motion. Instantly he feels the warm rush of confidence and vigor enter his body. He feels smart, suave, clever. He could talk the wings off an owlbear and sell ice to a Linnorm warrior. Incidentally it makes him feel stronger, harder, bolder. Always a rush. +4 to Charisma, -2 Constitution but +2 natural armor bonus Quarick swaggers in, taking in the tavern easily. He eats, rather more then he should, but does it with dispatch and verve. Sense Motive: 1d20 + 5 ⇒ (1) + 5 = 6 Too much, even full of cognatogen, he can't tell if the man is telling the truth or not. Some conman I am the gnome thinks, disgusted with himself. He had been out of the game too long. He does safely assume the man is lying though. Family heirloom? Poor Grandma? Spending gold like water? The gnome himself had done it a thousand times, but here he was, falling for it himself. He looks around at the others, trying to gauge them. ![]()
![]() My proposal: Quarick Frezhal. Quarick is the saddest of all things. A conman who fell for his own lies. Born in Absalom to a family with deep crime connections, he learned about lying early. He took to it well, as well as the rudimentary magic he picked up off the streets. While the criminal world suited him, he didn't get along with his family. For one thing, he was too willing to lie to them as much as any mark. Secondly, he had a wanderlust which suited him because when his lies were found out, he preferred to be in another city. So he took to the Shackles, and became a famous conman in the area. I'll let his...customers speak... “Bloody halfling, I'll gave his guts for garters! He comes sailing into port, with a big ship under his command. A fine looking vessel she was, painted and all dressed up. He offers bottom rate prices and all. I ask him why and he says, smiling the whole time- “I don't know how to sail her. Won her in a dice game!” Sos I buy her, after looking her over, course. Next day it starts to sink! There was a hole in her side, filled with sand and painted over. I go looking for him, but the little bugger had hopped on a ship that night, Never caught up with him.” “He played me good. I knew him, a little. He had made a name for himself in port lately, playing cards and dice. Good at it too. Should have warned me,. Anyway, he calls me to his inn room. I get there, he says he is dying. He looked it too. Yellow skin, pouchy eyes, big red marks all over. He croaks that he has a treasure map and he needs to sell it to buy medicine. I look it over and it seems good and the man is dying here. So I pay him. By the time I get it looked at and see it is a fake, he is healed and gone, hiding somewhere. But if I do find him....” So Quarick lived high in those years, going from scam to scam, job to job, working alone and making money. But he became addicted. Not just metaphorically, but literally. He used alchemists potions to make himself smarter, wiser, more charming. It got worse and worse until his 'face', his conman life was more real. Eventually it all came tumbling down around his ears. Chased out of the islands by hoards of marks, he is hoping a simple job like this can get him started again. Quarick is a party face and alchemist bomber. At level one he packs a punch but mostly through bombs and such. Otherwise he is much better at avoiding trouble then fighting his way out. If you need a man to lie, deceive or cheat he is your man. Do you need him? crunch in profile ![]()
![]() DM Voice of the Voiceless: If anything Quarick's problems lie in the other direction. He has been a criminal so long, he often doesn't think of the impact of his actions. Explosions, collapses and general chaos are byproducts and the gnome often forgets the real trouble these cause. Theft means little to him as he figures if he is smart enough to take it, he deserves it.
Only lately has he even pondered the cost to who he steals it from. That said, he often only steals from the rich and powerful because they make it a challenge and a puzzle. The gnome would generally be against cold-blooded murder with no cause. Self defense he has no problem with or even the greater good. Life has been cheap his entire life and his new 'compassion' only goes so far. He can still tip back into his old ways or perhaps move forward in the other. Is that clear? ![]()
![]() Was thinking an adventuring gnome, alchemist (saboteur). Quarick Frezhal! A master of destroying ships and ports and a lover of puzzles and problems. While maniacally social, his real love is being given problems and trying to overcome them. Feel in with some nasty folks for awhile who used him like a tool. Have a ship need blown up? A jail broke with no witnesses? Cargo smuggled in a secretly built hold? Get Quarick. Eventually he found out the moral cost of such capers and schemes and struck out on his own, still loaded with his skills and knowledge but wanting to do good, although still looking for fun! basically a skill monkey with the ability to burn, poison, acid or build anything. I can make up a sheet, if you want. What do you think? ![]()
M Male Gnome Alchemist 1 (mindchemist)
![]() We'll have to buy one. Hopefully our kind GM will give us a chance soon...I have the money Quarick ponders Elxurian's question then, oddly, spins around very fast many times. After a moment he stops, eyes closed pointing left. "I vote left! he says with a stupid grin on his face. ![]()
M Male Gnome Alchemist 1 (mindchemist)
![]() "What a fight!" Quarick says gleefully, eagerly forgetting the cat disaster."Did you see where I sliced that ooze? Exciting stuff, parry, thrust, footwork, it had it all! Great work everyone." The gnomes exuberance is a stark contrast to the gloomy tunnel they are standing in. "So, what next? The gnome searches his mind, making sure there is no useful use for dead ooze parts locally. Knowledge Local: 1d20 + 5 ⇒ (6) + 5 = 11 ![]()
M Male Gnome Alchemist 1 (mindchemist)
![]() As you wish... Laughing manically as the blob stops bubbling, he swings his sword towards the other. With no obvious body parts it is merely a random slice, aimed at the meat of the creature. Rapier Attack: 1d20 + 8 ⇒ (20) + 8 = 28 Rapier Crit Confirm: 1d20 + 8 ⇒ (5) + 8 = 13 Rapier Damage: 1d4 ⇒ 4 Rapier Crit Damage: 1d4 ⇒ 4 Quarick would normally gain a panache point for a crit blow but I haven't used any yet so still at full count. Assuming a 13 is confirmed....? The blade slices deep into the gelatinous mass of bubbling ooze. ![]()
M Male Gnome Alchemist 1 (mindchemist)
![]() Quarick nearly retches as the stench wafts towards the group from Tsura. It only make him pause however, as he sees the woman get attacked by the foul creature. Ignoring the disaster last fight, the gnome moves ahead, hoping to distract the mindless, bubbling creature. Move 15 feet forward. Finding himself near the slithering mass of foul goo, the gnome slashes with his rapier at it. Rapier Attack: 1d20 + 7 ⇒ (19) + 7 = 26 Should be +8 but didn't want to edit the roll and mess it up? Rapier Attack Crit Confirm: 1d20 + 8 ⇒ (2) + 8 = 10 Rapier Damage: 1d4 ⇒ 2 The blade slices into the oozes....flesh? The gnome ponders what word to use as he grins at the useful strike! ![]()
M Male Gnome Alchemist 1 (mindchemist)
![]() Quarick thought about raising his hand. He was deeply curious where this inviting hole led to. Adventure, treasure, maidens in distress? Just as he began to volunteer he recalled the blood and wounds from the cat attack. He had been no good int hat fight, so he meekly put his hand back into his pockets. ![]()
M Male Gnome Alchemist 1 (mindchemist)
![]() Here is the fixed version. Swashbuckler(Mouser) 1 -> Swashbuckler (Mouser) 2 Saves: +1 Reflex
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M Male Gnome Alchemist 1 (mindchemist)
![]() Swashbuckler(Mouser) 1 -> Swashbuckler (Mouser) 2 Saves: +1 Reflex
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M Male Gnome Alchemist 1 (mindchemist)
![]() The gnome is uneasy. He is all for a rescue mission, centaurs or not it is the Right Thing to Do. But what if they got caught up in a tribal war? That would not be very good for a bunch of gnomes and humans to get caught up in a general battle between centaurs. This little mission could step on some toes. "Are you prepared to bring outsiders into centaur conflicts? This action may...escalate things." Quarick adds delicately. A big part of him did want to go off adventuring though. Would be exciting... ![]()
M Male Gnome Alchemist 1 (mindchemist)
![]() Quarick groans at Hanz's clumsy tone. He sounds aggressive and annoyed. The gnome quickly jumps in, plumed hat waving. "Greetings, honored warrior. We are entering your lands for the express reason of meeting with Nashota Bloodhoof." Diplomacy: 1d20 + 8 ⇒ (10) + 8 = 18 ![]()
M Male Gnome Alchemist 1 (mindchemist)
![]() Quarick, despite being entangled and bleeding attempts to finish off the big cat next to him. The attack lands and slashes a wound on the creature. The wounded gnome's spirits raise a bit at the prospect of survival. Rapier: 1d20 + 7 ⇒ (18) + 7 = 25 Damage: 1d4 ⇒ 1 ![]()
M Male Gnome Alchemist 1 (mindchemist)
![]() Still bleeding, the gnome leaves Elxurian to her grim work of butchering the Krenshar.Instead he moves quickly, flanking the cat-like beast near Tsura and attempts to strike out at the entangled and flanked feline creature. Rapier Attack: 1d20 + 7 ⇒ (5) + 7 = 12 damage: 1d4 ⇒ 4 ![]()
M Male Gnome Alchemist 1 (mindchemist)
![]() "Wasn't planning it Elxurian! I think we have enough playmates here." Quarick says while running up besides her, then slashing out with his rapier at the nearest animal. He hopes he can prevent the paladin from being attacked on both sides. Rapier: 1d20 + 7 ⇒ (2) + 7 = 9 He too is rattled however and misses his mark. ![]()
M Male Gnome Alchemist 1 (mindchemist)
![]() The gnome freezes, his hand groping for his rapier. Creatures, wild creatures? Quarick would much rather deal with people. Silently, he peers with Penka, into the gloom. He thinks of what sort of creatures are known to attacker travelers on this road. Perception: 1d20 + 2 ⇒ (18) + 2 = 20 Knowledge Nature: 1d20 + 5 ⇒ (4) + 5 = 9 ![]()
M Male Gnome Alchemist 1 (mindchemist)
![]() Quarick whistles while he walks, enjoying tramping through the countryside. The gnome wasn't totally unfamiliar with the countryside, but he had spent much of his life in congested, smelly cities. A chance to take in some deep breathes without smelling rancid milk, horse manure or unwashed bodies was a plus. He turns towards Penka, sitting in the striding Tree. "Can Tree speak to other trees?" he asks idly, to pass the time.
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