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Bard-Sader wrote:


So how would you have Paizo fix CE and PA?

Personally, I just read and read and read the two feats.

Here's where I see the blockage is.

CE states "Add an amount equal to your Int Mod (or your base attack bonus, whichever is lower, minimum 1) as a dodge bonus to your armor class for 1 round."

I think it should say "whichever is higher" so that you can have a high int and low bab or a high bab and low int and it would still be useful.

example: Low Level

Int 18 , level 1, Wiz level 1 bab 0. Using CE, int gives +4 to dodge bonus to ac.
Int 13, level 1, fighter level 1 bab 1, using CE, +1 to dodge bonus to ac.
Int 14, level 1, wiz level 1, bab 0, Using CE, int gives +2 to dodge bonus to ac.

Example High level
Int 20, level 8, wiz level 8, bab 4, using CE, int gives +5 to dodge bonus to ac
Int 15, level 8, fighter level 8, bab 8, using CE, +8 to dodge bonus to ac.
Int 16, level 8, wiz level 8, bab 4, using CE, bab gives +4 to dodge bonus to ac (int gives +3, so the higher comes into play)

The same goes for Power attack, fighters will have more benefit from it than anyone who isn't str based with +1 bab/level.

But it seems to me that the change of lower to higher makes both usable usable feats even at high levels.

Edit: I would add that power attack should give extra damage capping at +20, regardless of what kind of weapon they use.


Paul Watson wrote:
Qualak wrote:

Sorry if I'm asking in the wrong thread. But is there an errata for Wizards?

They show School Power on every even level and the only thing I see in the schools are 1, 8, 20.

Am I missing something?

The 'School powers' at the other levels are the ability to cast one spell of appropriate level as a spell-like ability. This is outlined on page 194 of the Beta, but the wording is confusing as things were changed in the spells section but not the class section.

THANKS!!!!!!!!!!!!!


Sorry if I'm asking in the wrong thread. But is there an errata for Wizards?

They show School Power on every even level and the only thing I see in the schools are 1, 8, 20.

Am I missing something?


I've recently downloaded the PF pdf and I like what I see from the skimming.

When I saw the forum I just had to look at what was the hubbub on Combat Expertise.

Didn't like what I saw.

In my present game, I house ruled that Combat Expertise works like Improved Combat Expertise. Basically you can drop as many attack bonus up to your BAB to add to your AC.

The reasoning. Power Attack drops the attack bonus to add to damage. They never limited it and didn't need to create a Improved Power Attack the way they did for Combat Expertise.

How does it work for my players? They have taken it to add to their ac. I've house ruled that you have to have at least BAB +1. Since the 3.5 seems to plateau on the AC, the combat expertise made it a strategic move to choose if they want to hit more or defend more.