
Qualak |

So how would you have Paizo fix CE and PA?
Personally, I just read and read and read the two feats.
Here's where I see the blockage is.CE states "Add an amount equal to your Int Mod (or your base attack bonus, whichever is lower, minimum 1) as a dodge bonus to your armor class for 1 round."
I think it should say "whichever is higher" so that you can have a high int and low bab or a high bab and low int and it would still be useful.
example: Low Level
Int 18 , level 1, Wiz level 1 bab 0. Using CE, int gives +4 to dodge bonus to ac.
Int 13, level 1, fighter level 1 bab 1, using CE, +1 to dodge bonus to ac.
Int 14, level 1, wiz level 1, bab 0, Using CE, int gives +2 to dodge bonus to ac.
Example High level
Int 20, level 8, wiz level 8, bab 4, using CE, int gives +5 to dodge bonus to ac
Int 15, level 8, fighter level 8, bab 8, using CE, +8 to dodge bonus to ac.
Int 16, level 8, wiz level 8, bab 4, using CE, bab gives +4 to dodge bonus to ac (int gives +3, so the higher comes into play)
The same goes for Power attack, fighters will have more benefit from it than anyone who isn't str based with +1 bab/level.
But it seems to me that the change of lower to higher makes both usable usable feats even at high levels.
Edit: I would add that power attack should give extra damage capping at +20, regardless of what kind of weapon they use.