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I ran into an issue recently and I'm hoping that many minds are greater than one. Under the rules for crafting staves it says that you must provide any expensive material components as if casting 50 times. Does this additional cost increase the crafting time of the staff?

And on a related note (and truly in relation to all crafting) if an item to be created requires a spell with an expensive material component, does providing that spell for every day of crafting use up the material component? Put another way, when crafting do you actually cast the spell, or just provide the magic (i.e. spellslot) necessary to do so without actually casting?

I was going to create a staff with true seeing (250 gp worth of ointment) and I can afford the 12,500 for the material component. What I can't afford is the additional 250 gp per day of crafting (especially if the crafting is going to take an additional 13 days).


Greg Wasson wrote:
Kajehase wrote:
The Pathfinder is also a novel by James Fenimore Cooper. (Y'know, the guy wot wrote The Last of the Mohicans.)

Loved the Natty Bumppo novels, The Prairie was my fave.

Greg

EDIT: And also the name of our starship in a homebrew Star Trek game.

To be honest, I actually prefer Twain's critique of the books.


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Comrade Anklebiter wrote:

If you believe Homer.

At least we know for a fact that Virgil really lived.

You don't entirely need to rely on Homer. Less than 100 k south of the excavations of Troy is the ruins of Ephesus which was not only Greek but was also the site of the Temple of Artemis (one of the seven wonders). I think that speaks to a very strong Greek presence.


No, I think it was: respect civil authority or they'll make you drink hemlock.


Viva le Teamsters!
Viva le IATSE!
Viva le Unions!


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Hey! That's my theme song!

And while I'm at it:

Vive le Galt!


I think that escaping (with or without lady fair) would indeed be craven and not befitting a knight of Sir Having A Bad Day's obvious stature. But allowing her a front row seat to the daring heroics as he and his loyal companions hack their way out of the camp of vicious, evil offenders of feminine virtue, more than overcomes any irregularities in just how they got there in the first place (especially as this takes full advantage of his abilities to woo-by-placing-self-in-harms-way).

PS If given the chance, you must absolutely work in the "Over my dead body!" line.


Has anything new or exciting happened? This has got to be the most awesome thread ever!


I don't know that this will help much, but under the Familiar ability granted by the serpent domain it specifically calls out levels in Druid:

Familiar: You gain a viper familiar. Your effective wizard level for this ability is equal to your druid level. Your druid level stacks with levels from other classes that grant familiars when determining the powers of your familiar.


Make Whole or Mend will fix your weapon, but if it's magically enchanted you'll need a caster with double the CL of the item to restore magical properties.

With Shatter, unless I'm mistaken, it only works on non-magical items and I have a vague recollection that a held item always gets a save, but I'll have to dig deeper to see if my memory is accurate.


I was reading through the guide (which is awesome btw) and was a little surprised to see almost no love at all for the Soul Forger. I freely acknowledge that when it comes to combat he's a little on the gimpy side, but as far as I can tell he offers almost the only approach to making sunder a workable party strategy.

At 11th level all he has to do is have a big enough Arcane Pool, and for the cost of a few restorations, he can undo all of the breakage that the whole party did to the weapons, armor, etc, in the previous fight. Wands and staves are particularly easy to sunder but you never want to 'cause those are usually big value loot. Well, now you don't have to worry.

So maybe not the greatest archetype ever, but in the hands of a team player it could be very useful.