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Deriven Firelion wrote:
Squiggit wrote:
Deriven Firelion wrote:
Gobhaggo wrote:
IMO Monks should get Monk weapon proficiancy by default and be able to use Flurry with them, and Monastery Weapon would instead become 'Can use Flurry and gain prof on all martial weapon'

This cannot and should not happen.

Monk should not be able to flurry with D12 weapons or pick any with high quality traits. They have too much on the chassis already.

You say that like it'd be some tremendous upgrade.

d10 0-hand backswing attacks are already an option. d12 two-handers are barely an upgrade damage wise and probably worse overall given how little you're gaining for the vastly worse hand economy.

Most of the fears over monk weapon choices are just wildly misplaced given what they already have.

Given what a monk has overall, yes, it is a concern.

I've seen a level 20 monk. They are absolutely brutal and perhaps the strongest martial in the game. Their damage potential with higher end weapons with better critical specializations, deadly, and fatal and such need not be improved unless you take something away.

(snip)

I understand issues about level twenty performance. How about in earlier levels? Is it so bad to give the features at level one, or five, or ten?


What’s the definition of ‘chunk’ again?


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Interesting treatise, and not a bad way to organise the information. As mentioned earlier, I'd advise switching 'level' to 'rank' for spell levels too though. That said, the idea of tucking a spare Fireball or other third-rank spell in my pocket for the unexpected final battle is an idea..


So, other ancestries can be half-elf or aiuvarin. And ‘elf atavism’ is still a thing. And it calls out that you can’t use it to grab Ancient Elf unless your base ancestry can be centuries old. So … a dwarf could pick it up, right? Asking for some theorybuilding cheese that’s been fermenting (and also trying to imagine a player trying to do this with a goblin aiuvarin) …


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I'd probably go with the specialist categories listed with a healthy sense of 'close enough'. Shipbuilding and woodworking I can see sharing quite a few (assuming 'woodworking' is also carpentry), as well as some between tailoring and weaving. Now, asking to use your bookbinding tools to reforge a sword? That's a bit different.


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Was the main purpose of 1d6 typed damage more to proc weaknesses?


Snaring Anadi could be fun. Fangs gain grab and trip, and add that to handwraps … and maybe even ki spells instead of stances?


The Raven Black wrote:
vegetalss4 wrote:
graystone wrote:
Themetricsystem wrote:

The biggest example of where this leans into bonkers territory is when you evaluate the Shifting Rune and the fact that if it's allowed you could use the Shifting Rune to turn any Weapon or Object used as an Imp Weapon into ANY other standard piece of equipment in the universe that has the same general handedness which is just busted, especially if you don't end up artificially limiting Shifting to only allow the new forms be selected from either Common equipment or things the party already has "Access" to.

So shifting could work similar to a travelers all-tool, with the difference being that one could create complex tools and the other are limited to handedness for a similar price... Where is this bonkers? Both would allow for weapons and tools with a price of 200-225 gold. Seems pretty reasonable to me when the game already allows sets the expectation of having all your tools in one place at 200 gp and "A tool can usually be used as an improvised weapon": why would it working the opposite, making a weapon that works as a tool, be bonkers?

For one thing there's much more expensive options than 200 gp.

If you play in a world where they exist, a 6000 gp Steamflight pack is a non-magical object that could theoretically be used to hit people (using two hands I'd guess it's about the shape of a backpack and has a bulk of two).
Congratulations on your newfound flight for 250 gp (plus some water, a mundane funnel and whatever the cheapest two-handed weapon is)

Even if you don't a Greater Alchemical chart is a sturdy and ridgid one handed object that costs 19'000 gp - and the shifting rune doesn't contain the Any-tools limit on not creating "anything more complex [than basic tools]".
That's quite some savings for a high-level Alchemist right there

From a less cash focused perspective there's also the various mundane items that grants slight item bonuses to various checks, many of which could theoretically be used

...

I’d say no. Shifting makes ‘real’ weapons so the magic itself would balk.


The Raven Black wrote:
Baarogue wrote:

>I honestly have not seen...

>There isn't.

ffs. It's the first sentence. Yeah, that second sentence is verrry convincing... when it's quoted without context 9_9

Improvised Weapons wrote:
If you attack with something that wasn’t built to be a weapon, such as a chair or a vase, you’re making an attack with an improvised weapon. Improvised weapons are simple weapons. You take a –2 item penalty to attack rolls with an improvised weapon. The GM determines the amount and type of damage the attack deals, if any, as well as any weapon traits that the improvised weapon should have.

Not built to be a weapon, but still a simple weapon.

I stand by my reading of RAW for my table.

Now to make it a +1 striking table …

Honestly, I can’t see an abuse of etching runes on an improvised weapon. I might assess a small cost — say, the cost between a ‘real’ weapon and what they spent on it — but otherwise let the fighter chef have his vorpal cleaver.


Bluemagetim wrote:

Actually if it remains as it is it should give the barbarian damage reduction.

It could be a gotcha ability. Enemies only see they will hit harder and more easily but wont see that the barbarian will be able to shrug off some of the damage until its too late.
As long as the damage reduction is not apparent to enemies that haven't tried hitting the come at me barbarian yet it will still attract strikes as it does now.

I think damage resistance is always visible to the attacker. It is for PCs anyway. I do like having resistance as a thing though — I grabbed Invulnerabe Rager in 1e as soon as I could.


Errenor wrote:
The Raven Black wrote:

The problem is not going down. It's that you do not have any of your special abilities left for the rest of the fight when you get back up.

Imagine a caster losing all their spells, a Fighter losing their higher weapon proficiency, a Rogue losing their sneak attack for the rest of the fight once they go down. Not fun and not consistent with being a dedicated frontliner, which the Barbarian is.

If they just removed the 1-minute timer on Rage, it would already help tremendously.

This can get even funnier, remember " This frenzy lasts ... until there are no enemies you can perceive"? Now, let's add very well hiding (and possibly invisible) enemies. Or even just one. And they've made themselves Undetected from a barbarian. Now raging is over, too? :)

You still know there are enemies about. You don't know where they ARE, but you know they're there. 'They're in the trees ... ' (Which makes it funnier if the enemies have just left and are watching and laughing.)


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Why not lean into the ‘I block your sword with my face’ fantasy and turn on Raging Resistance earlier? I loved the 1e Invulnerable archetype for barbarians. Make it meaningful resistance too. Is the current Raging Resistance useful at level nine?


Gromiel the "Archeologist" wrote:
Ravingdork wrote:

They have and they haven't, and where they have, it's pretty scattered about in various official blogs, Twitch streams, book publications, and other sources.

Drow have been retconned to have never existed. They were either subterranean lizard people, false reports made by surface dwellers, or evil cabals of cavern elves.

Dragons and many other creatures don't need such changes; as they're still very much a part of the setting. Even though you won't see them printed anymore owlbears still populate the forests of the Inner Sea.

I said it was underground lizard people all along and everyone just laughed at me.

Well, what do surface iruxi think?


Now a weird corner case. Can you make a manoeuvre with a weapon you’re not proficient in? Like, say, a monk who is carrying a magic whip as loot finds themself ten feet from someone who needs to be tripped. Said monk is trained in Athletics but needed to be told which end of the whip to hold.


Sanityfaerie wrote:
Now I'm imagining an utter mad genius of a goblin sneaking into the big bad's lair to swap out all of his gear with shoddy equivalents before the big fight.

‘I’m fighting with cardboard!’


Agreed. While I’ve heard of crossbows that use pellets, the description does say bolts and that it’s a crossbow mounted on another weapon.


Shoddy religious symbols. ‘Gorum uses a greatsword impaling a mountain. This is just a rock with a dagger taped to it!’

Playing cards, both marked and unmarked.

Religious texts! Other writing materials too …


And if ‘accident’ can also refer to dicolouration of trousers, Craft (covers cooking and poisons) or Lore hCooking) … or Lore (tailor) for literally messing with pants …


Urgathoa. As long as you’re not smashing undead, anyway. Plus they’d plan the victory party!


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04: Mahathallah.

Edicts Become an arbiter of reality, reject conventional wisdom as falsehood, capitalize on the ignorance of others
Anathema become too invested in mortal affairs, refuse to hear a truth out of preference for ignorance

Kya was a normal gnome as a youth, until she started asking a few too many questions about The Bleaching, With the driving urge to Cure All Gnomekind of the dread contagion, she researched it … and found a divine servitor who made her ask ‘why am I trying to prevent this?’.

She listened and opened her heart, and the Dowager of Illusions tore them from her eyes.

She proudly shows her white hair and takes commissions as needed, no longer caring about her old mission aside from easing a gnome’s trip through the process. Mostly, she works as a roaming attorney and/or judge. Now, if a group needs some oomph in divine magic and doesn’t mind a ‘tell it like I see it’ sort …


TriOmegaZero wrote:
Even name changes aren't that big of a deal. It's just updating us on what the in-world word has been all along, while we've been using shorthand in the meanwhile.

‘So THAT’S why the wizard keeps calling me an amurrun?’


Jan Caltrop wrote:
I'd say there's also like, the relevant Lore for a system you're looking to mess with; so Farming Lore would tell you about the normal safety precautions people take to avoid dying at the hands (hooves? horns?) of a dairy cow, which can be reverse-engineered to ENCOURAGE such accidents.

Seconded. Lore (workplace) could be used to rig office furniture or equipment. A case could even be made for Perform in its comedy/slapstick aspects.


Calliope5431 wrote:

We've had talks about that too, yup. The total lack of international relations is pretty funny.

At the very least you'd expect some sort of expansionist power to gobble up Galt. Their military consists of angry mobs.

But I understand that from a game design standpoint. Not everyone wants to play "ninjas vs pirates" or try to figure out what happens when the Vikings try to raid ancient Egypt.

As far as Galt … who would WANT it? And inherit all that lovely chaos? And its neighbours are Kyonin, Five Kings, Andoran, Taldor, the River Kingdoms, and someone in Casmaron. Any of them up for the job?

There are international relations, even those other than ‘bigger army diplomacy’. Thise can eve nfigure into adventures. ‘Protect the Bellzen ambassador on their way to negotiations’ can lead to ‘Who sent the assassins?’.


Easl wrote:
aobst128 wrote:
Good thing p2e doesn't use that definition. It can be all sorts of things without needing a houserule.

GMC P262: "MAGIC SCROLL. Item 1+. Usage: held in one hand. Bulk: light. This roll of paper or parchment contains a single spell..."

Though, personally, I like the idea of different traditions, ancestries, etc. using different media. I'd allow quipu, flower arrangements, whatever for theming and flavor. Though not for janky-get-around-some-rule purposes.

This being the Rules forum though, RAW is "this roll of paper or parchment."

I’m now imagining a bouquet of roses as a Charm Person spell scroll, thanks. Or a Fireball scroll as a comic in the Order of the Stick style.

That said, I’d probably limit it to ‘fixed’ means (inspired by some bits from the US Copyright Act). Writing on scroll? Yes. Quipu? Yes. Flower arrangement? No, that daisy could rotate a few degrees and now Charm Monster becomes Acid Grip and now the troll you were trying to charm is mad,


PossibleCabbage wrote:
Qaianna wrote:
Since they’re going to off one of the big twenty … will future versions of the Player Core need to be reprinted with Arazni and will those of us who adopted early need to draw a big X over the dead god’s writeup in our copies?

I mean, they didn't redraw any maps in PF1 books after Ravounel gained its independence from Cheliax, since maybe people hadn't gotten around to playing Hell's Rebels yet. I imagine War of Immortals is going to be kind of like that, where we're not going to insist on its canonicity when people might not have played the attached story yet.

For PF3 we're going to update the set.

Fair enough, I guess.

Also never mentioned my other PF character, Zort the ‘dwarf’ wizard. She picked Irez to hit her older brother’s anathema buttons, so if the Lady of Inscribed Wonder ends up as collateral damage Zort would shrug and find another bookish/literary deity.


Since they’re going to off one of the big twenty … will future versions of the Player Core need to be reprinted with Arazni and will those of us who adopted early need to draw a big X over the dead god’s writeup in our copies?


Hm. This could be also spun to a crisis of self. My 1e barbarian would be devastated if she were to find that Gorum finally lost a war. Especially since she converted to Our Lord in Iron when she got tired of her hometown religion and left Cheliax for, if not good, at least chaotic neutral.


Remember, Assurance isn't to guarantee your first move ... it's there to get rid of that minus ten multiple attack penalty for your third after taking two normal swings. But yes, a shield is still considered a weapon for those purposes. And you can also add fundamental runes to the augmentation too.


I've been pondering the viability of a few things, and keep coming across that piercing is the 'worst' weapon damage type. That said, would it be a viable thing for a primary weapon for a martial character? And for a caster as a backup?


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Again, the stow part of swap would free up one or two hands, as dictated by the stowed item. Then you use however many hands to draw. Stow a longbow? You free one hand. If your other hand was free, you now have two hands to draw a bastard sword two-handed. (I chose bastard sword as to note that you can choose how to draw it based on free hands at the time.)

Swap will require one or two hands depending on equipment involved.


I’d say that you can draw using how many free hands you have after the stow.

Longbow out, then swap? Yes, you can draw the greatsword. You can also draw the greatsword without stowing the bow … and look foolish as neither weapon is usable in that state.

Crossbow to greatsword is a clean swap too.


The Raven Black wrote:
I think some problematic spells will be quietly left behind, like Synesthesia.

Tempting, but it may be better to rework them. Quietly leaving them behind can result in them sneaking back in when you’re not looking. ‘They never remastered it so it’s still valid!’ Sort of arguments can arise.


Finoan wrote:
Qaianna wrote:
Speaking of mounts … anyone mention losing reach when on a medium mount yet?
I don't remember seeing that one in the list yet. You want to do the honors and list it out?

Sure. Why should a halfling with a lance on a riding dog have ten feet of reach while an orc on a warhorse with a lance gets five? I can imagine a mounted goblin with a horsechopper holding the butt of the weapon against a horse’s head while the horse rider swings their lance in futility. ‘Ha ha, now Sir Gobbo have upper hand! See how it feels now, longshanks!’


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Speaking of mounts … anyone mention losing reach when on a medium mount yet?


Weird thing with the armwrestling example … how do you explain variations in real-world contests? Indo agree that if the relevant scores are far enough apart, it’s no contest — a Str +0 cleric loses to his Str +4 barbarian friend - but at a certain point rolling does make sense,as when that cleric takes on the Str +1 rogue.

For hostile actions? Mmm, edge cases. I think they did want to do away with invisosummons this edition at least. For now, if I were GM, hard yes on stuff that does damage. Hard yes on Grab, Trip, Shove, Disarm. Soft no on Escape unless you’re using some damaging effect to do so. Summoning is explicitly hostile even if you’re just spamming skunks to spray sectors. And if you’re a skunk spraying would be hostile too.


ElementalofCuteness wrote:

The way I see it is stunned is just a better/alternate version of slow. It is a really bizarre status which does the exact same thing as Slow does. However it adds the bonus of you being mindless until it ends which if you manage to get stunned before your turn you are FULLY unable to use any reactions but then you pay 1 action for stunned 1 for example and get to now act for 2 of those turns.

While slow only reduces the actions you get but doesn't consider you mindless which means you can retain your ability to use reactions which for some classes, being stunned like a Champion is extremely painful since not only are you down 1 action but down your Champion's Reaction, while being slowed doesn't stop you from simply using your Champion's Reaction but still removes 1 action point.

That’s how I saw it too, although Slowed also seems to have longer durations. I haven’t seen Stun apply over many turns but Slow sometimes lasts up to a minute.


Honestly, when I was playing with building a fighter and feeling bad for not using all the features, I find the main source of the issue is player mentality. Yes, not all fighters use shields. Not all fighters use plate armour either. For Archie the Archer, are the armour proficiency features ‘useless’ and should they be swapped out for Other Stuff? Honestly … I’d say no.

Even if a feature seems ‘dead’ it can be useful, such as our Investigator findng uses for her warhammer.


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I’d agree with the flexible definition. I can even see a cleric of Torag defending an orc clan that’s a devoted and true ally from a dwarven mercenary raider gang without issue. In this scenario, the orcs are more ‘your people’ than the guys beating them up (and by extension weakening your own people!).


Dragonchess Player wrote:

Speaking from experience (started playing AD&D/D&D in the '80s, when all casters prepared, or "memorized," spells outside of house rules), prepared casters should have two or three general sets of spells for what the expected activities will be for that day: adventuring (possibly two sets; one for dungeons and one for outdoors) and "in town" (social encounters, urban environments, etc.). These general sets are then tweaked based on the challenges and enemies that will be faced (to take advantage of weaknesses, avoid resistances, deal with environmental conditions, etc.).

A prepared caster does usually take more effort than a spontaneous one, but this is mostly a play-style issue. The prepared caster is selecting their "spell repertoire" each day (for each spell slot) instead of each level. A PF2 bard with the polymath muse and Esoteric Polymath, Versatile Signature, Eclectic Polymath, Impossible Polymath, and/or Ultimate Polymath can even act as a hybrid prepared/spontaneous caster.

Right. A wizard will probably not load up on five Fireball slots if the agenda is ‘dinner at the nobles’ ball’. Less Ignition, more Daze.


Right now I’m playing a wizard, figured I’d try leaning into support as opposed to my usual martials. I used to try sorcerers but that was in 3e days. I’m using Spell Substitution and Universalist to make up for having to prepare The Right Spells.


Who named it anyway? The Taldans could’ve named it Emperor’s Peak but to the dwarves it could be Peak 32C, Range 3 for all we know.


Lightning Raven wrote:
25speedforseaweedleshy wrote:

not sure how paizo plan to fix monk

make fob only count as one map might work

still wouldn't fix the high level feat pool problem

Fix implies it's broken somehow, which isn't. The class is great and this thread is pretty much just finding ways to further refine the class and touch up some of its less good aspects.

Even FoB being accessible at level 10 is pretty much just a non-issue for the Monk itself. No one will even stop playing a Monk in favor of another martial class with FoB. It's just weird that its whole shtick is easily accessible,when others are not, that's all.

Just saying this to keep things clear.

Agreed, yeah. Never thought of Flurry being poachable as a big deal since it’s limited to unarmed, although now I imagine an animal barbarian looking at tht eagerly …


PossibleCabbage wrote:
I would think "delaying daily prep" would be "sleeping in". Like you can do this, but you're not getting anything accomplished by doing it.

Well, you do get to sleep in. Which now makes me imagine people playing the game just so they can roleplay a character who CAN sleep in.

Seriously, tho, it does seem like cheesing the system. As noted, the rules about what can happen during a long rest try to be lenient. And I'm imagining a player pushing this getting into an arms race with the GM, especially regarding how they expect to measure that seven point nine hours accurately ...


Now I wonder ... at what point is something not an improvised weapon for throwing purposes? A gridiron football evolved its shape from rounder balls due to the forward pass, I thought, so would that change things?


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Any thoughts on if the monk is going to get anything new or different in the remaster? Or if they need anything in particular? I do wonder about their survivability.

On another note, with how key Reactive Strike is for martials in general, should it be given a bit more freely instead of just being The Mandatory Class Feat for nonfighters?


PossibleCabbage wrote:
Ascalaphus wrote:
SF2 might synchronize some of those though.
They can if they want, but they always could have done that without a new edition. The whole point of the gap being the source of continuity errors is so the SF team and the PF teams don't need to run things past each other for story developments or setting books.

Makes sense. I just thought they wouldn’t make a huge change like offing Besmara or something.


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You could even use the level by level approach to write a mini biography or campaign for your history. ‘At level one, my wizard went out with her Staff Nexus thesis and did stuff. She learned that five cantrips wasn’t enough and got Cantrip Expansion. Then after one too many arrows to the knee she learned Armour Proficiency … ‘. As long as it fits any needed story beats, have some fun.


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The rest casting you mention I’d say is broken and were this a 5e board I’d be looking closer to see if it’s valid there. Here, I have to agree on ‘no’. And I do prefer the ‘until you next prepare’ duration too. It even favours the caster — wake at 8:00, cast, and hope no-one wants to fight you after 4 pm isn’t too magical to me.


Here’s a thought … why not look at a ‘known’ future god list? We know, for example, that Desna and Iomedae make it to Starfinder. But who didn’t?


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I think classically telekinesis is considered a 'psychic' thing to most. Shame, though. I think it'd be a nice thing to have. Now, balancing it? Good luck with THAT.

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