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Hi. I tried calling the customer service number, but it seems that line is currently inoperative until the pandemic is over. My subscription order for Book of the Dead was supposed to ship this morning, but instead I'm looking at 'transaction declined' three times. My bank account shows three pending charges for the amount, so the transaction was not in fact declined. I'm serious concerned about - A, getting triple-charged for this, and B, not getting my book or pdf on time, as I subscribed well ahead of time in order to make sure I got it ASAP. Can anyone assist?
I've got a simple question for the forums. Can elementals use weapons? I'm not asking if they're proficient with them--that's answered by the type/subtype rules in the back of the Bestiary. But assuming that one was (via class levels, or via actually being an adventurer with Elemental Form I up, etc)... can they use weapons? The art and fluff seems to indicate that they have /hands/ at the very least, so it seems possible, but are there any rules saying either way?
I played WoW since original beta, and while I've loved it for many years... it's been feeling kind of stale finally. Just played it for too long, I think. So I've been trying out Rift, and I'm loving it. The soul system is fun to play around with, I'm -loving- the rifts and invasions. It's a fun and welcome change. They just opened up 7-day trials, so if anyone wants to try it out (I'm Aiglos, on Plutonus shard) -- http://www.riftgame.com/en/products/ascend-a-friend/invite.php?voucher=QM72 J9JHPEZ62GDMRDLQ&utm_source=manual&utm_medium=social&utm_campai gn=ascend_invite
1) Under the Horizon Walker's Jungle Dominance power, it says that the charm monster ability can be used only on 'animals, magical beasts, and creatures primarily found in the jungle'. Since animals and magical beasts fall under 'creatures', should I take this to mean that the ability can be used on animals/beasts from -any- environment? 2) I'm curious as to how the same ability from multiple classes stacks. For example, take the Brightness Seeker PrC from Elves of Golarion. It gains the Wildshape ability, which stacks with levels of another class that grants Wildshape. However--what if that class -hasn't- granted that ability? For instance, say the character has 5 levels of Brightness Seeker, and finally takes one level of Druid. Is their effective Wildshape level Druid 6? Or does it remain at 5, locked, until the druid gains Wildshape normally, at which point all levels suddenly stack?
So, I was considering the best use of the 'Braggart' ability from the Cockatrice order of Cavaliers. It occurred to me that it might work well with Shatter Defenses, and thought I'd play around with a build based on that combo. The idea is to leave his opponents shaken, and then get as many SAs as possible in on them. I'm not the best min-maxer in the world, so if people'll tell me what they think, I'd appreciate it. Flavour-wise, it works for one of those would-be knights that were more bandits than anything else. Possibly a half-orc that was a scavenger in an orcish horde, and stripped a dead knight of his gear and went off on his own. Class: Cavalier (Order of the Cockatrice) 7 / Rogue (Thug Variant) 5
Attributes (High Fantasy 20pt spread)
BAB: +10/+5 Special Abilities:
Feats:
I did a search on the forums and couldn't find an answer here - apologies if this has been asked before or is a frequent subject! Do sorcerer bloodline abilities apply to the spells of other classes? That is to say, for instance a Fey Sorcerer gets +2 to the DC of Compulsion spells. If he was a sorcerer/wizard or sorcerer/cleric, would that also apply to compulsion spells cast from the wizard or cleric slots?
So, I'm trying to figure out a fiddly bit of rules here - thought you all might be able to help me on it. A net can be slashed through at 5 hp, escaped at a DC 20 Escape Artist check, or burst with a 25 DC strength check. Now, what if you enchant it? For the purposes of the discussion, say it's a Net +2. Obviously it'd be +2 to hit, and the enhancement bonus to damage would do nothing, since it doesn't do damage. What about someone trying to break out of it? As per the rules, you cannot damage an enchanted weapon without a weapon with at least an equal enhancement bonus - so slashing through it, unless you have a +2 or better weapon, seems impossible. That's obvious. But what about /bursting/ the net? Does this bypass the usual near-indestructibility of magical weapons? Does it become un-burstable? Or does the act of 'bursting' a net not actually destroy it?
I know that that Rage Prophet is generally considered a fairly weak PrC without some house-ruling, but it fits the concept of a campaign and character I'm currently working on, so I'm wondering if I might be able to make it work to some degree. The plan I had was to go Oracle of the Waves, and take the Water Form revelation. Elemental Form (water) gives a bonus to Constitution while in it, which seems to synergize very well with the 'Add Con bonus to Spell DCs' ability of the Rage Prophet, especially as the RP's levels stack with Oracle for the purpose of advancing the Water Form revelation to larger elementals (and thus even higher Con bonuses). In combo with the Ice Armor revelation and a good shield, his AC might also get pretty ridiculously good. We're on standard 15-point point buy, so MAD is going to be a PITA with this concept, but I'm still hoping I can make it work. Any suggestions for ways to make it more effective, spells in particular that would work well after pumping their DC's this way, feats that would synergize well, et cetera, are welcome. We're limited to Core and APG.
So I'm wondering what could possibility be done to take best advantage of the 'Long Limbs' bloodline ability. My current thought is a combination of touch-attack spells with multiple attacks (chill touch, elemental touch) and some mobility and AoO feats (combat reflexes, disruptive) to do AoOs on spellcasters and people moving at range, although I'm not sure how effective this could be. Any other ideas or thoughts to take advantage of this ability?
A character has a Maul of the Titans - which is a +3 Greatclub that does triple damage to inanimate objects. The first question is - can this be used on a sunder? I don't see why not; unlike some other effects/items, it doesn't specify /unattended/ inanimate objects. The second, and trickier question if that is true is... what if the character has the Greater Sunder feat? That feat allows you, if you do more damage to an item than it has, to apply the excess damage to the character being attacked. How would this resolve? Say, you rolled 20 damage against a longsword (hardness 10, hp 5) - this damage is tripled, to 60, against the sword. Does the character then take 5 damage (the overrun from the original roll), or /45/ damage (due to the tripling)?
My apologies if this has been gone over before - I couldn't find a reference to it by searching the forums! Is it possible to combined unarmed strikes with weapon strikes? Setting the Monk's flurry situations aside, assuming just a character with Improved Unarmed Strike who wants, for whatever reason, to combine weapon strikes with punches in the same full attack action. How would he go about doing this? Would the TWF rules work for it? |