Okay fine. But I think Pact Wizard Pact Wizard is pretty dumb.
I'm pretty sure that Pyromancer999 brought it up because it is funny - not because they thought it was a good choice.
Yep, pretty much this. Pact Wizard Pact Wizard Wizard is fun to say. Like Major Major Major in Catch-22.
Also, while not the most optimal or full of archetype synergy, it's not quite useless. It(Familiar Folio Pact Wizard) lets you meld together the fluff of Pact Wizard(HHH version) further. Plus, you do get Improved Familiar for free and also qualify for Sacred Summons. So not the worst option for a HHH Pact Wizard that would like to focus on summoning a bit.
Anyone know any more about the new pact wizard? Like what does the archetype gain/lose. Also is the name set in stone or subject to change?
Short answer? It's a giant ball of arcane awesome!
Long answer, you get a witch's patron (and those spells added to your book), the ability to sack spontcast your patron spells with any of your spells save your specialty school extra slots, you can prep your spell for the day in 15 minutes rather than an hour and prep hastily in a minute, at 5th you get an oracle's curse and get to add whatever bonus spells it gives you if it gives you some to your spell book for free, at 10 you can roll twice take the better result when rolling a Caster level, check concentration check, initial check, or saving throw 3+1/2 Int per day, at 15 to get to add your Int to those rolls and reduce the spell level of metamagic spells from your Patron spell list or oracle curse by 1 to a minimum of their original level, and the 20th if you roll a nat 20 on that you auto succeed regardless of whether or not that's possible.
All that for the low low price of scribe scroll and I believe all your bonus feats. And now I totally want to play it.
So basically you get a set of spells you can spontaneously cast, the Fast Study arcane discovery for free (which is a fair trade), an Oracle curse, an almost constant (significantly better) Borrow Fortune ability, and free Metamagic level reduction which I imagine stacks with other reductions.
And it stacks with Exploiter.
How was this a good idea?
If the Pact Wizard loses all of its bonus feats, then I don't think it will stack with Exploiter, since both archetypes modify wizard bonus feats.
Um, Exploiter modifies Arcane Bond and School, not bonus feats.
Well that's just a barrel of fun.
Also means, funnily enough, that it stacks with the first Pact Wizard archetype. So you can be a Pact Wizard Pact Wizard Wizard.
Aroden and Ranalc voted to leave the Golarion pantheon. Motion carried.
Alternate but similar theory:
Since the Eldest and the gods couldn't deal with their forbidden love, Ranalc and Aroden eloped to the reality we live in. Now called Randy Alco and Aaron Denver, this cute couple lives an ordinary life with a nice cat named Ruggles, complicated by only the wacky hijinks that come with hiding their divine powers.
It's definitely no less than 100% plausible.
Jokes aside, it would be interesting if either left willingly, although can't imagine for what reasons, especially Ranalc. Although to be fair, we only have a brief snippet of info on him so far.
Just finished up reading my PDF copy of this. This book is pretty amazing. It gives a lot of support for mystery-type games, and also has a bunch of other interesting things.
Other Interesting Things:
-Fey Trickster and Enimga archetypes for the Mesmerist have transformed it from a class that I dislike to one that I would love to play, at least for these archetypes. I really like fey stuff and the Enigma is really good at what it does.
-Cipher is as glorious as I was given to believe. Really, really good for stealth builds.
-Urushiol + Skinshaper = Best Druid combo forever
-Secret Broker definitely takes the cake for most ingenious mechanics for an archetype in this book, with how it deals with the exchange of secrets.
-As a student who spends a lot of time hiding in the library, the library portion was nothing short glorious.
Most of the material in this book was pretty great, but the stuff in the spoiler was what stuck out to me the most. This was a really well-made book, and I had somewhat high expectations when I started to read it. It was a privilege to read and I can't wait to use it in my next game.
Anyone else notice the Relic Hunter Inquisitor Archetype effectively renders the Inquisitor capstone useless without not getting rid of it or giving anything to replace it? I'm kind of hoping I made a mistake, but that seems to be the case.
Basic argument here is that while judgement, second judgement, and third judgement get replaced, the capstone, True Judgement, does not. This renders it useless, as you cannot use judgement, which that capstone requires. The Relic Hunter does get a focus power at that level, though, so part of me wonders if that was intentional and the Deific Focus class feature was just supposed to replace the True Judgement class feature and replace it with a focus power and the exclusion of True Judgement in that archetype class feature was a typo.