Old Ones Cultist

Pvt_Kaoss's page

Pathfinder Lost Omens, Rulebook Subscriber. Organized Play Member. 7 posts. No reviews. No lists. 1 wishlist. 2 Organized Play characters.


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Pathfinder Lost Omens, Rulebook Subscriber

RoTR, Level 5

Master Jyureel, Ex-Internal Affairs LG Elf Investigator, played by me (Retired, NPC, Head of Sandpoint Solutions, LLC)

Malthakus CN Tiefling Eldritch Scoundrel Rogue/Arcane Trickster, played by me (Rival to Dalphon, Free Slave, Asmodaus owns his soul, HATES demons and racism)

Dalphon CG Kasatha Rogue/Shadowdancer, played by friend (Rival to Malthakus, confirmed hunter, wont use stealth tactics to recon, kleptomaniac of useful mundane items, owes Jyureel his life)

Zektar LG Gnome Cleric of Iomadae, played by friend (Philanthropist, womanizer, veteran medic, war trophies, accidentally racist, no Brain-Mouth filter, loves the orc)

Gark XX Half-Orc Fighter/Inquisitor, played by GM's wife (Bad at killing things, great in social situations <1 minute long, loves losing money at cards, collects dead things and uses them as weapons, soft spot for animals, hates the gnome)

All hate the straight laced Ex-Cop who made them sign a contract that didn't give any individual an advantage but takes 10% to expand business and hold for emergencies...


Pathfinder Lost Omens, Rulebook Subscriber

Is everyone getting their PDFs or was it a GenCon thing?


Pathfinder Lost Omens, Rulebook Subscriber

Don't get me wrong, I thoroughly enjoy the idea and flavor! Basic magical attacks is something I've been waiting for for 4+ years! Let's be real though, the best ability is Tattoo Chamber for a fake-it-till-you-make-it caster. I've yet to cast any spell as a Warlock and have only used wands/mystic bolts :P


Pathfinder Lost Omens, Rulebook Subscriber

There's just so few boosts for it currently. My opinion will probably change when the book comes out if it has any unique feats that utilize MB. 140 average damage is moot compared to other classes who get that with just one attack. I'm playing one homebrew game as a Kasatha to be able to keep up with the rest of the party in terms of combat endurance over a day.


Pathfinder Lost Omens, Rulebook Subscriber

This has been agreed upon by my entire group of ~25 players.
Either:

> "..deals (1d6+1) damage for every 4 Vigilante Levels (up to 5d6+5 at level 20).."

OR

> Magic item (Focusing Crystal?) that allows enchantment along the lines of an Amulet of Mighty Fists

"OH! But it hits Touch AC!" For a measly max of 3d6+11 (Point-Blank Shot + Arcane Striker) at level 20? Nah, that's not a boon at that point. I'd even have them hit standard AC if they could be enchanted some way besides Arcane Striker because I don't want to have to use my Swift Action every turn to be slightly effective.

/rant


Pathfinder Lost Omens, Rulebook Subscriber

Human Monk (Qinggong/Hungry Ghost/Styles) 12

Stats: Dex/Wis>Con>//

Feats: No particular order, just whats NEEDED
Panther Style line
Snake Style line
Combat Reflexes
Mobility
Wolf Style (1st one)

I was playing the healer, but alas failed against death due to giant attack. Situation no longer allowed for a caster to join the party (impending doom, blah blah), so realizing we had enough tank-y PC's for the BBEG I decided to be the mook/adds clean up to take some stress off of flankers.

The character concept is just "provoke as much as possible and try to deal a little damage to all adds and be their focus". I plan on picking up Crane in the coming levels, but aside from that where can I go/change to improve the build? DM allowed me to get the BAB, Saves, and HD of the Unchained monk because we liked it but I wanted the archetypes (compromise for the heavy sac of no medic).