Old Ones Cultist

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Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber. Organized Play Member. 7 posts. No reviews. No lists. 1 wishlist. 2 Organized Play characters.




Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

This has been agreed upon by my entire group of ~25 players.
Either:

> "..deals (1d6+1) damage for every 4 Vigilante Levels (up to 5d6+5 at level 20).."

OR

> Magic item (Focusing Crystal?) that allows enchantment along the lines of an Amulet of Mighty Fists

"OH! But it hits Touch AC!" For a measly max of 3d6+11 (Point-Blank Shot + Arcane Striker) at level 20? Nah, that's not a boon at that point. I'd even have them hit standard AC if they could be enchanted some way besides Arcane Striker because I don't want to have to use my Swift Action every turn to be slightly effective.

/rant


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

Human Monk (Qinggong/Hungry Ghost/Styles) 12

Stats: Dex/Wis>Con>//

Feats: No particular order, just whats NEEDED
Panther Style line
Snake Style line
Combat Reflexes
Mobility
Wolf Style (1st one)

I was playing the healer, but alas failed against death due to giant attack. Situation no longer allowed for a caster to join the party (impending doom, blah blah), so realizing we had enough tank-y PC's for the BBEG I decided to be the mook/adds clean up to take some stress off of flankers.

The character concept is just "provoke as much as possible and try to deal a little damage to all adds and be their focus". I plan on picking up Crane in the coming levels, but aside from that where can I go/change to improve the build? DM allowed me to get the BAB, Saves, and HD of the Unchained monk because we liked it but I wanted the archetypes (compromise for the heavy sac of no medic).