If there are no rules for CG "Paladins", how do temples for CG deities even work? -"What, we have a holiday tomorrow? Screw that, I want to go fishing!" It's not about not having any rules, it is about bending or even breaking them deliberately for the greater cause. And not just the own rules but rules of governments or organisations as well. In our gaming world, we call the holy warriors 'Templars' and they can be of any alignment, following the same alignment rules as clerics. You may not want to play with us because of that, or play in any campaign that uses houserules you don't like. And fortunately, you don't have to.
I'm planning to play a enchantment specialist as my next character that does not use charisma as his spellcasting attribute. I'm slightly allergic to the wizard class and the classic enchanter looks even more dull. Is there any material out there that covers enchantment specialists that fall under that category? All books or 3rd party stuff is welcome. Thanks for the help.
Quote: You anoint a wounded creature with devil’s blood or unholy water, giving it fast healing 1. This ability cannot repair damage caused by silver weapons, good-aligned weapons, or spells or effects with the good descriptor. The target detects as an evil creature for the duration of the spell and can sense the evil of the magic, though this has no long-term effect on the target’s alignment. That. Extra tricky for sorcerers not using devil's blood or unholy water. And again we are at the point where evil gives you candies and good a kick in the butt. Thanks for nothing.
As a DM I'm playing young, old, male, female, gay, straight, weird, normal and everything in between, all first person. So it's no big deal to play a female character for me. I like to play the opposite gender from my last character. Right now I'm playing a changeling (always female) that had to disguise herself as a male last session. It was actually quite hard to play a man as a girl as a man. My girlfriend likes to play male characters too and she can get amazingly macho.
The Serpentine Bloodline from the APG grants the following Quote: Bloodline Arcana: Your powers of compulsion can affect even bestial creatures. Whenever you cast a mind-affecting or language-dependent spell, it affects animals, magical beasts, and monstrous humanoids as if they were humanoids who understood your language. that can vastly expand the use of your charm and compulsion spells.
I was about to ask a similar question for my current character. She's a barbarian/martial artist (3rd party class) changeling with the hulking hag-trait and goes for 1d6+8 damage unarmed with the brawler rage power (only while raging, of course). I thought about taking 3 fighter(brawler) levels for the decent damage boost and perhaps one more for specialisation. Also, there are two feats in the same book the martial artist is from (A Fistful of Denarii from Tripod Machine) that grants you the unarmed damage of a monk your level -3 and later your whole level.
In my campaign with a Gunslinger PC i'm going to test an alternate system for firearm attacks: A gunslinger can substract his wisdom modifier from the enemy's combined natural and armor bonus if the target is within 30ft. (not depending on weapons range increment). That grants a boost to hit on early levels and is still a viable bonus to attacks versus tougher monsters without treating them like a walking pudding.
Sounds good and in scale with the power level of other races. As an idea, you could change
Quote: Weapon Familiarity: Dryants ar proficient with clubs, quarter staffs, great clubs, and light and heavy shields as long as they are made wood. to "Wooden Weapons: A dryant can wield any piece of unmanufactured wood of appropriate size as either a club or a quarterstaff." But thats just something that came to my mind. A shield or a greatclub can be quite challenging to use efficiently.
Let's start this with an example: "Hi. my name is Baku and I'm from the Bestiary 3. I'm a chubby medium-sized furry elephant-emo thing and I am awesome. Why, you ask? Well, take a look at my ability scores! I have a strength of 14. I'm flying all the time and my muscles are probably degenerated and I don't have any combat abilities worth noting but a 14 is just good enough for me. I have a dexterity of 21. Did I mention I was kind of chubby on floating around all the time? No reason not to be quicker than the most gifted elf, therefor a 21 is just good enough for me. I have a constitution of 18. Flying around all the time and sucking dreams up and stuff really makes you a tough son of a beach (hehe). And for CR8 I need loads of HP, so a 18 is just good enough for me. I have an intelligence of 15. Okay, I might not me that smart compared to other monsters, but feasting on thoughts and ideas is really nourishing for my brain. Therefor a 15 is just good enough for me. Actually, I wonder why this is my second worst score, but, ah well. I have a wisdom of 16. With my big nose I smell your dreams 10 miles away! And people who think of me, because I don't like that. You see, a 16 is just good enough for me. I have a charisma of 25. Yes, 25! Thats just two points behind the succubus, but im seriously more good looking. Also, I'm kind of shy, which totally makes sense if you ask me. As you may have noticed by now, I'm quite the charmer, so a 25 is just good enough for me. Damn you, succubus!" That's one example of many. Why do so much monsters have unexplainably awesome scores? I don't get it.
Mikaze wrote: I'd try to avoid presenting the pursuing paladin as an Inspector Javert type. Have him be a genuinely good man. Just misled. Or maybe the player paladin is misled. Maybe both. Problem is, there's nothing like opinionated alignment in Pathfinder. A paladin that thinks he acts LG but does not, is not. For all it's worth, I would favor an inquisitor over a paladin for that role. The line on which two paladins could reasonably battle one another is just too thin for my tastes.
Give me my handy haversack and I'm happy. After years of playing I came to the conclusion that I don't need much stuff for my characters and most are viable without magic items at all. But handy haversack is a must-have.
If the evil wizard is rightfully sentenced to death by the authorities, a lawful paladin probably has to accept that. His opinion may be a different one but he has to bend to the judgement of the local law (provided it's not unlawful in general).
That's why I prefer chaotic good "Paladins".
We play gestalt cause we only have two chars to fill the roles. I think for a party of four PCs you could halve the whole table. The level progression would be fast till level 5, medium till about 8 and slow till 10. After that it's even slower than core slow. Apart from that, the treasure per encounter table should be updated for the custom table, maybe I'll look into that sometimes.
Playing Pathfinder and D&D for quite a while now with only one PC and one GMPC (gestalt characters), we encountered a problem with the core XP-tables. The fast and normal tables are too fast overall and the slow progression is hard for early levels regarding our playstyle. So I created a custom table thats quite fast at early levels and gets very steep at higher levels. The idea behind that is the decreased efficiency of killing stuff. What was quite new and adventurous at first becomes more routined and grants proportionally less experience to advance a level. That leaves more room for quest- and non-combat-XP. In addition, a unique or very special enemy might be worth a lot of bonus XP for being a greater experience. So here's the custom table: 2nd 1.600 XP
The math behind: to advance to the next level you need an amount of XP equal to twice your current level times the XP for one monster of a CR of your level: lvlX to lvlY = 2*X*CR(X). Only exception is level 1 to level 2.
Opinions/critiques welcome.
For my personal tastes, having a character that trains his art for years and years and starts with these scores is not very appealing. And a possilbe strength of 31 at level 12 is dubious for similar reasons.
I don't get the fuss about HP. In my game, if you have AC 18 and the enemy rolled a 17, close call. Roll is a 19, you get hit, as is "you are wounded". Your 6th level fighter is dumped in acid? He's going to die quickly, even with his high HP if he can't get out. His toughness gives him a few more escape seconds than a 1st level fighter would have. I see no problem here. Your 10th level barabrian is about get his head chopped of by a guillotine? If he makes his Fort save vs. coup de grace he probably has a nasty cut in the neck. Then he rips the whole thing apart and dices the executioner with the guillotine blade as an improvised weapon. Seriously, a high level character can do more than pooping in the woods and kicking dogs. PCs are not normal people. If I want to play someone normal, I can just play myself. Lame.
following situation: -Alchemist brews mutagen.
Poor choice of wording, I would say.
Quote: At 1st level, an alchemist discovers how to create a mutagen that he can imbibe in order to heighten his physical prowess at the cost of his personality. It takes 1 hour to brew a dose of mutagen, and once brewed, it remains potent until used or the alchemist brews another mutagen. An alchemist can only maintain one dose of mutagen at a time—if he brews a second dose, any existing mutagen becomes unusable. As with an extract or bomb, a mutagen that is not in an alchemist’s possession becomes inert until an alchemist picks it up again.
And I will never, ever allow you to "precise shot" with a machine gun burst. There are a lot of things that won't be covered by the mechanics. Sure, hitting something with a gun is easy. So is hitting an elephant with a shuriken, like on a natural 20 for a commoner. As much as I don't hate the gunslinger and firearms in general in Pathfinder, I'd rather use another system for full gun-shootouts. edit: Just did some research (and I'm almost sure someone already did this fo one of the gunslinger rage threads, i don't read those) and tadaa: a medieval crossbow has about the same kinetic energy as a snaplock pistol (pirate style pistol). Thats a little more than modern .22LR Rifles. And a lot less than a properly thrown javelin.
Just like Fueldrop said, it's a caster in power-armor, versatile and hardy. You can cast or bash things. OR! Not really more effective than casting from the back and let your true eidolon bash things but a funny option. Personally, I hate the 'you appear in your translucent eidolon' thing. It looks pathetic if you have a quadruped eidolon, worse for a serpentine one.
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