Droogami

Puma D. Murmelman's page

98 posts (215 including aliases). No reviews. No lists. No wishlists. 1 alias.



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A 1,5 liter bottle of water is just slightly over 1500g (be sure to get plastic, not glass!) and will keep you hydrated throughout the session.


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An elephant for example (huge) has a stomach capacity of about 70 liters (about 18.5 gallons). That's not even remotely enough to fit a human. Now, the elephant has no swallow whole ability, and there are animals (but not mammals) that can swallow creatures their size or larger.

But I think the swallow whole rules are generally grossly exaggerated and should usually be corrected downwards at least one size category.


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Aha...ahahahaha...AHHAHAHHAAAAHHAHAHA!

Seriously? They're going to hire the most overrated developer in the entire gaming industry?

If this is true--and I'll just assume it is not--my remaining hopes for any viable digital adaption of the pathfinder IP lies dead and buried.

And I'm not trying to troll here, I've played lots of Obsidian games (KotOR II, Fallout:NV, NWN2, Alpha Protocol,...) and I really wanted to like them, but Obsidian could game-design their way out of a wet cardboard box.

All their sequels are horrible compared to the original, and their own games are even worse. Shallow characters, boring and aimless story, unfinished plot-lines and as topping, a cr*pload of bugs. I don't even know how they manage to survive in the industry, if not for their brain-dead (sorry for stepping on toes) fanbase.

And worse, they always blame others for their incompetence. "Not enough time..." and "The publisher made us..." is all you ever get to hear from them. They ruined several of my favorite games, and if they'll get their grubby hands on pathfinder...it's good night.


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Divinity sells like mad (at least according to the steam topsellers), and it had a budget of about 5.5 million dollars.

I myself have zero interest in MMOs, and I fear that PFO will be the last thing to hear about Paizo's plans going video game.


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DungeonmasterCal wrote:
LARPing?

Well, it happened, but normally we just sit in front of each other, talking dirty :D


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Lawful Neutral would be the best fit for the "average guy".


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I think casting a spell while in animal form is more than obvious. You probably still have to make movements and sounds thoroughly unusual (but not impossible) for an animal to make.


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Well, there's always the light crossbow. Or see if you can get your hands on a Wand of Magic Missile.


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The Bloodline Arcana does not explicitly refer to sorcerer spells, but to spells in general. So, yes you can.

Bonus points for cross-blooded (Water/Boreal) for an extra +1 on DC.


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If you can afford the extra time, let him learn the hard way and change things here and there. Crunch can be easily replaced and refluffed.


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If your cleric invested good points in Knowledge(Planes), I think it would be far fetched to call it "cheating".

It's not metagaming if you research what your character is able to do and, provided he isn't dumb as a bucket, come up with a solution to the problem.

Metagaming: using knowledge your character simply cannot, should not or is unlikely to have

Not Metagaming: using knowledge YOU don't have (well, had), but you character should, or is likely to have

Thats my take on that.


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Who likes to be the guy with the CLW-Wand to heal all the little cuts and bruises after a fight?
I know I don't.

I played that way for a long time until we finally switched to Evil Lincoln's strain-injury system (thanks for that, by the way).
But still, I wasn't satisfied, as it had it's issues and you had to track two types of HP. So I came up with my own system for a Hit Point Recovery System. A System system. Hm.
Anyway, I'll share it with you.

Hit Point Recovery System

First things first, it involves some math. But don't flee in panic yet, you only have to do it once per level (or more often in the case of changing HP totals).

The HPRS is based on two things: Hit Die and Consitution Modifier.
These two factors create a percentage of Hit Points you will recover yourself after a combat, if you have the chance to rest for a short while (10 consecutive round for example).

Each Hit Die has a fixed percentage of HP recovery, as follows:
d6 -> 10%
d8 -> 20%
d10 -> 30%
d12 -> 40%

Added to that are 10% per Constitution Modifier.
The sum is the percentage of Hit Points you recover. Easy, eh?

Example
Torik is a 5th level fighter with a Constitution Score of 14. He has 44 Hit Points.
In combat he gets hit for 17 damage total.
But after he gets some rest he recovers 22 Hit Points (d10: 30% + CON-mod 2: 20% = 50%) and is now at full HP.
After all it were just some bumps and bruises, he wore out a little but didn't get badly wounded.

His friend Ilardo is a 5th level wizard with a Constitution score of 13. He has only 27 Hit Points.
He also gets hit for 17 damage total (because Torik didn't do his job to protect him, obviously).
So after the fight, he recovers 5 HP (d6: 10% + CON-mod 1: 10% = 20%) and is still wounded and has to be healed.

Thats about it.

Some rules to clarify:
- Hit Points recovered are always rounded down
- In case of multiclassing, the current class counts for the HPRS. Cause that's the path you chose for now.
- You can never recover damage carried over from a previous encounter
- If you go dwon in a fight (or reach -1 HP any other way), you can not recover Hit Points via HPRS until you are healed to 1 HP or above.
- Temporal Constitution increases do not count for the calculation

Variant Rule
Characters brought to -1 hit point or below received a mortal wound and cannot recover lost Hit Points via HPRS until fully healed again.

HPRS end

The thought behind that, apart from decreasing the need for the CLW-Wand, is not only to represent the ability to take punishment as Hit Points, but also the abilty to recover from the heat of battle, as HP are more than just wounds.
It can lead to extremes, like barbarians with a Constitution score of 22 recovering 100% of his HP, but well, he's obviously a big boy and can be killed just as easily (or uneasily) as before. He just recovers better from combat.

Opinions and contructive criticism welcome.


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After reading most of this thread, I am (again) very glad that the only guns I have ever actually seen were carried by policemen. And that the majority of these policemen will never have to use their weapons on duty.

That knowledge makes me feel safer than any gun of any size I could carry with me.


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2d6 damage isn't enough to kill most of the fauna (trees) and you're probably safe under a tree (or behind a tree in case of fireball).

Nevertheless, Golarion must be a place littered with circles of scorched earth and the like. I know I had my fair share.


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If there are no rules for CG "Paladins", how do temples for CG deities even work?

-"What, we have a holiday tomorrow? Screw that, I want to go fishing!"

It's not about not having any rules, it is about bending or even breaking them deliberately for the greater cause. And not just the own rules but rules of governments or organisations as well.

In our gaming world, we call the holy warriors 'Templars' and they can be of any alignment, following the same alignment rules as clerics. You may not want to play with us because of that, or play in any campaign that uses houserules you don't like. And fortunately, you don't have to.


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Quote:
You anoint a wounded creature with devil’s blood or unholy water, giving it fast healing 1. This ability cannot repair damage caused by silver weapons, good-aligned weapons, or spells or effects with the good descriptor. The target detects as an evil creature for the duration of the spell and can sense the evil of the magic, though this has no long-term effect on the target’s alignment.

That. Extra tricky for sorcerers not using devil's blood or unholy water.

And again we are at the point where evil gives you candies and good a kick in the butt. Thanks for nothing.


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You only take a shield's armor check penalty if it is used (held in hand). If you strap it on your back, it's just a piece of equipment like everything else (counting agaist your weight limit as normal).


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Kaer Maga in Varisia probably supports anything that is remotely playable.
The book to the city is named "City of Strangers".


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Give me my handy haversack and I'm happy. After years of playing I came to the conclusion that I don't need much stuff for my characters and most are viable without magic items at all. But handy haversack is a must-have.
Oh, and maybe an item for prestidigitation if my PC can't cast that himself. Almost for free for the convenience it provides.