Voss wrote: Best use is not to use it in a way the audience would find confusing. Especially since you're just using it as barter or haggle. I've not suggested using the skill for only "Bartering". My suggestion would be to add that function to the current "Craft" skill along with "Appraisal" which I don't currently see covered by any of the new skill descriptions.Perhaps it is intended to be adopted by Lore, or Society, skills. Voss wrote: I'm confused by lumping craft and trade together as well. Making something doesn't indicate the skill to sell it, nor the other way around. They're completely unrelated. As someone who has dabbled in manufacturing (Crafting) things IRL, I can tell you, that the method of selling/buying items is integral to the process. Whether it is being able to understand the value of what you've made or knowing material and productions costs associated with how much something costs to make (which is why there is a cost chart in the descriptor); the market value of an item in trade is not just a key mechanic of the skill, but at the heart of crafting itself. Voss wrote: And those haggle results clash badly with player wealth and the systems in place there. The extremes of +/- 50% on expensive goods will break things. Even 10% is iffy for really expensive stuff. I will submit to your wisdom that the penalty/benefit is too great for Critical Failure; and could use some refining. However, I do feel that the penalty/benefit must remain easy to calculate and not bog down the role-play mechanic of the game. (REVISED)
I would also add the following for "Appraise" Critical Success:
Success:
Failure:
Critical Failure:
To the use of the word "tradecraft"; I agree that it is an idiom utilized presently within the spy community; but that's likely because it sounds much less suspicious that spycraft and wetwork. I've also heard espionage called "Bag-Craft"; but that's neither here nor there. Here's what Dictionary.com has to say about the words etymology:
Therefore, i believe it remains to be seen how to best use the term in this specific setting.
4 things...
Sry for posting that twice.
Chiassa:
These guys have PLENTY of post on their forums to warrant tasking a monitor and admin staff. Whether or not they have the budget is not my call and I understand that any company in the customer service is ALWAYS on a limited budget; but (and this depends on the forum platform software) simple permissions and genre sub-categorization. is common place. I think in the Kickstarter post (or in the vid) they mentioned something about getting a dedicated message board for goblinworks.com. I guess we'll see how they handle it there. All I can say is; please fix this. Thanks everyone. You are awesome.
Wow guys...
Is it too much to ask that an admin through in some sub-categorical headers so that we can better navigate this influx of info and opinion on this topic. Thanks Guys. |