| Pudgekins |
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4 things...
1. Why has the old "profession" skill been set under Lore?
2. Replace: Crafting w/ Tradecraft (Because anyone who makes something wants to be able to sell that something.)
- Add to "Untrained": Haggle (Activity) - vs. roll with opponent -10 = Pay 50% more; -5 = Pay 10% more; -4 to +4 = Pay given price; +5 = Pay 10% less; +10 = Pay 50% less
- Add to "Trained": Appraise (Activity)
3. Stealth:
- Add to "Trained": Suppress Sound (Activity) - Player takes measures to buffer/negate sound of equipment carried or assist other; Critical Fail - Natural 1 = Damages Equipment: Takes -2 to stealth until it can be repaired (DC = 10 + Highest Crafted Level of Armor); Critical Success - Natural 20 = Gains Permanent +1 stealth to current Armor (can be applied to a single piece of armor a maximum number of times = to its MW bonus +1)
4. Replace: Thievery w/ Deftness (Because no one want to feel like a shill even when acting like one)