| Puchar13 |
We haven't gotten to play it yet, but some other rules we are thinking is:
Because the stacks get pretty large, basically everything will be removed from game whenever it would be banished. This is just to cycle through to see everything. If we ever run out, we would reset that boon stack and start it again, but permanently removing basics/elites at the appropriate adventure time.
With that rule, we would also add that at the end of every scenario, each player would get to choose 1 boon removed from the game that scenario to keep in the card pool. So if the wizard explored an awesome sword they have no chance it, then the fighter would get to keep that in the card pool to hopefully find later.
I am worried with the remove from game rule that it would oversaturate the card pool with high cards when we entered a new adventure. I may have to add a rule when we go into a new adventure, we add in lower cards removed from the game.