| Puchar13 |
Hi all,
So, I have a massive amount of content for this game. Got all the Paths and just rounded out my collection by adding like 31 character packs. We haven't done any Society stuff, but we have played each Adventure Path at least once, some two or three times. Our group had the idea to run a game where instead of the gear selection from the path, to create a unique mega-stack for each boon pile from all content I own. For instance, I take all level 1 weapons and remove any copies beyond the first for each weapon leaving a stack of unique weapons. (Kind of stealing this from Thunderstone epic game). We would add the gear at the appropriate time. Something I've noticed is different packs and the same thing show up at different times. Like a basic cure but some pack had a level 1 cure and a different pack had a level 2 cure. I thought I'd leave in the copies that come in at different times.
Some adjustments may need to be made for character creation based on number of basics, i.e. we may want more than 1 cure or don't want to force Harsk to use guns to get his full ranged set. Second adjustment could be keyword based distribution. For instance a character wanting a lot of swashbuckling gear. May have to add extra copies of those.
Just looking for any thoughts on how this would break the game outside of the 2 things above or any other thoughts on adjustments to this idea. Thanks :)