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Thank you for pointing that out, I missed the "total"


Thank you both so much, by chance do you know at this point what would be a counter to mythic darkness? we established DV helps just as much as SiD, having both has no further effect, LLV doesn't apply (I understand if you disagree on that last part, but I enjoy ruling it that way), so yes a lone boss will have the ability of almost neutralizing multiple heroes, depending on their abilities. But the boss still might have to deal with the same consequences, and since I'm talking about the creature who cast it it wouldn't make sense to also cast mythic daylight. I only know of one counter, which the creature I used has (it's a nightwalker with Darksense which is effectively Truesight when in dim light or darkness) but as far as I know only nightshades have that, what could another kind of monster have as a precaution? what could a player get to be prepared if this happens again?

Belafon wrote:
deny (core) rogues sneak attack damage.

small edit, if you mean rogues not being able to sneak attack creatures with concealment, I just checked and unchained rogues also suffer from that limitation (didn't even know, I'll have to keep that in mind)


I'm almost satisfied with your answers, just one clarifying question: deeper darkness states that darkvision isn't enough if the area was at most dim to begin with (lowers it by 2 steps, dim to dark to supernaturally dark), see in darkness is the only way to see in that supernatural darkness (as if it was well lit, to be precise), my doubt stemmed primarily from this, because it means that in dim light a non-mythic spell is stronger than a mythic one in some aspects, do you still feel this interpretation is correct?


Sorry, should have specified, I'm the DM and this ability is one I put on a monster, one of my player characters has Darkvision but not See in Darkness, that was my question: does he see anything or not at all? I don't know what you mean by "the "OR" is inclusive", my issue specifically is there's an "and" where I hoped to see an "or"
the part about Low Light Vision wasn't about the range but more so the penalties, a human in dim light has 20% chance to miss attacks, but I'd say whatever the first answer turns out to be LLV doesn't help, that kind of ability still works on the visible spectrum of light and an area of mythic darkness has none of that at all for sure


Hello! I've spent a few days looking but it seems nobody has wondered this yet, maybe it's obvious but here we go:

Darkness, Mythic wrote:

The illumination level in the area drops to darkness regardless of the existing lighting conditions. Non-mythic spells and effects can’t increase the light level in the area.

Creatures with darkvision and the power to see in darkness have difficulty seeing through this darkness, and can see as well as a human can in dim light.
Creatures in the area of darkness take a –2 penalty on saves against fear.

My confusion comes from the "and", the way I see it there are two possibilities, either a creature needs both Darkvision and See in Darkness to be able to see as if they were in dim light, or it's meant to be an "or" and you only need one of these abilities. What's stopping me from following my gut and pick option B is that Deeper Darkness, a 3rd level spell, might be more powerful than a mythic one in some respects while effectively doing the same thing, because creatures with Darkvision which is the most common cannot see at all in Deeper Darkness's supernatural darkness, you need See in Darkness for that. At the same time Mythic Darkness doesn't even mention creating an area of supernatural darkness, just dropping the light level to darkness regardless. Finally, there are plenty of creatures that have SiD without having Darkvision as well, like the Dark Creeper.

So, is Darkvision enough to see through this? Would you need See in Darkness instead? Or both? Bonus question just to hear what you think, what does a character with both DV and SiD who also has Low Light Vision see? No matter the interpretation the first two abilities let them see as if they were in dim light... Does LLV kick in at this point and turn it into normal light? I'd say no on that one but I'm curious if anyone wants to answer.