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Prophet of the Purifying Flame's page

280 posts. Organized Play character for Beckett.


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Scarab Sages

|| HP: 46/68 || AC: 22 (26), T: 20, FF: 17 (21), CMD: 27 || F: +13, R: +12, W: +13, <Evasion, Prot from Possession> || Speed: 40ft || Perc: +13 (DV 60ft), Sense Motive: +12 || Init: +4 || LG Aasimar Cleric 7/Monk 2, Scimitar +13/+13/, 1d6+5 (15/x2) or Unarmed Strike +11/+11/+6 1d8 (20/x2) ||

I've arrived, and I do have some internet. I'm not sure if it was just the recent site issues or my location, but have had a lot of trouble.

This is one of my first times getting on at all. There is a strong possibility I will be away from internet for the next 3-5 days.

Scarab Sages

|| HP: 46/68 || AC: 22 (26), T: 20, FF: 17 (21), CMD: 27 || F: +13, R: +12, W: +13, <Evasion, Prot from Possession> || Speed: 40ft || Perc: +13 (DV 60ft), Sense Motive: +12 || Init: +4 || LG Aasimar Cleric 7/Monk 2, Scimitar +13/+13/, 1d6+5 (15/x2) or Unarmed Strike +11/+11/+6 1d8 (20/x2) ||

"The new moon," indicating the large hole, "we are supposed to go half past, perhaps?"

-Posted with Wayfinder

Scarab Sages

|| HP: 46/68 || AC: 22 (26), T: 20, FF: 17 (21), CMD: 27 || F: +13, R: +12, W: +13, <Evasion, Prot from Possession> || Speed: 40ft || Perc: +13 (DV 60ft), Sense Motive: +12 || Init: +4 || LG Aasimar Cleric 7/Monk 2, Scimitar +13/+13/, 1d6+5 (15/x2) or Unarmed Strike +11/+11/+6 1d8 (20/x2) ||

Salubri looks on with disgust at the scene, and the mockery of the sacred by this Mirza, if it is that same creature's voice that speaks to the Pathfinders.

Perhaps buying time before his choice, Salubri makes an effort to record a few notes in his journal, in particular the two riddles thus far. "Faith is not a matter of perfection. It is not the result of the journey, but the journey itself. It is a journey, not over an easy road, but through adversity, where it becomes the most beautiful."

Refusing the skull of his fallen faith mate, believing it to represent the empty man, he instead takes the silver chalice, an implement of his faith. "Rest easy, Agosa. I release you from your mortal charge, and take your burden upon myself, until I die or find someone better.", taking a drink from the relic cup.

I'm not really clear which one is meant to be which, as I can see it going both ways, but, once everyone has made their choices, if no one minds I'll reclaim the chalice for the faith.

Scarab Sages

|| HP: 46/68 || AC: 22 (26), T: 20, FF: 17 (21), CMD: 27 || F: +13, R: +12, W: +13, <Evasion, Prot from Possession> || Speed: 40ft || Perc: +13 (DV 60ft), Sense Motive: +12 || Init: +4 || LG Aasimar Cleric 7/Monk 2, Scimitar +13/+13/, 1d6+5 (15/x2) or Unarmed Strike +11/+11/+6 1d8 (20/x2) ||

I'll do what I can to assist in putting the remains to rest, but ready to move onwards. I am on my way out, and Im not sure when I will have internet again. I have heard contradictory thongs about where I am going, but will do what I can until then. Please bot me until I can get online again.

Scarab Sages

|| HP: 46/68 || AC: 22 (26), T: 20, FF: 17 (21), CMD: 27 || F: +13, R: +12, W: +13, <Evasion, Prot from Possession> || Speed: 40ft || Perc: +13 (DV 60ft), Sense Motive: +12 || Init: +4 || LG Aasimar Cleric 7/Monk 2, Scimitar +13/+13/, 1d6+5 (15/x2) or Unarmed Strike +11/+11/+6 1d8 (20/x2) ||

Not wanting to risk too much further attack, any of which, with a touch of ill luck might be devastating, Salubri closes his eyes for just a moment, allowing the both destructive and restorative energies to flow outward from him, engulfing the area in positive energy so as to eat away at the tethers keeping the Undead bound to this realm.

Channel Energy to Harm Undead, Will DC 13 Half: 4d6 ⇒ (5, 4, 3, 6) = 18

Scarab Sages

|| HP: 46/68 || AC: 22 (26), T: 20, FF: 17 (21), CMD: 27 || F: +13, R: +12, W: +13, <Evasion, Prot from Possession> || Speed: 40ft || Perc: +13 (DV 60ft), Sense Motive: +12 || Init: +4 || LG Aasimar Cleric 7/Monk 2, Scimitar +13/+13/, 1d6+5 (15/x2) or Unarmed Strike +11/+11/+6 1d8 (20/x2) ||

Oh, sorry. I had seen that earlier, but forgotten by the time I got home and posted. In that case, will simply draw my Rod.

Scarab Sages

|| HP: 46/68 || AC: 22 (26), T: 20, FF: 17 (21), CMD: 27 || F: +13, R: +12, W: +13, <Evasion, Prot from Possession> || Speed: 40ft || Perc: +13 (DV 60ft), Sense Motive: +12 || Init: +4 || LG Aasimar Cleric 7/Monk 2, Scimitar +13/+13/, 1d6+5 (15/x2) or Unarmed Strike +11/+11/+6 1d8 (20/x2) ||

Fort 1 (Disease): 1d20 + 15 ⇒ (3) + 15 = 18
Fort 2 (Paralysis): 1d20 + 15 ⇒ (15) + 15 = 30

Allowing his rod to channel power into him, focusing the spiritual energies, Salubri takes a step back, and then calls on divine fire to smite the wicked, keeping it from touching either Guang or Glenn.

Selective Fireball, Refl DC 18 Half: 9d6 ⇒ (4, 1, 3, 6, 1, 4, 2, 3, 2) = 26

I am moving backwards first, drawing possibly 4 AoOs <Red, Orange, Purple, and Yellow> so that I can draw my Selective Rod as Part of a Move Action. Current AC vs Evil is 28. My hope is that all of them take AoO's (and miss) against my movement rather than my spellcasting.

Just in case:

Fort 1 (Disease): 1d20 + 15 ⇒ (6) + 15 = 21
Fort 2 (Paralysis): 1d20 + 15 ⇒ (10) + 15 = 25
.
Fort 1 (Disease): 1d20 + 15 ⇒ (4) + 15 = 19
Fort 2 (Paralysis): 1d20 + 15 ⇒ (5) + 15 = 20
.
Fort 1 (Disease): 1d20 + 15 ⇒ (12) + 15 = 27
Fort 2 (Paralysis): 1d20 + 15 ⇒ (2) + 15 = 17
.
Fort 1 (Disease): 1d20 + 15 ⇒ (10) + 15 = 25
Fort 2 (Paralysis): 1d20 + 15 ⇒ (20) + 15 = 35
.
Concentration (if hit): 1d20 + 14 ⇒ (11) + 14 = 25
Concentration (if hit): 1d20 + 14 ⇒ (1) + 14 = 15
Concentration (if hit): 1d20 + 14 ⇒ (4) + 14 = 18
Concentration (if hit): 1d20 + 14 ⇒ (5) + 14 = 19

Scarab Sages

|| HP: 46/68 || AC: 22 (26), T: 20, FF: 17 (21), CMD: 27 || F: +13, R: +12, W: +13, <Evasion, Prot from Possession> || Speed: 40ft || Perc: +13 (DV 60ft), Sense Motive: +12 || Init: +4 || LG Aasimar Cleric 7/Monk 2, Scimitar +13/+13/, 1d6+5 (15/x2) or Unarmed Strike +11/+11/+6 1d8 (20/x2) ||

Will post when I get home.

Scarab Sages

|| HP: 46/68 || AC: 22 (26), T: 20, FF: 17 (21), CMD: 27 || F: +13, R: +12, W: +13, <Evasion, Prot from Possession> || Speed: 40ft || Perc: +13 (DV 60ft), Sense Motive: +12 || Init: +4 || LG Aasimar Cleric 7/Monk 2, Scimitar +13/+13/, 1d6+5 (15/x2) or Unarmed Strike +11/+11/+6 1d8 (20/x2) ||

Jeeze, I was really hoping it was not a padticular type of creature with a caved in, empty chest. Thats just mean. :P

Good luck with the intetvoew though.

Scarab Sages

|| HP: 46/68 || AC: 22 (26), T: 20, FF: 17 (21), CMD: 27 || F: +13, R: +12, W: +13, <Evasion, Prot from Possession> || Speed: 40ft || Perc: +13 (DV 60ft), Sense Motive: +12 || Init: +4 || LG Aasimar Cleric 7/Monk 2, Scimitar +13/+13/, 1d6+5 (15/x2) or Unarmed Strike +11/+11/+6 1d8 (20/x2) ||

Bending down beside the fallen priest, Salubri will offer a gentle prayer, and perform a few of the rites of their shared faith before turning back towards the group, "When mortals die, you leave behind a piece of your soyl. It is that that allows for different forms of reviving to life."

"I can attempt to contact that portion, that spark of the man, though it is draining and somewhat time consuming, if we wish. The body has been damaged, and this may cause difficulty, but it seems the head is safe."

"If we agree, we may ask just short of a handful of questions," holding up four fingers, "and must choose wisely, but only of what he knew before his flesh perished."

I can cast Speak With Dead, and ask 4 questions. Its a 10 min casting time, and he can not answer anything from after his death, such as "who was the last person/thing to come by your corpse".

-Posted with Wayfinder

Scarab Sages

|| HP: 46/68 || AC: 22 (26), T: 20, FF: 17 (21), CMD: 27 || F: +13, R: +12, W: +13, <Evasion, Prot from Possession> || Speed: 40ft || Perc: +13 (DV 60ft), Sense Motive: +12 || Init: +4 || LG Aasimar Cleric 7/Monk 2, Scimitar +13/+13/, 1d6+5 (15/x2) or Unarmed Strike +11/+11/+6 1d8 (20/x2) ||

Doing what he can to read the broken and ancient glyphs, "They speak of glory and triumph of someone refeted to as the Immolated Mirza, Verdizaam Charad. According to this, he had many victories, and claims responsibility for defeating the Jistka. It also speaks of destroying an entire nation, but I am not clear if it is meant to imply that nation was the Jistka Imperium or another. It somewhat reminds me of an old poem, where a wanderer stumbles upon an ancient ruin nearly destroyed and covered by thr wastes and time, the only inscription that can be read is "Look upon my works, ye mighty, . . . and despair." With the empty graves, one must womder. "

-Posted with Wayfinder

Scarab Sages

|| HP: 46/68 || AC: 22 (26), T: 20, FF: 17 (21), CMD: 27 || F: +13, R: +12, W: +13, <Evasion, Prot from Possession> || Speed: 40ft || Perc: +13 (DV 60ft), Sense Motive: +12 || Init: +4 || LG Aasimar Cleric 7/Monk 2, Scimitar +13/+13/, 1d6+5 (15/x2) or Unarmed Strike +11/+11/+6 1d8 (20/x2) ||

Right around that same time, I will also be deploying, and I do not know how long it would be before I have internet access back. Hopefully very little time, but my understanding is that where I'm going in Eastern Europe, I'll be setting up a base, so not sure.

Scarab Sages

|| HP: 46/68 || AC: 22 (26), T: 20, FF: 17 (21), CMD: 27 || F: +13, R: +12, W: +13, <Evasion, Prot from Possession> || Speed: 40ft || Perc: +13 (DV 60ft), Sense Motive: +12 || Init: +4 || LG Aasimar Cleric 7/Monk 2, Scimitar +13/+13/, 1d6+5 (15/x2) or Unarmed Strike +11/+11/+6 1d8 (20/x2) ||

I wasn't sure if Comprehend Languages/Linguistics would get that Ancient Osirion Spoiler, so I have not read it. Just wanted to check.

For the Scarab infestation, Salubri will approach, looking on it with dissatisfaction, recalling vague stories about different pharaohs in his peoples distant past that where notorious for using infection and starvation as weapons, and will call upon some of his cleansing flames to help burn it out, before offering a small prayer and final rites to the dead.

Fire Bolt: 1d6 + 4 ⇒ (2) + 4 = 6

It's not an area attack, so I'm not sure if it will work, but if so, I'd rather use that and save the Alchemist Fire, as mine are free. I can also do it a few more times, if needed.

Scarab Sages

|| HP: 46/68 || AC: 22 (26), T: 20, FF: 17 (21), CMD: 27 || F: +13, R: +12, W: +13, <Evasion, Prot from Possession> || Speed: 40ft || Perc: +13 (DV 60ft), Sense Motive: +12 || Init: +4 || LG Aasimar Cleric 7/Monk 2, Scimitar +13/+13/, 1d6+5 (15/x2) or Unarmed Strike +11/+11/+6 1d8 (20/x2) ||

Perception DC 17: 1d20 + 13 ⇒ (5) + 13 = 18
Perception DC 20: 1d20 + 13 ⇒ (19) + 13 = 32
Perception DC 15: 1d20 + 13 ⇒ (8) + 13 = 21
Perception DC 30: 1d20 + 13 ⇒ (19) + 13 = 32
Wow, super lucky roles.
Linguistics + Comprehend Languages: 1d20 + 5 ⇒ (8) + 5 = 13

Survival: 1d20 + 7 ⇒ (1) + 7 = 8

"Careful, it's laying on some sort of pressure plate, likely a trap of some sort. I see foot prints all around, and over there," pointing at one of the walls that, upon closer inspection, reveals multiple small scratch marks, "something, probably a stone, has been lowered and raised, if not the wall itself."

Scarab Sages

|| HP: 46/68 || AC: 22 (26), T: 20, FF: 17 (21), CMD: 27 || F: +13, R: +12, W: +13, <Evasion, Prot from Possession> || Speed: 40ft || Perc: +13 (DV 60ft), Sense Motive: +12 || Init: +4 || LG Aasimar Cleric 7/Monk 2, Scimitar +13/+13/, 1d6+5 (15/x2) or Unarmed Strike +11/+11/+6 1d8 (20/x2) ||

Know History: 1d20 + 9 ⇒ (16) + 9 = 25

I would prefer to be front or middle.
Clockwise sounds good.

Looking around and taking a few quick notes, "I see both ancient Osirioni influence, some 7,000 years old or more, but interestingly, I also see a touch from the Jistka, from long before that. This may not bode well."

OOC on Jistka:
The Jistka Imperium was one of the most ancient human empires, predating Ancient Osirion, and I believe the first culture to come after Earthfall, when the meteor decimated everything on the surface. They where very well advanced, and highly militaristic, subjugating nearly everything around them that was less technologically and magically inclined, known for magically controlling beasts and creating golem war-machines. Not much is actually known about them, though there are a few ruins remaining in Osirion, Rahadoum, Cheliax, and Thuvia. They where destroyed and essentially vanished around the time Ancient Osirion began to rise, and there is some speculation that the Hell Knights and much of Cheliax's politics are based directly off of them. I believe they also played a large role in Taldor's original rise to power, though Taldor chose to explore and build where it went rather than dominate or destroy. <Remind me a lot of the Necromongers from Chronicles of Riddick, either forcing others to join or killing anyone they encountered, but without the "necromancy" part.>

Scarab Sages

|| HP: 46/68 || AC: 22 (26), T: 20, FF: 17 (21), CMD: 27 || F: +13, R: +12, W: +13, <Evasion, Prot from Possession> || Speed: 40ft || Perc: +13 (DV 60ft), Sense Motive: +12 || Init: +4 || LG Aasimar Cleric 7/Monk 2, Scimitar +13/+13/, 1d6+5 (15/x2) or Unarmed Strike +11/+11/+6 1d8 (20/x2) ||

If needed and allowed:

Str Aid DC 10: 1d20 ⇒ 1

Nope!

Scarab Sages

|| HP: 46/68 || AC: 22 (26), T: 20, FF: 17 (21), CMD: 27 || F: +13, R: +12, W: +13, <Evasion, Prot from Possession> || Speed: 40ft || Perc: +13 (DV 60ft), Sense Motive: +12 || Init: +4 || LG Aasimar Cleric 7/Monk 2, Scimitar +13/+13/, 1d6+5 (15/x2) or Unarmed Strike +11/+11/+6 1d8 (20/x2) ||

Never noticed Comprehend Language was Personal only. :(
But will certainly accept a Mage Armor, and have no issue with others using the wand, if they want. I'm pretty sure that my Clear Spindle Ioun Stone will become useless, but am holding off on selling it back until I know for sure. As far as I'm tracking, it's still good until the Adventurers Guide hits the PRD before it comes a paper weight.

Once all our preparations are made, I'll take out my journal and take a few quick notes. Then, if no one else stops me, I'll go ahead and open up the door and take a peak inside.

Scarab Sages

|| HP: 46/68 || AC: 22 (26), T: 20, FF: 17 (21), CMD: 27 || F: +13, R: +12, W: +13, <Evasion, Prot from Possession> || Speed: 40ft || Perc: +13 (DV 60ft), Sense Motive: +12 || Init: +4 || LG Aasimar Cleric 7/Monk 2, Scimitar +13/+13/, 1d6+5 (15/x2) or Unarmed Strike +11/+11/+6 1d8 (20/x2) ||

Diplomacy: 1d20 + 12 ⇒ (19) + 12 = 31

Know History: 1d20 + 9 ⇒ (18) + 9 = 27

Once we get to the Necropolis, Ill use a charge of Comprehend Languages as well, and tap the other Pathfinders as well. (It lasts 10 mins)

-Posted with Wayfinder

Scarab Sages

|| HP: 46/68 || AC: 22 (26), T: 20, FF: 17 (21), CMD: 27 || F: +13, R: +12, W: +13, <Evasion, Prot from Possession> || Speed: 40ft || Perc: +13 (DV 60ft), Sense Motive: +12 || Init: +4 || LG Aasimar Cleric 7/Monk 2, Scimitar +13/+13/, 1d6+5 (15/x2) or Unarmed Strike +11/+11/+6 1d8 (20/x2) ||

"It can not hurt, and it is doubtful that the dead shall simply wall away. However, we are to trek through the harsh heat. Would anyone care for some protection from it's rays?"

I have a wand of Endure Elements Ill go ahead and use, offering it to others as well.

-Posted with Wayfinder

Scarab Sages

|| HP: 46/68 || AC: 22 (26), T: 20, FF: 17 (21), CMD: 27 || F: +13, R: +12, W: +13, <Evasion, Prot from Possession> || Speed: 40ft || Perc: +13 (DV 60ft), Sense Motive: +12 || Init: +4 || LG Aasimar Cleric 7/Monk 2, Scimitar +13/+13/, 1d6+5 (15/x2) or Unarmed Strike +11/+11/+6 1d8 (20/x2) ||

"I am not familiar with anyone of note that these dates, if they are might be affiliated with, but perhaps we can seek that knowledge in the Necropolis. I understand it is not far. Karzee, Karzon, something like that."

"Perhaps it is not a person, though."

Scarab Sages

|| HP: 46/68 || AC: 22 (26), T: 20, FF: 17 (21), CMD: 27 || F: +13, R: +12, W: +13, <Evasion, Prot from Possession> || Speed: 40ft || Perc: +13 (DV 60ft), Sense Motive: +12 || Init: +4 || LG Aasimar Cleric 7/Monk 2, Scimitar +13/+13/, 1d6+5 (15/x2) or Unarmed Strike +11/+11/+6 1d8 (20/x2) ||

I am Osirion, but do not speak Ancient Osiriani, only the modern form. I do however have a Wand of Comp Languages, as well as Linguisitics and Know History.

Taking a moment to inspect the page, he closes his eyes and allows his senses to expand around just the physical, refraining from focusing on the peoblem itself and instead growing calm to see if the answer comes to him.

Int DC 10: 1d20 + 1 ⇒ (9) + 1 = 10

"My first idea was perhaps some sort of passage, for instance Volume 2, Page 4211 of Chapter 15 or something of this sort. Different traditions have different techniques for their religious manuals and histories. But perhaps, if these are dates, it might be the markings as one might see on a grave, such as the date of birth to the date of passing."

No Local, but it sounds like History or Nobility might be possible. If so, I'll roll those. If not, ignore.
Diplomacy: 1d20 + 12 ⇒ (10) + 12 = 22

Know History: 1d20 + 9 ⇒ (14) + 9 = 23
Know Nobility: 1d20 + 5 ⇒ (7) + 5 = 12

Scarab Sages

|| HP: 46/68 || AC: 22 (26), T: 20, FF: 17 (21), CMD: 27 || F: +13, R: +12, W: +13, <Evasion, Prot from Possession> || Speed: 40ft || Perc: +13 (DV 60ft), Sense Motive: +12 || Init: +4 || LG Aasimar Cleric 7/Monk 2, Scimitar +13/+13/, 1d6+5 (15/x2) or Unarmed Strike +11/+11/+6 1d8 (20/x2) ||

I thought we where just having a discussion. It is not my intent to cause player or party conflict, and from my perspective, the impression I had gotten was that the party as a whole was more interested in fighting in general. I was seeing things as the one that was opposed to it from the start, which is why when we where invisible, I went to Flank with Glen, but didn't attack myself. Likewise, in the room with the barrels, I only opened the lid, but did not ready an attack myself, and only, once attack, dealt non-lethal damage.

I'm not angry, and I'm perfectly willing to do as the DM suggests and water under the bridge.

My plan for downtime was to try to track down that survivor of the group that had been smuggling in relics and medicine and offer myself (time) and resources to try to make amends.

Scarab Sages

|| HP: 46/68 || AC: 22 (26), T: 20, FF: 17 (21), CMD: 27 || F: +13, R: +12, W: +13, <Evasion, Prot from Possession> || Speed: 40ft || Perc: +13 (DV 60ft), Sense Motive: +12 || Init: +4 || LG Aasimar Cleric 7/Monk 2, Scimitar +13/+13/, 1d6+5 (15/x2) or Unarmed Strike +11/+11/+6 1d8 (20/x2) ||

Not really. I think you are misunderstanding. The change in focus happened around the time of the Inner Sea World Guide. After it I believe, but I honestly do not remember. It really just depends on how you look at it. It's still very much a "bad guy" nation, (one that would rather have it's citizens suffer or die than seek aid, because of arrogance and pride. They are evil without it being on the character sheet, so to speak.

For me, the original version was the one I was introduced to years before PFS. Obviously others have different preferences, and that's fine. I'm not sure either is more "canonical" than the other. The one I've experienced has been one where saying a simple prayer can get you killed, sold into slavery, or if they are feeling "nice", maybe just exiled.

But, regardless, I really do not understand exactly what the issue seems to be. It seems clear that sneaking out was not an option, and negotiation was not either, unless someone had a way to turn the camels invisible without anyone noticing them vanish from plane view, and then opening the gates without anyone suspecting us.

Turns out we had been sold out, (which I honestly did not recall, but I was suspecting as soon as our contact was not there at the start). Our mission was to get the priest to the other city. And if you believe them to be rigidly devoted to law and order, then bribery was not an option either.

I was accused of starting a fight or blowing our cover for the third time, which I do not recall at all. What I recall is moving into a position to help others get an advantage, lifting a lid (with no intention of attacking unless we where attacked, which is how I read everyone else's actions as well), REFRAINING from attacking while guards walked right passed us, and then seeing the exit and that we had been set up. Yes, I told the sole survivor I was a Pathfinder, after we had just slaughtered his friends, because my intent was to RP and maybe set up a convert.

Scarab Sages

|| HP: 46/68 || AC: 22 (26), T: 20, FF: 17 (21), CMD: 27 || F: +13, R: +12, W: +13, <Evasion, Prot from Possession> || Speed: 40ft || Perc: +13 (DV 60ft), Sense Motive: +12 || Init: +4 || LG Aasimar Cleric 7/Monk 2, Scimitar +13/+13/, 1d6+5 (15/x2) or Unarmed Strike +11/+11/+6 1d8 (20/x2) ||

It was largely from Jason Bhulman and James Jacobs when they where talking about the intents of different nations and where the inspiration had come from. Sadly, I am pretty sure they do not exist any more, as I had tried to find the quotes a few years ago the last time this came up, and couldn't. It was before the Core Book came out, but the comparison to Nazi was a quote, and the idea that they where technically LN on paper was so that a Paladin-type could not come in and just fix things. Again, almost a direct quote, but I don't believe it exists anymore or I'd link it. But, if you search for Wes Snider's comments on the nation back around the time that his first novel was published, it's pretty clear that he intentionally rewrote the nation to be more appealing to his real world point of view. That also changed the way that "atheist" souls are treated in the afterlife around this, so you may notice a huge difference between things like the Campaign Setting and The Great Beyond and later products.

It had been more of a read between the lines thing, where the Pure Legion are where similar to the Inquisition, ruling by fear in a way that turn families against each other and point fingers at others in order to get scrutiny off of them. It is not a place where people just let others believe what they want with sort of separation of church and state, but one that simply having a holy symbol will get you disappeared and never heard from again, and your friends and family will be very harshly questioned, (if they are lucky) to make sure. The idea that the nation blames bloodshed, war, and basically any evil they can on religion is also extremely hypocritical, as the very first thing that they did was literally murder, molest, defile, enslave, rob, and exiled every single person of faith, burned temples down, broke up families, and destroyed lives, and left those in different temple's care to rot to prove a point.

I meant the God's Market Gamble, but it's a really big spoiler. I highly suggest not reading it if you have not played it, and it is one of my favorite scenarios in PFS.

God's Market Gamble:
Granted, it has been a long time, so I might have things a little off, but essentially it is a murder mystery where religious folks are being assassinated. The assassin was tracking someone from Rahadoum that had basically had a religious revelation and decided to become faithful. He had opted to simply leave Rahadoum, but the Pure Legion was not okay with that, and if I remember tracked down and tortured his family in order to find out where he had gone, and then followed him. Him deciding to simply leave was seen as a massive insult and harmful to the Laws of Man.

Scarab Sages

|| HP: 46/68 || AC: 22 (26), T: 20, FF: 17 (21), CMD: 27 || F: +13, R: +12, W: +13, <Evasion, Prot from Possession> || Speed: 40ft || Perc: +13 (DV 60ft), Sense Motive: +12 || Init: +4 || LG Aasimar Cleric 7/Monk 2, Scimitar +13/+13/, 1d6+5 (15/x2) or Unarmed Strike +11/+11/+6 1d8 (20/x2) ||

Part of it is that they have changed significantly since their early days. The original intent of Rahadoum was that it was a very dark and unenlightened nation that was designed to be somewhere right in the middle of Nazi Germany and Puritan Era New England (The Scarlet Letter). Quit literally, much like Cheliax and Hellknights, they where there to be Evil, but not the type of Evil that a Paladin could just come in and Smite and fix. It also leads to some very odd flavor vs mechanics issues, (like are Witches, because they are "beholden" to a Patron executable on site or not because they are not "divine" casters).

Somewhat more recently, WeS Snider sort of adopted it as his baby, and effectively rewrote it to make the nation somewhat heroic and sympathetic, (from a certain point of view), but from the PFS perspective scenarios like this one and the God's Market Gamble still revolve around the Nation and the Legion being the original form, (which is why I tried to play it with the original tone in mind, as far as I recall). I do not remember a great deal about this one, so it wasn't metagaming, (or metagaming by trying to avoid metagaming) as much as trying to keep the original tone in mind to avoid going off the rails.

Scarab Sages

|| HP: 46/68 || AC: 22 (26), T: 20, FF: 17 (21), CMD: 27 || F: +13, R: +12, W: +13, <Evasion, Prot from Possession> || Speed: 40ft || Perc: +13 (DV 60ft), Sense Motive: +12 || Init: +4 || LG Aasimar Cleric 7/Monk 2, Scimitar +13/+13/, 1d6+5 (15/x2) or Unarmed Strike +11/+11/+6 1d8 (20/x2) ||

Know Nobility DC 20: 1d20 + 5 ⇒ (12) + 5 = 17
Int DC 12: 1d20 + 1 ⇒ (14) + 1 = 15

Salubri helps to hide the bodies, but declines any of their gear, fearing it is cursed in some fashion. But as they discover the note wrapped around a ring, his jaw drops. "It. . . it can't be! I recognize this ring. It belongs to one of our own, the Sapphire Sage! We have been betrayed."

That explains so much, and while it does not help to reduce his guilt over the fate of benevolent smugglers, it does imply that the Society had sealed the fate of many before we had even arrived, and that there was far more at play here than any of us had known.

Scarab Sages

|| HP: 46/68 || AC: 22 (26), T: 20, FF: 17 (21), CMD: 27 || F: +13, R: +12, W: +13, <Evasion, Prot from Possession> || Speed: 40ft || Perc: +13 (DV 60ft), Sense Motive: +12 || Init: +4 || LG Aasimar Cleric 7/Monk 2, Scimitar +13/+13/, 1d6+5 (15/x2) or Unarmed Strike +11/+11/+6 1d8 (20/x2) ||

"Do not blame me, brother. You had to do nothing, though you did, and I appreciate it. It was not my fiery wrath that slew innocents here smuggling in implements of faith and healing into this crooked nation. And I might add it was these very legionnaires and their cruel faith that makes such noble acts illegal, and those good souls who would dare do as they know is right, what are called to do victims of torture and murder."

"The Pure Legion are the most vile evil I can possibly imagine, for they do not enslave just the body, nor simply the mind. They focus on the soul, with the mind and body simply their play things. They are worse than demons, for they do so willingly and by choice. This is a nation that, some from fear, most from foolishness and spite would see their own child die, or that of their neighbor, rather than allow anyone to follow their soul's calling or a simple priest's free offer of succor. Because they murdered them, and their families and friends and any that would speak reason or help."

"The men we slaughtered, the ones no one bothered to care about, wouldn't have died if not for these scum."

Scarab Sages

|| HP: 46/68 || AC: 22 (26), T: 20, FF: 17 (21), CMD: 27 || F: +13, R: +12, W: +13, <Evasion, Prot from Possession> || Speed: 40ft || Perc: +13 (DV 60ft), Sense Motive: +12 || Init: +4 || LG Aasimar Cleric 7/Monk 2, Scimitar +13/+13/, 1d6+5 (15/x2) or Unarmed Strike +11/+11/+6 1d8 (20/x2) ||
GM Turmoil wrote:
Alright, gonna bot Prophet to get us moving along.

Odd. The game was not showing any updates, and then I posted in another thread, returned to my campaigns, and then refreshed and suddenly there was 8 updates. I apologize.

Salubri moves north a bit while drawing a rod from his belt to help augment his power, before offering up a soft prayer to request a mighty display of divine majesty.

Refl DC 18 Half Acidball vs Orange: 9d6 ⇒ (2, 5, 5, 1, 3, 5, 1, 4, 6) = 32 Using rod to make Fireball deal Acid Damage.

The Hound Archon, it's connection to this realm growing weaker, but not gone yet steps around to take advantage of position, but does not have the desire to outright slay the mortals, even if they are evil, unless required to do so.

Bite vs Teal: 1d20 - 1 ⇒ (11) - 1 = 10
Nonlethal Damage: 1d8 + 3 ⇒ (2) + 3 = 5

Greatsword vs Teal: 1d20 + 7 ⇒ (8) + 7 = 15
Nonlethal Damage: 2d6 + 3 ⇒ (4, 3) + 3 = 10

Greatsword vs Teal: 1d20 + 2 ⇒ (19) + 2 = 21 <possible crit>
Nonlethal Damage: 2d6 + 3 ⇒ (4, 1) + 3 = 8

Greatsword vs Teal: 1d20 + 2 ⇒ (11) + 2 = 13 <doubt it>

Scarab Sages

|| HP: 46/68 || AC: 22 (26), T: 20, FF: 17 (21), CMD: 27 || F: +13, R: +12, W: +13, <Evasion, Prot from Possession> || Speed: 40ft || Perc: +13 (DV 60ft), Sense Motive: +12 || Init: +4 || LG Aasimar Cleric 7/Monk 2, Scimitar +13/+13/, 1d6+5 (15/x2) or Unarmed Strike +11/+11/+6 1d8 (20/x2) ||

Steeping closer to one of the captains, Salubri suddenly slices and thrusts with his scimitar in at what first seems like a random, inexperienced display of amateurism as the Hound Archon focuses his greatsword against the other.

Archon Greatsword vs Blue: 1d20 + 7 ⇒ (4) + 7 = 11
Damage: 2d6 + 9 ⇒ (5, 2) + 9 = 16

Scimitar Flurry vs Green: 1d20 + 13 ⇒ (16) + 13 = 29 <possible crit>
Crit Confirm: 1d20 + 13 ⇒ (7) + 13 = 20
Adamantine/Magic/Slashing Damage: 1d6 + 5 ⇒ (1) + 5 = 6
Extra Damage: 1d6 + 5 ⇒ (4) + 5 = 9

Scimitar Flurry vs Green: 1d20 + 13 ⇒ (2) + 13 = 15
Adamantine/Magic/Slashing Damage: 1d6 + 5 ⇒ (4) + 5 = 9

Scimitar Flurry vs Green: 1d20 + 8 ⇒ (11) + 8 = 19
Adamantine/Magic/Slashing Damage: 1d6 + 5 ⇒ (6) + 5 = 11

Jeez, such terrible rolls.

Scarab Sages

|| HP: 46/68 || AC: 22 (26), T: 20, FF: 17 (21), CMD: 27 || F: +13, R: +12, W: +13, <Evasion, Prot from Possession> || Speed: 40ft || Perc: +13 (DV 60ft), Sense Motive: +12 || Init: +4 || LG Aasimar Cleric 7/Monk 2, Scimitar +13/+13/, 1d6+5 (15/x2) or Unarmed Strike +11/+11/+6 1d8 (20/x2) ||

Partly feels guilty about murdering what sounds like the good guys, (that was not my intent), and partially wanting to take it out on the Pure Legion, (slightly hypocritically). In FR, there is a deity called Ilmater, and one of the aspects I've always found very interesting was that his clerics could essentially take a week off from being a good guy and essentially do whatever they wanted to get it out of their system, (with the deities ok and backing) before going back to their life of suffering for others. Playing a little into that.

Scarab Sages

|| HP: 46/68 || AC: 22 (26), T: 20, FF: 17 (21), CMD: 27 || F: +13, R: +12, W: +13, <Evasion, Prot from Possession> || Speed: 40ft || Perc: +13 (DV 60ft), Sense Motive: +12 || Init: +4 || LG Aasimar Cleric 7/Monk 2, Scimitar +13/+13/, 1d6+5 (15/x2) or Unarmed Strike +11/+11/+6 1d8 (20/x2) ||

I just wanted to confirm.

Quickly casting a spell to call on divine help, Salubri asks for the assistance of a Heaven Hound, and points to the center of the courtyard. "Time for judgement. . ." as he steps outside.

"So! Who wants to surrender?!" he shouts out to the guards.

Hound Archon:

LG Medium outsider (archon, extraplanar, good, lawful)
Init +4; Senses darkvision 60 ft., detect evil, low-light vision, scent; Perception +10
Aura aura of menace (DC 16), magic circle against evil
Defense
AC 19, touch 10, flat-footed 19 (+9 natural; +2 deflection vs. evil)
hp 39 (6d10+6)
Fort +6, Ref +5, Will +5; +4 vs. poison, +2 resistance vs. evil
DR 10/evil; Immune electricity, petrification; SR 15
Offense
Speed 40 ft.
Melee bite +8 (1d8+3), slam +8 (1d4+1) or mwk greatsword +9/+4 (2d6+3), bite +3 (1d8+2)
Spell-Like Abilities (CL 6th)
Constant—detect evil, magic circle against evil
At Will—aid, continual flame, greater teleport (self plus 50 lbs. of objects only), message
Statistics
Str 15, Dex 10, Con 13, Int 10, Wis 13, Cha 12
Base Atk +6; CMB +8; CMD 18
Feats Improved Initiative, Iron Will, Power Attack
Skills Acrobatics +9, Intimidate +10, Perception +10, Sense Motive +10, Stealth +13, Survival +14; Racial Modifiers +4 Stealth, +4 Survival
Languages Celestial, Draconic, Infernal; truespeech
SQ change shape (beast shape II)

Scarab Sages

|| HP: 46/68 || AC: 22 (26), T: 20, FF: 17 (21), CMD: 27 || F: +13, R: +12, W: +13, <Evasion, Prot from Possession> || Speed: 40ft || Perc: +13 (DV 60ft), Sense Motive: +12 || Init: +4 || LG Aasimar Cleric 7/Monk 2, Scimitar +13/+13/, 1d6+5 (15/x2) or Unarmed Strike +11/+11/+6 1d8 (20/x2) ||

Golden Armored guards are Pure Legion?

GM Turmoil wrote:
If you had just opened the barrels and chatted with them, they would have left you alone :)

That was actually my plan, but it sounded like they had lain an ambush, and attacked us as soon as we even opened the casket.

Scarab Sages

|| HP: 46/68 || AC: 22 (26), T: 20, FF: 17 (21), CMD: 27 || F: +13, R: +12, W: +13, <Evasion, Prot from Possession> || Speed: 40ft || Perc: +13 (DV 60ft), Sense Motive: +12 || Init: +4 || LG Aasimar Cleric 7/Monk 2, Scimitar +13/+13/, 1d6+5 (15/x2) or Unarmed Strike +11/+11/+6 1d8 (20/x2) ||

Before leaving the thug behind, hurting, but alive, Salubri will kneel next to him, "Remember this, friend." he says, calmly. "We sparred you when it would have been easier to not, and by doing so, we possibly put ourselves at risk. It was not my wish to slay your gang, but it is what it is. We are Pathfinders. We are not the Pure Legion, that would try to rob one of their natural right to choose for themselves, indicating his holy symbols, "nor taking another's life simply because they do not cow to our lies. It is for this that you still live, and that leaves you with a choice, friend. . ."

"On the one hand, you can continue with your existence as you always have. Perhaps even assuming command of your own gang of slavers or thieves. But, you already know how that path inevitably ends. Or, you can take this for the gift, albeit a bitter one that it is, and choose to walk a different path. Should you,. . . choose to walk that path,. . . it will be difficult, and the rewards are much further coming, but, I promise you, they are worth it. Nothing truly worth it is easy, after all."

"Consider this, as you sit here and heal. . ." and with a single tug yanking free the holy symbol he carries around his neck offers it to the thug, "it is not too late to choose a different path for your life. When we are surrounded by darkness, we always reach out our hand seeking something to grasp onto. Maybe, this time, you may try to be that hand that reaches out to save another?"

Diplomacy: 1d20 + 12 ⇒ (20) + 12 = 32

Scarab Sages

|| HP: 46/68 || AC: 22 (26), T: 20, FF: 17 (21), CMD: 27 || F: +13, R: +12, W: +13, <Evasion, Prot from Possession> || Speed: 40ft || Perc: +13 (DV 60ft), Sense Motive: +12 || Init: +4 || LG Aasimar Cleric 7/Monk 2, Scimitar +13/+13/, 1d6+5 (15/x2) or Unarmed Strike +11/+11/+6 1d8 (20/x2) ||

Didn't we? Both Lurgh and I did Non-lethal Damage to Green.

Once the threat has passed, Salubri will quickly move about the room, seeing if any of them are still alive and might be saved.

Heal Check: 1d20 + 9 ⇒ (4) + 9 = 13
Heal Check: 1d20 + 9 ⇒ (17) + 9 = 26
Heal Check: 1d20 + 9 ⇒ (20) + 9 = 29
Heal Check: 1d20 + 9 ⇒ (11) + 9 = 20
Heal Check: 1d20 + 9 ⇒ (2) + 9 = 11
Heal Check: 1d20 + 9 ⇒ (5) + 9 = 14
I don't remember how many there where.

Scarab Sages

|| HP: 46/68 || AC: 22 (26), T: 20, FF: 17 (21), CMD: 27 || F: +13, R: +12, W: +13, <Evasion, Prot from Possession> || Speed: 40ft || Perc: +13 (DV 60ft), Sense Motive: +12 || Init: +4 || LG Aasimar Cleric 7/Monk 2, Scimitar +13/+13/, 1d6+5 (15/x2) or Unarmed Strike +11/+11/+6 1d8 (20/x2) ||

I'll do the same action above, 5ft stepping over to flank against Green.

Unarmed Strike <Stunning Fist> vs Orange Green: 1d20 + 11 ⇒ (5) + 11 + 2 = 18
Non-Lethal: 1d8 ⇒ 8 + Fort DC 19 or be Stunned 1 Round

Scarab Sages

|| HP: 46/68 || AC: 22 (26), T: 20, FF: 17 (21), CMD: 27 || F: +13, R: +12, W: +13, <Evasion, Prot from Possession> || Speed: 40ft || Perc: +13 (DV 60ft), Sense Motive: +12 || Init: +4 || LG Aasimar Cleric 7/Monk 2, Scimitar +13/+13/, 1d6+5 (15/x2) or Unarmed Strike +11/+11/+6 1d8 (20/x2) ||

Without even turning around, Salurbi catches the man's punching dagger thrust between his ribs and elbows, deflecting the blow as he shoots his other elbow backwards towards the thug's nose.

Unarmed Strike <Stunning Fist> vs Orange: 1d20 + 11 ⇒ (5) + 11 = 16
Non-Lethal: 1d8 ⇒ 8 + Fort DC 19 or be Stunned 1 Round

Scarab Sages

|| HP: 46/68 || AC: 22 (26), T: 20, FF: 17 (21), CMD: 27 || F: +13, R: +12, W: +13, <Evasion, Prot from Possession> || Speed: 40ft || Perc: +13 (DV 60ft), Sense Motive: +12 || Init: +4 || LG Aasimar Cleric 7/Monk 2, Scimitar +13/+13/, 1d6+5 (15/x2) or Unarmed Strike +11/+11/+6 1d8 (20/x2) ||

Just for the record, how does the party, minus Lurgh, feel about fireball friendly fire?

Lurge & Milo:
Feel free to fireball/burning hands me all you want. Fire Resistance 10 and Evasion, and it's almost an act of worship for me. :P

Scarab Sages

|| HP: 46/68 || AC: 22 (26), T: 20, FF: 17 (21), CMD: 27 || F: +13, R: +12, W: +13, <Evasion, Prot from Possession> || Speed: 40ft || Perc: +13 (DV 60ft), Sense Motive: +12 || Init: +4 || LG Aasimar Cleric 7/Monk 2, Scimitar +13/+13/, 1d6+5 (15/x2) or Unarmed Strike +11/+11/+6 1d8 (20/x2) ||

I am back, and thank you for botting me.

Salubri moves over as well, and as soon as the others are ready, quickly lifts the lid.

Scarab Sages

|| HP: 46/68 || AC: 22 (26), T: 20, FF: 17 (21), CMD: 27 || F: +13, R: +12, W: +13, <Evasion, Prot from Possession> || Speed: 40ft || Perc: +13 (DV 60ft), Sense Motive: +12 || Init: +4 || LG Aasimar Cleric 7/Monk 2, Scimitar +13/+13/, 1d6+5 (15/x2) or Unarmed Strike +11/+11/+6 1d8 (20/x2) ||

Oh, I see. It was being updated as I was trying to post. ha ha

Scarab Sages

|| HP: 46/68 || AC: 22 (26), T: 20, FF: 17 (21), CMD: 27 || F: +13, R: +12, W: +13, <Evasion, Prot from Possession> || Speed: 40ft || Perc: +13 (DV 60ft), Sense Motive: +12 || Init: +4 || LG Aasimar Cleric 7/Monk 2, Scimitar +13/+13/, 1d6+5 (15/x2) or Unarmed Strike +11/+11/+6 1d8 (20/x2) ||

Reacting similarly to Lurgh, blasting the rats with sacred fire, aiming it so that Agosa is unaffected. For some reason, it is not letting me post.

Intensified Burning Hands (Refl DC 16: 9d4 ⇒ (2, 2, 4, 1, 2, 3, 2, 3, 3) = 22

Also, is the swarm on me or Agosa? The text indicated Agosa, but the map indicated me.

Scarab Sages

|| HP: 46/68 || AC: 22 (26), T: 20, FF: 17 (21), CMD: 27 || F: +13, R: +12, W: +13, <Evasion, Prot from Possession> || Speed: 40ft || Perc: +13 (DV 60ft), Sense Motive: +12 || Init: +4 || LG Aasimar Cleric 7/Monk 2, Scimitar +13/+13/, 1d6+5 (15/x2) or Unarmed Strike +11/+11/+6 1d8 (20/x2) ||

"I agree. It seemed a little too, convenient. Why was he not hiding near entrance he knew we would be approaching form, both to warn us of danger and to help us bypass it from the start? Or, why where they hiding at all, if they are simply going off to "schmooze" the investigators?"

"Or that we would even find him, hidden away?"

Know Religion (from earlier about the cloaks they are wearing, DC 15): 1d20 + 8 ⇒ (14) + 8 = 22

Sense Motive (not that it will really change anything at this point): 1d20 + 12 ⇒ (2) + 12 = 14

"Still, perhaps he was only nervous. This country is very strange and brutal, from what I hear."

Scarab Sages

|| HP: 46/68 || AC: 22 (26), T: 20, FF: 17 (21), CMD: 27 || F: +13, R: +12, W: +13, <Evasion, Prot from Possession> || Speed: 40ft || Perc: +13 (DV 60ft), Sense Motive: +12 || Init: +4 || LG Aasimar Cleric 7/Monk 2, Scimitar +13/+13/, 1d6+5 (15/x2) or Unarmed Strike +11/+11/+6 1d8 (20/x2) ||

I'm not sure, honestly. I was assuming that we where placing ourselves, and since I was last to post, I didn't want to step on anyone's toes. The last DM post could kind of go either way, sounding like we are about to head into the water (bog-like conditions), but with the majority of the map behind us, I'm not sure.

That being said, (as I did post last), I generally prefer to be in front, (sometimes deflecting a few ranged ambush attacks or evading a trap), but I'm also perfectly fine "babysitting" the NPC if they need an emergency healing to avoid failing the mission. :P So either front or back is fine by me.

Scarab Sages

|| HP: 46/68 || AC: 22 (26), T: 20, FF: 17 (21), CMD: 27 || F: +13, R: +12, W: +13, <Evasion, Prot from Possession> || Speed: 40ft || Perc: +13 (DV 60ft), Sense Motive: +12 || Init: +4 || LG Aasimar Cleric 7/Monk 2, Scimitar +13/+13/, 1d6+5 (15/x2) or Unarmed Strike +11/+11/+6 1d8 (20/x2) ||

Preferring to stay near the priest, Salubri remains in the rear, watchful for ambush, but enters the water as the rest of the group advances.

Scarab Sages

|| HP: 46/68 || AC: 22 (26), T: 20, FF: 17 (21), CMD: 27 || F: +13, R: +12, W: +13, <Evasion, Prot from Possession> || Speed: 40ft || Perc: +13 (DV 60ft), Sense Motive: +12 || Init: +4 || LG Aasimar Cleric 7/Monk 2, Scimitar +13/+13/, 1d6+5 (15/x2) or Unarmed Strike +11/+11/+6 1d8 (20/x2) ||

Hello, everyone, I just wanted to say that I've been hit with a lot of work this last week, and have not really been able to get online. I just got off work again, having been called in both weekend days, and I will try to get a post in today.

I don't believe after this point that I will be as slammed, and things should be back to normal. If I am a player in your game, please feel free to bot me, and I apologize for vanishing. I just have not been able to get online much.

If I am running the game, I'll make an effort to get things going asap, and I likewise apologize for vanishing.

Scarab Sages

|| HP: 46/68 || AC: 22 (26), T: 20, FF: 17 (21), CMD: 27 || F: +13, R: +12, W: +13, <Evasion, Prot from Possession> || Speed: 40ft || Perc: +13 (DV 60ft), Sense Motive: +12 || Init: +4 || LG Aasimar Cleric 7/Monk 2, Scimitar +13/+13/, 1d6+5 (15/x2) or Unarmed Strike +11/+11/+6 1d8 (20/x2) ||
Glen Fiddich wrote:
"I'll open the door as soon as everyone's set. Prophet, you ready to rock 'n' roll?" Glen grasps the door in one hand and his elven curve blade in the other.

Taking a position across the room from Glen, "I generally prefer roll before I rock, but if you insist." and then suddenly he, but not just he, but the entire party seems to cease to exist. "This is,. . . disconcerting, but not altogether unpleasant" as he waves his hand in front of his face, not that anyone else can see it.

Scarab Sages

|| HP: 46/68 || AC: 22 (26), T: 20, FF: 17 (21), CMD: 27 || F: +13, R: +12, W: +13, <Evasion, Prot from Possession> || Speed: 40ft || Perc: +13 (DV 60ft), Sense Motive: +12 || Init: +4 || LG Aasimar Cleric 7/Monk 2, Scimitar +13/+13/, 1d6+5 (15/x2) or Unarmed Strike +11/+11/+6 1d8 (20/x2) ||

I've run this before, though its been years, so Ill try to leave choices like this up to the rest of the group.

"My preference would be to know just how safe an escape route is before needing to fall back to it, but I'm fairly confident we shall not need it, and it is not only lives at stake, but souls as well."

-Posted with Wayfinder

Scarab Sages

|| HP: 46/68 || AC: 22 (26), T: 20, FF: 17 (21), CMD: 27 || F: +13, R: +12, W: +13, <Evasion, Prot from Possession> || Speed: 40ft || Perc: +13 (DV 60ft), Sense Motive: +12 || Init: +4 || LG Aasimar Cleric 7/Monk 2, Scimitar +13/+13/, 1d6+5 (15/x2) or Unarmed Strike +11/+11/+6 1d8 (20/x2) ||

I'd rather be in the front than middle or back, as a lot of my abilities help the party if I am targeted first.

"I'd suggest at least looking into it. We neither want to be caught off from an escape, should things not go as planned, and to be honest, what we find within might be of some use."

Scarab Sages

|| HP: 46/68 || AC: 22 (26), T: 20, FF: 17 (21), CMD: 27 || F: +13, R: +12, W: +13, <Evasion, Prot from Possession> || Speed: 40ft || Perc: +13 (DV 60ft), Sense Motive: +12 || Init: +4 || LG Aasimar Cleric 7/Monk 2, Scimitar +13/+13/, 1d6+5 (15/x2) or Unarmed Strike +11/+11/+6 1d8 (20/x2) ||

Refl: 1d20 + 12 ⇒ (16) + 12 = 28

Sensing danger just before it happen, the priest easily makes a sitting leap to a nearby rock, using the oar to keep balance as he looks around for whoever might not be so lucky.

Tossing the oar back to the boat, he begins digging in his pack for something a little more usefull to help.

Scarab Sages

|| HP: 46/68 || AC: 22 (26), T: 20, FF: 17 (21), CMD: 27 || F: +13, R: +12, W: +13, <Evasion, Prot from Possession> || Speed: 40ft || Perc: +13 (DV 60ft), Sense Motive: +12 || Init: +4 || LG Aasimar Cleric 7/Monk 2, Scimitar +13/+13/, 1d6+5 (15/x2) or Unarmed Strike +11/+11/+6 1d8 (20/x2) ||

Str: 1d20 + 5 ⇒ (10) + 5 = 15

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