Myriana

Profession: New GM's page

30 posts. Alias of Kate Case.


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Hi guys,

I need advice and help on a high level build for the culmination of a campaign that started about a year ago.

Spoilered bec of length

Spoiler:

I was playing Shattered Star up to level 11 then I needed to take a break because of school and work load.

I had a Wiz 11, and there was a point in the game where it was logical my character was able to leave, with a piece of an artifact no less.

I can rejoin that game now and the group is more or less Level 15.

We had a DM for the first four adventures, all in all from level 1 to 11 there were only two party deaths.

Then I had to take a break, at the same time one of the other players became DM for the last two adventures and the former DM is now a player.

In the combat with the Big Bad Guy at the end (an Elder Wyrm Blue Dragon),

These were the fatalities,

Inquisitor, Grey Gardener level 14 (died 3x in the same combat)
Fighter, HellKnight level 13 (died 2x in the same combat)
Ranger/Rogue, level 13 (died in combat)
Fighter, Grey Maiden, Level 11 Cohort of the Inquisitor, (brought to -5 or worse, almost died)

Survivors

Cleric of Serenrea level 13
Wizard with good aligned PrC, 14
Dwarf Automaton, with Monk Level (we think 11) the Ranger's 'butler' (ineffective in final combat)
Advance Clay Golem (ineffective in final combat)

I think the party used a Limited Wish and three Breath of Life's and they barely made it.

Here is the what i need help with, I am rejoining the group and the DM said he will up the combat.

I have a level 11 Wiz about to level up to 15 and have feats and magic I can buy, what suggestions do you have?

Feats like Wand Like Staff are great.

-

Wizard Level 15 Admixture Evoker

Has Craft Wondrous as a Feat

Has these items and has gold to burn!!

Headband Int +6
Rod Quicken (Lesser)
Rod Empower
Rod Selective

Amulet of Natural Armor +3
Cloak of the Mountbank/Resistance +3

One of the Seven Shards of an Artifact

Several Scrolls

234,100 gp to spend on Magical Items!


As in the animal not the birthmark.

I am creating my first Dwarf who may or may not be a loner and need a name for a mole companion.

Either male or female, something distinct.

Happy New Year All!


Greetings Mighty Theropoda,

After Sarenrae, who would you say are the seven most notable, influential and powerful angels in Golarion?

How does Sarenrae view the worshipers of these seven?

On the flip side of the coin, if you were allowed to have incorporated Malcanthet in Golarion, how would you 'fit her in' among the other demon lords, the females in particular? Would she overshadow many of them?

How close would she be to power compared to Lamashtu?


This game looks cute and possibly for some younger players.

Has anyone tried it?


1 person marked this as a favorite.

Set was kind enough create this spell for me.

Makeover
(Cуровую's Lingering Presence)

School Transmutation; Level Bard 0, Sorcerer/Wizard 0, Witch 0
Casting Time 1 standard action
Components V, S
Range touch
Target creature touched
Duration 1 hour/level
Saving Throw Will negates (harmless); Spell Resistance yes

With this cantrip, you can cause the most minor of alterations to the touched target, decorating skin and hair with cosmetics, and altering the length, type, style and color of hair and nails. You can use this spell to add or remove tattoos or henna decorations, temporarily. If you use this spell as part of a Disguise check to change only minor details, you can perform this action as a standard action, but the spell is of no use for more involved Disguise attempts, such as to change apparent gender, race, age category or size category, or to impersonate a specific person.

An appearance change generated with this spell might prove worth a +1 circumstance bonus to certain Bluff or Diplomacy checks, at the GM's discretion, particularly when dealing with a culture that has different standards of beauty than your own. (Such as finding a white pallor more dignified, long straight hair more alluring or finding tattoos unseemly.)


Hi gang, about to level up to level 5 and have extra money and need some good 2nd level spells to add to my spell book. (I have already picked my 3rd level spells)

What solid 2nd level spells can you recommend from Advanced Players and Ultimate Magic?

Please suggest two.

My current spell list is

Bear's Endurance, Blood Transcription, Bull's Strength, Darkness, Flaming Sphere, Fox's Cunning, Frigid Touch, Invisibility, Levitate, Mirror Image, Mount, Communal, Pyrotechnics, Scorching Ray, Web

Thanks.


10) Fudge the dice. Hey it's just a game. What's another 'nat 20' between friends. The sooner we wrap up the sooner we can play WoW.

11) Rule Zero - You'll all be dead soon enough.


I would like to point out that Douglas Muir is an exceptional DM.

But some back up characters may be needed from time to time.


The GM is German I believe but is rather quite fluent in English and other languages.


Hi all. We have a gifted GM looking for a game to run in Kosovo.

Who is the Venture Captain there or who organizes weekly games?

Crossing fingers :)


Hi. Got a question everyone -

In our Shattered Star campaign, a PC Elias wishes to buy mithrial Hellknight plate armor.

The problem is - the armor costs 2,000 while the mithrial price for heavy armor is 9,000 for a total of 11,000gp.

If Elias took the craft skill could he make the armor himself for half of the 11,000 total price? Or would the skill only cut the base 2,000gp price of the armor?

I've checked the Core Rulebook but I haven't been able to find anything. I believe that because I'm crafting the armor myself then I should be able to cut the total 11,000 price in halve but I'm not sure. I need help with a ruling please.


For anyone watching 'A Game of Thrones' on HBO, last night's final scene with the Lanisters was just ... utterly impeccable.


Female

Can we use the magic items and XP in that game in this game?


6 people marked this as a favorite.

I just preordered 'Barbie Seoni' from Amazon so I can pre sell her on eBay.


Even before reading the comic, the title and Nale's expression had me smiling.


Fergie wrote:
Thanks Rich Burlew! For everything!

Rich is a master story teller and has a phd in the plot twist doesn't he?


9.High tolerance for abuse and punishment from self loving, late arriving, Cheetos devouring, thankless jackals.

So I have been told.


Set helped me word a special feat for a diabolist I have in a pbp.

Thanks Set.

Voice of Seven Sinful Submission

Benefit: When you cast a spell with the charm or compulsion descriptors that would cause another to conform to one of the seven deadly sins, the target's save DC is one higher, and you gain a +2 bonus to any checks made to penetrate Spell Resistance.

Furthermore, any Bluff, Diplomacy or Intimidate check you make gains a +2 bonus if it would lead the target of the check to engage in sinful behavior.

GM adjudication may be required, in some instances. Distracting a guard with an offer of fine wine and some pipeweed (gluttony), or convincing him to take a nap for a bit while you watch things (sloth), or to take a small bribe to look the other way (greed), while your allies sneak through the hallway that he's supposed to be guarding would qualify for the bonuses.

Threatening him via intimidation or threats, or attempting to enspell him to flee his post, would not, as fear and cowardice are not among the 'seven deadly sins.'


I would like to see more, 'fluff' type articles, ones that don't necessarily have to be rules heavy, but can be jumping points for campaigns or character back stories for campaigns.

And while there seem to be a lot of them out there, I would like to see imaginative and NEW traits, not just a rehash of old traits already available.

The Baba Yaga AP is coming soon, it would be great to have support material and character class archetypes for that AP.


Brambleman wrote:

Anterograde Amnesia (like from memento.)

He's stalking through the house to catch an "Assasin" but forgets where he already looked. And that he killed the man in question years ago.

That I can work with!


Slashcard wrote:
By the way, are you going for strings of various madness, or are you going for the truly twisted and demented?

Both actually, there are a few members of the family, and I can pepper the other ideas and place them in the past with family's ancestors.


Elamdri wrote:

A family member who wakes up in the morning as an idiot, but gets progressively more intelligent as the day goes on, but looses his intelligence every time he sleeps, thus becoming a depressed insomniac.

Kinda a reverse Flowers for Algernon.

I like this very much!


Azaelas Fayth wrote:
Hmm, a young prince who thinks he is a dragon?

About 300 years previous, the heir to the Ducal throne truly believed not only that he had dragon blood in his veins, but rather he was a Dragon trapped in human form.

After years of scouring the lands for a prospective mate, on his 21st birthday, he presented himself with tribute and cadre of followers to a female great black Wyrm that had just woken up from a decades long slumber, demanding that the female dragon become his noble concubine. It did not end well for the young duke or his retainers, but the dragon had a lovely (if a bit temperamental) breakfast.


farmboy3400 wrote:
Obsessed with the number 6. Wears six rings. Will not dine unless there are six people at the table. Has a carriage pulled by six horses. Being only 5'8", wears 4" platform boots to be an even six feet tall. When walking up stairs will duplicate steps to make the total number divisible by six. Has six children (how did that happen?). And so on.

I have that one actually! Only its the number 8!

The other ideas were great springboards as well, thanks farmboy!


Bodhizen wrote:
I might suggest a penchant for murdering those who are not blood relatives in the courts (although this one should be low-key), paranoia about "foreigners", or an inflated sense of what is "property" for a start.

Perfect!

And on the bit about murdering, poisoning is a near 'tradition' between various members of the house both past and present, the females carrying this tradition more so than the men.


Ragnarok Aeon wrote:
You should have a little kid with a goblin on a leash kept as a pet.

The noble house of Braebant (quite controversially) uses a number of humanoid troops in the field (notably Hobgoblins and a variant species wolf headed Gnolls). Their reason for this is two fold, firstly for their inhumman ferocity and shock value against their opponents. Secondly, to keep their own human banner men in reserve and loyal without endangering them in many border skirmishes. There is also the side benefit of having unruly humaniods raid lands outside the the purview of House Braebant. The Dukes of Braebant ensure no humaniod warlord grows in strength to unite the smaller tribes and become a threat to their position.

That being said, a child with goblin seems a little too comical and despite the familial madness in their veins, the members of the House are still functional and capable individuals.

That, and there are no children in the current ruling household.


EvilMinion wrote:
Perhaps find a copy/version of the old Castle Amber basic DnD module (probably easy to find out on the net nowadays)... all the D'Amberville family members had different types of crazy going on defined in their stat blocks.

I would love to use that but I am currently in a game (although on a hiatus) that has that adventure as a basis and I don't want to spoil that game but thanks - your on the right track!


Azaelas Fayth wrote:
I think this is more of just Personality Quirks rather than full blown Insanity/Psychosis.

Absolutely, I was looking more story and plot diverse quirks and madness rather than straight rules.


"Among the members of House of Braebant can be found ambitious warlords and simpering court fops, masterful diplomats and calculating lords. But each and every true Braebant is tied to the family in line by this simple fact: In one form or another, every Braebant is irrevocably insane."

I am planning to try my hand in GMing in the spring and wanted to build a game worlds continent from the ground up. I know having a 'mad king' or deranged family is pretty much cliche but, its a fantasy trope for a reason!

The House of Braebant controls a (Grand) Duchy that formed a coalition with three other poweful noble magnates and has broken away from a larger and more powerful Imperium, however after the long wars for independency, they themselves turned against their allies and broke off to be their own nation.

I am looking for quirks, eccentricities, behavior and mania's to pepper the members of the house with. I am looing for any and all suggestions 'on madness'.

Here's a sample of one I am already using:

Eccentricity

The young Grand Duke insists on the freshest grapes and berries on his supper table each night, so pieces of fruit are tied to the legs of messenger pigeons from the fields to be delivered to the Grand Dukes kitchens. The Grand Duke insists on butchering the 'slowest' of these birds and feeds him to his hunting dogs or (at times feels generous) his favored servants. Except since the pigeons all leave the fields at different times its not the slowest of the birds that arrive late to the larder ... and the pigeons can not breed as fast as they are being devoured.

This is the right place to post this right?