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Silver Crusade

3 people marked this as FAQ candidate.

Here is the scenario:

You cast reduce person on a captive enemy and then put them in a steel strong box that just barely fits their new size. Then you wait and let the spell wear off. What happens?

My theory:
Since Reduce Person is the opposite of Enlarge Person you might think "OK so like enlarge person the magic doesn't allow the person to be damaged by increasing in size within a confined space"

However, unlike Enlarge Person which uses the magic to enlarge the person to fill up the space, it is the wearing off of the magic that increases the size with reduce person, thus no magic is involved and there are no constraints against being crushed by the box, there would be no magic to keep the captive enemy from returning to it's original size.

An effective interrogation threat?

Silver Crusade

How would I go about protecting my spellbook from such inspection?

Silver Crusade

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I am playing in a campaign where the powers in charge heavily regulate the use of magic. Every class that has a spellbook, if seen casting a spell in public in a manner not conducive to the order and peace of the realm must submit his spellbook for inspection to the questioning authority. The wizard must have licenses that give him permission to have and cast each spell in his spellbook.

My question is this:

Can a character or NPC that isn't trained in Spellcraft or that has the ability to cast "Read Magic" identify spells within a spellbook?

I have read the "Arcane Magical" writings section in the core rulebook, but it seems specific to understanding a spell to write it into your own spellbook.

Does simply identifying a spell contained within a spellbook require Spellcraft or Read Magic?

Silver Crusade

@Jörmungandr

I am interested in this PBP concept. In regard to your rule about posting on a daily basis.

Can you post more than once per day and daily is just the expected minimum?

I know that during combat, actions are restricted based on rounds. Am I correct in assuming that during non-combat, posting is unrestricted as long as it progresses character development and adds to the story?

Silver Crusade

Thanks for all your input. I think what I am going to do is just make it easy on myself and my DM and go with the standard Galorian Elf stats. I won't be forced to consider the gray elfs natural tendency for arrogance and I can just flavor it. Set made a good argument with the fact that he's not from here so he wouldn't magically get smarter (ie Highlander becomes immortal on earth) and would in fact be weaker, but since I don't want to take a -2 for nothing then the choice is obvious.

The argument that you'd double the bonuses for con and dex doesn't fit because Gray elf is a template that goes onto an elf, the gray elf part is only represented by the -2 STR and +2 INT. But there are no subraces in pathfinder, and thus no patherfinder gray elf template to use.

I wanted to know how I would apply a 3.5 monster template (gray elf) to the Pathfinder elf.

Silver Crusade

Lazaro wrote:
Alexander Kilcoyne wrote:
Why not just use the Elf stats and flavour them as different via their fluff and possibly traits?

^^^This^^^

Just reflavor to fit. In Pathfinder, well Golarion, an elf is an elf is an elf. There are ethnic groups (aquatic elves, desert elves, the forlorn, gray elves (from the Mordant Spire), snow elves and wild elves) and of course the drow (different all together). What really separates them is flavor and region of the world.

Another way of looking at it is that Pathfinder's elves gain the ability bonuses of 3.5's standard (+2 Dex) and gray elf (+2 Int), and only take the penalty of the stanard (-2 Con).

I just want to know the stat conversion only. I've read about elves and how they work in the world of Golarion, but my character isn't from Golarion, he is a Gray Elf from a 3.5 world, and in that world they are smarter than the average elf.

I'd like to know how it actually works in the conversion, not what people think is a balanced way to do it.

In my opinion replacing -2 CON with -2 STR doesn't make sense, because gray elves are weaker and less robust than a normal elf. Keeping it the same as the standard elf in pathfinder doesn't make sense either, because they aren't standard, they are weaker than their brethren because they spend less time fighting the battle of good and more time practicing magic hence their higher intelligence. And really in 3.5 they weren't a race. They were playable because the monster manual gave them no level adjustment and they had an easy stat conversion. If you want to get technical they were a PC playable monster not a race.

Silver Crusade

How do I convert the Gray Elf subrace to Pathfinder?

Elves in pathfinder get a +2 INT conversion.

Gray Elf template in 3.5 adds (-2 STR +2 INT) to the normal elf race for (-2 STR +2 DEX -2 CON +2 INT).

So would my Gray Elf be (-2STR +2 DEX -2 CON +4 INT) when converted to Pathfinder?

I am merely interested in how the conversion works, not what particular GM's would allow in their campaigns.