M Elf Ranger/1; Hp 10; AC 16/T 14/FF 12; F +2/R +6/W +0; CMD 16; CMB +2; Per +9; Init +4; Speed 30, Melee +2, Ranged +5
Thayn listens intently to the Venture Captain's description of the relic and Rees. His eyes dart from Dreng to Lady Gloriana, watching their interaction with the group. He finds it unusual that Lady Gloriana suddenly stands with her hand extended and watches Garret awkwardly help the lady to her feet. As the group completes their discussions and exit the hall, Thayn follows the last adventure through the door with a final bow to the Lady and Venture-Captain. Perception: 1d20+9=22
M Elf Ranger/1; Hp 10; AC 16/T 14/FF 12; F +2/R +6/W +0; CMD 16; CMB +2; Per +9; Init +4; Speed 30, Melee +2, Ranged +5
A tall, slim elf steps forward from the back of the group and stands next to Shivaan. His long black hair sparsely streaked with grey, braided with thin leather straps, swings at his back while he looks around the room. His stern gaze finally settles on the Venture-Captain. ”This artifact, what do we know about it? Can one person carry it or will we need a team? Can we hide it in a satchel or will we need a crate? What is its purpose? Is it a weapon? I am curious...” Thayn says as he scratches his chin with the back of his hand “could you tell us more about the piece to help prepare ourselves for our return trip?...And perhaps a bit about this Nester Rees, how will we identify him?”
M Elf Ranger/1; Hp 10; AC 16/T 14/FF 12; F +2/R +6/W +0; CMD 16; CMB +2; Per +9; Init +4; Speed 30, Melee +2, Ranged +5
@GM Alice,
- I couldn't see what bonus languages you selected from your Intelligence score.
My Ranger would like to go. He is almost complete. I just need to work on his back story and complete his equipment list tomorrow. Stats:
Thayn Runeseed Elf Ranger 1 Init +4; Senses Perception +9 -------------------- Defense -------------------- AC 16, touch 14, flat-footed 12 hp 10 (1d10) Fort +0, Ref +4, Will +0 Armor/Weapons:
Leather: Type: Light AC Bonus: 2 Check Pen: 0 Max Dex: 6 Wt: 15 Spell Fail: 10 Speed: 30 Dagger: Total Att. Bonus: 2 (melee) 4 (range) Damage: 1d4 Crit: 19-20/x2 Range: 10 Type: P/S Longbow: Total Att. Bonus: 5 Damage: 1d8 Crit: x3 Range: 100 Ammo: Arrows, Common (20) Wt: 5 Type: P Hand axe: Total Att. Bonus 2, Damage 1d6, Crit x3, Wt. 3, Type S Skills:
Climb: 5 Handle Animals: 4 Knowledge (Dungeoneering): 7 Knowledge (Geography): 8 Knowledge (Nature): 9 Ride: 8 Stealth: 10 Survival: 5 Feats: Class Feats: Track, Wild Empathy, Favored Enemy - Undead. General Feats: Alertness, Weapon Focus (Longbow) |
