Gurubabaramalamaswami wrote:
honestly, this is true, the other denizens have forsaken this place. I said my peace trying to help, now I'm just checking the responses to my posts because this is fun.
Jal Dorak wrote:
because I was trying to help by pointing out the stupidity of this new rule(silly me, trying to help paizo... I should know better by know) and because this is getting fun... the den is the Gaming Den, a much more loose forum where we don't really need to censor ourselves too much... it's not a gulag for trolls, we denizens just have a reaction to the magical radiation of bytopia that causes us to polymorph when too much of it builds up in our systems... Sebastian wrote: Ahhh...I see. So, it's a vendetta/personal grudge. How cute! I bet he rues the day he tangled with the den. the point of this post was? I mean, other than being a jerk... :)
Gary Teter wrote:
Oh, well what about put into the context of "I have a low opinion of most moderators, especially when I know people who have been banned because the mod had a personal vendetta?" ok, scratch that... Roy wasn't banned by a mod, iirc, he was banned by a developer... but I don't know for certain... but seriously, it's not me trying to get banned to become a martyr or for bragging rights, I just have a low opinion of mods, and I've become accustomed to a forum where I don't need to censor myself. Lich*- alright, this is true, every board is a different landscape, and the den just happens to be somewhere between Acheron and Ysgard, while Paizo is, well, bytopia. and yes, Lich, you are a Paizoan king, at least as much as Frank is a "king" at the den. Sebastian wrote: I missed where that happened in this thread - can you point it out? Or should we just generally scorn and attack Lich-Loved because he disagreed with Frank at some point in the past and it got heated on both sides? Is he ever permitted to post anything here on Paizo, or does the wrongness of his actions forever taint him? See, there are these funny things known as reputations and memories, so it really doesn't matter that it didn't happen on this thread, it matters that it happened at all, and that I'm a denizen first, and a Paizoan a hell of a lot further down the list, just above "queen of england".
Lich-Loved wrote:
really it's the fact that you have no clue about what you're talking about in most debates against denizens, or at least what we're talking about, and refuse to even try and figure it out. and you were after frank's nuts at every turn, and I happen to like frank. even the people at the den that don't feel any particular way about him will probably defend him out a sense of society. Gary Teter wrote:
what's not making sense? I don't claim to always be comprehensible, so I can try and sort out what's confusing you and try to make my self make sense.
Gary Teter wrote:
because a rule addition is totally going to change all of that, rather than make it the entire point of the mods... You know a better way to change things, change the mods, don't give the power to control freaks with no experience in modding(or are just poor moderators). If being a jerk is against the rules, then all the moderators are are jack-booted troll slaying thugs who are now slaying anything that even vaguely resembles a troll, including that tall, scrawny kid with the rediculously long nose who fell in some green paint...
Lich-Loved wrote:
Oh hey, it's the pot! All us kettles at the den say hi and a three word farewell that begins with "go" and ends with "yourself". What I saw on these boards prior to the clusterbang that was pathfinder's open playtesting was not debate, it was a land of cookies and candy where friends got together to help each other and newbies find stuff and interpret rules. I'm saying that you need to adopt a rule that brings paizo back to that rather than trying to just say "you can't be a jerk, we will ban you for it. Fear our god-like power and massive packages! I hope no one notices my conspicuopus lack of a bulge... oh crap I said that last part out loud!" Gary Teter wrote:
you obviously have not met enough of it then.
Kirth Gersen wrote:
debate will inevitably escalate, especially on "teh intarwebs," so if you don't want people being jerks, preclude debate, it's simple and looks a hell of a lot better.
Ok, if you want this to be a "Land of cookies and candy" here's a suggestion... Don't allow serious debate. Seriously, if you want everyone to get along, just don't allow competitions, and a debate is a form of competition. It may be civil, it may be (sometimes) enlightened, but it's inherently a competition. Competitions inherently get heated, especially when people are trying to make something the best it can be. You don't need to say "Don't be a jerk" you just need to say "don't debate." Really, I think that'd sound a lot less wussy than making "don't be a jerk" an actual rule. I mean, increasingly, you guys are starting to sound, to be charitable, like a knitting circle of octagenarians, and to not be acharitable, a bunch of babies. You are seriously being accused of having egos made of tissue paper. C'mon, I don't think (though I may be wrong...) that paizo headquarters are located in Canada, so why be Canadian in your rules? I mean, "Don't be a jerk?" Is this seriously what you want to be known for? Do you seriously want to be known as the forum whose rules include "Don't be a jerk?" As far as I know, Paizo headquarters is in the USA, so be an american company, americans are jerks; and nerds, as we all are, should be mature enough to take some meanie-head vocally disagreeing with them. Hell, as nerds, I'm sure we all faced enough crap in grade school that we can take a bit of criticism and "jerkitude". So, with that said, I'd like to say one more thing, "So long and thanks for all the fish!" wait, no, that's not right, oh, yeah it's "So long and thanks for keeping D&D 3.5 alive like it was an incontinent, comatose, geezer in a hospital bed waiting for the sweet release of death" or somthing. I think I'll return to my old haunts, as this one ain't quite spooky enough, too bright and saccharine.
Crusader of Logic wrote:
That's all we ask. Heathansson wrote: If it is so utterly important to avoid flawed logic in these debates, then why is it okay to use abyssmaly incompetent writing? I never said it was. When did I suggest such? "" wrote: Why would you expect rational discourse at that point? Why? Why indeed.
Honestly, we're trying to help. Dragon was a great magazine, and I'd like to know that the rpg spawned by the last company to have control of Dragon was as good. So far, it's not, it has just as many, if not more, hard as that is to believe, flaws as 3.5. I'd truely like for Pathfinder to be worth the money, but we've spent more time arguing about tone in this thread than discussing whether or not certain "arguements" were valid. Granted, this is in part because we've said what needs to be said on the original topic. Another part of it is that PR has not posted a sweetened version of his critique. I for one would like to stop beating a damned dead horse, possibly since I think I am the dead horse in this discussion... A lot of people actually respond well to acerbic tones, and a lot of people use acerbic tones when talkign about deep flaws in something they care about. If you can't handle such tones, you probably lead a very sheltered life...
Patrick Curtin wrote:
It's still rediculous... has no one here spent time on 4chan, or the like, or a place where people talk like modern people and not damned victorians? Quote: Anger, insults and epithets are the language cues that 'cloud' the message. They make your intended audience defensive and hostile. This is very observable in the way the discussion in your original posts disintegrated into a debate of your intentions and character rather than one of your opinions. Perhaps in other boards you are used to posting with that tone. Absolutely fine if the posters on that board have mutually agreed that that is a normal way of communicating. That is not the way we communicate here. We do not always live up to these ideals, but I personally think we do pretty well. I've seen evidence to the contrary, but believe what you wish. I can provide cases if requested. Quote: Now I don't know anything about you, or your life. If you are a young person I will say this: Nowhere in the professional world is speech like this tolerated. I see kids walking out of job interviews at my office all the time wondering why they didn't do well and get hired. Afterwards the HR lady will say 'they had a bad tone' or 'they swore' or 'they couldn't talk intelligibly'. People will judge both you as a person and your ideas through the filter of your communication style. Sorry, we aren't here to get hired. We're here to try and salvage the game that will supposedly salvage 3.5. I seriously doubt that I, as a young person, have been passed over in interviews because of the way I present myself. I present myself very differently in person and online. This is to say nothing of how I present myself to authority figures vrs. equals. Sorry, I don't care who you are, online, with no identities, you're my equal. Quote: It would be a shame if your ideas were discarded simply because you felt civility was a 'heavy load to bear'. Sorry, but due to how we're used to speaking, it is a heavy load to bear, it's f!*+ing pointless. You people won't listen to perfectly valid critiques just because of how we talk? We're trying to help! What if Patton's soldiers refused to fight because he was "verbally abusive"? (Yes, I know, there was a complaint, but it was one, the other soldiers, presumably, sucked it up and took it like men.) Wicht wrote:
Y'know, you're right, Lich-loved and the other people that attacked Frank did look like god damned fools. Heathansson wrote: I don't think so. The good Doctor would probably realize that dross is a noun, not a verb. Perhaps a Dr. Doom android with a malfunctioning vocabulary program..... He'd also probably feel perfectly fine with using words in "new and novel ways"
Jal Dorak wrote:
Yes, it was. PR has decided that it's worth it for him to play by the assumptions of this forum. I have yet to do so. Also, you're still misinterpreting. I told one person who thought that a proposed moratorium on faulty logic was an attempt at telling him what to do (if he could not get over it) to gtfo.
Tarren Dei wrote:
No one's trying to tell people they can't say anything. PR was merely trying to ask people to not use invalid arguements in a serious debate, and I backed him up in my own way.
houstonderek wrote:
There's also the fact that there is a difference between "run-on" and "long." I'll admit I occasionally tow the line, but... a certain level of literacy is required of all forums, and if you cannot read a long sentence without difficulty... I suggest some classes. There's also something to be said for the fact that few if any people send their posts off to an editor before posting.
Herald wrote:
Ok, yes, such opinions are just as valid as others, the conclusions drawn are the problem. There's also the problem that some are not stated as opinions, but rather facts. "I haven't seen imbalance, so it doesn't exist" is an opinion stated as a fact and the drawn conclusion is that there is no imbalance because people don't run into it. This is wrong. You're welcome to your opinion, but if you're not going to debate and critique with the skills of someone above the age of two, gtfo, we don't need your opinion in this thread, where PR is trying to actually help Paizo make a good and profitable product.
roguerouge wrote:
thing is, that the mod hammer falling on frank over lich loved creating threads purely for the purpose of attacking him left frank, and many of his friends and supporters with a bad taste in their mouths from this board, even if Frank's account was reinstated, and even if Lichloved was banned himself, Frank would not come back, he has, unfortunately, forsaken these boards, if not this product. Relations may be patched, he may be persuaded to come back, but pursuading would have to be from his friends, and consequences would have to be laid on Lich Loved, because he truely did create threads for the sole purpose of attacking Frank and his ideas.
0gre wrote:
actually, it can, by saying that druids get to pick a small number of logical spells when they pick from splat books, not with examples, but with numbers, ie, "Druids can pick one non-core spell at each level which is logical for their background, area, experience, etc."
0gre wrote:
Yes, because it's the spell-slinging ape that breaks the druid... and not the, you know, spells they cast. Or the fact that every book gives all druids, everywhere, new spell choices, whether it makes sense or not.
Hughes crawford wrote:
This is why I have the animals acting, usually, on their own initiative, hell, they could even be put, mostly, at the very end of the party's actions, maybe give the leader one or two to control on their turn, but then everyone else gets a go before the horde rips the enemy apart. also, example with 12? I used two different examples, one with 4 and the other with 6, so I don't know where the 12 comes from.
I've noticed a definate problem in the Horde of Things concept, it frequently devolves into a single character taking a half hour or more to roll for his entire baggage train of attendants and no one else in the party getting to do anything because the enemies are dead by the time the Hoarder is done. So I propose the following way for any Horde of Things concept(from leadership to animal companions) to work: You have a small number of "elite" troops that follow you arround and act at your initiative roll but with their own modifier(itself modified by a penalty equal to the disparity between your level and theirs, min. 2, as the cohort level min.), only acting before you if they have standing orders. This allows other characters(ie, you roll a 14, your mod is +1 and your cohort's mod is +4(+2 after the leadership mod.), your cohort goes a turn before you IF he has standing orders, such as "attack things with obviously hostile intentions towards us", if he doesn't, he acts at your initiative, just after you, but not actually on your turn, and you have to give him orders before he can act) this way other characters have more of a chance to act, but your concept isn't worthless. You can also use your Horde of Things ability to muster a standing armour when the occasion calls for it which will include peon troops, generals, seargents, etc. which will accomplish lesser goals that are still important while you, your bodyguard, and your party go on to confront/tackle the larger, more important, and more glorious challenge. For example, the Necromancer has "Undead Horde" as his HoT ability, he is usually followed by a number of elite units no greater than his cha, with a CR no greater than his level minus 2, so let's say he's fifth level and has an 18 cha. He is usually followed by four Ghasts, which act with a +1 cha bonus, compared to his +3(X), so he acts, then there's Init X-1, then his ghouls act at Init X-2, then combat goes on from Init X-3. Later in the campaign, when the BBEG rises up with his little peon army which attacks a kingdom, but remains safely ensconced in his tower. The Necromancer musters up an army of skeletons, zombies, ghouls, and maybe some low level vamps as generals. The army and three of his ghasts go out to aid the kingdom's army in fighting off the nameless hordes of King Daxall, while the Necromancer, his Ghast bodyguard named Fred, and his party infiltrate King Daxall's Tower and seek him out for a personal confrontation. Example 2: The Druid and her Horde of Nature. She is level 10 and has Cha 22 before items because she's a human who chose to make her bonus to cha and invested her stat boosts into it to have a better personal guard. So this Druid is followed around by 6 CR8 or less "natural" creatures, let's say it's a Gargantuan Monstrous Spider(Init Mod +1 after HoT mod) with a Howdah on it's back, and a family of 5 Dire Tigers(Init Mod +0 after HoT mod). So she runs around with a +5 Init mod(maybe she took Imp. Init.), and acts at Init (Roll)+5(Y), her Tigers act at Init Y-5, a turn after her spider at Init Y-4. When King Daxall sends his standing army of goblins or whatever at the Good Kingdom she muster her little Nature Army full of CR7 and lower natural critters, plus 5 of her personal guard(probably the tigers) to help out the Good Army, while she takes her 6th personal guard(likely her spider, as it has no Int. score and can't really act under standing orders) and she and her party bust into King Daxall's tower to kick Big Bad Evil Ass.
I think the leadership feat(and any other "horde of things" concepts, such as the nature general, or the necromancer) should be handled as such: You have a small number of "elite" troops that follow you arround and act at your initiative roll but with their own modifier(itself modified by a penalty equal to the disparity between your level and theirs, min. 2, as the cohort level min.), only acting before you if they have standing orders. This allows other characters(ie, you roll a 14, your mod is +1 and your cohort's mod is +4(+2 after the leadership mod.), your cohort goes a turn before you IF he has standing orders, such as "attack things with obviously hostile intentions towards us", if he doesn't, he acts at your initiative, just after you, but not actually on your turn, and you have to give him orders before he can act) this way other characters have more of a chance to act, but your concept isn't worthless. You can also use your Horde of Things ability to muster a standing armour when the occasion calls for it which will include peon troops, generals, seargents, etc. which will accomplish lesser goals that are still important while you, your bodyguard, and your party go on to confront/tackle the larger, more important, and more glorious challenge. For example, the Necromancer has "Undead Horde" as his HoT ability, he is usually followed by a number of elite units no greater than his cha, with a CR no greater than his level minus 2, so let's say he's fifth level and has an 18 cha. He is usually followed by four Ghasts, which act with a +1 cha bonus, compared to his +3(X), so he acts, then there's Init X-1, then his ghouls act at Init X-2, then combat goes on from Init X-3. Later in the campaign, when the BBEG rises up with his little peon army which attacks a kingdom, but remains safely ensconced in his tower. The Necromancer musters up an army of skeletons, zombies, ghouls, and maybe some low level vamps as generals. The army and three of his ghasts go out to aid the kingdom's army in fighting off the nameless hordes of King Daxall, while the Necromancer, his Ghast bodyguard named Fred, and his party infiltrate King Daxall's Tower and seek him out for a personal confrontation. Example 2: The Druid and her Horde of Nature. She is level 10 and has Cha 22 before items because she's a human who chose to make her bonus to cha and invested her stat boosts into it to have a better personal guard. So this Druid is followed around by 6 CR8 or less "natural" creatures, let's say it's a Gargantuan Monstrous Spider(Init Mod +1 after HoT mod) with a Howdah on it's back, and a family of 5 Dire Tigers(Init Mod +0 after HoT mod). So she runs around with a +5 Init mod(maybe she took Imp. Init.), and acts at Init (Roll)+5(Y), her Tigers act at Init Y-5, a turn after her spider at Init Y-4. When King Daxall sends his standing army of goblins or whatever at the Good Kingdom she muster her little Nature Army full of CR7 and lower natural critters, plus 5 of her personal guard(probably the tigers) to help out the Good Army, while she takes her 6th personal guard(likely her spider, as it has no Int. score and can't really act under standing orders) and she and her party bust into King Daxall's tower to kick Big Bad Evil Ass.
FrankTrollman wrote: The problem with XP costs isn't just that they don't really cost anything "in the long run" (which they don't), the problem is that they are bad for the game. Like Age increases before them, an XP cost is essentially running up a credit card bill. You get whatever it is that you were buying with the XP cost now, and you pay later (by death from old age or not going up in level when you otherwise would). That's never balanced, because there's no guaranty that the character in question will still be being played when that credit card comes due. just adding something from some else.
Are there seriously alot of people who like the 3.5 way of doing animal companions? I, personally, think that making animal companions the same as familiars(more or less) was a great flaw in the 3.5 rules and had hoped that paizo would have revised them. I think it was much better when druids could be followed by a little army of animals(although I know from other commander concepts that this isn't exactly a good way to do things... the more participants controlled by a single character, the less likely it is that other characters will get to act). Maybe an either/or option for the second form of nature bond? maybe a understanding that the one or two animals that follow the druid around are merely the "generals" of his furry army?
yes, because nothing uses magic /and/ wings to fly in D&D... except dragons... and manticores... and gryphons... and harpies... and celestials... and demons... holy crap... that's a lot of stuff that uses magic /and/ wings to fly. Ok, not a whole alot, and not mechanically, but I think it makes perfect sense for magic granted flight to stop functioning in a null-magic area, even if the magic gave you wings.
That something should not be the rogue's shtick though. If that is what you want from your fighter, then here's what you do, you xerox the rogue class and then glue it into your book right over the fighter class. No, the fighter should definately get some special stuff, and I like the idea of him being able to set up an antimagic field, but he should infringe upon anyone else's shtik.
If they make a new class, they should try, IMO, to make something completely new. We've got psionics, we've got divine, we've got arcane(with some innate arcanists), we've got two gishs, we've got three sneaky attackers, we've got all of that. A new class should be a new concept, maybe a class that can mix arcane and divine magic(there isn't a base class that does this, and there's few PrCs that do it well), or a class that opens a new path for magic, or maybe a beast-trainer class, something that, at the very least, hasn't been seen as a base class yet, preferably something that hasn't been seen in a class at all yet. Maybe a necromantically flavoured non-caster or something, that'd be interesting.
Phalazar wrote:
no, but it'd be nice if it were in the rules, otherwise not many people(that I know of, at least) are going to do it.
Shakor wrote:
I would imagine a supplement about guns would discuss their integration into the standard campaign setting, as wel as possibly a few other estalished settings.
Stephen Klauk wrote:
This sounds about right, but I also like the Dynasty Warrior's thing from Frank. Quote: And he can do it in a loincloth with a borrowed sword. This is the province of the Barbarian, not the fighter. Lich-Loved wrote:
...I'm not sure about this... I've actually seldom had a character make a save, and seldom seen a monster fail a save... Psychic-Robot: Drop it, don't turn this into a flamewar.
Frank Trollman wrote:
That's true, they have published plenty of vile feats, spells, whatever and some exalted material, I think, so maybe they can, I don't know, though... maybe the basic concept of vile and exalted material (must be evil, vile damage is vaguely difficult to heal, unless you've got a cleric and some time, which, yeah, most parties do, etc) is OGC, but the actual material in the books isn't... though they've reprinted a few vile feats, I think, notably for the demonomicon stuff. Meh, I just would like to see the idea get carried over, even/especially if it has to be rebuilt from the ground up.
F33b wrote:
Not that that'd be a bad thing...
Lich-Loved wrote:
Sorry Lich-Loved, your fallacy doesn't apply to diplomacy either. you apparently have never seen "diplomancer" builds or what they can do(like get entire villiages up to the "Fanatical" attitude, at least.)
Is there any plan, as far as anyone knows, to do some vile and exalted stuff for Pathfinder? I really like the idea of it, as well as some of the options that BoVD gave, but a lot of it needs to be better thought out (deformity feats, vow feats, "Good" bio-warfare, etc.) This is an area I'd truely like to help develop because I seriously hurt myself over WotC's latest "Vile" material (Elder Evils, the deformity feats are still iffy on concept, and the dark speech stuff needs some work... there's seriously a feat called "Filthy Outburst." It's like the paladin's going to wash your mouth out with soap or something...)(Oh, and by hurt myself, I mean gave myself a headache banging my head against the bookshelf behind me...)
I think guns would be better if left out of the main book and possibly having a small sourcebook devoted to them and the various ways of treating them. The book could be a very small supplement devoted entirely to the idea of injecting a bit of technology into D&D's veins. One chapter could be flintlock era, another could address an "Expedition to the Barrier Peaks" treatment, were guns only exist because some plane jumping spaceship from a more advanced society crashlanded and gave a small group of adventurers limited access to them, another could be about spellguns and the mass production(or lack thereof) of them, and another chapter could be a psuedo-western setting in which the adventurers carry Six-spellshooters and wear dusters rather than swords and armour. This would probably go a good way towards making everyone happy because the "No guns in my game" crowd could spend their money on other supplements, and the "gimme guns" crowd can pick this up for relatively cheap and pick which option they liked best.
Haelis wrote:
If making the game more mobile is important to you, I hear that's something they're trying to do with 4e, have fun. I personally rather like iterative attacks, the problem is the progressive -5 penalty. After 10th level, you're missing 1/3-3/5 of the time. It should be a flat -5 to each iterative attack, rather than +20/+15/+10/+5 crap...(ie, it should be +20/+15/+15/+15)
Frank Trollman wrote:
You designed SR4? I might have to check that out... no wonder you're a wiz at this stuff... Anyway... I've seen what Frank's playtest strategy turns out, and while some of it might get wonky flavour or concept wise, I've seen it work out mechanics wise pretty well, barring my own stupidity(I'm never letting a player play a shadow ever again, for example...)
K wrote:
Yeah, isn't that a rather old fallacy in D&D, oberoni or such?
There's a whole fallacy in your premise, especially present in the halfling thrower example that hasn't been touched upon. What real people would do. So this halfling is running around owning things with alchemical fire and such, that's great, I somehow doubt that the entire world would be exposed to him, only those that directly confront him will actually know about him, while his story may spread amongst adventurers and monsters, but he's going to largely be the province of myth. Second, men at arms are not going to abandon the sword, they're going to train harder and think more before going up against such an opponent. Mages already do this better than the halfling ever will, it's called Meteor Swarm and the Energy Substitution feat. Then there's the fact that the halfling is very unlikely to want to take over the world or crap like that, he'll probably just adventure until he can live fat and happy. |