Male human gunslinger (bolt ace) Lvl:1 HP:10/12 AC:17 T:13 FF:14, F:+3 R:+6 W:+2 Init:+5 Per +6
"No, no, I was asking if you want the banded armour. Once the burly half-orc wakes up, he can tell us if anything is magic." Turning to Haer Kul, "Did I mention you are looking positively angelic this morning?"
Male human gunslinger (bolt ace) Lvl:1 HP:10/12 AC:17 T:13 FF:14, F:+3 R:+6 W:+2 Init:+5 Per +6
Prahd regains one grit for a kill shot
"Someone should take that armour. It's too heavy for my tastes. Petronicus?" Anything magical?
Male human gunslinger (bolt ace) Lvl:1 HP:10/12 AC:17 T:13 FF:14, F:+3 R:+6 W:+2 Init:+5 Per +6
Prahd's turn: Prahd fires twice more while he still has a clear shot, although this time against normal AC bolt 1: 1d20 + 5 + 1 - 2 ⇒ (11) + 5 + 1 - 2 = 151d10 + 1 ⇒ (10) + 1 = 11
Male human gunslinger (bolt ace) Lvl:1 HP:10/12 AC:17 T:13 FF:14, F:+3 R:+6 W:+2 Init:+5 Per +6
rules question for Neil: How is his touch AC higher than 12? If he is wearing banded mail, his max dex should be +1. Am I missing something? Other than him? Sorry to harp on this, I know it wasn't a great roll, but If that didn't hit, I have no means to fight this guy left.
Male human gunslinger (bolt ace) Lvl:1 HP:10/12 AC:17 T:13 FF:14, F:+3 R:+6 W:+2 Init:+5 Per +6
"Everyone back off and give me a clear shot." My go: Prahd Fires two shots at point blank range, spending grit to make them armour piercing (touch attack) 1st shot: 1d20 + 5 + 1 - 2 ⇒ (1) + 5 + 1 - 2 = 51d10 + 1 ⇒ (3) + 1 = 4 2nd shot: 1d20 + 5 + 1 - 2 ⇒ (8) + 5 + 1 - 2 = 121d10 + 1 ⇒ (9) + 1 = 10 :-(
Male human gunslinger (bolt ace) Lvl:1 HP:10/12 AC:17 T:13 FF:14, F:+3 R:+6 W:+2 Init:+5 Per +6
Prahd swings his morningstar one more time.
next turn:
Prahd will reload the hopper. Edited for better choice.
Male human gunslinger (bolt ace) Lvl:1 HP:10/12 AC:17 T:13 FF:14, F:+3 R:+6 W:+2 Init:+5 Per +6
Prahd fires two bolts. The first at the wounded crossbowman. If he is still up, the second one as well. If he goes down, the second shot is aimed at the second crossbowman. first shot: 1d20 + 5 - 2 ⇒ (16) + 5 - 2 = 191d10 ⇒ 3
Better.
Male human gunslinger (bolt ace) Lvl:1 HP:10/12 AC:17 T:13 FF:14, F:+3 R:+6 W:+2 Init:+5 Per +6
Prahd steps forward (H10) and fires two shots. The first is aimed at the crossbowman. If he is still up, the second one will as well. If he goes down, the second shot is aimed at the guard, and point blank, cover and firing into melee apply first shot: 1d20 + 5 - 2 ⇒ (16) + 5 - 2 = 191d10 ⇒ 3
pew pew
Male human gunslinger (bolt ace) Lvl:1 HP:10/12 AC:17 T:13 FF:14, F:+3 R:+6 W:+2 Init:+5 Per +6
Prahd advances (to -I.-10) among his companions and fires a bolt at the lead guard (militia D). crossbow: 1d20 + 5 + 1 ⇒ (14) + 5 + 1 = 201d10 + 1 ⇒ (10) + 1 = 11 The bolt sinks into the guard with a meaty 'thunk.'
Male human gunslinger (bolt ace) Lvl:1 HP:10/12 AC:17 T:13 FF:14, F:+3 R:+6 W:+2 Init:+5 Per +6
What do we get back for a night's sleep, hp-wise?
Male human gunslinger (bolt ace) Lvl:1 HP:10/12 AC:17 T:13 FF:14, F:+3 R:+6 W:+2 Init:+5 Per +6
Prahd steps away from Bardos and shifts his grip on his crossbow. "You okay there, Bardos? That outburst was a bit weird. Let's head out. Haer Kul, see you tomorrow." On the way to the inn, Prahd will pause and look Bardos over, checking for symptoms.
Male human gunslinger (bolt ace) Lvl:1 HP:10/12 AC:17 T:13 FF:14, F:+3 R:+6 W:+2 Init:+5 Per +6
"We also assisted a farmer... lives right by the ferry... in fleeing town with his family. There were a few others who attacked us across the river. We defended ourselves. They were clearly in a fit of madness." "It didn't seem like there was a trial. More of a lynching. But we only heard it in the distance. It sounded like a sizable group."
Male human gunslinger (bolt ace) Lvl:1 HP:10/12 AC:17 T:13 FF:14, F:+3 R:+6 W:+2 Init:+5 Per +6
"I think at this point we shouldn't take anymore risks today. Let's settle in until morning. Then we need to either bust in that temple door, or go after the sheriff. I'm pretty sure that the false priests have taken the map and gone that way already. We just don't have the resources to do anything dangerous today. Prahd drinks a cure elixer. clw: 1d8 + 1 ⇒ (5) + 1 = 6 Prahd holds up the second vial. "Who is woese off? Thorthal? Morgrom? Is someone else injured?"
Male human gunslinger (bolt ace) Lvl:1 HP:10/12 AC:17 T:13 FF:14, F:+3 R:+6 W:+2 Init:+5 Per +6
"Thank-you. I don't suppose you know what this other key we found is? Also, this tuning fork. Oh, and are you able to cast healing? It would be good if we could save the elixers for next time we get hurt." Prahd looks around at the ragged group. "Haer Kul suggested that we should go back and make sure we didn't miss any clues at the Mulnarin house. I think it might be a good idea, but I don't think we should do more than that until we have recuperated a bit. Where are we going to hole up tonight, the inn?"
Male human gunslinger (bolt ace) Lvl:1 HP:10/12 AC:17 T:13 FF:14, F:+3 R:+6 W:+2 Init:+5 Per +6
Thorthal:
I agree. I was trying to hint to Petronicus, but he didn't get it. Let's go take care of it. Prahd leads the group to the inn, sticking to the woodline and avoiding direct view of the giant oak. He and suggests that everyone stop and have a bite, and check in with the innkeeper. "Have some food, Thorthal and I have to take care of something." With that, Prahd slips out the door.
Neil and Thorthal: Prahd, and hopefully Thorthal, will go and cut the bodies down. For the moment, I suggest we put them in the store.
Male human gunslinger (bolt ace) Lvl:1 HP:10/12 AC:17 T:13 FF:14, F:+3 R:+6 W:+2 Init:+5 Per +6
"Petronicus, how are you for obscuring mist? Weay want some cover on the way to Rexel's place, especially as we pass the tree. Otherwise, one of us should go ahead as far as the tree, and make sure that there's nothing at the tree." Turning to the children. "We are visitors to your town. We are trying to find out what has gone wrong and fix things. We met your uncle Rexel, and he is worried about you and can keep you safe. If you get separated from us for any reason, you should run straight to his house." To the oldest boy: "I want you to take my morningstar. Give the dagger to your sister. You shouldn't need to use them, but don't be afraid to." Diplomacy: 1d20 + 0 ⇒ (8) + 0 = 8
Male human gunslinger (bolt ace) Lvl:1 HP:10/12 AC:17 T:13 FF:14, F:+3 R:+6 W:+2 Init:+5 Per +6
"...ooow!" Prahd grimaces in pain. "Okay, that's fair, I deserved that, but we really need to get you to Rexel now." "Unhhh..." "Grab whatever supplies youve got. And someone bring that crossbow." Prahd patches himself up, and retrieves his own crossbow and waits for the others to gather the children.
Male human gunslinger (bolt ace) Lvl:1 HP:10/12 AC:17 T:13 FF:14, F:+3 R:+6 W:+2 Init:+5 Per +6
"Good point" says Prahd. He sets down his crossbow and pulls out his morningstar, then walks in and starts smashing the trap door.
diplomacy: 1d20 + 0 ⇒ (15) + 0 = 15
Male human gunslinger (bolt ace) Lvl:1 HP:10/12 AC:17 T:13 FF:14, F:+3 R:+6 W:+2 Init:+5 Per +6
"Maybe they will respond better to a familiar voice. Rexel is far away and slow, but whatsername at the inn also knows them. She might be able to get them out. We should split the party. A couple of us stay here, while the rest get help."
Male human gunslinger (bolt ace) Lvl:1 HP:10/12 AC:17 T:13 FF:14, F:+3 R:+6 W:+2 Init:+5 Per +6
Right, my mistake! I got confused about our destination. Prahd freezes where he is and tries to not make any noise. He looks over at Petronicus, points at Scuttles, then points at the farmhouse door, with a questioning expression.
Male human gunslinger (bolt ace) Lvl:1 HP:10/12 AC:17 T:13 FF:14, F:+3 R:+6 W:+2 Init:+5 Per +6
I didn't see that Haer Kul had posted while I was typing. I will back your play, but I think we should investigate the Mulnarins soon,because it may be time sensitive. If we get depleted fighting more goblins or undead, we may come back tomorrow morning and discover the Mulnarin children were eaten in the night.
Male human gunslinger (bolt ace) Lvl:1 HP:10/12 AC:17 T:13 FF:14, F:+3 R:+6 W:+2 Init:+5 Per +6
Prahd tucks his holy symbol into his shirt, then cautiously approaches the farmhouse door, crossbow ready. "Hello? Is anyone in there? We've come to help. Rexel sent us." He listens careful for any response. Perception: 1d20 + 6 ⇒ (8) + 6 = 14
Male human gunslinger (bolt ace) Lvl:1 HP:10/12 AC:17 T:13 FF:14, F:+3 R:+6 W:+2 Init:+5 Per +6
"Well, I guess we are as sorted as we are likely to be. Shall we go check on the Mulnarin?" Prahd checks the building is secure, and that his gear is stowed as he prefers. He moves into the point position, then checks that everyone is following.
Male human gunslinger (bolt ace) Lvl:1 HP:10/12 AC:17 T:13 FF:14, F:+3 R:+6 W:+2 Init:+5 Per +6
"I think we should give Vorthad the longsword. It is worth more than the potions, but that makes up for the fact that we are not giving him a choice. Morgrom, why don't you use the magic short sword instead. And while we're at it, did you ever figure out what that tuning fork does?"
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