Android Technomancer 1| HP: 17/17 | AC 15 | F+6 R+5 W+3 | Perc: +4 | Spells 1st: 2/2
Power-3 swirls with magics and focuses it on the pistol in their holster, infusing it with power. ◆◆ Cast Enhance Weapon on held Semi-Auto Pistol (+1 to attack and now 2d6 damage) They gather residual magics from the spell and infuse a spell gem on their bandoleer with power also. ◆ Overclock Spell Gem of Heal on bandoleer
Android Technomancer 1| HP: 17/17 | AC 15 | F+6 R+5 W+3 | Perc: +4 | Spells 1st: 2/2
Power-3 responds to AX-10's message through their internal comm unit: Power-3 here. We are across the way now at the wall of glowing runes. We have found a pair of sort of telepathic communication devices. Come join us here Power-3 then walks over to the end of the walkway, examining the area for further magical effects. Arcana: 1d20 + 7 ⇒ (7) + 7 = 14
Android Technomancer 1| HP: 17/17 | AC 15 | F+6 R+5 W+3 | Perc: +4 | Spells 1st: 2/2
Power-3 examines the small building: Arcana: 1d20 + 7 ⇒ (1) + 7 = 8 :( "I'm not able to determine the purpose of these magical crystals." Power-3 says very frustratingly. "I guess we should examine those runes and items over there."
Android Technomancer 1| HP: 17/17 | AC 15 | F+6 R+5 W+3 | Perc: +4 | Spells 1st: 2/2
Power-3 immediately feels the wrongness from the mirror. They step forward slowly, instinctively sticking close to the wall. "This slab is some sort of broken magic hole. It is not safe." They search their knowledge of magic and the arcane to see what else they can deduce: Identify Magic: 1d20 + 7 ⇒ (14) + 7 = 21 That's much better!
Android Technomancer 1| HP: 17/17 | AC 15 | F+6 R+5 W+3 | Perc: +4 | Spells 1st: 2/2
Power-3 joins Khass in examining the creatures, but from an arcane viewpoint. Identify Magic: 1d20 + 7 ⇒ (3) + 7 = 10 Ooof! "Agreed, Khass! We did expect conflict here, and now that we've experienced it, we should be extra cautious." Power-3 adjusts their pack and starts carrying a spell gem in their free hand. They are also keeping an extra vigilant lookout for arcane effects. Power-3 is now using the Detect Magic exploration activity
Android Technomancer 1| HP: 17/17 | AC 15 | F+6 R+5 W+3 | Perc: +4 | Spells 1st: 2/2
Power-3 watches the creatures approach. They figure the rest of the team probably has the closer ones and focuses on the further (Red) one. Power-3 gathers their magic and casts Thunderstrike. A bolt of lighting streaks down towards the creature with a loud crack of thunder. ◆◆ Thunderstrike (17 Refl DC) Also causes clumsy 1 on a fail Electric: 1d12 ⇒ 5
Power-3 then further gathers the residual magic from the spell and focuses it into one of the Spell Gems in their bandolier. That gem begins to glow and pulse with magical energy. ◆ Overclock Gear -> Spell Gem of Hydraulic Push
Android Technomancer 1| HP: 17/17 | AC 15 | F+6 R+5 W+3 | Perc: +4 | Spells 1st: 2/2
Power-3 notices the small animals. "I can see a large amount of some small mammals over there." They point, "Does anyone know what they might be?" They start doing an infosphere search using their connection back to the ship. Access Infosphere: 1d20 + 7 ⇒ (8) + 7 = 15
Android Technomancer 1| HP: 17/17 | AC 15 | F+6 R+5 W+3 | Perc: +4 | Spells 1st: 2/2
Power-3 starts gathering their things and gearing up. They grab one of the camping kits and wait by the hatch for the others to be ready. "I can take one of these camping kits to setup nearby the ruins. It looks like it will be quite cold out there!"
Android Technomancer 1| HP: 17/17 | AC 15 | F+6 R+5 W+3 | Perc: +4 | Spells 1st: 2/2
Not knowing anything about the intentions of those who follow the Endless Horizon, but wanting to be cautious, Power-3 moves to a station and pulls up any passive analysis the ship is able to provide. Power-3 also turns to AX-10-M."I'm here to second you if this interaction turns"
Android Technomancer 1| HP: 17/17 | AC 15 | F+6 R+5 W+3 | Perc: +4 | Spells 1st: 2/2
"Thank you for piloting AX-10-M" Power-3 says to the other android. "I am here to second if we run into any trouble. In the meantime, I can do a physical check of our craft." Power-3 then finds a bunk and stows their gear. They walk through the various spaces on the ship, checking that everything is in order. While they walk they are also working through the computer system, making connections and generally familiarizing themselves with the digital/magical aspects of the ship's operations.
Android Technomancer 1| HP: 17/17 | AC 15 | F+6 R+5 W+3 | Perc: +4 | Spells 1st: 2/2
The defining moments of Power-3's previous adventures would mostly be displaying arcane and computers knowledge. "It sounds like we'll be learning as we go on this one. A typical Starfinder experience." Power-3 jokes dryly. To Khass: "I don't have any specific arctic survival training. With our ship nearby, we shouldn't have too much need for that I hope."
Android Technomancer 1| HP: 17/17 | AC 15 | F+6 R+5 W+3 | Perc: +4 | Spells 1st: 2/2
"Khass. It is also good to see you again." Power-3 says to the Lashunta in response. To both of them they say, "We have indeed been summoned. Like seems to be the usual method of operation with the Starfinders, we are not told yet what is expected of us for this mission. I can only assume it will be related to the downed First Ones ship. There was much residual magic, tech, and magical tech to be studied there" Power-3 turns back to Khass, "For these recordings, are you streaming them live to an audience, or are you compiling and making them public later?"
Android Technomancer 1| HP: 17/17 | AC 15 | F+6 R+5 W+3 | Perc: +4 | Spells 1st: 2/2
Power-3 receives the message in their internal comm unit and immediately adds it to their calendar database. Showing up exactly 5 minutes early, they walk in and take a forward chair. Though they have light-colored synthetic skin and dark hair, the glowing eyes and pulsing circuits make their android ancestry obvious. They are wearing a close fitting body suit covered by a large black faux-leather coat with visible armor reinforcements. Under their coat you can see what looks like a bandolier worn diagonally. It seems to contain a series of faceted gems with internal circuitry instead of the typical grenades or ammunition though. Power-3 sits silent and still, waiting for further instruction.
Android Technomancer 1| HP: 17/17 | AC 15 | F+6 R+5 W+3 | Perc: +4 | Spells 1st: 2/2
Power-3 gathers their own magical energy and casts Thunderstrike from a spell gem targeting the remaining Cephalaspis. ◆Dynamic Frequency Scaling
Electricity Damage: 1d12 ⇒ 4
Android Technomancer 1| HP: 17/17 | AC 15 | F+6 R+5 W+3 | Perc: +4 | Spells 1st: 2/2
Power-3 nods at Nimar as they stride by, getting in position. Ghostly arcane runes appear around them as they raise their hands towards the closest Cephalaspis. A stream of pressurized water blasts forth towards it. ◆Stride
Spell Attack: 1d20 + 7 + 1 + 1 ⇒ (4) + 7 + 1 + 1 = 13
omg... Can I hero point that roll? If so: Spell Attack: 1d20 + 7 + 1 + 1 ⇒ (14) + 7 + 1 + 1 = 23
Android Technomancer 1| HP: 17/17 | AC 15 | F+6 R+5 W+3 | Perc: +4 | Spells 1st: 2/2
Spell amps are just Starfinder potions. You don't need to have them in your spell list. Spell chips and spell gems are like scrolls and they need to be on your spell list to use them. That's my understanding anyway... Power-3 will take the Jump Spell Amp and store it for easy access. "Indeed. Let us report back"
Android Technomancer 1| HP: 17/17 | AC 15 | F+6 R+5 W+3 | Perc: +4 | Spells 1st: 2/2
Power-3 steps aside to allow Duhch to attack and then casts Telekinetic Projectile, shooting a piece of debris at the center ooze (blue) ◆ Stride
Android Technomancer 1| HP: 17/17 | AC 15 | F+6 R+5 W+3 | Perc: +4 | Spells 1st: 2/2
Fortitude Save: 1d20 + 6 ⇒ (11) + 6 = 17 Arcana check: 1d20 + 7 ⇒ (8) + 7 = 15 "Was anyone harmed from that Magical release?" Power-3 asks, "It looks like there are some usable fragments from this device. These blue crystals can be used as tactical shockshards" "I think we should move onwards to this adjoining room (room 3). However, we should be more cautious touching things in this wreckage."
Android Technomancer 1| HP: 17/17 | AC 15 | F+6 R+5 W+3 | Perc: +4 | Spells 1st: 2/2
Power-3 takes a moment and casts light, attaching it to themself and moves forward to look at these pools of green liquid Crafting Check: 1d20 + 7 ⇒ (19) + 7 = 26 "This is some sort of fuel, and it is toxic. We will want to neutralize this before we continue inwards or the fumes will take over this space."
Power-3 intends to use the Telekinetic Hand cantrip
Android Technomancer 1| HP: 17/17 | AC 15 | F+6 R+5 W+3 | Perc: +4 | Spells 1st: 2/2
Power 3 processes the data from the storm using their knowledge of Arcana Arcana: 1d20 + 7 ⇒ (15) + 7 = 22 "Indeed! There are some very strange magical energies emanating from the wreck" they say, "We will probably continue to experience these odd effects here in the debris site." Sorry for being absent! I'm back now |
