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By rule for taking a level in the hellknight prestige class you have to win a duel against a devil with an HD superior to yours.

My player, which is a level 6 cavalier, wants to become an hellknight at level 7, i wanted to make him fight against a bearded devil with 1 more HD than usual.

My only doubt is: should i let the cavalier fight with his mount? Or is it balanced even when the cavalier has feats that don't work without a mount?

I think that it should be fine considering the cavalier have the challenge class feature, the banner and silver weapons.

But i wanted to have a second opinion from you folks, thanks in advance.


My PC is a Human Warpriest that uses the Shieldbearer archetype.

I wonder how would the shield's enchantments work in this case:

Since:

Sacred Weapon (Su) wrote:
A shieldbearer treats shields as sacred weapons

And:

Sacred Shield (Su) wrote:
A shieldbearer gains the ability to enhance his shield with divine power as a swift action. This ability functions as the sacred armor ability, except as follows. This power grants the shield a +1 enhancement bonus (this bonus does not act as an attack or damage bonus when the shield is used in a shield bash)

And:

Sacred Weapons (Su) wrote:

At 4th level, the warpriest gains the ability to enhance one of his sacred weapons with divine power as a swift action. This power grants the weapon a +1 enhancement bonus

(In this case the Shieldbearer gets this ability at level 7 but it's irrelevant)

And the question is: If the warpriest reaches level 7 will he be able to enhance the shield both as an armor and as a weapon?

Can i make the shield both Flaming and Blinding for example? How would this interact with a Bashing Shield?

My conclusions are the following:
The shield can be enhanced both as a weapon and as a shield and the slots of the enhancements are separated.

About the Bashing enhancement i think it would effectively change the Base damage and make it act as a +1 weapon (Unless it gets an higher bonus somehow)

Does this look correct? Thank you in advance.


One of my PC's in my homebrew campaign is a witch conceived by an important demon of greed.

As her "personal objective" she wants to accumulate 100.000 GP and make "the biggest sacrifice the world has ever seen" to her father.

I feel the expectations are very high, giving her very strong boons wouldn't be sufficient and giving her too much power would be unfair to the other PC's, so i wandered through the first party content looking for an inspiration and found This.

The spell mentions a "gold guardian", i looked through the bestiary and online and couldn't find anything that is first party but i managed to find this sheet that i could use instead.
I wonder if someone there knows which sheet should i use by RAW.

My current plan is getting them to perform the ritual during a siege, that way i can meet expectations by giving the witch a spotlight (and some permanent bonuses) and make everybody happy for it


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I'm a DM of 6 players, they've been playing pathfinder for several months (at least once a week) but they still miss out many mechanics that they could use in order to struggle less in fights and while exploring, they just seem to "forget" such things exists.

For example, they got a rogue with trapfinding that doesn't go ahead of the party and look for traps in a dungeon, he also doesn't even try to scout ahead in search for dangers.

So i thought about running a "tutorial" session next week in order to teach them a thing or two.

Basically this is the setting:

The PC's must convince they're strong enough to bring with them the lost relic that 2 paladins are keeping safe without getting killed by evil forces.
In order to demonstrate that the paladins demand the party to explore a dungeon and then fight a mirrored match (i will use their character sheets and items) in an arena.

The mechanics:

Basically every action they will do can add or cut points from a "total party score", they must reach a certain party score in order to get the relic, else they must face another dungeon with a very dangerous monster inside.

I will rate every significant action they will do, i will reward generously teamworking and particularly intelligent moves while punishing egoistic moves or the stupid stuff they do (such as attempting to do something that has low chance of success and dire consequences on failure).

Also, i will cut points when they don't do something they should do, such as sending the rogue ahead or forgetting to add bonuses to their rolls (i try to remember them but frankly i can't always pay attention on 6 PC's + 4 pets and also my NPC's)

Teachings i plan to insert:
- mechanics of flanking, charging and sneak attack
- Basic roles they should have in battle
- Use of the environment at their advantage
- Use of their spells and abilities
- Use of rogue out of battle
- Coordination and pre-planning
- No gambling except when it is necessary

What do you think about this idea? Do you have any suggestion to improve it? There is a mechanic you suggest i should teach?


I'm a DM in an homebrew campaign, one of the PC's is a Level 5 time oracle and we agreed that some spells that the time mistery gives are not very useful so i'm trying to get a second opinion and see what happens.

Memory Lapse
Used on the right NPC's it's nice, but you can't always cast and it has a very low Will save DC because it's just a level 1 spell.

Gentle Repose
It is Bloody useless.

Sands of time
Would be ok if there were any construct or undeads in the game i'm DM'ing, but there aren't so many so it ain't very useful in this case.

Threefold aspect
It's not bad but it's not something i would rejoice for, very good for roleplaying tough, undecided wether to keep this or not.

The other bonus spells are very nice, but that PC is level 5, i don't want to make him wait until level 10 to get cooler spells.
I'm not sure what spells should i give him, tell me what do you think about these spells:

Instead of sands of time i would give him Haste (i know it is given by a revelation, but that way he can bestow it to an ally)
i would substitute Gentle repose with Escaping Ward and Memory lapse with True strike

I would keep the Revelations the same as they are but i would unlock a level 7 revelation earlier to give something cooler early on.
About the True Revelation i shall keep the vanilla one since it is very nice


In short:
(Homebrew Campaign) My PC's are exploring a temple, they will find a door locked behind a strange mechanism.

Considering that:
- They will find a hoard with lots of very good stuff for their characters
- They will be able to try to solve the puzzle between 2 sessions (1 week)
- It is purely optional

https://layton.fandom.com/wiki/Puzzle:Royal_Escape

I thought about putting this one, but i don't know if they will be able to solve
it, i want the puzzle to be difficult but not impossible and i need it to be doable by everyone (by that i mean no hard mathematical solutions and such).

What i like about this sliding puzzle is that it can be "ported" on Roll20 by copying it and giving them control over "the blocks".

Obviously i will reskin the puzzle so they can't just look it up on google.

If you got any suggestion on what puzzle put on the door tell me, i prefer something like the one i proposed but feel free to ask me


In short, in our game (homebrew campaign) we have a god of civilization and community which uses the tower shield as his sacred weapon.

Well, i wanted to be a Human warpriest that served this god and i wanted to base my build on TWF and the DM allowed me to bash with the tower shield for 1d6 of damage (don't really care since the shield is the sacred weapon, which scales).

Blessing chosen: Good, Law

The Stats are:
17 STR 8 INT
15 DEX 14 WIS
12 CON 8 CHA

(Wisdom is quite low, but i needed the STR for carrying stuff)

I got the following traits:

Shield Bearer (+1 damage when bashing, +2 AC for a turn once a day to an ally)
Shield Trained (I consider shields light weapons)
Competitive (i get a +1 when attempting to do something nearby someone trying to do the same thing, i find it very cool even though i could have got Fate's favored instead)

I don't know if the feats i've chosen will work, i post the list:

Improved shield bash (from the Shieldbearer archetype)
TWF (Level 1 feat)
Shield focus (Bonus human Feat)
Power attack (Level 3 Feat)
Mobile bulwark style (Level 3 bonus feat)
Improved bull rush (Level 5 feat)
Mobile Fortress (Level 6 Favorite class bonus feat)
Shield Slam (Level 6 bonus feat)
Shielded stand (level 7 feat) (maybe i could put something else there?)
Mobile stronghold (Level 9 Bonus feat)
Quicken Blessing (level 11 feat)

The aim of this build is, obviously, Shieldbashing and knocking people way and possibly making them prone with the shield bash

Casting spells on myself is not a problem since Fervor allows me to get away with it easily, my shield has been consecrated, so it also acts as an holy symbol

Bonus, if you had 3K Gp's laying around what would you buy?
I thought about getting the Corset of delicate moves (2K GP's, gives 1 extra swift action once a day)

Rate the build and give advice if you wish so

Sorry for the poor language, i'm not an english mothertongue
if you need more info ask me


I've never seen such a low gold game.

i am a level 9 cleric with Honor and Fire domains, the value of my inventory is about 9K GP's.

The campaign is homebrew

i ain't got a Wisdom band and no magic item in general because i got no GP's (i've been VERY naive i know)

The encounters the DM throws at us are embarassing, they either TPK without a plot armor or are way too easy

His problem is that he doesn't know how to balance out monsters according to our wealth, our best tank is our cavalier (22 AC) and it is too low considering that our enemies are CL 9 and above.

So he resorted to throw at us 5 CL monsters or less so we don't die, but the spellcasters just use them to mop up the floor and kill them almost istantly with a fireball

What advice can i give to him?
What can i do to improve the economy?

EDIT: The only think i can think is to combine spells, which are independent from the GP's and hope for the best

Side note: He told me that craft feats will be useless because i will have no time to craft items