| Pootisman |
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I'm a DM of 6 players, they've been playing pathfinder for several months (at least once a week) but they still miss out many mechanics that they could use in order to struggle less in fights and while exploring, they just seem to "forget" such things exists.
For example, they got a rogue with trapfinding that doesn't go ahead of the party and look for traps in a dungeon, he also doesn't even try to scout ahead in search for dangers.
So i thought about running a "tutorial" session next week in order to teach them a thing or two.
Basically this is the setting:
The PC's must convince they're strong enough to bring with them the lost relic that 2 paladins are keeping safe without getting killed by evil forces.
In order to demonstrate that the paladins demand the party to explore a dungeon and then fight a mirrored match (i will use their character sheets and items) in an arena.
The mechanics:
Basically every action they will do can add or cut points from a "total party score", they must reach a certain party score in order to get the relic, else they must face another dungeon with a very dangerous monster inside.
I will rate every significant action they will do, i will reward generously teamworking and particularly intelligent moves while punishing egoistic moves or the stupid stuff they do (such as attempting to do something that has low chance of success and dire consequences on failure).
Also, i will cut points when they don't do something they should do, such as sending the rogue ahead or forgetting to add bonuses to their rolls (i try to remember them but frankly i can't always pay attention on 6 PC's + 4 pets and also my NPC's)
Teachings i plan to insert:
- mechanics of flanking, charging and sneak attack
- Basic roles they should have in battle
- Use of the environment at their advantage
- Use of their spells and abilities
- Use of rogue out of battle
- Coordination and pre-planning
- No gambling except when it is necessary
What do you think about this idea? Do you have any suggestion to improve it? There is a mechanic you suggest i should teach?