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Hello everyone.

I'm making a guardian lizardfolk mounted in a Spinosaurus.

The homebrew rule:

1. The lance doesn't lose the reach while mounted.
2. Intercept attack works while mounted (the only exception to step actions)
3. The Spinosaurus has 40 feet speed in land and 30 feet swimming.
4. The Spinosaurus becomes huge at lvl 12

The situation at the table:

1. I'm the only non mythic character
2. I play with ancestral parangon and free archetype.
3. All characters are ranged (except te rogue and the druid but the rogue always goes for the ranged route)
4. We have psychic, rogue, gunslinger, wizard, druid and guardian (me).
5. The campaign is pirate themed (but with 50/50 parts in sea and land)

My initial build (my secondary role is to be an intimidating machine):

1. Wetlander lizardfolk, lizardfolk lore, reptile speaker, reactive shield
2. Hampering stance (combo with terrain advantage), cavalier dedication and titan wrestler
3. Iruxi armaments(fangs), toughness
4. Not so fast!, impressive mount, quick repair.
5. Swift swimmer
6. Reflexive shield, mounted shield, dashing pickup.
7. Guided by the stars, fleet.
8. Shield from arrows, incredible mount, battle cry.
9. Terrain advantage (off guard for non lizardfolk in difficult terrain)
10. Shield salvation (retrain with sure footed at lvl 17), trampling charge and terrified retreat.
11. Read the stars, numb to death
12. Armored counterattack, rearing display and quick mount.
13. Iruxi spirit strike
14. Opening stance, specialized mount, skeptic's defence
15. Primal rampage canny acumen (reflex)
16. Improved reflexive shield, specialized mount, scare to death.
17. Scion transformation
18. Shield from spells, specialized mount, cloud jump.
19. Fossil rider, ancestral parangon (bone magic)
20. Boundless reprisals, legendary rider, too angry to die.

Any suggestions and changes? What do you think?


Hello.

I'm a local spellcaster player trying a fighter for the first time in pathfinder 2e.

My idea is to be a menacing steel wall mounted in a gigantic dinosaur. We have a druid, a wizard, a gunslinger, a rogue and a psychic. All the characters are mythic except mine. The mount (including the exception to the special rule for animal companion) has been approved by the DM. The mount is a tyrannosaurus.

The idea is to pick mammoth lord for the gigantic mount (planning on taking scion transformation), feats for shields and intimidation, and heavy armor.

Also, I'm playing with free archetype. Any recommendation will be appreciated.

Thanks.


Hello. I want to play a cleric and i'm inexperienced in the class.

The idea is a water/support/undeath cleric (neutral/evil) worshiper of a sea deity.


This is a character to a lvl 15-20 campaing.

The original idea is to make the character a Dragon disciple/Eldritch scion but here is the problem.

Right now i'm 1 barbarian / 4 eldritch scion (magus) [I know barbarian is not the best class to cast spells but my DM allows to rage in the middle of a spellcombat] and the DM gave each charater of the party a "gift". My gift is a scimitar, a very special scimitar. She is a sentient major artifact. You read well, a MAJOR ARTIFACT. She regain memories and powers when I level up. The cuestion is: Is worth it to go for DD or change the build when I have time? and if the later is true, what build do you recomend?

The buld for reference

18 STR, 10 DEX, 12 CON, 12 INT, 7 WIS, 16 CAR.

Feats: Intimidating Prowess, extra arcane pool, Weapon focus scimitar.

Race: Suli

Thanks for the help.