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Hold on, GM, you're saying that a character that has

* Perfect memory
* Greater strength than a Klingon warrior
* The ability to instantly calculate complex math problems in his head
* No sensation of pain or emotions
* The ability to continue functioning solely as a head
* Flawless imitation of any sound or voice
and
* The ability to directly interface with computer hardware

Could cause game balance issues? NO WAY! :)


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'Uek-Soahh wrote:

Who’s really in control here?

What should I be on the lookout for?
What here is not what it appears to be?

Wek inhales the reek of the the leeches, the burnt wood and burnt bodies, the spilled black blood, the song of the swamp, the sticky black mud teeming with microscopic life. His tongue clicks on his teeth and flicks the air. "A moment, Ssstybar..."

You feel certain, Wek, that the Leech Lord was behind this attack. Little is known about him, but for the fact that he is as opportunistic as the animals he controls. He's like a druid, of sorts...but warped, twisted, and evil. He attacks sun-lovers and lizardfolk at will, appearing to know no allegiances but to his own hunger and the hunger of that of his "children."

He's gone now, and while the fires are still burning all around you in the ruins of the village, they don't appear to be spreading any more. You can navigate them safely without fear of their hazards.

You notice something odd about the leech that Arathoth shredded to bits with his strange, fox-like machine that never sat right with you somehow. It's like a vein, pulsing weakly as the leech bleeds out, but it's glowing ever so faintly. You feel certain that if you were to touch it, you could feel the mind of the far-off manipulator...as the connection between them appears not to have been fully severed yet! Take +1 to the inevitable defy danger roll that will ensue if you try this, due to the Discern Realities success.

Arathoth, when you kick Ozmus' body, his arms and legs contract and curl up over his body like a spider's does when it dies. It startles you for a moment, so you kick it again to make sure he's dead. He is.


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Uek: Love it! Goblins Comic is a work of art, and Kore the Paladin is a fantastic villain. In point of fact, Goblins Comic was actually a huge inspiration for this campaign, given that the entire comic is about a group of goblins banding together for revenge after their village is destroyed. Some small parallels there. :)

Willam: Great job on bonds. Care to describe the fifth member of the Five? Wek has suggested an alchemist or an artificer, or perhaps something entirely different; it's up to you!


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I like it! Welcome aboard, you weirdo.