Veldenar

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53 posts. Alias of PaleDim.


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Froggoth'ish Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 9/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None
GM Ewok wrote:
It's layout will be a benefit, in that you can approach his location from many sides. So he won't be able to prepare a series of guard checkpoints. At worst you'd run into one layer of guards, I would think. Just too big of an area and too few soldiers thanks to your preparations... Perhaps no checkpoint at all, if you can draw some more away."[/b]

Jaraduk thinks a moment on wonders why...

What's stopping us from boarding our ship and firing on it with bigger guns? Or maybe a two-pronged approach. One or two of us does that while the others approach on the ground after if that doesn't work. Obviously with those on the ship joining from above shortly after.


Froggoth'ish Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 9/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

We could certainly create a distraction at his ship with the explosives already laid there while we're setting up more in the throne room.


Froggoth'ish Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 9/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

I like any idea that involves whittling down his protection. All the better if it can be done with defections.

He looks down at his current form.

Did someone say something about disguises?


Froggoth'ish Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 9/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

Good ideal on the fake call. Who can do voices?


Froggoth'ish Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 9/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

Jaraduk is looming over Melissa's shoulder as she hacks and revealed information.

The Conservatory. I'm betting they already have her there.

He pings her quickly from his data pad just in case he's wrong and she can respond.


Froggoth'ish Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 9/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

Not to be avoid, Jaraduk follows his target and lays into him again.

[move] step

[standard] attack teal
advanced doshko attack; P damage (analog, unwieldy): 1d20 + 18 ⇒ (3) + 18 = 212d12 + 17 ⇒ (10, 4) + 17 = 31


Froggoth'ish Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 9/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

Jaraduk thinks he can corner one. So he does...

[move] 10ft

We'll handle these and then we can surround the ones outside!

He lets Guess? bolster his confidence in the room. How hard can it be with a 1-on-1 assignment for each of them.

[standard] attack TEAL
advanced doshko attack; P damage (analog, unwieldy): 1d20 + 18 ⇒ (18) + 18 = 362d12 + 17 ⇒ (2, 4) + 17 = 23

They sent you two in because you're the most expendable, right?


Froggoth'ish Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 9/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

Talk of joining, and maybe even overtaking the family takes Jaraduk back to his old days before befriending Tarika and working for The Company. Except this time it would be nice to hold all of the strings, rather than be constantly on the run. Maybe this time, it could be him and his friends who have senators in their pockets like so many nickels and dimes.

It does sound tempting. Bullseye Grenade Academy has a nice ring to it!

He starts to get a slightly dreamy look on his face.


Froggoth'ish Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 9/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

DC20 Culture: 1d20 + 13 ⇒ (13) + 13 = 26

Jaraduk won't awkwardly and clumsily explain, out loud, what he knows to his friends. But he does text the party the SpherePedia entry for "astrazoan". Open spoiler above

--------------------

Not cheap indeed, but... possibly worth it. What I like about this plan is that once the simpler holo grenade illusions are found out, a more invested illusion will probably cause observers to think theyve found the "real" Eska, by comparison.

He thinks some more.

No combat skills. No problem. That's where we come in. Since you're the main imitation, you're probably the bait for the key ambush.

Still... not cheap.

He looks to Guess! and Melissa for a hard social check, lol.


Froggoth'ish Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 9/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

At the mention of multiple "Eska's", Jaraduk flashes his holo grenades again suggestively.


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Froggoth'ish Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 9/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

Jaraduk takes offense and looks up from his drink.

Hey! She's not evil at all! She kept us getting steady work all those months! he blurts out, defending his friends' honor.


Froggoth'ish Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 9/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

Jaraduk decides maybe it's time to change the subject from how much free will is involved in being here...

Okay, how about that intimate moon knowledge? What can you tell us?


Froggoth'ish Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 9/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

Jaraduk looks down at the weapons still at their waists.

Surely they're going to disarm us before we head into the throne room... He doesn't say anything about it for now.

Yes, very lovely moon you have here. We think he'll make the most regal sushi from this seaweed!


Froggoth'ish Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 9/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

Alternate identities?

Why do people always fall for this king's lies? What does he have over his people to induce this desperation?

culture: 1d20 + 12 ⇒ (6) + 12 = 18


Froggoth'ish Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 9/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

Jaraduk still doesn't regret his backing off of power armor. It's still pretty situational.

Jaraduk looks at the hefty stack of cargo, sizing it up.

Well, it was leg day after all! Left with the legs, not the back!


Froggoth'ish Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 9/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

Disguise: 1d20 ⇒ 10

I am very moist. he says, perhaps unnecessarily out loud, while hoping that it's working.


Froggoth'ish Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 9/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

If disguises are back in, Jaraduk decides the alien froggoth hasn't been worn out yet!


Froggoth'ish Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 9/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

Jaraduk doesn't even let up on the trigger...

Gunnery: 1d20 + 11 + 4 ⇒ (13) + 11 + 4 = 28


Froggoth'ish Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 9/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

DC28 Culture: 1d20 + 12 ⇒ (15) + 12 = 27

Never Home? Never Heard of it.

He looks up and reflexively shouts, then fires.

Asteroids!

Gunnery: 1d20 + 11 + 4 ⇒ (12) + 11 + 4 = 27


Froggoth'ish Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 9/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

Jaraduk plays the short-fuse game with another grenade before launching it at the cockpit area of the remaining vehicle.

[full round] cook grenade, mk2 microbot grenade
mk2 microbot grenade vs. BLUE's square (AC5): 1d20 + 18 ⇒ (8) + 18 = 26
10ft square at cockpit

Reference:
mk2 microbot grenade wrote:

When a microbot grenade detonates, the blast radius fills with microbots like those created by the microbot assault spell. The microbots consider only creatures in the blast radius to be the thrower’s enemies, and they do not discriminate between the thrower’s allies and enemies. The microbots last for 3 rounds. More advanced grenades create more dangerous microbots. The first time a creature leaves the area of the microbot cloud during a round, that creature takes an amount of magical piercing damage according to the grenade’s type.

•Mk 2 (Level 9): 2d6

microbots round 1/3


Froggoth'ish Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 9/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

Jaraduk continues to defy the charging vehicle (but he knows he'll feel it in a couple of days).

One last try...

[full round] cook grenade
Short-circuit Grenade vs. BLUE's square (AC5), electricity damage (10ft radius): 1d20 + 18 ⇒ (6) + 18 = 242d6 ⇒ (1, 6) = 7
stunned rounds (DC24 fortitude negates): 1d4 ⇒ 3


Froggoth'ish Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 9/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None
Akh Xi wrote:
"Jaraduk are you alright? You seem to be staying in the middle of traffic."

I'm good! I think I can do more damage from here!

GM Ewok wrote:
Triggering an AoO from Akh! (And Jaraduk? Does he have natural weapons?)

Indeed he does! Mess with the bull, get the

Unarmed strike, P damage: 1d20 + 18 ⇒ (12) + 18 = 301d3 + 22 ⇒ (3) + 22 = 25

Does that frog have horns?!?

Reference:
Nuar wrote:
Nuars gain a unique weapon specialization with their natural weapons at 3rd level, allowing them to add 1-1/2 × their character level to their damage rolls with their natural weapons (instead of just adding their character level, as usual).

He turns to shout at the fleeing vehicle.

Hey, wait!

and gives chase.

[move] 40ft
[standard] attack with thrown grenade towards BLUE
Short-circuit Grenade vs. BLUE's square (AC5), electricity damage (10ft radius): 1d20 + 18 ⇒ (6) + 18 = 242d6 ⇒ (4, 2) = 6
stunned rounds (DC22 fortitude negates): 1d4 ⇒ 3


Froggoth'ish Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 9/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

Jaraduk grits his teeth and grunts through the pain as the vehicle slams into him.

Is that all you've got? he taunts disingenuously through the lingering pain.

Seeing how close together they are, he plays the waiting game with another short-circuit grenade that he finally lobs between them to hit them both.

[full round] cook grenade
Short-circuit Grenade vs. square between (AC5), electricity damage (10ft radius) BLUE/PINK: 1d20 + 18 ⇒ (11) + 18 = 292d6 ⇒ (4, 5) = 9
BLUE/PINK stunned rounds (DC24 fortitude negates): 1d4 ⇒ 3


Froggoth'ish Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 9/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

The thing about these...

Jaraduk hefts a new type of grenade in his hand.

is that they only affect the bots and machines.

He approaches again, joining Melissa before launching it at the nearby vehicle.

[move] 20ft
[standard] attack with thrown grenade
Short-circuit Grenade vs. BLUE's square (AC5), electricity damage (10ft radius): 1d20 + 18 ⇒ (9) + 18 = 272d6 ⇒ (2, 1) = 3
stunned rounds (DC22 fortitude negates): 1d4 ⇒ 4


Froggoth'ish Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 9/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

Jaraduk remembers that he didn't get a jetpack installed in his armor.

Bad Jaraduk!

He sprints laterally hoping to not leave a neat, tidy line of ramming targets with his teammates. Spread out a bit.

[move] 5ft

Then he unloads with the grenade launcher.

[standard] attack one of BLUE's squares
merc nil grenade launcher vs square (AC5), piercing damage (explodeDC20): 1d20 + 16 ⇒ (1) + 16 = 174d6 + 11 ⇒ (4, 2, 4, 1) + 11 = 22

How does a miss work? Direction, distance: 1d8 ⇒ 81d4 ⇒ 4
Far enough away that it doesn't matter.

Do the ramming vehicles count as technological constructs (i.e., valid targets of short-circuit grenades)?


Froggoth'ish Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 9/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

This calls for the long shot.

[move] stow doshko
[move] draw grenade launcher


Froggoth'ish Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 9/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

Grr... I'll split you! Jaraduk snarls before laying into the sarcesian.

[move] 10ft
[standard] attack PINK
advanced doshko attack; P damage (analog, unwieldy): 1d20 + 18 ⇒ (13) + 18 = 312d12 + 17 ⇒ (5, 8) + 17 = 30


Froggoth'ish Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 9/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

Jaraduk switches weapons, ready to shift to the savage phase.

[move] stow grenade launcher
[move] draw advanced doshko


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Froggoth'ish Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 9/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

DC16 Reflex: 1d20 + 9 ⇒ (17) + 9 = 26 Can't touch this! early 90's music ensues (note to self, buy parachute pants for Jaraduk)

He fires another grenade through their midst so that it explodes on them from behind.

[standard] attack square between GREEN/PURPLE
merc nil grenade launcher vs square (AC5), piercing damage (explodeDC20): 1d20 + 16 ⇒ (8) + 16 = 244d6 + 11 ⇒ (6, 3, 6, 5) + 11 = 31


Froggoth'ish Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 9/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

On Melissa's urging, Jaraduk pops off another frag iii grenade.

[HURRY] attack square between RED/BLUE
merc nil grenade launcher vs square (AC5), piercing damage (explodeDC20): 1d20 + 16 ⇒ (1) + 16 = 174d6 + 11 ⇒ (3, 4, 5, 1) + 11 = 24

Things are moving quickly for him now and he backs away a few paces and sends another at them.

[move] 10ft
[standard] attack square between RED/BLUE
merc nil grenade launcher vs square (AC5), piercing damage (explodeDC20): 1d20 + 16 ⇒ (5) + 16 = 214d6 + 11 ⇒ (4, 6, 5, 5) + 11 = 31


Froggoth'ish Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 9/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

You have chosen option: let's get crazy!

Jaraduk rushes forward, drawing his grenade launcher (the frag grenade he was holding outside of it was for demonstration purposes).

[move] 25ft
[standard] attack square between/behind RED/BLUE
merc nil grenade launcher vs square (AC5), piercing damage (explodeDC20): 1d20 + 16 ⇒ (17) + 16 = 334d6 + 11 ⇒ (5, 2, 4, 5) + 11 = 27


Froggoth'ish Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 9/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

Jaraduk holds out a frag grenade towards the approaching "friends".

You wanna get crazy? Let's play "cards."


Froggoth'ish Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 9/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

Hmm, yes, perhaps they'll be caught off-guard by our direct approach. Besides, they must know our capabilities given holding off all intruders at our last job...

He approaches them beside Akh.


Froggoth'ish Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 9/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

I don't recall how we got to the point where Jaraduk maintained a disguise for <reasons> beyond others', but I still enjoy it :D

Plemelduke nudges the dragonkin with his food, asking Vaerenvae

Say, do you all have any expert interrogators who can get more out of these? We're one "persuasive" session away from getting names of who is after the clutch of eggs.


Froggoth'ish Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 9/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

Jaraduk sidles up to Akh and draws his grenade launcher. It'll probably be too late though...

[move] 20ft
[move] draw grenade launcher


Froggoth'ish Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 9/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

Ow, ow, ow OW! He does not appreciate the magnetar rifle shots.

It's just a job that we don't complete and get paid for if we just go home.

He slashes at the nearby dragonkin.

[move] Draw dosho
[standard] attack GREEN
advanced doshko attack (get'em); P damage (analog, unwieldy): 1d20 + 18 + 2 ⇒ (18) + 18 + 2 = 382d12 + 17 ⇒ (12, 5) + 17 = 34


Froggoth'ish Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 9/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

Condition from cryo grenade: staggered 1 round


Froggoth'ish Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 9/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

Ah, I missed that. let's switch it to Cryo grenade ii
Cold damage GREEN and RED (explode (DC 23)): 2d8 ⇒ (3, 2) = 5


Froggoth'ish Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 9/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

Okay good, good. How about this one?

[full round] cook grenade, Short-circuit Grenade between GREEN and RED
Short-circuit Grenade attack square (AC5): 1d20 + 18 ⇒ (20) + 18 = 38
E damage GREEN and RED: 2d6 ⇒ (6, 3) = 9
GREEN and RED DC21 Fortitude save or Stunned rounds: 1d4 ⇒ 3


Froggoth'ish Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 9/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

Aaaaagain Jaraduk sighs in resign.

Here... try this.

He holds onto something for several seconds before lobbing it between the two nearest dragons.

[full round] Cook grenade:
Stickybomb Grenade, Mk.2 at point between RED/GREEN (catching them both).

Entangled rounds: 2d4 ⇒ (4, 4) = 8
Explode (DC 20), entangle (Acrobatics DC 19, Break DC 24)

Jaraduk will spend two resolve points to further affect RED/GREEN
DC21 fort or they become off-target for 6 rounds

Reference:
Debilitating Attack (6 rounds, DC 21) (Ex) wrote:
When you hit an enemy with a ranged attack or an attack with a weapon with the blast or explode special property, you can spend 1 Resolve Point to inflict a debilitating effect on that enemy for a number of rounds equal to your Strength bonus. You can choose to make the target deafened, flat-footed, or off-target, or to reduce its speeds by half (to a minimum of 10 feet). The target can negate this effect with a successful Fortitude save (DC = 10 + half your soldier level + your Strength modifier).


Froggoth'ish Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 9/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

It's too bad we don't have an address to mail the lashunta back to. It's good to let your adversaries know it won't work. Oh well.

He glances at the entrance to the incubation room.

You're sure all of the gifts have been disposed of? You got all your key cards on you? None swiped during the date or when you brought him by?

Paranoid Jaraduk is paranoid.


Froggoth'ish Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 9/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

Yes, time to make sure this wasn't just a distraction...

He physically approaches the eggs and surveys the immediate area intensely.

The eggs themselves could be replaced by holograms at any point. I'm not sure if it's very possible to be *too* paranoid given who our client is.

Perception: 1d20 + 2 ⇒ (16) + 2 = 18

Jaraduk shares Melissa's suspicion of "the date," but he uses more conventional networking methods to look into him.

Culture: 1d20 + 12 ⇒ (11) + 12 = 23


Froggoth'ish Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 9/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

Well, it sounds like he's made his decision...

Jaraduk says grimly.

[standard] attack
advanced doshko attack (flank, get'em); P damage (analog, unwieldy): 1d20 + 18 + 2 ⇒ (1) + 18 + 2 = 212d12 + 17 ⇒ (10, 5) + 17 = 32

Grr, that electrical hit really has my muscles in a spasm...


Froggoth'ish Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 9/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

Derp, I got flank and missed get'em. +2 more for 27 to hit.


Froggoth'ish Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 9/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

Nonlethal... does he mean to capture one of us? Jaraduk muses before maneuvering around behind the intruder.

[move] 30ft

Well, I'll be keepin' it lethal!

[standard] attack
advanced doshko attack (flank); P damage (analog, unwieldy): 1d20 + 18 + 2 ⇒ (5) + 18 + 2 = 252d12 + 17 ⇒ (5, 8) + 17 = 30


Froggoth'ish Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 9/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

Jaraduk-as-Plemel heads straight to the entryway with his trusty doshko. Brandishing it, he waits for the intruder to enter.

[move] 30ft
[standard] Ready action

Enemy gets within 5ft:
advanced doshko attack (get'em); P damage (analog, unwieldy): 1d20 + 18 + 2 ⇒ (16) + 18 + 2 = 362d12 + 17 ⇒ (1, 12) + 17 = 30


Froggoth'ish Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 9/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

So, no grenades?

Jaraduk advances towards the center of the room, brandishing his doshko to prepare his own style of message for when the intruder looks their wawy.

[move] 50ft, drawing weapons


Froggoth'ish Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 9/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

I wonder if anyone runs background checks on Meb's boyfriends, dates, and flings... You never know how an intruder would try to get at this place. Jaraduk wonders out loud once the team is alone again.

I swear I typed that out before reading the rest of the GM post :D

--------------------

He is quietly suspicious as the ysoki suggests that the flowers be left behind.

We're definitely going to have that analyzed...

Jaraduk walks over to the it and inspects it visually for several moments.

That's not just a vase of flowers, right? (Perception): 1d20 + 2 ⇒ (9) + 2 = 11


Froggoth'ish Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 9/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

I wonder if she did background checks on us for this job. Any way we can confirm that?

Jaraduk asks the group, strictly when they're alone.

Could we suss that out with a computers check?


Froggoth'ish Mercenary Soldier (bombard) 11 | SP 110, HP 83, RP 9/11 | EAC 29, KAC 30, CMD 38, DR 5/-, Resist fire 11 | SR 15 | F+9 R+9 W+9 | Init +12 | Perc+2; darkvision 60 ft | Social+0 Sense Motive+2 | Acrobatics+18 Athletics+21 Culture+12 Engineering+15 Survival+18 | Speed 50ft | aurora storm doshko: 19/20 | Salvage Grenade: Junkbot Grenade | Active Conditions: None

Should we sing to the eggs, or read to them? It's never too early for them to start learning! Okay, more serious question: when is the last time someone tried to break in and get at them? How often does that occur if so?

Jaraduk finds the largest couch in the room and lays sideways on it, posing.