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Paladins are fine the way they are.

I can see how a Paladin can suck the air out of the room for other players particularly at low to mid level play. Players like to have big moments. The biggest moments occur when fighting the BBEG and roleplaying in critical social situations. Paladins are quite strong in both these scenarios. A Paladin character paired with a player that has a dominant-type personality can have the effect of crowding out the rest of the group which is not good for the group dynamic, however it has more to do with the group than the mechanics of the Paladin class IMO.


Because a magic weapon is still a corporeal source, correct?

Ghost Touch gives allows the weapon to be treated as corporeal or incorporeal depending on what is most favorable to the wielder, correct?


Is there a 50% miss chance to hit an incorporeal creature (such as a ghost)when you are using a magic weapon?


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So you can add Speed to both ends of a double weapon like a quarterstaff and get 2 extra attacks, correct?


Tels wrote:
beej67 wrote:
Yeah, no, Victor Krum is an idiot. That's like downing the ball out in football when you're losing so you don't lose by more.

I'm sorry, but based on your comments, I have to say you never actually read the books. I will tell you, there was no chance that Bulgaria could win the Cup. The Irish chasers were Dominating the game. The Bulgarian simply could not stop the Irish team. The Irish players were hands down better than their Bulgarian counterparts, with the exception of Viktor Krum. It was well noted by everyone that Krum was a far better Seeker than the Irish guy (I wanna say Lynch was his name, been a few years since I read the books).

Krum knew his team was going to lose the game, so he decided to end the game as early as possible to make it look less humiliating for his team. He made the right choice. If it had gone on any longer, the lead the Irish had would only have gotten larger and victory would have been so completely out of their grasp there would have been no hope of winning.

You might of guessed it, but I'm only slightly (very slightly) obsessed with the Harry Potter series... Maybe full on nerd-rage obsessed, but only slightly

[joke]I will cut you.[/joke]

So what you're saying is that Viktor Krum is a big loser....I'd rather lose by a lot trying to win than lose by a little by quitting. If this was in a tournament that counted margin of victory / loss in a point system for advancement then that is different. Otherwise, big loser.....


Bringing them back as undead is so predictable....apply the Worm that Walks template....Now that's creepy and it may take your PCs awhile to figure out what they are fighting if they haven't run into one before.


Drejk wrote:
I'd say personal effect targets item (as an intelligent item it is both item and creature). Otherwise everyone and their dog would run around with intelligent items capable of casting shield and true strike 3 times per day for mere +2,900 gp to the item cost.

If an intelligent item can cast spells on its own without using the wielder's actions, it effectively makes any spells it casts Quickened. I'd say that all of the 3/day spell abilities would be worth the item cost then.

If the item cast the spell itself, does it need a sufficiently high ability score to cast the spell?


Intelligent Construct Armor with a Lich's Phylactery hidden inside....hmmmmm

So if an intelligent item can cast spells on its own without using the wielder's actions, what happens when it casts a spell with the range personal? Does it effect the wielder or the item?