Seaweed Leshy

Pine Sapling's page

81 posts. Organized Play character for Mustaparta.


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Verdant Wheel

NG Root leshy Oracle 4 (Ancestors myst., Barbarian dedic.) hp 52 | AC 18 | Spd 25 ft. | Perception +7T | Fort 9T, Ref 7T, Will 9E (+1 circ. bonus to saves against emotion effects, +2 cir. bonus to Fort or Ref DC against attempts to Shove or Trip

Thanks for running, chronicle is good :)

Verdant Wheel

NG Root leshy Oracle 4 (Ancestors myst., Barbarian dedic.) hp 52 | AC 18 | Spd 25 ft. | Perception +7T | Fort 9T, Ref 7T, Will 9E (+1 circ. bonus to saves against emotion effects, +2 cir. bonus to Fort or Ref DC against attempts to Shove or Trip

"We fought against evil witch, whose name is Aslynn, and her minions. She wanted to steal some items from here, but we intervened."

Verdant Wheel

NG Root leshy Oracle 4 (Ancestors myst., Barbarian dedic.) hp 52 | AC 18 | Spd 25 ft. | Perception +7T | Fort 9T, Ref 7T, Will 9E (+1 circ. bonus to saves against emotion effects, +2 cir. bonus to Fort or Ref DC against attempts to Shove or Trip

Pine whacks Aslynn twice, but third misses.

flat check: 1d20 ⇒ 11
+1 morningstar, flank: 1d20 + 9 + 2 ⇒ (15) + 9 + 2 = 26
dmg: 1d6 + 3 ⇒ (6) + 3 = 9
flat check: 1d20 ⇒ 7
+1 morningstar, flank: 1d20 + 4 + 2 ⇒ (20) + 4 + 2 = 26
dmg: 2d6 + 6 ⇒ (2, 3) + 6 = 11
flat check: 1d20 ⇒ 5
+1 morningstar, flank: 1d20 - 1 + 2 ⇒ (5) - 1 + 2 = 6
dmg: 1d6 + 3 ⇒ (6) + 3 = 9

Ancestor?: 1d4 ⇒ 4

◆ Strike
◆ Strike
◆ Strike

Verdant Wheel

NG Root leshy Oracle 4 (Ancestors myst., Barbarian dedic.) hp 52 | AC 18 | Spd 25 ft. | Perception +7T | Fort 9T, Ref 7T, Will 9E (+1 circ. bonus to saves against emotion effects, +2 cir. bonus to Fort or Ref DC against attempts to Shove or Trip

Pine spots Aslynn tearing Brocc and decides to divert her attention from the other leshy.

+1 morningstar: 1d20 + 9 ⇒ (10) + 9 = 19
dmg: 1d6 + 3 ⇒ (4) + 3 = 7
+1 morningstar: 1d20 + 4 ⇒ (12) + 4 = 16
dmg: 1d6 + 3 ⇒ (2) + 3 = 5

ancestor?: 1d4 ⇒ 3

◆ stride
◆ Strike
◆ Strike

Verdant Wheel

NG Root leshy Oracle 4 (Ancestors myst., Barbarian dedic.) hp 52 | AC 18 | Spd 25 ft. | Perception +7T | Fort 9T, Ref 7T, Will 9E (+1 circ. bonus to saves against emotion effects, +2 cir. bonus to Fort or Ref DC against attempts to Shove or Trip

Pine sends divine guidance to Ahas and Kromrock before running closer to action.

ancestor?: 1d4 ⇒ 4

◆ Guidance on Kromrock
◆ Guidance on Ahas
◆ Stride

Verdant Wheel

NG Root leshy Oracle 4 (Ancestors myst., Barbarian dedic.) hp 52 | AC 18 | Spd 25 ft. | Perception +7T | Fort 9T, Ref 7T, Will 9E (+1 circ. bonus to saves against emotion effects, +2 cir. bonus to Fort or Ref DC against attempts to Shove or Trip

"Well, thank you for helping us." Pine talks with Biglock and Mr. Glovely while searching detritus

perception: 1d20 + 6 ⇒ (12) + 6 = 18

Verdant Wheel

NG Root leshy Oracle 4 (Ancestors myst., Barbarian dedic.) hp 52 | AC 18 | Spd 25 ft. | Perception +7T | Fort 9T, Ref 7T, Will 9E (+1 circ. bonus to saves against emotion effects, +2 cir. bonus to Fort or Ref DC against attempts to Shove or Trip

Scouting lore: 1d20 + 4 ⇒ (15) + 4 = 19

Verdant Wheel

NG Root leshy Oracle 4 (Ancestors myst., Barbarian dedic.) hp 52 | AC 18 | Spd 25 ft. | Perception +7T | Fort 9T, Ref 7T, Will 9E (+1 circ. bonus to saves against emotion effects, +2 cir. bonus to Fort or Ref DC against attempts to Shove or Trip

Pine stars running to where Kromrock is yelling. "You found something weird there? Remember this place is supposedly full of mysteries." the leshy laughs

Verdant Wheel

NG Root leshy Oracle 4 (Ancestors myst., Barbarian dedic.) hp 52 | AC 18 | Spd 25 ft. | Perception +7T | Fort 9T, Ref 7T, Will 9E (+1 circ. bonus to saves against emotion effects, +2 cir. bonus to Fort or Ref DC against attempts to Shove or Trip

Flat check is related to the Ancestors Oracle mystery. Preferred action for Ancestor roll result of 3 is casting spell and I wanted to strike it instead. When minor curse is in effect I have to roll DC 4 on flat check or else action is wasted. Also I forgot the attack penalty from second strike.

Verdant Wheel

NG Root leshy Oracle 4 (Ancestors myst., Barbarian dedic.) hp 52 | AC 18 | Spd 25 ft. | Perception +7T | Fort 9T, Ref 7T, Will 9E (+1 circ. bonus to saves against emotion effects, +2 cir. bonus to Fort or Ref DC against attempts to Shove or Trip

But I already tried Haunting hymn! It didn't do much to this huge rat. Pine ignores urges to use magic and instead smashes Red with weapon.

flat check: 1d20 ⇒ 12
+1 morningstar: 1d20 + 9 ⇒ (7) + 9 = 16
bludgeon: 1d6 + 3 ⇒ (1) + 3 = 4

flat check: 1d20 ⇒ 11
+1 morningstar: 1d20 + 9 ⇒ (2) + 9 = 11
bludgeon: 1d6 + 3 ⇒ (3) + 3 = 6

ancestor?: 1d4 ⇒ 3

Verdant Wheel

NG Root leshy Oracle 4 (Ancestors myst., Barbarian dedic.) hp 52 | AC 18 | Spd 25 ft. | Perception +7T | Fort 9T, Ref 7T, Will 9E (+1 circ. bonus to saves against emotion effects, +2 cir. bonus to Fort or Ref DC against attempts to Shove or Trip

Reflex save: 1d20 + 6 ⇒ (14) + 6 = 20

Again Pine steps out of swarm and then targets it with magical noise 2 points sonic damage, DC 17

ancestor?: 1d4 ⇒ 3

♦ Stride
♦♦ cast Haunting hymn

Verdant Wheel

NG Root leshy Oracle 4 (Ancestors myst., Barbarian dedic.) hp 52 | AC 18 | Spd 25 ft. | Perception +7T | Fort 9T, Ref 7T, Will 9E (+1 circ. bonus to saves against emotion effects, +2 cir. bonus to Fort or Ref DC against attempts to Shove or Trip

Reflex save: 1d20 + 6 ⇒ (10) + 6 = 16
Reflex save: 1d20 + 6 ⇒ (16) + 6 = 22
Fortitude save: 1d20 + 8 ⇒ (5) + 8 = 13
Other rat swarm slightly wounds Pine, who steps away from it the and casts a spell on Eltis.

ancestor?: 1d4 ⇒ 3

♦ Stride
♦♦ cast Shield other

Verdant Wheel

NG Root leshy Oracle 4 (Ancestors myst., Barbarian dedic.) hp 52 | AC 18 | Spd 25 ft. | Perception +7T | Fort 9T, Ref 7T, Will 9E (+1 circ. bonus to saves against emotion effects, +2 cir. bonus to Fort or Ref DC against attempts to Shove or Trip

Perception: 1d20 + 6 ⇒ (9) + 6 = 15

"Her voice seems to come from everywhere, its like a ventriloquist speaking."

Deception, untrained: 1d20 + 2 ⇒ (8) + 2 = 10
"Hey, Aslynn! What is this 'boundless wonder' you said were seeking?" Pine tries to get her attention

Verdant Wheel

NG Root leshy Oracle 4 (Ancestors myst., Barbarian dedic.) hp 52 | AC 18 | Spd 25 ft. | Perception +7T | Fort 9T, Ref 7T, Will 9E (+1 circ. bonus to saves against emotion effects, +2 cir. bonus to Fort or Ref DC against attempts to Shove or Trip

Pine quickly forgets the skull and hustles over to the pile of treasure inspecting it meticulously.

Perception: 1d20 + 6 ⇒ (15) + 6 = 21

Verdant Wheel

NG Root leshy Oracle 4 (Ancestors myst., Barbarian dedic.) hp 52 | AC 18 | Spd 25 ft. | Perception +7T | Fort 9T, Ref 7T, Will 9E (+1 circ. bonus to saves against emotion effects, +2 cir. bonus to Fort or Ref DC against attempts to Shove or Trip

I was at 28/43 when I came down instead of taking stairs.

lesser healing: 2d8 + 5 ⇒ (5, 5) + 5 = 15

"Pleasure to meet you, talking skull! I'm called Pine Sapling, do you have a name?" Pine goes to chat with the skull

Religion: 1d20 + 6 ⇒ (2) + 6 = 8

Verdant Wheel

NG Root leshy Oracle 4 (Ancestors myst., Barbarian dedic.) hp 52 | AC 18 | Spd 25 ft. | Perception +7T | Fort 9T, Ref 7T, Will 9E (+1 circ. bonus to saves against emotion effects, +2 cir. bonus to Fort or Ref DC against attempts to Shove or Trip

Pine casts healing spell to Eltis before summarily investigating the hallway. "No, I can't see anyone matching description of Aslynn here. Should we explore every corner?"

heal: 1d8 + 8 ⇒ (1) + 8 = 9

Verdant Wheel

NG Root leshy Oracle 4 (Ancestors myst., Barbarian dedic.) hp 52 | AC 18 | Spd 25 ft. | Perception +7T | Fort 9T, Ref 7T, Will 9E (+1 circ. bonus to saves against emotion effects, +2 cir. bonus to Fort or Ref DC against attempts to Shove or Trip

Pine hastily walks to Broccoli and heals him. "Get up, there's only one foe left here."

1st lvl heal: 1d8 + 8 ⇒ (7) + 8 = 15

◆ Stride
◆◆ cast heal

Verdant Wheel

NG Root leshy Oracle 4 (Ancestors myst., Barbarian dedic.) hp 52 | AC 18 | Spd 25 ft. | Perception +7T | Fort 9T, Ref 7T, Will 9E (+1 circ. bonus to saves against emotion effects, +2 cir. bonus to Fort or Ref DC against attempts to Shove or Trip

The leshy decides to trip blue enemy, changing his grip at last moment for better chance of success. He then smashes him with his melee weapon, but second strike stops short for some unseen reason.

Athletics to trip: 1d20 + 8 ⇒ (1) + 8 = 9
Hero point the trip: 1d20 + 8 ⇒ (9) + 8 = 17

flat check: 1d20 ⇒ 18
+1 morningstar: 1d20 + 9 ⇒ (13) + 9 = 22
bludgeoning: 1d6 + 3 ⇒ (5) + 3 = 8

flat check: 1d20 ⇒ 3

ancestor?: 1d4 ⇒ 4

◆ trip attempt
◆ strike
◆ no action

Verdant Wheel

NG Root leshy Oracle 4 (Ancestors myst., Barbarian dedic.) hp 52 | AC 18 | Spd 25 ft. | Perception +7T | Fort 9T, Ref 7T, Will 9E (+1 circ. bonus to saves against emotion effects, +2 cir. bonus to Fort or Ref DC against attempts to Shove or Trip

Not this time, hp now 28/43

Verdant Wheel

NG Root leshy Oracle 4 (Ancestors myst., Barbarian dedic.) hp 52 | AC 18 | Spd 25 ft. | Perception +7T | Fort 9T, Ref 7T, Will 9E (+1 circ. bonus to saves against emotion effects, +2 cir. bonus to Fort or Ref DC against attempts to Shove or Trip

Fine, I jump to the white dot and take the stairs from there. If I don't have line of sight to Broccoli, then I move further toward them as third action.

Verdant Wheel

NG Root leshy Oracle 4 (Ancestors myst., Barbarian dedic.) hp 52 | AC 18 | Spd 25 ft. | Perception +7T | Fort 9T, Ref 7T, Will 9E (+1 circ. bonus to saves against emotion effects, +2 cir. bonus to Fort or Ref DC against attempts to Shove or Trip

If the drop 10' to north is ca. 20' or less, then instead of jumping directly to floor, I'll jump to platform and take the stairs to right. Can I see Broccoli from where I'm standing at the end of movement?

Verdant Wheel

NG Root leshy Oracle 4 (Ancestors myst., Barbarian dedic.) hp 52 | AC 18 | Spd 25 ft. | Perception +7T | Fort 9T, Ref 7T, Will 9E (+1 circ. bonus to saves against emotion effects, +2 cir. bonus to Fort or Ref DC against attempts to Shove or Trip

Pine jumps over the spiral stairs yellow arrows to floor level and uses his magic to prevent Broccoli from dying.

flat check to cast spell: 1d20 ⇒ 8

◆ stride
◆◆ stabilize

predominant ancestor: 1d4 ⇒ 2

Verdant Wheel

NG Root leshy Oracle 4 (Ancestors myst., Barbarian dedic.) hp 52 | AC 18 | Spd 25 ft. | Perception +7T | Fort 9T, Ref 7T, Will 9E (+1 circ. bonus to saves against emotion effects, +2 cir. bonus to Fort or Ref DC against attempts to Shove or Trip

Pine unleashes terrifyingly eerie voice on direction of red. Then he touches Nyx to help him attack the enemy. The leshy is surrounded by ominous whispers. Haunting hymn: 2 points sonic damage, Basic Fortitude save DC 17

◆◆ haunting hymn on red
◆ guidance on Nyx

predominant ancestor: 1d4 ⇒ 1

Verdant Wheel

NG Root leshy Oracle 4 (Ancestors myst., Barbarian dedic.) hp 52 | AC 18 | Spd 25 ft. | Perception +7T | Fort 9T, Ref 7T, Will 9E (+1 circ. bonus to saves against emotion effects, +2 cir. bonus to Fort or Ref DC against attempts to Shove or Trip

Pine touches the red, who feels like being surrounded by a gloomy forest, which is closing on him as it had will on its own.

Mental damage: 1d4 ⇒ 2 Ancestral touch, Will save DC 17

predominant ancestor: 1d4 ⇒ 3

Verdant Wheel

NG Root leshy Oracle 4 (Ancestors myst., Barbarian dedic.) hp 52 | AC 18 | Spd 25 ft. | Perception +7T | Fort 9T, Ref 7T, Will 9E (+1 circ. bonus to saves against emotion effects, +2 cir. bonus to Fort or Ref DC against attempts to Shove or Trip

My first action on my next turn is to try identify these foes. Interested if they can be affected by fear effects. Nature +6, Religion +6

Verdant Wheel

NG Root leshy Oracle 4 (Ancestors myst., Barbarian dedic.) hp 52 | AC 18 | Spd 25 ft. | Perception +7T | Fort 9T, Ref 7T, Will 9E (+1 circ. bonus to saves against emotion effects, +2 cir. bonus to Fort or Ref DC against attempts to Shove or Trip

The leshy steps forward and fumbles while swinging enemy with his morningstar. How can these be identified?

+1 morningstar: 1d20 + 9 ⇒ (1) + 9 = 10

◆ draw weapon
◆ step
◆ strike

Verdant Wheel

NG Root leshy Oracle 4 (Ancestors myst., Barbarian dedic.) hp 52 | AC 18 | Spd 25 ft. | Perception +7T | Fort 9T, Ref 7T, Will 9E (+1 circ. bonus to saves against emotion effects, +2 cir. bonus to Fort or Ref DC against attempts to Shove or Trip

"Ok, I'll check if these poisons have reached their best before date."

Medicine: 1d20 + 8 ⇒ (10) + 8 = 18

Verdant Wheel

NG Root leshy Oracle 4 (Ancestors myst., Barbarian dedic.) hp 52 | AC 18 | Spd 25 ft. | Perception +7T | Fort 9T, Ref 7T, Will 9E (+1 circ. bonus to saves against emotion effects, +2 cir. bonus to Fort or Ref DC against attempts to Shove or Trip

"Aah, now I recognize you, Rainy day! I helped you on your confirmation. But today we have a new adventure waiting us." Pine sounds excited

"Lots of treasure to catalogue and a talking skull! This will be interesting day."

Verdant Wheel

NG Root leshy Oracle 4 (Ancestors myst., Barbarian dedic.) hp 52 | AC 18 | Spd 25 ft. | Perception +7T | Fort 9T, Ref 7T, Will 9E (+1 circ. bonus to saves against emotion effects, +2 cir. bonus to Fort or Ref DC against attempts to Shove or Trip

"Oh yes, Pine Sapling is my name. Nice to meet new colleagues." he extends his branch to Broccoli

Verdant Wheel

NG Root leshy Oracle 4 (Ancestors myst., Barbarian dedic.) hp 52 | AC 18 | Spd 25 ft. | Perception +7T | Fort 9T, Ref 7T, Will 9E (+1 circ. bonus to saves against emotion effects, +2 cir. bonus to Fort or Ref DC against attempts to Shove or Trip

Another root leshy scuttles in. You notice they is covered by needles typical to pine tree. They is wearing padded armor and carrying morningstar and a heavy crossbow.

"Hello, Rain in Cloudy Day. I think I remember you. Greetings everyone." he says

Verdant Wheel

NG Root leshy Oracle 4 (Ancestors myst., Barbarian dedic.) hp 52 | AC 18 | Spd 25 ft. | Perception +7T | Fort 9T, Ref 7T, Will 9E (+1 circ. bonus to saves against emotion effects, +2 cir. bonus to Fort or Ref DC against attempts to Shove or Trip

I'm ok with friendly fire. No glyphs to give.

Verdant Wheel

NG Root leshy Oracle 4 (Ancestors myst., Barbarian dedic.) hp 52 | AC 18 | Spd 25 ft. | Perception +7T | Fort 9T, Ref 7T, Will 9E (+1 circ. bonus to saves against emotion effects, +2 cir. bonus to Fort or Ref DC against attempts to Shove or Trip

The leshy directs ritual energy at ooze and then touches Nal with healing magic.
Nature: 1d20 + 6 ⇒ (20) + 6 = 26

heal: 1d8 ⇒ 3

◆◆ redirect energy
◆ 1st level heal

Flat check: 1d20 ⇒ 5

Verdant Wheel

NG Root leshy Oracle 4 (Ancestors myst., Barbarian dedic.) hp 52 | AC 18 | Spd 25 ft. | Perception +7T | Fort 9T, Ref 7T, Will 9E (+1 circ. bonus to saves against emotion effects, +2 cir. bonus to Fort or Ref DC against attempts to Shove or Trip

Understanding how close he was to death, Pine runs away from ooze and heals Haka with spell.

heal: 1d8 + 8 ⇒ (3) + 8 = 11

◆ stride
◆◆ heal

Verdant Wheel

NG Root leshy Oracle 4 (Ancestors myst., Barbarian dedic.) hp 52 | AC 18 | Spd 25 ft. | Perception +7T | Fort 9T, Ref 7T, Will 9E (+1 circ. bonus to saves against emotion effects, +2 cir. bonus to Fort or Ref DC against attempts to Shove or Trip

Fortitude save, bump: 1d20 + 8 + 1 ⇒ (4) + 8 + 1 = 13

Pine creates an invisible shield around Bakbat to protect the goblin from yellow's attacks. He then thanks Raphaelos for treating his nausea while healing him.

Heal to Raphaelos: 1d8 ⇒ 8

◆◆ Forbidding Ward
◆ Heal

Verdant Wheel

NG Root leshy Oracle 4 (Ancestors myst., Barbarian dedic.) hp 52 | AC 18 | Spd 25 ft. | Perception +7T | Fort 9T, Ref 7T, Will 9E (+1 circ. bonus to saves against emotion effects, +2 cir. bonus to Fort or Ref DC against attempts to Shove or Trip

"You're welcome Nal. Let's finish this." Pine grunts as he casts guidance before his first strike on blue.

+1 morningstar, guidance, bump, sickened, flank: 1d20 + 9 + 2 - 1 + 2 ⇒ (10) + 9 + 2 - 1 + 2 = 22
bludgeon: 1d6 + 3 - 1 ⇒ (5) + 3 - 1 = 7
+1 morningstar, bump, sickened, flank: 1d20 + 5 + 1 - 1 + 2 ⇒ (2) + 5 + 1 - 1 + 2 = 9
Hero point: +1 morningstar, bump, sickened, flank: 1d20 + 5 + 1 - 1 + 2 ⇒ (18) + 5 + 1 - 1 + 2 = 25
bludgeon: 1d6 + 3 - 1 ⇒ (3) + 3 - 1 = 5

Verdant Wheel

NG Root leshy Oracle 4 (Ancestors myst., Barbarian dedic.) hp 52 | AC 18 | Spd 25 ft. | Perception +7T | Fort 9T, Ref 7T, Will 9E (+1 circ. bonus to saves against emotion effects, +2 cir. bonus to Fort or Ref DC against attempts to Shove or Trip

Fort save, bump: 1d20 + 8 + 1 ⇒ (18) + 8 + 1 = 27
Enduring the poison, Pine moves to attack the mulch-dragon twice.

+1 morningstar, bump, flank: 1d20 + 9 + 1 + 2 ⇒ (1) + 9 + 1 + 2 = 13
bludgeon, bump: 1d6 + 3 + 1 ⇒ (5) + 3 + 1 = 9
+1 morningstar, bump, flank, MAP: 1d20 + 9 + 1 + 2 - 5 ⇒ (8) + 9 + 1 + 2 - 5 = 15
bludgeon, bump: 1d6 + 3 + 1 ⇒ (6) + 3 + 1 = 10

◆ stride
◆ strike
◆ strike

Verdant Wheel

NG Root leshy Oracle 4 (Ancestors myst., Barbarian dedic.) hp 52 | AC 18 | Spd 25 ft. | Perception +7T | Fort 9T, Ref 7T, Will 9E (+1 circ. bonus to saves against emotion effects, +2 cir. bonus to Fort or Ref DC against attempts to Shove or Trip

Pine rushes in to bash the ooze with morningstar.

+1 morningstar, bump, flank: 1d20 + 9 + 1 + 2 ⇒ (6) + 9 + 1 + 2 = 18
bludgeon, bump: 1d6 + 3 + 1 ⇒ (3) + 3 + 1 = 7

◆◆ stride
◆ strike

Verdant Wheel

NG Root leshy Oracle 4 (Ancestors myst., Barbarian dedic.) hp 52 | AC 18 | Spd 25 ft. | Perception +7T | Fort 9T, Ref 7T, Will 9E (+1 circ. bonus to saves against emotion effects, +2 cir. bonus to Fort or Ref DC against attempts to Shove or Trip

Scouting lore: 1d20 + 4 ⇒ (4) + 4 = 8

Verdant Wheel

NG Root leshy Oracle 4 (Ancestors myst., Barbarian dedic.) hp 52 | AC 18 | Spd 25 ft. | Perception +7T | Fort 9T, Ref 7T, Will 9E (+1 circ. bonus to saves against emotion effects, +2 cir. bonus to Fort or Ref DC against attempts to Shove or Trip

Pine steps into back row and casts protective spell on Haka. Protection: +1 status bonus to Armor Class and saving throws against evil creatures and effects.

Verdant Wheel

NG Root leshy Oracle 4 (Ancestors myst., Barbarian dedic.) hp 52 | AC 18 | Spd 25 ft. | Perception +7T | Fort 9T, Ref 7T, Will 9E (+1 circ. bonus to saves against emotion effects, +2 cir. bonus to Fort or Ref DC against attempts to Shove or Trip

"Protecting forest is mission of my life so Jadirahx, you can count on me to be steadfast ally in this regard. I can't, however, make any promises on behalf of the Society. I'd be willing to take a risk to save your life as Urwal planned." the leshy proudly states

Verdant Wheel

NG Root leshy Oracle 4 (Ancestors myst., Barbarian dedic.) hp 52 | AC 18 | Spd 25 ft. | Perception +7T | Fort 9T, Ref 7T, Will 9E (+1 circ. bonus to saves against emotion effects, +2 cir. bonus to Fort or Ref DC against attempts to Shove or Trip
GM Tiger wrote:
Ok, so Pine - where do you plan to stop the cylinder?

I'll take Clusters of stars

Verdant Wheel

NG Root leshy Oracle 4 (Ancestors myst., Barbarian dedic.) hp 52 | AC 18 | Spd 25 ft. | Perception +7T | Fort 9T, Ref 7T, Will 9E (+1 circ. bonus to saves against emotion effects, +2 cir. bonus to Fort or Ref DC against attempts to Shove or Trip

"Let me help, my ancestral spirits will surely lend their roots to our cause." the leshy says cheerfully

Athletics: 1d20 + 8 ⇒ (20) + 8 = 28

Verdant Wheel

NG Root leshy Oracle 4 (Ancestors myst., Barbarian dedic.) hp 52 | AC 18 | Spd 25 ft. | Perception +7T | Fort 9T, Ref 7T, Will 9E (+1 circ. bonus to saves against emotion effects, +2 cir. bonus to Fort or Ref DC against attempts to Shove or Trip

Perception: 1d20 + 6 ⇒ (20) + 6 = 26

Verdant Wheel

NG Root leshy Oracle 4 (Ancestors myst., Barbarian dedic.) hp 52 | AC 18 | Spd 25 ft. | Perception +7T | Fort 9T, Ref 7T, Will 9E (+1 circ. bonus to saves against emotion effects, +2 cir. bonus to Fort or Ref DC against attempts to Shove or Trip

"Follow the evidence. If it looked like it knew, then it had to knew what it was doing." Pine muses after checking on Urwal

Verdant Wheel

NG Root leshy Oracle 4 (Ancestors myst., Barbarian dedic.) hp 52 | AC 18 | Spd 25 ft. | Perception +7T | Fort 9T, Ref 7T, Will 9E (+1 circ. bonus to saves against emotion effects, +2 cir. bonus to Fort or Ref DC against attempts to Shove or Trip

Reflex save: 1d20 + 6 ⇒ (5) + 6 = 11
"It.. it hurts too much. I have to heal myself now or soon it would be too late." leshys whispers faintly

heal: 1d8 + 8 ⇒ (2) + 8 = 10

◆◆ cast spell, no third action

Verdant Wheel

NG Root leshy Oracle 4 (Ancestors myst., Barbarian dedic.) hp 52 | AC 18 | Spd 25 ft. | Perception +7T | Fort 9T, Ref 7T, Will 9E (+1 circ. bonus to saves against emotion effects, +2 cir. bonus to Fort or Ref DC against attempts to Shove or Trip

Pretty badly burned Pine decides to do his best to extinguish the remaining fire before considering healing.

Religion, bump, sickened: 1d20 + 6 + 1 - 1 ⇒ (2) + 6 + 1 - 1 = 8

◆ stride
◆◆ disabling attempt

Verdant Wheel

NG Root leshy Oracle 4 (Ancestors myst., Barbarian dedic.) hp 52 | AC 18 | Spd 25 ft. | Perception +7T | Fort 9T, Ref 7T, Will 9E (+1 circ. bonus to saves against emotion effects, +2 cir. bonus to Fort or Ref DC against attempts to Shove or Trip

Since no more enemies are in sight, Pine's rage has stopped.

The leshy hustles to north where fire is still blazing.

◆ Stride x3

Verdant Wheel

NG Root leshy Oracle 4 (Ancestors myst., Barbarian dedic.) hp 52 | AC 18 | Spd 25 ft. | Perception +7T | Fort 9T, Ref 7T, Will 9E (+1 circ. bonus to saves against emotion effects, +2 cir. bonus to Fort or Ref DC against attempts to Shove or Trip

Fortitude save, bump: 1d20 + 8 + 1 ⇒ (1) + 8 + 1 = 10

Pine moves into better position and unleashes his inner fury before smashing Old Yeller.

+1 morningstar, bump, flank: 1d20 + 9 + 1 + 2 ⇒ (19) + 9 + 1 + 2 = 31
flat check to target: 1d20 ⇒ 7
damage, bump, rage: 1d6 + 3 + 1 + 2 ⇒ (4) + 3 + 1 + 2 = 10

◆ step
◆ rage
◆ strike

flat check: 1d20 ⇒ 2

Verdant Wheel

NG Root leshy Oracle 4 (Ancestors myst., Barbarian dedic.) hp 52 | AC 18 | Spd 25 ft. | Perception +7T | Fort 9T, Ref 7T, Will 9E (+1 circ. bonus to saves against emotion effects, +2 cir. bonus to Fort or Ref DC against attempts to Shove or Trip

Fortitude save: 1d20 + 8 + 1 ⇒ (14) + 8 + 1 = 23

Pine bashes Old Yeller twice. Then he looks at Haka to see if Tombu falls soon and asks guidance for Haka.

flat check: 1d20 ⇒ 6
+1 morningstar: 1d20 + 9 ⇒ (15) + 9 = 24
bludgeon: 1d6 + 3 ⇒ (6) + 3 = 9
flat check: 1d20 ⇒ 14
+1 morningstar: 1d20 + 9 - 5 ⇒ (14) + 9 - 5 = 18
bludgeon: 1d6 + 3 ⇒ (3) + 3 = 6

Flat Check vs Persistent Fire: 1d20 ⇒ 12

◆ strike
◆ strike
◆ cast guidance on Haka

Verdant Wheel

NG Root leshy Oracle 4 (Ancestors myst., Barbarian dedic.) hp 52 | AC 18 | Spd 25 ft. | Perception +7T | Fort 9T, Ref 7T, Will 9E (+1 circ. bonus to saves against emotion effects, +2 cir. bonus to Fort or Ref DC against attempts to Shove or Trip

Reflex save: 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20

Not bothered by rain of fire, Pine swings his weapon at Old Yeller and then tries to break the connection to demonic realm.
◆ +1 morningstar: 1d20 + 9 + 1 ⇒ (1) + 9 + 1 = 11
◆◆ religion to disable hazard: 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20

Remember the level bump, which raised my AC to 18 and hit points to 53. This is now updated to slides.
Fortitude save: 1d20 + 8 + 1 ⇒ (6) + 8 + 1 = 15
Flat check: 1d20 ⇒ 2