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Squawk Featherbeak wrote:
Because he's... wait. Why do you have Style Feats and Dervish Dance? Now I'm very confused.

Dervish Dance is for the Dexterity to damage with a Scimitar and allows me to use that same weapon for the Duelist Prestige Class. With a +1 Scimitar, at level 6, this character is doing 1d6 + 8 before power attack. It's not game-breaking, but it's respectable.

The style feat lowers the attack penalty for fighting defensively and allows me to pick up the next one in the chain -- which negates one melee hit per round.

Combined with the Parry ability from Duelist, this character is potentially negating two melee attacks per round while getting +7 AC for only a -1 attack penalty (+2 Fighting Defensively, +1 for ranks of Acrobatics, +1 Crane Style, +3 for Elaborate Defense from Duelist 9)

Quote:
Also for multiclassing, That Vivisectionist thing is an Idea, though if you are going to have a free arm, I suggest going for a vanilla alchemist. Another I suggest is urban barbarian. Dex rage is beautiful.

I will definitely take a look at Vivisectionist and the Urban Barbarian. Dex rage would add directly to both AC and damage, which is nice.


Yeah, I know it's not the world's best idea, but please don't suggest trying something else. It (approximately) fits in with the rest of the group's level of optimization. :)

So I'm trying to make a purely dex-based character that can still do some damage while having a relatively defensive slant. This is replacing a character that died.

NOTE: CRB, APG, UC and UM are allowed. Stats were rolled, so they can be re-arranged but not altered.

Below is what I have so far:

6th level fighter (Weapon Master)

13 STR (just for PA)
23 DEX (+2 elf, +2 item, +1 at level 4)
13 CON
20 INT (+2 elf, +2 item)
10 WIS
14 CHA

Feats: Weapon Finesse, Dodge, Dervish Dance, Power Attack, Mobility, Improved Unarmed Strike, Crane Style.

NEXT LEVEL: Duelist, for at least a few levels. Dervish Dance makes that work with a scimitar, Crane Wing will help avoid more hits.

------------------------

After I get at least the second Crane-style feat (and possibly the third, since I get Combat Reflexes free with Duelist), I'm a bit unsure on feats.

I'd like to hear feedback/advice on how to improve the build or recommended feats.

Thanks!


WRoy wrote:
Just out of curiosity, can someone help me understand the use of Piranha Strike? My brain must not be firing on all cylinders right now. Power Attack is usable with light weapons (unlike in 3.5) and Piranha Strike cannot be used in conjunction with it.

It's in the requirements.

Power Attack requires Strength 13 and works with a wide range of weapons. Piranha Strike swaps the Strength requirement for the feat requirement of Weapon Finesse -- which a character would need if Piranha Strike was going to be valuable at all anyway.

So a knife fighter with 8 STR and high dex (for example) can still pick up Piranha Strike for more damage.


Kierato wrote:
Better earlier, no multiclassing, but no form of the dragon goodness.

Actually, druid was the first thing I suggested after hearing his character concept, but Kierato nailed it on the first try - he doesn't want to miss out on dragon-shaping. That's a really solid build idea, as well.

Thanks!


I'm about to start my first Pathfinder game, after coming from a long 3.5 background. I've got most of my usual gaming crew and one person that's reasonably new.

Let's just say that his taste in characters is... unusual and leave it at that. This game is no exception.

He asked me for some help in putting together a Transmutation Specialist Wizard that specialized in the "XXXX Shape" line of spells. Not exactly optimal, as I pointed out, but he generally has some fun with his unusual characters.

I'm kind of stumped as to even how to go about helping him with it. He's mainly looking to change shape and help fight/scout/whatever once he gets to the right levels and buff the party the rest of the time.

For reference, it's a 25-point buy, with anything from the Core and APG legal.