Woman

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Yeah, I know it's not the world's best idea, but please don't suggest trying something else. It (approximately) fits in with the rest of the group's level of optimization. :)

So I'm trying to make a purely dex-based character that can still do some damage while having a relatively defensive slant. This is replacing a character that died.

NOTE: CRB, APG, UC and UM are allowed. Stats were rolled, so they can be re-arranged but not altered.

Below is what I have so far:

6th level fighter (Weapon Master)

13 STR (just for PA)
23 DEX (+2 elf, +2 item, +1 at level 4)
13 CON
20 INT (+2 elf, +2 item)
10 WIS
14 CHA

Feats: Weapon Finesse, Dodge, Dervish Dance, Power Attack, Mobility, Improved Unarmed Strike, Crane Style.

NEXT LEVEL: Duelist, for at least a few levels. Dervish Dance makes that work with a scimitar, Crane Wing will help avoid more hits.

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After I get at least the second Crane-style feat (and possibly the third, since I get Combat Reflexes free with Duelist), I'm a bit unsure on feats.

I'd like to hear feedback/advice on how to improve the build or recommended feats.

Thanks!


I'm about to start my first Pathfinder game, after coming from a long 3.5 background. I've got most of my usual gaming crew and one person that's reasonably new.

Let's just say that his taste in characters is... unusual and leave it at that. This game is no exception.

He asked me for some help in putting together a Transmutation Specialist Wizard that specialized in the "XXXX Shape" line of spells. Not exactly optimal, as I pointed out, but he generally has some fun with his unusual characters.

I'm kind of stumped as to even how to go about helping him with it. He's mainly looking to change shape and help fight/scout/whatever once he gets to the right levels and buff the party the rest of the time.

For reference, it's a 25-point buy, with anything from the Core and APG legal.