Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8/ CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft
Philthy steps over the slumbering henchman and goes to work on the bard. Arcane Strike, sneak vs blinded for
Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8/ CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft
Philthy rushes to the top of the stairs then squints suspiciously "No you dont" There is flash of gold and glitter as the space fills with sparkes. Glitterdust
"Hidden foe back there!"
Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8/ CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft
[Animal speech]"I'd prefer he was aggressive, it would solve a lot of problems. You can't bargain with thieves and murderers, they are without honour and the bargains they strike aren't worth spit. Best we speak to them in the only language they truly understand and respect" Philthy rubs his axe in anticipation.
Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8/ CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft
"The only thing we agree on there is the lions need saving" Philthy moves in and lines up his axe... More interested in a CDG to be honest - the guy is scum - easier not to put the Paladin in a dilemma of what to do with the guy if he's still breathing.
Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8/ CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft
I was grappled by Red, but Red is dead :) Philthy chops away at the lion. Rage rounds 2 Arcane Strike, Rage
Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8/ CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft
Philthy shrugs and raises his voice lound enough to ensure Gaunt hears it"IS THERE A LION FIGHT ON LATER? WHAT A JOKE. I HEARD GAUNT BLACKFIST HAS THOSE LIONS BECAUSE HE'S JUST A BOTTLE OF STALE P*SS AND CAN'T FIGHT FOR PEANUTS - WE ALL KNOW THAT WITHOUT THEM HE COULDN'T BEAT AN UNDERWEIGHT GOBLIN WIELDING A CHAIR-LEG. WOULDN'T LAST A MINUTE AGAINST A FIVE KINGS MOUNTAIN DWARF" "Oh sorry, is that him? I thought he would be bigger" Philthy scratches his nuts.
Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8/ CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft
"Getting a pardon sounds hard. Time heals all wounds, so maybe just don't do anything that will upset the Druids and they will forget?" Philthy offers helpfully. "Hey Toral, let's go talk to the chap walking around with lions, what could go wrong?"
Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8/ CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft
Philthy casts Animal Aspect (Tree Lizard) & Magic Circle Against Evil on himself, then continues walking towards the gate. "We let them start the fight, so far the bandits and thieves in this region have been very reasonable"
Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8/ CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft
Phiulthy jogs over and takes a chop at the slug. AC 25, T 15, FF 22
Magic, silver
Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8/ CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft
Philthy keeps swinging with gusto! AC 23, T 14, FF 20
Magic, silver
Attack 1d20 + 12 ⇒ (11) + 12 = 23
Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8/ CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft
"OOF!" Philthy didn't like the acid at all. AC 23, T 14, FF 20
Magic, silver
Attack 1d20 + 12 ⇒ (14) + 12 = 26
Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8/ CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft
Philty is now a giant dwarf, swinging a very big axe... he closes on the blueish slug. AC 25, T 15, FF 22
Magic, silver
Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8/ CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft
"The request was to get the objects back off him, there was no talk of having to bring him back or any justice sought - he could fall in a hole for all I care, so long as the heirlooms were neatly boxed up for our collection" "Our interest is purely retrieving someones property they would like back - our interest in the Jester is simply that they are the carrying that property."
Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8/ CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft
"Oh, whatever quarrel or issue you have with the Jester is no business of ours, but he has ended up with an item of great sentimental value to someone who has asked us if we could be so kind as to retrieve it - and as that seemed to be a great reason to see the sights of your rather spectacular countryside we agreed. I take it he left his former job in quite a hurry, perhaps this is where the confusion came from" "I mean, what could be more trustworthy and unthreatening than a bunch of wandering dwarves?"
Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8/ CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft
Perception 1d20 + 21 ⇒ (3) + 21 = 24 "And we can't have strangers pointing bows at us from the shadows" Philthy offers in return "Reckon we all get that campfire going again because it's dark and cold and misty and a good fire burns all that away and strange supicions too" Diplomacy 1d20 + 10 ⇒ (12) + 10 = 22 Philthy smiles his crooked smile - mustering up his wit and charm.
Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8/ CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft
"What good news, this joyful encounter has cut away all the tedious back and forth negotiations and other unpleasantries we were expecting to have to endure - who knew it would all come down to a few swings of sword and axe" Philthy looks quite happy about it all. "Sounds like a good deal to me" Philthy shrugs and leaves it to the others. "Barkeep!" Philthy taps his ale-horn on the bar expectantly "I was tempted to fireball those creatures when they were all packed in tight but didn't want to ruin your fine establishment, and we cut them down before they could destroy your bar and your customers - so you can thank us by keeping the drinks flowing" he thinks for a moment "Might want to get rid of those bodies too - they will stink the place up soon enough" Bully climbs onto the bar and glowers at the bar-keep, waiting for some ale. Philthy sits admiring his new bruises from the melee.
Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8/ CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft
"Hold on, no need for ropes, I'll just put my axe through it - no merit in letting that thing live, pure evil" Philthy would prefer to CDG it with his axe - a guaranteed crit with an axe is 34 damage before I even start rolling dice :p - or the Fox can bite a hole in it (with us all in flanking position ready to drop more hits in case)
Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8/ CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft
Philhty rushes around to come in on a flank, then takes a swing... Acrobatics to avoid AoO 1d20 + 15 ⇒ (11) + 15 = 26 vs CMD Arcane Strike, Haste, Flank, Sneak attack
Attack 1d20 + 12 + 1 + 2 ⇒ (11) + 12 + 1 + 2 = 26
Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8/ CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft
Philthy takes the hit and thanks his lucky stars he only got hit once as he feels the impact of the first and sees the potential danger of the other swings - he realises he may be pushing his luck - but then reflects that this is when he feels most alive... filled with the Transmutational magic of Karzoug, moving with supernatural speed, and his axe covered in the blood of his enemies. "How good is being a Wizard!" he roars as his axe swings repeatedly. Fight Defensively - AC 28, T 18, FF 25 Arcane Strike, Haste, Fight Defensively
Attack 1d20 + 12 + 1 - 4 ⇒ (7) + 12 + 1 - 4 = 16
Attack 1d20 + 12 + 1 - 4 ⇒ (20) + 12 + 1 - 4 = 29
oooooh yeah!
Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8/ CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft
Philthy goes tearing in, making himself a nuisance, then pivots to a defensive stance as he swings at the creature. Acrobatics (to avoid AoO) 1d20 + 15 ⇒ (9) + 15 = 24 Fight Defensively - AC 28, T 18, FF 25 Arcane Strike, Haste, Fight Defensively
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