Berserker Cannibal

Philthy's page

312 posts. Organized Play character for Nik B..


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The Exchange

Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8 CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft

"Now we've made an entrance, I guess there's no room for subtlety, so now we just have to butcher our way through" Phil doesn't even look mad, in fact, he looks positively thrilled about the prospect of unchecked violence, he looks at the minotaur "STEAK IS ON THE MENU BOYS! No time to waste, I CAST HASTE!" he then goes racing into the combat, axe in hand and clearly baying for blood, eyes wide in excitement.

Philthy casts HASTE on the party.
6 rounds

The Exchange

Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8 CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft

Go on Flynn, do your magic :)

The Exchange

Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8 CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft

"Dont try knocking these out Flynn, they are immune to non-lethal weapons - need to carve them up"

Philthy covers the areas the Golems are standing on with a layer of magical Grease
DC 16 Reflex or fall prone.

The Exchange

Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8 CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft

Know Arcana 1d20 + 11 ⇒ (17) + 11 = 28

Philthy also racks his brain...

The Exchange

Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8 CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft

Philthy heals himself with a wand of infernal healing on the way over

"Definitely a Wizard" the dwarf assures as he rubs his tattooed hands together and grins a smile of assurance - a broken smile below a nose that has been broken clearly more times than anyone can count, his face that of an experienced tavern-brawler.

He then sets off moving stealthily towards the guardpost, clearly having a bit of experience at that part too...
Stealth 1d20 + 12 ⇒ (13) + 12 = 25

The Exchange

Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8 CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft

Know Local 1d20 + 11 ⇒ (10) + 11 = 21

"We stand ready" the Wizard cleans off his war axe and straightens his mail, ready for more violence.

The Exchange

Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8 CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft

Phil sees the group has these things happily in hand and steps through, swinging at the creature.

+2 silversheen dwarven waraxe
Flanking, sneak attack, Arcane strike.
Attack 1d20 + 12 ⇒ (16) + 12 = 28 vs Flat Footed (Flanking)
Damage 1d10 + 6 + 2 + 1d6 ⇒ (2) + 6 + 2 + (4) = 14

The Exchange

Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8 CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft

Just checking which enemies are still alive?

The Exchange

Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8 CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft

Looks like round complete from us:

Elbisayama - attacked
Rapunzel - Grapples
Flynn - Buffed
Phil - Attacked
Roci - Cast
Duende - Bombs

The Exchange

Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8 CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft

Philthy doubles back around behind the party and comes in swinging...!

+2 silversheen dwarven waraxe
Flanking, sneak attack, Arcane strike.
Attack 1d20 + 12 ⇒ (12) + 12 = 24 vs Flat Footed (Flanking)
Damage 1d10 + 6 + 2 + 1d6 ⇒ (9) + 6 + 2 + (3) = 20

The Exchange

Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8 CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft

Know:Planes 1d20 + 10 ⇒ (3) + 10 = 13

"No idea"

Anyone else have Know:planes? Just before Philthy goes in swinging...

The Exchange

Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8 CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft

"I don't mind Demons or Undead, but I do prefer the ground under my feet" the surly dwarf scowls "So if Flynn has better faith in his standing against demons over undead, then I say we go to thne Carinlands"

Philthy rubs his axe longingly "Soon...soon"

The Exchange

Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8 CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft

Boost - Knowledge
Spellcraft 1d20 + 12 ⇒ (13) + 12 = 25

"I think I remember a few things... one sec I'll jot my thoughts down"

The Exchange

Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8 CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft

Diplomacy 1d20 + 10 ⇒ (4) + 10 = 14

"Let's try be sensible..." Philthy tries explaining to the Muckruckers... not the best effort.

The Exchange

Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8 CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft

Acrobatics 1d20 + 15 ⇒ (5) + 15 = 20

The fast-moving wizard isn't on his game this day...

The Exchange

Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8 CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft

Philthy also tries evading!

Reflex 1d20 + 9 ⇒ (19) + 9 = 28

The Exchange

Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8 CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft

"Top the Grand Lodge - I believe Fort Tempest has reported issues"

Grand Lodge was next in our pecking order, followed by Dark Archive :)

The Exchange

Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8 CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft

I read the hints, going for the second diplomacy

Diplomacy 1d20 + 10 ⇒ (13) + 10 = 23

"Thank you for the welcome to your home, and most gracious hospitality" the Dwarf straightens up, and despite his rough appearance comes across as a touch endearing "Trade Prince Phillip, member of the most honourable Exchange, sanctioned merchants of the great nation of Qadira, it is a pleasure to meet you Naadhira al-Hadir, may the light of Sarenrae the redeemer ever warm your family and shine a light on your fortunes"

"Family is the most important thing, you are right not to risk your father, but surely our greatest safety is found in numbers? Your most righteous and pious family has produced great fighters of legend, those who have shone Sarenrae's glory brightly on the field and championed the Taldane nobles - can we rely on you to bolster our numbers as we stand united against a common foe? Surely such a throng of heroes would ensure we are able to keep ALL our fathers safe?"

The Exchange

Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8 CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft

Diplomacy 1d20 + 10 ⇒ (14) + 10 = 24

"Well, Flynn is telling it like it is, so perhaps it is less our 'pleas' and more a discussion amongst sensible interests - as an Asmodean I'd expect a greater adherence to order, and staying and pushing back the foe would enable that - so what do you say?"

The Exchange

Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8 CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft

Perception 1d20 + 21 ⇒ (15) + 21 = 36
Know (Nob) 1d20 + 10 ⇒ (1) + 10 = 11

"Lovely to meet you all, say NICE PENTAGRAM, ver Asmodean..."
Yay for the Bluff check bonus!'

The Exchange

Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8 CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft

Looks like all 3 "Bluff check, a Diplomacy check and an Intimidation check against the Arpadors" - hoping we can come up with a plan B :p

The Exchange

Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8 CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft

GM - I dont think we have much in the way of Bluff left in the party - Duende went Diplo, but is also the only one with a good Bluff skill.Philthy and Elbe had some diplomacy skill, +10, not amazing but miles in front of the remaining bluff skills.

The Exchange

Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8 CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft

"And as my good friend Duende here was alluding to, we need good families like yours to stay and defend the city - we have no fear of the UNDEAD and we all stand ready to push any so-called UNDEAD invaders from our home"

Auto-aid Duende - Diplomacy

"And of course, we can all appreciate that an honest and upstanding family coming from HUMBLE ORIGINS understand what it is like at such times, dealing with so many noble families is like HERDING CATTLE"

Philthy makes big eyes at Flynn and some head gestures that suggest it might be time for Flynn to 'tell these people how it is'.

Flynn, please intimidate - I think you are pretty high rated here, please read spoiler

The Exchange

Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8 CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft

Know (Nobility) 1d20 + 10 ⇒ (18) + 10 = 28
Sense Motive 1d20 + 9 ⇒ (16) + 9 = 25

Philthy takes stock of the situation through the grit of last nights hangover and tries to recall what he can...

The Exchange

Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8 CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft

"Not the smoothest, but we got there. Well done friends, and not one thing untoward to concern our holy paladin with!"

"To the Sovereign Court!'

Sov Court next please

The Exchange

Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8 CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft

Knowledge (history) +10

Philthy gives a pretty pedestrian but salient reminder of how the local environment works, the lay of the land, and the people who live there - and the potted history of how it all came together - and why it's a good idea to cooperate.

Take 10 for a 20

The Exchange

Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8 CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft

"I do, in fact, speak cow - if needed. Though in this case I think Duende has the most...magnetism in a conversation, so if they stuck to the obvious negotiating path, and we all supported them with a chorus of approval, we might avoid any unpleasantries"

Hopefully we can pile on the aid another and just get a big suceess, as Duende has a pretty strong Diplomacy modifier

The Exchange

Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8 CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft

"Seems that business is best served by having a living customer base to purchase your wares, and a building standing to sell them from. Reckon this is a game of interests, I understand wanting to make a coin - on one hand I'm a Trade Prince of the Exchange myself, a fine appreciator of Trade Prince Aaqir al'Hakam and I love nothing more than my wares of gems and jewelery, and the odd bit of brewing for profit - but on the other hand I am also understand the other half of the business, as per Guaril Kareelas influences...and his completely legitimate enterprises" the tone of the last part sounding less than completely legitimate.

The rough-looking mongoose peers out from the dwarfs beard, as though challenging anyone to make assertions about legitimacy.

The Exchange

Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8 CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft
Flynn29-1 wrote:
With hinting at undead and constructs I will be fairly underpowered, relying on purely lethal damage. Flanking buddies will be appreciated!

We both like a good flank.

The Exchange

Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8 CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft

At the mention of simply kicking in the door and getting straight to business, Philthy looks at Flynn with half a grin, but then across to the paladin Elbasimaya and stops grinning - "Reckon we probably need to do the proper negotiation path"

Let's try to negotiate, we have some good face skills, and we have a paladin to be cognisant of, plenty of time for things to turn 'dynamic' if negotiations fail and we have to assert more directly

The Exchange

Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8 CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft

Philthy runs his tattooed fingers through his bushy beard as though gently massaging it back to life, listening in with the intensity of a man trying to stave off last nights excesses as he studies the top of his strong black coffee with bloodshot eyes.

"To the Exchange, Trade Prince Aaqir al'Hakam is dependable, as is his totally legitimate and honest business partner, Guaril Karela. Whilst business is business, sometimes business is influence, and influence is power"

"After that it sounds like Duende has an interest in contact with the Sovereign Court, Lady Gloriana Morilla has her network of nobles and associates who also seek to weild their particular positive influences"

"Then perhaps the Grand Lodge, it would make sense to see to the needs of the broader Society and the headquarters"

From above posts, that seems like we hit the main factions we represent - Exchange and Soco, and pick up the Grand lodge. Unless people have strng feelings that I have missed I think we are go :)

The Exchange

Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8 CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft

The pair realise there is a lot more work to be done, and after a short conversation, they get after the rest of the chores.

Philthy has Feral Speech to talk to Bully, as well as the usual Familiar empathy. Bully is trained in the skills as well (being a familiar)

CATCHING A SPY
Bully - Aid Another (autopass)
Philthy - Acrobatics 1d20 + 15 + 2 ⇒ (18) + 15 + 2 = 35

DEFENSIVE WARDS
Bully - Aid Another 1d20 + 3 ⇒ (7) + 3 = 10
Philthy - Spellcraft 1d20 + 12 + 2 ⇒ (16) + 12 + 2 = 30

EVACUATION NOTICE
Philthy - Diplomacy 1d20 + 10 ⇒ (14) + 10 = 24

RECONNAISSANCE
Bully - Aid Another - Autopass
Philthy - Perception 1d20 + 21 + 2 ⇒ (20) + 21 + 2 = 43

URGENT REPAIRS
Bully - Disable Device - Autopass
Philthy - Disable Device 1d20 + 19 + 2 ⇒ (8) + 19 + 2 = 29

USEFUL GOSSIP
Bully - Know (local) - 1d20 ⇒ 13
Philthy - Know (local) - 1d20 + 11 + 2 ⇒ (15) + 11 + 2 = 28

The Exchange

Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8 CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft

Thats a good question - how many can we try?

The Exchange

Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8 CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft

"Agh the noise!" The dwarf wakes with a start as Marcus talks with a booming voice. The smell of cheap booze and tobacco surrounds him like a cloud. His greasy, dark hair turns into a greasy salt-and-pepper beard; both are filled with cheap steel trinkets. His full sleeve tattoos seem to start at his fingers and end at his neck - a combination of arcane scripting and geometric patterns. All of this serves only to draw attention to his face, which is as rough as a five-mile patch of bad road.

After a moment of confusion and the sudden horrifying realisation he needs to actually do something and get to work, an equally dirty, disreputable-looking, and clearly hungover mongoose emerges from behind the Dwarfs' pack where it was previously sleeping off a big night on the town.

He tightens his chainmail, picks up his axe and gear, and the mongoose clamours onto his shoulder.

"Are you lot my adventuring party?" he looks about with a surprisingly charming (albeit broken) smile.

"I have heard of some strange things we might want to investigate"

Strange Things
Perception 1d20 + 21 ⇒ (18) + 21 = 39

The Exchange

Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8 CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft

Name: Philthy
Player: Shifty
Number: 826-14
Faction: Exchange
Day Job: Craft Gemcutting 1d20 + 12 ⇒ (13) + 12 = 25

Special:
Trapfinding when within 10'
Familiar has Scent 30'

The Exchange

Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8 CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft

Philthy looks at Toral with a knowing look 'Every group can always use more dwarves', he nods sagely.

***

'See you around as well Carric, hope we didn't give you too many crises of faith or put you in too much trouble with your higher power'

**

[Animal Speech]'See you round Tiny Fox, our paths will probably cross again - seems to be a bit like that, but if we don't, then keep well'

The Exchange

Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8 CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft

Craft Jewelry 1d20 + 12 ⇒ (17) + 12 = 29

"Ahhh, a pleasant ending - and no doubt our prisoners got their due punishments"

The Exchange

Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8 CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft

[Animal speech]”The only singing feathered women I have come across were on a stage at an Opparan theatre. Sounds terrible though”

The Exchange

Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8 CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft

The Blood Feast of Al-Yazr is of interest to a couple of us... that might not be making it back to Bourtze.

The Exchange

Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8 CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft

Return the items and the prisoners, finish the mission and keep everything above board, go home

The Exchange

Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8 CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft

Philthy wipes his axe ”Nasty cut. Think he’ll make it?” - he demonstrates patience this time in respect for his comrades, this time not offering a final blow with an axe.

The Exchange

Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8 CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft

Philthy steps over the slumbering henchman and goes to work on the bard.

Arcane Strike, sneak vs blinded for
Magic, silver
Attack 1d20 + 12 ⇒ (13) + 12 = 25
Damage 1d10 + 6 + 2 + 1d6 ⇒ (3) + 6 + 2 + (1) = 12

The Exchange

Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8 CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft

Philthy rushes to the top of the stairs then squints suspiciously "No you dont"

There is flash of gold and glitter as the space fills with sparkes.

Glitterdust
DC 16 Will or be blinded.

"Hidden foe back there!"

The Exchange

Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8 CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft

Philthy casts Haste.

Go get 'em team!

The Exchange

Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8 CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft

[Animal speech]"I'd prefer he was aggressive, it would solve a lot of problems. You can't bargain with thieves and murderers, they are without honour and the bargains they strike aren't worth spit. Best we speak to them in the only language they truly understand and respect"

Philthy rubs his axe in anticipation.

The Exchange

Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8 CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft

Philthy knows where this is heading - straight into the chaos and glory of combat.

The Exchange

Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8 CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft

Buffs: Fly, See Invis, Magic Circle Evil, Animal Aspect (Gorilla), resist energy (fire), veil of positive energy

The Exchange

Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8 CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft

"Deal" Philthy replies as his wounds heal over.

The Exchange

Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8 CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft

Philthy starts recovering...
Use Wand of Infernal Healing - 4 charges
Shall we all buff up and take the tower?

The Exchange

Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8 CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft

"He's probably wanted somewhere" Philthy allows reason to get through as his rage subsides and he begins to catch his breath.

Will collect the weapon CAREFULLY

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