Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8 CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft
"Dont try knocking these out Flynn, they are immune to non-lethal weapons - need to carve them up" Philthy covers the areas the Golems are standing on with a layer of magical Grease
Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8 CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft
Philthy heals himself with a wand of infernal healing on the way over "Definitely a Wizard" the dwarf assures as he rubs his tattooed hands together and grins a smile of assurance - a broken smile below a nose that has been broken clearly more times than anyone can count, his face that of an experienced tavern-brawler. He then sets off moving stealthily towards the guardpost, clearly having a bit of experience at that part too...
Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8 CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft
Phil sees the group has these things happily in hand and steps through, swinging at the creature. +2 silversheen dwarven waraxe
Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8 CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft
Philthy doubles back around behind the party and comes in swinging...! +2 silversheen dwarven waraxe
Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8 CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft
"I don't mind Demons or Undead, but I do prefer the ground under my feet" the surly dwarf scowls "So if Flynn has better faith in his standing against demons over undead, then I say we go to thne Carinlands" Philthy rubs his axe longingly "Soon...soon"
Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8 CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft
I read the hints, going for the second diplomacy Diplomacy 1d20 + 10 ⇒ (13) + 10 = 23 "Thank you for the welcome to your home, and most gracious hospitality" the Dwarf straightens up, and despite his rough appearance comes across as a touch endearing "Trade Prince Phillip, member of the most honourable Exchange, sanctioned merchants of the great nation of Qadira, it is a pleasure to meet you Naadhira al-Hadir, may the light of Sarenrae the redeemer ever warm your family and shine a light on your fortunes" "Family is the most important thing, you are right not to risk your father, but surely our greatest safety is found in numbers? Your most righteous and pious family has produced great fighters of legend, those who have shone Sarenrae's glory brightly on the field and championed the Taldane nobles - can we rely on you to bolster our numbers as we stand united against a common foe? Surely such a throng of heroes would ensure we are able to keep ALL our fathers safe?"
Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8 CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft
Diplomacy 1d20 + 10 ⇒ (14) + 10 = 24 "Well, Flynn is telling it like it is, so perhaps it is less our 'pleas' and more a discussion amongst sensible interests - as an Asmodean I'd expect a greater adherence to order, and staying and pushing back the foe would enable that - so what do you say?"
Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8 CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft
GM - I dont think we have much in the way of Bluff left in the party - Duende went Diplo, but is also the only one with a good Bluff skill.Philthy and Elbe had some diplomacy skill, +10, not amazing but miles in front of the remaining bluff skills.
Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8 CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft
"And as my good friend Duende here was alluding to, we need good families like yours to stay and defend the city - we have no fear of the UNDEAD and we all stand ready to push any so-called UNDEAD invaders from our home" Auto-aid Duende - Diplomacy "And of course, we can all appreciate that an honest and upstanding family coming from HUMBLE ORIGINS understand what it is like at such times, dealing with so many noble families is like HERDING CATTLE" Philthy makes big eyes at Flynn and some head gestures that suggest it might be time for Flynn to 'tell these people how it is'. Flynn, please intimidate - I think you are pretty high rated here, please read spoiler
Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8 CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft
Know (Nobility) 1d20 + 10 ⇒ (18) + 10 = 28
Philthy takes stock of the situation through the grit of last nights hangover and tries to recall what he can...
Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8 CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft
Knowledge (history) +10 Philthy gives a pretty pedestrian but salient reminder of how the local environment works, the lay of the land, and the people who live there - and the potted history of how it all came together - and why it's a good idea to cooperate. Take 10 for a 20
Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8 CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft
"I do, in fact, speak cow - if needed. Though in this case I think Duende has the most...magnetism in a conversation, so if they stuck to the obvious negotiating path, and we all supported them with a chorus of approval, we might avoid any unpleasantries" Hopefully we can pile on the aid another and just get a big suceess, as Duende has a pretty strong Diplomacy modifier
Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8 CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft
"Seems that business is best served by having a living customer base to purchase your wares, and a building standing to sell them from. Reckon this is a game of interests, I understand wanting to make a coin - on one hand I'm a Trade Prince of the Exchange myself, a fine appreciator of Trade Prince Aaqir al'Hakam and I love nothing more than my wares of gems and jewelery, and the odd bit of brewing for profit - but on the other hand I am also understand the other half of the business, as per Guaril Kareelas influences...and his completely legitimate enterprises" the tone of the last part sounding less than completely legitimate. The rough-looking mongoose peers out from the dwarfs beard, as though challenging anyone to make assertions about legitimacy.
Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8 CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft
At the mention of simply kicking in the door and getting straight to business, Philthy looks at Flynn with half a grin, but then across to the paladin Elbasimaya and stops grinning - "Reckon we probably need to do the proper negotiation path" Let's try to negotiate, we have some good face skills, and we have a paladin to be cognisant of, plenty of time for things to turn 'dynamic' if negotiations fail and we have to assert more directly
Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8 CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft
Philthy runs his tattooed fingers through his bushy beard as though gently massaging it back to life, listening in with the intensity of a man trying to stave off last nights excesses as he studies the top of his strong black coffee with bloodshot eyes. "To the Exchange, Trade Prince Aaqir al'Hakam is dependable, as is his totally legitimate and honest business partner, Guaril Karela. Whilst business is business, sometimes business is influence, and influence is power" "After that it sounds like Duende has an interest in contact with the Sovereign Court, Lady Gloriana Morilla has her network of nobles and associates who also seek to weild their particular positive influences" "Then perhaps the Grand Lodge, it would make sense to see to the needs of the broader Society and the headquarters" From above posts, that seems like we hit the main factions we represent - Exchange and Soco, and pick up the Grand lodge. Unless people have strng feelings that I have missed I think we are go :)
Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8 CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft
The pair realise there is a lot more work to be done, and after a short conversation, they get after the rest of the chores. Philthy has Feral Speech to talk to Bully, as well as the usual Familiar empathy. Bully is trained in the skills as well (being a familiar) CATCHING A SPY
DEFENSIVE WARDS
EVACUATION NOTICE
RECONNAISSANCE
URGENT REPAIRS
USEFUL GOSSIP
Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8 CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft
"Agh the noise!" The dwarf wakes with a start as Marcus talks with a booming voice. The smell of cheap booze and tobacco surrounds him like a cloud. His greasy, dark hair turns into a greasy salt-and-pepper beard; both are filled with cheap steel trinkets. His full sleeve tattoos seem to start at his fingers and end at his neck - a combination of arcane scripting and geometric patterns. All of this serves only to draw attention to his face, which is as rough as a five-mile patch of bad road. After a moment of confusion and the sudden horrifying realisation he needs to actually do something and get to work, an equally dirty, disreputable-looking, and clearly hungover mongoose emerges from behind the Dwarfs' pack where it was previously sleeping off a big night on the town. He tightens his chainmail, picks up his axe and gear, and the mongoose clamours onto his shoulder. "Are you lot my adventuring party?" he looks about with a surprisingly charming (albeit broken) smile. "I have heard of some strange things we might want to investigate" Strange Things
Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8 CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft
Philthy looks at Toral with a knowing look 'Every group can always use more dwarves', he nods sagely. *** 'See you around as well Carric, hope we didn't give you too many crises of faith or put you in too much trouble with your higher power' ** [Animal Speech]'See you round Tiny Fox, our paths will probably cross again - seems to be a bit like that, but if we don't, then keep well'
Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8 CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft
Philthy steps over the slumbering henchman and goes to work on the bard. Arcane Strike, sneak vs blinded for
Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8 CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft
Philthy rushes to the top of the stairs then squints suspiciously "No you dont" There is flash of gold and glitter as the space fills with sparkes. Glitterdust
"Hidden foe back there!"
Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8 CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft
[Animal speech]"I'd prefer he was aggressive, it would solve a lot of problems. You can't bargain with thieves and murderers, they are without honour and the bargains they strike aren't worth spit. Best we speak to them in the only language they truly understand and respect" Philthy rubs his axe in anticipation.
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