[BTG] Redelia's Assault on Absalom

Game Master Redelia

Chronicle Sheets


101 to 150 of 307 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
The Concordance

Female Dromaar Paladin (Redeemer, Warrior of Holy Light) 10 | HP 94/94 | AC 23 T 12 FF 22 | CMB +16 CMD 27 | F +13 R +8 W +10 (immune disease, fear) | Init +2 | Per -1 (darkvision 60 ft.) SM +3 | Dailies: Tactician 1/1 Merciful Smite 2/4 Lay on Hands 7/8 Divine Bond 9/10 | Active Conditions: Smite, Enlarge, Holy Weapon

Elby ducks out of the way.

Reflex Save: 1d20 + 8 ⇒ (6) + 8 = 14

The Exchange

Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8 CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft

Philthy also tries evading!

Reflex 1d20 + 9 ⇒ (19) + 9 = 28


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The Dark Archive has recovered the missing codebook, allowing Zarta Dralneen and her agents to create contradictory signals that confuse the Black Echelon undead.

The Dark Archive faction’s special condition is in effect.

Silver Crusade

Male-ish Leshy Elysiokineticist 10 | HP 113/153 (40 dmg is burn) | AC 26 T 14 FF 23 (+4 to all if vs. evil, -5 AC if gather power used this round) | CMB +4 CMD 17 | F +16 R +10 W +9 (+4 on all saves vs. evil) (+1 on saves vs. disease, poison, paralysis, magical sleep) | Init +9 | Per +18 (low-light vision, darkvision 60 ft.) SM +5 | Dailies: Burn 3/12 | Active Conditions: none

Rociagota does his best to evade the danger, with all the urgency a nearly 7,000 year-old plant soul can muster.

Reflex: 1d20 + 10 ⇒ (6) + 10 = 16

Sovereign Court

Male Human ( Tadlan ) HP : 91/91 Buffs : Ant Haul Investigative Mind, Heroism, Freedom of movement AC : 21 (24 with shield )/ Touch :15 / Flat: 18 Fort: 15 Ref: 18 Will : 13 Bomb : 18/18 Alchemist

Once again in the city, once again like the old times following the old enemym that training has to be useful now.

Reflex: 1d20 + 19 ⇒ (14) + 19 = 33


Mistress of the Maze Games I've Played (Session Tracker)

Sorry, folks, I thought Redelia was back. Moving on!

Duende simply side steps a ballista bolt, finding the clearest path easily and followed by both the Pathfinders and Muckruckers.

As arrows rain upon you and the Muckruckers, you must lead your allies away from the killing field.
Predict AttacksSense Motive check
Zigzag Acrobatics check

The Concordance

Female Dromaar Paladin (Redeemer, Warrior of Holy Light) 10 | HP 94/94 | AC 23 T 12 FF 22 | CMB +16 CMD 27 | F +13 R +8 W +10 (immune disease, fear) | Init +2 | Per -1 (darkvision 60 ft.) SM +3 | Dailies: Tactician 1/1 Merciful Smite 2/4 Lay on Hands 7/8 Divine Bond 9/10 | Active Conditions: Smite, Enlarge, Holy Weapon

"When do I get to hit something?"

Sense Motive: 1d20 + 3 ⇒ (14) + 3 = 17


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The gathering clouds momentarily part as a beam of sunlight shines upon the Ascendant Court, heralding the return of Sarenrae’s holy warriors and the arrival of a small host of celestial guardians. These reinforcements rally alongside the paladin Ollysta Zadrian before dispersing to aid Absalom.

The Silver Crusade faction’s special condition is in effect.

The Exchange

Init +10 (+12 with bb) | Perc +21+2 | Speed 30/60' | boots 10/6| bane 5/2| ki pool 6/3| smite 1/0 Male Tiefling Tiefling 11 | HP 80/80| AC 43/39T / 21/29 FF but uncanny so no | Fort +20+2, Reflex +24+2 +1evasion, Will +11 | +2CMD 47+ |

Flynn zigs then zigs THEN zags throwing off the enemy!

Acrobatics: 1d20 + 16 ⇒ (15) + 16 = 31


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

Led from Misery Row by agents of Liberty’s Edge, most of Absalom’s slaves have cast off their chains to contribute to Absalom’s defense.

The Liberty’s Edge faction’s special condition is in effect.

The Exchange

Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8 CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft

Acrobatics 1d20 + 15 ⇒ (5) + 15 = 20

The fast-moving wizard isn't on his game this day...


Mistress of the Maze Games I've Played (Session Tracker)

With Elbesamiya and Philthy's assistance, Flynn 29-1's extra zig proves unpredictable by the occupants of the fort and avoid the worst of the incoming missiles.

You must pick a route that doesn’t leave you exposed to focused fire.

As a Shadow Stealth check
Optimal Route Perception check

The Exchange

Init +10 (+12 with bb) | Perc +21+2 | Speed 30/60' | boots 10/6| bane 5/2| ki pool 6/3| smite 1/0 Male Tiefling Tiefling 11 | HP 80/80| AC 43/39T / 21/29 FF but uncanny so no | Fort +20+2, Reflex +24+2 +1evasion, Will +11 | +2CMD 47+ |

Flynn points to what he thinks is a decent route.
Perception: 1d20 + 21 ⇒ (6) + 21 = 27

The Concordance

Female Dromaar Paladin (Redeemer, Warrior of Holy Light) 10 | HP 94/94 | AC 23 T 12 FF 22 | CMB +16 CMD 27 | F +13 R +8 W +10 (immune disease, fear) | Init +2 | Per -1 (darkvision 60 ft.) SM +3 | Dailies: Tactician 1/1 Merciful Smite 2/4 Lay on Hands 7/8 Divine Bond 9/10 | Active Conditions: Smite, Enlarge, Holy Weapon

Ugh.

Perception: 1d20 - 1 ⇒ (16) - 1 = 15


Venture Lieutenant, Play by Post (online)

OK, I'm going to give us a push forward. It looks like those who have not yet posted can't fail to at least achieve 10 on perception. With Flynn's roll, that is enough to succeed.

With the entire team's aid, Flynn reveals a route that moves everyone forward safely.

COORDINATED MOVEMENT
Running from cover to cover, you must coordinate the Muckruckers so they don’t just rush to their death.
On My Mark: Diplomacy check
Go Go Go!: Intimidate check

The Exchange

Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8 CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft

Diplomacy 1d20 + 10 ⇒ (4) + 10 = 14

"Let's try be sensible..." Philthy tries explaining to the Muckruckers... not the best effort.

The Exchange

Female Human 11

Rapunzel playing Catch up
Wait for me
as she runs along dragging her long hair

Acrobatics check
Acrobatics: 1d20 + 5 ⇒ (11) + 5 = 16

Perception check
Percept: 1d20 + 22 ⇒ (7) + 22 = 29

Princess Judgement Stare with frowny Eyebrown
Intimidate: 1d20 + 7 ⇒ (8) + 7 = 15

The Concordance

Female Dromaar Paladin (Redeemer, Warrior of Holy Light) 10 | HP 94/94 | AC 23 T 12 FF 22 | CMB +16 CMD 27 | F +13 R +8 W +10 (immune disease, fear) | Init +2 | Per -1 (darkvision 60 ft.) SM +3 | Dailies: Tactician 1/1 Merciful Smite 2/4 Lay on Hands 7/8 Divine Bond 9/10 | Active Conditions: Smite, Enlarge, Holy Weapon

Sensible is good.

Diplomacy: 1d20 + 10 ⇒ (5) + 10 = 15

Sovereign Court

Male Human ( Tadlan ) HP : 91/91 Buffs : Ant Haul Investigative Mind, Heroism, Freedom of movement AC : 21 (24 with shield )/ Touch :15 / Flat: 18 Fort: 15 Ref: 18 Will : 13 Bomb : 18/18 Alchemist

Coodinating people . lovely, this creatures obviously need a leader to help then to get their goals further, so he can provide.

Diplomacy: 1d20 + 14 ⇒ (18) + 14 = 32

No, no. not overthere . the other left!!

Assuing this is not to persuadle in that cae is +22 instead

The Exchange

Init +10 (+12 with bb) | Perc +21+2 | Speed 30/60' | boots 10/6| bane 5/2| ki pool 6/3| smite 1/0 Male Tiefling Tiefling 11 | HP 80/80| AC 43/39T / 21/29 FF but uncanny so no | Fort +20+2, Reflex +24+2 +1evasion, Will +11 | +2CMD 47+ |

Flynn yells for them to clear the path!

intim: 1d20 + 26 ⇒ (6) + 26 = 32

Silver Crusade

Male-ish Leshy Elysiokineticist 10 | HP 113/153 (40 dmg is burn) | AC 26 T 14 FF 23 (+4 to all if vs. evil, -5 AC if gather power used this round) | CMB +4 CMD 17 | F +16 R +10 W +9 (+4 on all saves vs. evil) (+1 on saves vs. disease, poison, paralysis, magical sleep) | Init +9 | Per +18 (low-light vision, darkvision 60 ft.) SM +5 | Dailies: Burn 3/12 | Active Conditions: none

Yes, Rociagota couldn't have managed less than 19 on Perception. Apologies, he got distracted at waving at some of his friends among the Silver Crusade's celestial guardians.

Wanting to help, he'll do his best to try and be diplomatic (he's not really that, nor mean and scary, but being nice to muckrucking humanoids just feels more... natural).

Diplomacy: 1d20 - 2 ⇒ (13) - 2 = 11


Venture Lieutenant, Play by Post (online)

The team continues through.

OBSTACLES
Broken wagons and other barriers block your way to the fort.
Break Through: combat maneuver check
Dismantle: Disable Device check

(it's pretty clear that dismantling will be easier)

The Concordance

Female Dromaar Paladin (Redeemer, Warrior of Holy Light) 10 | HP 94/94 | AC 23 T 12 FF 22 | CMB +16 CMD 27 | F +13 R +8 W +10 (immune disease, fear) | Init +2 | Per -1 (darkvision 60 ft.) SM +3 | Dailies: Tactician 1/1 Merciful Smite 2/4 Lay on Hands 7/8 Divine Bond 9/10 | Active Conditions: Smite, Enlarge, Holy Weapon

Elby dismantles things the quick and easy way.

Combat Maneuver Bonus: 1d20 + 16 ⇒ (15) + 16 = 31


Venture Lieutenant, Play by Post (online)

There are enough guaranteed aids that is successful.

Final challenge:
OVER THE WALL
The gates are closed, so climbing the wall is the only option!
Cracks in the Wall: Climb check
Use Rope: ranged attack roll


Venture Lieutenant, Play by Post (online)

Actually, it doesn't matter if you succeed at this challenge or not mechanically, and there is supposed to be a House GM announcement in a few hours, so I will just narrate us forward.

Working together, the team gets over the wall. You take no damage, and the Muckrakers take only minimal casualties.


Venture Lieutenant, Play by Post (online)

I believe we are now waiting for a House GM announcement.


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The combined strength of the Muckruckers and the Grand Lodge have broken through the Black Echelon’s defenses and retaken Fort Tempest. Absalom’s flag flies over the fortress once more, encouraging the city’s defenders.

The Grand Lodge faction’s special condition is in effect.

Having dealt with the chaos that ensued from the Black Echelon’s attack, the Pathfinders return to the Grand Lodge.

While awaiting additional instructions, each table should send one or two Pathfinders to neighboring tables to share information about the faction missions they completed and learn about the ones they didn’t. You can also boost any Aid Token in your possession once, and this is an excellent opportunity to pass it to another group.


Venture Lieutenant, Play by Post (online)

Ok, everyone, we are on a brief intermission. During that time, you are welcome to go read the other tables participating in this special if you are interested in what the other missions are that we did not have time for. You may get to them by looking at our House GM's campaign list.

Also, we have an aid token which we should boost and pass on. Please see the last slide to find out more about the aid tokens.

The Concordance

Female Dromaar Paladin (Redeemer, Warrior of Holy Light) 10 | HP 94/94 | AC 23 T 12 FF 22 | CMB +16 CMD 27 | F +13 R +8 W +10 (immune disease, fear) | Init +2 | Per -1 (darkvision 60 ft.) SM +3 | Dailies: Tactician 1/1 Merciful Smite 2/4 Lay on Hands 7/8 Divine Bond 9/10 | Active Conditions: Smite, Enlarge, Holy Weapon

Elby will share some tips on hitting enemies really hard with other Pathfinders.

+1 Greyflame Impact Shrinking Adamantine Lucerne hammer: 1d20 + 19 ⇒ (18) + 19 = 37

Boosting Allied Offensive and sending to the lowest-tier table that doesn't have an aid token.

The Exchange

Female Human 11

Break Through: combat maneuver check
CMB, Grapple with hair: 1d20 + 21 ⇒ (10) + 21 = 31

Grapple and moved box n broken piece out of the way.
I hope I can wash this stuff out of my hair

The Exchange

Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8 CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft

Boost - Knowledge
Spellcraft 1d20 + 12 ⇒ (13) + 12 = 25

"I think I remember a few things... one sec I'll jot my thoughts down"


Rise of the Runelords Pt2|RotRL Pt 3| Giantslayer|Emerald Spire| CORE Emerald Spire

The sound of brass signal horns echoes across Absalom from the northern walls, warning the city that the enemy onslaught has begun. Sergeants of the First Guard shout warnings to attend the walls, when suddenly another warning sounds from the area of the docks. A messenger brings news of a second attack: “An enemy fleet is approaching from the south!” The messenger tells of a strange mist rising in the Flotsam Graveyard, and dozens of ships with tattered sails approaching Absalom’s harbor with long-dead marines on board.

Back at the Grand Lodge, Master of Swords Marcos Farabellus addresses the Pathfinders: “You and the factions you represent have greatly helped our city; however, the worst is still to come, and Absalom needs our help! We must fight the enemy on land and at sea. Those of you who choose to bolster Absalom’s defenses against the demon-flesh army attacking from the Cairnlands to the north, report to Captain of the First Guard, Rothos of House Vastille. Those of you who choose to fight the undead armada, report to Captain Sevana Kinhan of the Wave Riders.”

Table GMs, Part 3 has begun.

The Exchange

Init +10 (+12 with bb) | Perc +21+2 | Speed 30/60' | boots 10/6| bane 5/2| ki pool 6/3| smite 1/0 Male Tiefling Tiefling 11 | HP 80/80| AC 43/39T / 21/29 FF but uncanny so no | Fort +20+2, Reflex +24+2 +1evasion, Will +11 | +2CMD 47+ |

" I would like to avoid the undead if at all possible. Much of what I can do relates to non lethal and precision. I also can't swim for a damn, and might mess up my awesome hair!"

The Exchange

Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8 CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft

"I don't mind Demons or Undead, but I do prefer the ground under my feet" the surly dwarf scowls "So if Flynn has better faith in his standing against demons over undead, then I say we go to thne Carinlands"

Philthy rubs his axe longingly "Soon...soon"

The Exchange

Female Human 11

Rapunzel cast Heroism on Flynn n Mage Armour
then Mage Armour on herself
Heighten Awaress wand herself
pull out touch of the sea wand as backup
draw her MWK Frying Pan

Flynn, seriously you worried about your hair now ? Fine, i will help you style your hair later

Silver Crusade

Male-ish Leshy Elysiokineticist 10 | HP 113/153 (40 dmg is burn) | AC 26 T 14 FF 23 (+4 to all if vs. evil, -5 AC if gather power used this round) | CMB +4 CMD 17 | F +16 R +10 W +9 (+4 on all saves vs. evil) (+1 on saves vs. disease, poison, paralysis, magical sleep) | Init +9 | Per +18 (low-light vision, darkvision 60 ft.) SM +5 | Dailies: Burn 3/12 | Active Conditions: none

Demons or undead, both are important foes that Rociagota will be happy to fight against, and foes he considers himself adept at fighting. Water is nice (if salt water is slightly less so), but solid ground is also fine.

He'll let his teammates decide, taking 3 points of kinetic burn in order to gird himself for likely combat. A greater number of sparkly motes evocative of Elysium begin to swirl around him.

"Viva Viva! Dilly Dilly!"


Venture Lieutenant, Play by Post (online)

Your team chooses to defend Absalom’s walls against the horde of fiend-flesh creatures. You witness the following as you approach the Petal District:

In the distance, a brass horn sounds a warning signal. A moment later, a Captain of the First Guard shouts for her force to ready for impact—a command that guards relay up and down the wall. A dark swarm of thousands of strangely misshapen creatures charges, throwing themselves against the stone walls and clambering over each other to reach the top. Despite many volleys of arrows raining down and boiling oil poured on them, the stubborn fiend-flesh creatures press on. In multiple places along the ramparts, soldiers of the First Guard have to draw their swords and engage the creatures in melee. Here and there, groups of nightmarish creatures spill through the line of defense.

The horde of demon-flesh creatures Thurl assembled is not the largest force ever to attack Absalom, but it’s among the more intimidating ones. His army has built an imposing siege castle in the Cairnlands outside Absalom, from which his commanders are coordinating the siege.

Thurl himself is watching the siege through a scrying device from a safe location in the Ivory Labyrinth and doesn’t take part in the fighting. Instead, he has recruited minotaurs from a Baphomet-worshiping tribe on the Isle of Kortos to lead his army.


Venture Lieutenant, Play by Post (online)

init:

Philthy: 1d20 + 6 ⇒ (6) + 6 = 12
Elby: 1d20 + 2 ⇒ (9) + 2 = 11
Flynn: 1d20 + 12 ⇒ (19) + 12 = 31
Duende: 1d20 + 4 ⇒ (9) + 4 = 13
Rapunzel: 1d20 + 10 ⇒ (14) + 10 = 24
Rociagota: 1d20 + 9 ⇒ (4) + 9 = 13
bad guys: 1d20 + 4 ⇒ (6) + 4 = 10

You all go before the bad guys who you are in combat with. They are odd flying creatures. You start in the blue box, and then may take your turn. The creatures are flying, but can be reached from the ground.

Anyone who is trained may make a knowledge:planes check.

The Exchange

Init +10 (+12 with bb) | Perc +21+2 | Speed 30/60' | boots 10/6| bane 5/2| ki pool 6/3| smite 1/0 Male Tiefling Tiefling 11 | HP 80/80| AC 43/39T / 21/29 FF but uncanny so no | Fort +20+2, Reflex +24+2 +1evasion, Will +11 | +2CMD 47+ |

Swift enter style, moveget longarm wand , standard cast longarm umd no fail

The Exchange

Dwarf, HP88/88 - AC 24, T 14, FF 21/ F +10, R +9, W +8 CMD 23, CMB +9/ Per +21(Dk Vis), Init +6, Move 30ft

Know:Planes 1d20 + 10 ⇒ (3) + 10 = 13

"No idea"

Anyone else have Know:planes? Just before Philthy goes in swinging...

Sovereign Court

Male Human ( Tadlan ) HP : 91/91 Buffs : Ant Haul Investigative Mind, Heroism, Freedom of movement AC : 21 (24 with shield )/ Touch :15 / Flat: 18 Fort: 15 Ref: 18 Will : 13 Bomb : 18/18 Alchemist

K.Planes: 1d20 + 17 ⇒ (13) + 17 = 30

Would like to know about Inmunities, Weaknesses and Reistances in that order depending on the number of questions

(Depending on this will be the bomb used on them )


Venture Lieutenant, Play by Post (online)

sorry, but I don't believe the rules support characters asking questions with a knowledge check. The rules only say how many facts you learm, so the GM chooses which facts to provide.

These are unfettered eidolons; they are outsiders who are really good at dodging things (have improved evasion}, have 10 ft reach with their bite (but not their other attacks), and do electricity damage with their attacks.

The Concordance

Female Dromaar Paladin (Redeemer, Warrior of Holy Light) 10 | HP 94/94 | AC 23 T 12 FF 22 | CMB +16 CMD 27 | F +13 R +8 W +10 (immune disease, fear) | Init +2 | Per -1 (darkvision 60 ft.) SM +3 | Dailies: Tactician 1/1 Merciful Smite 2/4 Lay on Hands 7/8 Divine Bond 9/10 | Active Conditions: Smite, Enlarge, Holy Weapon
GM Redelia wrote:
sorry, but I don't believe the rules support characters asking questions with a knowledge check. The rules only say how many facts you learm, so the GM chooses which facts to provide.

Most games I have been in, the GM allows you to select what you learn with your Knowledge check, but it is true that this is not specifically called out in the rules.

Elby steps toward the enemy and begins walloping them.

+1 Greyflame Impact Shrinking Adamantine Lucerne Hammer, Power Attack: 1d20 + 19 ⇒ (18) + 19 = 37
Bludgeoning Damage: 3d6 + 11 + 9 ⇒ (1, 5, 2) + 11 + 9 = 28

+1 Greyflame Impact Shrinking Adamantine Lucerne Hammer, Power Attack: 1d20 + 19 - 3 - 5 ⇒ (9) + 19 - 3 - 5 = 20
Bludgeoning Damage: 3d6 + 11 + 9 ⇒ (3, 1, 2) + 11 + 9 = 26

Yellow first, Red with the second attack if the first is a KO.

The Exchange

Female Human 11

Rapunzel yell
Flynn wait for me to grab 1
attempts to grapples yellow with her 15ft reach hard
n pull it beside her for flynn to get into a good flank position
Grapple: 1d20 + 21 ⇒ (5) + 21 = 26

the white box is the target area im aiming for pls keep the flank spot open for Flynn.

n if there is a possible knowledge check, Outsider right ?
planes: 1d20 + 23 ⇒ (14) + 23 = 37

The Exchange

Female Human 11

CMB 26 vs their CMD Flatfoot ? hopefully i get yellow ?

The Exchange

Female Human 11

oh wait how do we do Init ?
do we all just go as a team coz player higher then enemies or
are we still going in normal order highest to lowest ?
im confused this is messy for me

coz its base on who post 1st
then i might change my choose of action on who to grab


Venture Lieutenant, Play by Post (online)

Rapunzel and Rociagota, please see the important note in discussion about your profiles. I normally post things like this in discussion, but neither of you responded to my request there on June 9.


Venture Lieutenant, Play by Post (online)
Rapunzel - Skater wrote:

oh wait how do we do Init ?

do we all just go as a team coz player higher then enemies or
are we still going in normal order highest to lowest ?
im confused this is messy for me

coz its base on who post 1st
then i might change my choose of action on who to grab

I rolled initiative for everyone in the spoiler posted two days ago. The rolls for the PCs were better than the rolls for the enemies, so the PCs go first. The PCs by the rules can delay for each other as desired, so I resolve PC actions in the order they are posted.


Venture Lieutenant, Play by Post (online)

Elbisayama hits yellow with her first attack, but her second attack misses.

Rapunzel successfully grapples yellow and pulls yellow close with her hair. She also realizes this enemy does not have any energy resistances.

Everyone else is still up. In ordinary circumstances, I would bot everyone who has not yet acted, because it's been over 24 hours, but I'm not going to bot over half the party. This is a MTS, so please post promptly, everyone.

The Exchange

Female Human 11

Rapunzel yell in excited on successful grapple
Rapunzel Shirt of Immolation - Whenever the wearer is grappling (whether on the offense or defense) this shirt automatically bursts into flame
fire dmg: 1d6 + 10 ⇒ (4) + 10 = 14

the shirt does not do a lot of damage but if it can;t escape Rapunzel will slow cook it to death. (Rapunzel CMD 30)

GOT one ! quick Flynn, finish this yellow enemies off while i got him grapple n flanked for you

Rapunzel also threaten with her frying pan while using her hair to grapple

101 to 150 of 307 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / [BTG] Redelia's Assault on Absalom All Messageboards

Want to post a reply? Sign in.