Shoanti Tribeswoman

Philacris Silk's page

224 posts. Alias of Cellion.


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Female Elf Wizard (Bonded Wizard) 4 | AC 13 T 13 FF 10 | HP 26/26 | F +3 R +4 W +5 (+2 vs. ench.) | Init +3 | Perc +10 | Active Status:: --
GM RePete wrote:

When I started this AP here, I was GMing multiple other games at the same time. Now, I can barely manage a post a week on this one...and have dropped out of GMing anything else on the boards.

While I would like to finish this, with the increased aspects of work and familial duties...I must admit with a heavy heart, I dont think I can. I just dont have the energy to give this what it deserves.

I'll leave this active till Friday, but then I'll be shutting it down.

I've had a lot of fun running it for you and hope to see you around the boards in the future.

I'm glad you managed to run us through what you did! Thanks for staying with us! :>


Female Elf Wizard (Bonded Wizard) 4 | AC 13 T 13 FF 10 | HP 26/26 | F +3 R +4 W +5 (+2 vs. ench.) | Init +3 | Perc +10 | Active Status:: --

Hi all, I've recently been offered an opportunity to play Hell's Rebels in a face to face campaign. As a result, I'll be dropping out of this campaign to do so. While I normally would never consider this, this PbP has been moving at a one post per week pace since the new year, leaving the outlook for completing the campaign rather dim.

All: It was a pleasure playing with you all, especially almost getting killed by Pakuzzo on the first day and working together to take down Nox. :>

RePete: Thank you for your effort to keep the campaign rolling despite your hectic schedule.

Hope to see you all in future games!


Female Elf Wizard (Bonded Wizard) 4 | AC 13 T 13 FF 10 | HP 26/26 | F +3 R +4 W +5 (+2 vs. ench.) | Init +3 | Perc +10 | Active Status:: --

Phila looks the two oracles in the eyes and just says "You know something about Octavio? Please, you're the only ones who can aid us in this. Ms. Sabinus has been quite distraught."

Diplomacy: 1d20 + 6 + 20 ⇒ (1) + 6 + 20 = 27

"And honestly, hiding her cousin from her is exceedingly rude. You should be ashamed of yourselves." Lol, how do you RP a nat 1 that still results in a 27?


Female Elf Wizard (Bonded Wizard) 4 | AC 13 T 13 FF 10 | HP 26/26 | F +3 R +4 W +5 (+2 vs. ench.) | Init +3 | Perc +10 | Active Status:: --

Philacris royally failed her sense motive, so...

"Why? Well, some of us like not getting wet if it rains. And I hear there are wolves and things out here." She eyes the forest around the group as if some wolves will pop out on cue. When Pakuzzo voices the question that the group came here to ask, her attention snaps back to the two oracles.

"It's rather important we speak to him."

Perception? Vs Pakuzzo: 1d20 + 10 ⇒ (9) + 10 = 19


Female Elf Wizard (Bonded Wizard) 4 | AC 13 T 13 FF 10 | HP 26/26 | F +3 R +4 W +5 (+2 vs. ench.) | Init +3 | Perc +10 | Active Status:: --

"Oh, of course!" Philacris fishes through her pack for her meager weapons and sets them aside, following the two of them to the ragged tent. "You don't use the lighthouse itself to sleep? Hmm."

She listens through the story, though knowing the details already, she spends the time mulling over the behavior of the two monks. On one hand, they simply seemed wary of outsiders, while on the other hand, something about the way they spoke felt a little off to her.

Sense Motive, are these two really followers of the Saint and do they have hidden intentions: 1d20 + 1 ⇒ (2) + 1 = 3

Though she quickly gets caught up in their tales instead! "Ah, an oracle! Do the two of you also wield similar divine magic stemming from the wind and the waves? I've read rather extensively, but never seen the differences in person." Philacris starts drilling them for details on their experiences.

Do we want to broach our questions about the Hellknight guy now, or wait until we're more trusted first?


Female Elf Wizard (Bonded Wizard) 4 | AC 13 T 13 FF 10 | HP 26/26 | F +3 R +4 W +5 (+2 vs. ench.) | Init +3 | Perc +10 | Active Status:: --

Philacris bows her head at the two monks, and when she looks up she has a tired, peaceful expression on her face. "Well met indeed. While I'm happy to offer my prayers, I fear I have no blessings to give to Lady Senex's good cause." She smiles slightly at Sendi's comment "Considering the late hour, we'd appreciate a safe place to rest for the night, if you have it. It seems some of my group aren't as familiar with Saint Senex. She is even a little before my time."


Female Elf Wizard (Bonded Wizard) 4 | AC 13 T 13 FF 10 | HP 26/26 | F +3 R +4 W +5 (+2 vs. ench.) | Init +3 | Perc +10 | Active Status:: --

Philacris finishes dusting herself off, then looks in the direction the Countess indicated. "Ah, yes. I believe there's no reason to waste any time. With some luck, we'll win them over and they'll offer us a place to rest for the remainder of the night." She shoulders her small satchel and starts stepping confidently through the underbrush, as if she goes out of Kintargo all the time.

She keeps her eyes and ears open for any dangers out in the night, or any ambushes lying in wait.

Perception: 1d20 + 10 ⇒ (7) + 10 = 17
With elven low-light vision, Phila should be able to see pretty clearly right now.

If the rest of the group is agreed on heading right there, and the lighthouse is relatively close by, Phila will also cast mage armor in case there's any trouble.


Female Elf Wizard (Bonded Wizard) 4 | AC 13 T 13 FF 10 | HP 26/26 | F +3 R +4 W +5 (+2 vs. ench.) | Init +3 | Perc +10 | Active Status:: --

Philacris raises an eyebrow at the blindfold. "Well well, I can't say I blame them. Whoever these friends are, they're willing to take us out of Kintargo at risk to themselves, and they aren't asking anything in return." She handles the blindfold for a moment and then says "I suppose we're obligated to trust them."

She does pass her hand over the blindfold to try to detect any magic on it, and then maintains her concentration as she puts it on - hoping that the extra magical sense might help warn her in case this is an elaborate trap.

Perception to notice anything unusual about the smugglers or their actions: 1d20 + 10 ⇒ (11) + 10 = 21
----
Once outside the city, Phila rubs her backside and looks up at the sky above, trying to orient herself.

"Well then. As undignified as that was, we're out." She checks the other crates "Everyone in one piece? Miss Sabinus?"


Female Elf Wizard (Bonded Wizard) 4 | AC 13 T 13 FF 10 | HP 26/26 | F +3 R +4 W +5 (+2 vs. ench.) | Init +3 | Perc +10 | Active Status:: --

Phila readily passes over 25 gold for the scroll of Lesser Restoration, keeping a close eye on it to make sure its not swapped out for something of lesser value mid-transaction. Once its in her hands, she rolls it up and places it carefully in a scroll case. "A pleasure. Now, about the safe passage..."

She looks over at Pakuzzo, Sendi and Crady, unsure how much they want to divulge. While they consider what they might want to say, she watches Sharpbeak, trying to suss out where his allegiences lie from how he reacts when Thrune is brought up.
Sense Motive: 1d20 + 1 ⇒ (4) + 1 = 5

"I expect we could share some details to help you price this task, but I'll let the others speak to how much."

Do we want to suggest that this is an Anti-Barzillai mission? Might get this guy hyped up to help.


Female Elf Wizard (Bonded Wizard) 4 | AC 13 T 13 FF 10 | HP 26/26 | F +3 R +4 W +5 (+2 vs. ench.) | Init +3 | Perc +10 | Active Status:: --

Philacris quickly casts Read Magic and inspects the scroll. "Ah now. This may be useful. How much for this scroll Sharpbeak? Surely no more than 25 gold? It has the look of a... paladin's crude script to it. And we all know how that changes the prices of things" She smiles a small, mischievous smile. Bargaining for ingredients is something she's done for years, probably longer than this Sharpbeak fellow has been alive.

Step one of negotiating is to force the other party to name the first price. This is like Real Life 101. :>

At hearing Pakuzzo bring up vague promises of wealth, Phila adds "Of course, don't be mistaken. We're not planning on paying for this kind of service with promises and 'appreciation' alone. On the other hand, if your offer isn't competitive, you can be sure we won't be sticking around long. There are other ways to accomplish what we need done." She speaks vaguely, letting him come to his own conclusions.

Bluff (aid): 1d20 + 9 ⇒ (14) + 9 = 23


Female Elf Wizard (Bonded Wizard) 4 | AC 13 T 13 FF 10 | HP 26/26 | F +3 R +4 W +5 (+2 vs. ench.) | Init +3 | Perc +10 | Active Status:: --

Spellcraft: 1d20 + 10 ⇒ (9) + 10 = 19

Phila waves her hand over the weapon, then smiles at the proprietor. "Quite the nice weapon you have there. You've done very well for yourself that it wasn't confiscated by our common - friends. You don't happen to have anything else currently in your inventory?"

Are we planning on buttering this guy up before we ask about smuggling out? Plus he might have other good things to buy.


Female Elf Wizard (Bonded Wizard) 4 | AC 13 T 13 FF 10 | HP 26/26 | F +3 R +4 W +5 (+2 vs. ench.) | Init +3 | Perc +10 | Active Status:: --

Philacris raises an eyebrow and gives the rest of the party a sidelong glance before mouthing "Pleasant sounding fellow!"

"A-hem!" Phila audibly clears her throat. "You get a lot of Dottari visitors around here, sir?"
Though she starts speaking, the moment Pakuzzo starts speaking she lets him take the lead on negotiations.


Female Elf Wizard (Bonded Wizard) 4 | AC 13 T 13 FF 10 | HP 26/26 | F +3 R +4 W +5 (+2 vs. ench.) | Init +3 | Perc +10 | Active Status:: --

Philacris looks to Sendi and Titus, checking if there's consensus, then over at the Countess to see if she has any input. "I can't say I'm one for that kind of crowd. Do you want to lead negotiations, Pakuzzo?"


Female Elf Wizard (Bonded Wizard) 4 | AC 13 T 13 FF 10 | HP 26/26 | F +3 R +4 W +5 (+2 vs. ench.) | Init +3 | Perc +10 | Active Status:: --

"With how the river gets watched by the Dottari, perhaps the smuggling route is the most approachable. After all, to swim from a location out of constant surveillance, we'd need to head out underwater through the harbor. It's one thing to swim a few hundred feet quickly with magic, its another to do so for an hour or more."

"Though, I suppose, it isn't out of the question."

I'm starting to think it's just going to be logistically easier going with the smuggling or bluffing plan. And based on RePete's comments, I feel subtly guided toward smuggling :>

Phila waves off the heavy drink. Despite her (in her mind) considerable age, her constitution still hasn't caught up. It's... caused problems for her before. At parties that Sundry and Casper used to hold - back before all the current madness.

Catching herself heading down memory lane, Phila sighs and continues "As for the smugglers. There's a place called the 'War Cage' over in the harbor district. A bit of a shop for rough-housers and roustabouts, those who think themselves good with a sword at least. The place is known to host the kinds of people who would be interested in smuggling goods and people." She looks over at Crady and the Countess, adding "Unless the two of you know of any others?"


Female Elf Wizard (Bonded Wizard) 4 | AC 13 T 13 FF 10 | HP 26/26 | F +3 R +4 W +5 (+2 vs. ench.) | Init +3 | Perc +10 | Active Status:: --

Philacris looks Titus up and down. "No, I guess not." She responds to Pakuzzo, saying "Well, I'm not so certain swimming will be easy. Our magical aid lasts for a fairly short time, and we may need quite a bit of time below the surface if we are to evade observation."

Just looking at the Kintargo map, it looks like we could go into the Yolubilis river around where R5 is. Then we either cross the river (~300ft of swimming), or head south to what's marked Argo Isle (also about 300ft). Do we know if this area is watched or guarded? That'll determine how much magic we need to prep.

"If the smugglers can be worked with, that might be the simplest. Particularly if we don't wish to take risks with bluffing our way out."

KN Local, where can we find these smugglers: 1d20 + 10 ⇒ (17) + 10 = 27


Female Elf Wizard (Bonded Wizard) 4 | AC 13 T 13 FF 10 | HP 26/26 | F +3 R +4 W +5 (+2 vs. ench.) | Init +3 | Perc +10 | Active Status:: --

Phila crosses her legs underneath her as she sits on the stool, twitching her nose as she thinks. A comment from Pakuzzo sets her off.

"OK, here's what I'm thinking. The least guarded way out of the city is by swimming, but not all of us would have an easy time of it. In the event we do want to go that way, it would take me a day to study my spells before I would be ready to provide air for everyone." (Phila has Air Bubble, as does Crady, I think. Crady might also have other ways to get us swimming underwater.)

"Very much not ideal. A far smarter strategy would be to smuggle ourselves out of town. There are definitely paths that smugglers are still using. The problem will be getting in contact with them without attracting attention." She gives Crady a hopeful look. "Think you can find them, Mister C?"

"Our last option, and the one that first came to mind for me, is that I rely on impersonating a figure - perhaps a higher up in the Dottari - and bring 'prisoners' out of the city. I have some magic that will aid with that. But picking the right figure, and the right story, will be quite critical." She nods to herself.

"Thoughts?" She surveys the party.

How are the gates into and out of town guarded? Do they stop merchants and things entering and exiting? And does the local law enforcement enter and leave regularly? If I need KN Local for these questions, here:

KN Local: 1d20 + 11 ⇒ (17) + 11 = 28


Female Elf Wizard (Bonded Wizard) 4 | AC 13 T 13 FF 10 | HP 26/26 | F +3 R +4 W +5 (+2 vs. ench.) | Init +3 | Perc +10 | Active Status:: --

KN Local; does Phila know of any secret ways into or out of the city?: 1d20 + 10 ⇒ (14) + 10 = 24

Phila nods at the Countess in acknowledgement, but is already deep in thought.


Female Elf Wizard (Bonded Wizard) 4 | AC 13 T 13 FF 10 | HP 26/26 | F +3 R +4 W +5 (+2 vs. ench.) | Init +3 | Perc +10 | Active Status:: --

Having already convinced herself, Phila smiles approvingly that her allies are on the same page, then returns to her brainstorming.

"There's a lot of interesting ways to get past the gate. But... you seemed rather confident about joining us. You don't happen to have a secret way out of the city during the night, do you?"


Female Elf Wizard (Bonded Wizard) 4 | AC 13 T 13 FF 10 | HP 26/26 | F +3 R +4 W +5 (+2 vs. ench.) | Init +3 | Perc +10 | Active Status:: --

I want to hold off so the rest of the team can get a chance to chime in, but at the very least:

Phila raises an eyebrow at the Countess. "Of course it could have been a trap, Miss Sabinus. But we thought I'd be worth taking the risk. Barzillai would love for us to distrust each other, suspect our neighbors here in Kintargo." She recrosses her arms. "I'm more than happy to disappoint him."

"As for getting to the Temple, night might be a reasonable cover. But I expect the gates are watched at night almost as well as they are during the day. Maybe we could slip out with a bit of trickery..." She starts to brainstorm with a hint of an amused smile on her face.


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Female Elf Wizard (Bonded Wizard) 4 | AC 13 T 13 FF 10 | HP 26/26 | F +3 R +4 W +5 (+2 vs. ench.) | Init +3 | Perc +10 | Active Status:: --

OK, I went ahead and asked a friend who has a copy of Hell's Rebels about the last few item values I was missing. So I'm (finally) done with calculating all the loot sales. Per RePete's post about sale value limits, I've cleared out all the stuff that no one claimed and turned it into gold. I've also split up gold distribution based on who was around at the time.

I've also mentioned if I assigned an item to you. These are items no one claimed yet but I figured we should hold onto (stuff like potions and scrolls).

So, here's the final distribution for Book 1:

PAKUZZO:

  • One Potion of Lesser Restoration, One Potion of Cure Light Wounds, One Potion of Cure Moderate Wounds
  • 1382.5 gp from all gold distribution and sales

    CRADY:

  • One scroll of Air Bubble
  • One Potion of Lesser Restoration, One Potion of Cure Light Wounds, One Potion of Cure Moderate Wounds.
  • 1382.5 gp from all gold distribution and sales

    SENDI:

  • One Potion of Lesser Restoration, One Potion of Cure Light Wounds
  • 913.7 gp from all gold distribution and sales

    TITUS:

  • One scroll each of Cure Moderate Wounds, Daylight, Remove Blindness/Deafness, Silence, and Remove Disease.
  • One Potion of Cure Light Wounds
  • 890.3 gp from all gold distribution and sales

    PHILACRIS:

  • One Potion of Cure Light Wounds
  • 831.9 gp from all gold distribution and sales


  • Female Elf Wizard (Bonded Wizard) 4 | AC 13 T 13 FF 10 | HP 26/26 | F +3 R +4 W +5 (+2 vs. ench.) | Init +3 | Perc +10 | Active Status:: --

    Philacris steps back, slight frown on her face as she gets wrapped up in her own thoughts. She crosses her arms, then raises a hand to rub a finger against the bridge of her nose.

    She murmurs to herself "Bah, Hellknights. I always thought that the Torrent didn't seem like much of a Hellknight Order... and here we go."

    KN Local: 1d20 + 11 ⇒ (11) + 11 = 22

    She raises her voice back to a normal volume and turns to look at her fellow Silver Ravens. "So, what do you think? The Torrent might be the most altruistic order, but they're still Hellknights. Just thinking about their damned rules knots me up. At the same time, Barzillai disliked them enough to ban them from Kintargo. Maybe we could work something out with this boy Octavio."

    She looks over at the Countess "What makes you think that the seers wouldn't welcome outsiders? Especially ones not associated with the Thrunes? If I remember Miss Senex right, her followers should be a fairly altruistic bunch."


    Female Elf Wizard (Bonded Wizard) 4 | AC 13 T 13 FF 10 | HP 26/26 | F +3 R +4 W +5 (+2 vs. ench.) | Init +3 | Perc +10 | Active Status:: --

    Sorry to hear it RePete. Hoping the best for your grandma.


    Female Elf Wizard (Bonded Wizard) 4 | AC 13 T 13 FF 10 | HP 26/26 | F +3 R +4 W +5 (+2 vs. ench.) | Init +3 | Perc +10 | Active Status:: --

    Phila extracts the letter from her pouch and slides it, face down, onto the counter. "That we did. I'm awfully curious how you knew where to leave it." She sips at her cider, then casts a look back at the door to ensure that there's no one around to overhear.

    Perception: 1d20 + 10 ⇒ (12) + 10 = 22

    Satisfied, she starts with "So you have a cousin who has gone missing? We can help. We're always here to support the hard working people of Kintargo if we can. What can you tell us about her? And about the disappearance."

    Diplomacy to put her at ease: 1d20 + 6 ⇒ (20) + 6 = 26


    Female Elf Wizard (Bonded Wizard) 4 | AC 13 T 13 FF 10 | HP 26/26 | F +3 R +4 W +5 (+2 vs. ench.) | Init +3 | Perc +10 | Active Status:: --

    OK! Purchasing three scrolls: Comprehend Languages, Liberating Command, and Touch of the Sea. Total gp cost is 75 gp. Also, I'm going to try to learn a bunch of scrolls that I already have during the downtime.

    Spellcraft checks to learn spells from scrolls:
    Spellcraft for Misdirection (vs. DC17): 1d20 + 10 + 2 ⇒ (10) + 10 + 2 = 22
    Spellcraft for Whispering Wind (vs. DC17): 1d20 + 10 ⇒ (1) + 10 = 11
    Spellcraft for Air Bubble (vs. DC16): 1d20 + 10 ⇒ (11) + 10 = 21
    Spellcraft for Identify (vs. DC16): 1d20 + 10 ⇒ (12) + 10 = 22
    Spellcraft for Comprehend Languages (vs. DC16): 1d20 + 10 ⇒ (19) + 10 = 29
    Spellcraft for Liberating Command (vs. DC16): 1d20 + 10 ⇒ (19) + 10 = 29
    Spellcraft for Touch of the Sea (vs. DC16): 1d20 + 10 ⇒ (3) + 10 = 13

    Whispering Wind and Touch of the Sea failed, so I can't try to learn them again for 1 week. Total cost to scribe the rest into my spellbook is 80 gp.


    Female Elf Wizard (Bonded Wizard) 4 | AC 13 T 13 FF 10 | HP 26/26 | F +3 R +4 W +5 (+2 vs. ench.) | Init +3 | Perc +10 | Active Status:: --

    Crady/Pakuzzo: Do you want to roll-off on those three overlapping items?

    I'll be adding all the gold and gold-equivalent treasure up and distributing the value equally across party members depending on when they joined the game. So Crady, you'll be getting more than 45gp, just hold on a moment until we have details on the last couple of items.

    I'll also be assigning scrolls to Crady and Titus and Phila based on who can use them.


    Female Elf Wizard (Bonded Wizard) 4 | AC 13 T 13 FF 10 | HP 26/26 | F +3 R +4 W +5 (+2 vs. ench.) | Init +3 | Perc +10 | Active Status:: --

    OK, I'll double check my wanted scrolls list and give you my purchases with the next post! Also, will be adding some of them to the spellbook in whatever downtime we've assumed between books.

    Before entering the tavern, Phila uses her disguise self spell-like to take on the appearance of an oddly short, black-haired elven woman in her early middle years. She hides the presence of her large satchel and turns her new cloak (of resistance) into a drab and tattered affair. It never hurts to be careful, after all.

    Disguise: 1d20 + 16 ⇒ (18) + 16 = 34

    She leads the way on into the tavern and immediately stops to gaze disapprovingly at the surroundings.

    'Well, I suppose this is about what I expected.'

    She steps up towards the counter, hopping into a seat. (If Phila recognizes the woman as Setrona, skip this next bit) "I'm looking for The Countess, is she in?"

    "Oh, and I guess I'll take a..." She wrinkles her nose at the offerings on display. "A cider."


    Female Elf Wizard (Bonded Wizard) 4 | AC 13 T 13 FF 10 | HP 26/26 | F +3 R +4 W +5 (+2 vs. ench.) | Init +3 | Perc +10 | Active Status:: --

    Alrighty whoa that is a LOT of loot!

    Thanks for explaining the economic situation. I assume that was in a post somewhere, but I've definitely forgotten in the time that's passed.

    Would you be able to answer the remaining Qs in this post about the pearls from earlier, whether some stuff was masterwork, etc?

    ---

    @Party: I've updated the loot log with ALL this new stuff. Take you pick of the goodies in there. Since we can't sell some of the expensive stuff, it's best we make use of it in the mean time. I've assigned some of the scrolls to Phila if she could use them.

    Once we have the values of those last few items, I'll add up all the treasure and sellables and split up gold between us!


    Female Elf Wizard (Bonded Wizard) 4 | AC 13 T 13 FF 10 | HP 26/26 | F +3 R +4 W +5 (+2 vs. ench.) | Init +3 | Perc +10 | Active Status:: --

    Hey welcome back RePete! Glad to see you back in action. I was a little worried that the game might have gone into indefinite hold.

    So you mentioned that we can't sell the magical weapon and armor. What exactly is the sell limit right now? Is there a gold amount above which they won't buy our stuff? Did you mention it earlier but I forgot?

    Thanks for adding the loot log link to the header :>


    Female Elf Wizard (Bonded Wizard) 4 | AC 13 T 13 FF 10 | HP 26/26 | F +3 R +4 W +5 (+2 vs. ench.) | Init +3 | Perc +10 | Active Status:: --

    *stays in suspense over the identities of all those scrolls and potions*

    Hope we hear back from RePete soon! I'm looking forward to continuing this.


    Female Elf Wizard (Bonded Wizard) 4 | AC 13 T 13 FF 10 | HP 26/26 | F +3 R +4 W +5 (+2 vs. ench.) | Init +3 | Perc +10 | Active Status:: --

    Maybe Titus can use the glaive? If not, its a good item to sell. We don't have intense 2-hand-focused folks in this group.


    Female Elf Wizard (Bonded Wizard) 4 | AC 13 T 13 FF 10 | HP 26/26 | F +3 R +4 W +5 (+2 vs. ench.) | Init +3 | Perc +10 | Active Status:: --

    Waiting on RePete for answers for the questions above. After that, I'll be able to fill out exactly how much gold we'll be picking up each.

    In the mean time, here's some Qs for the party:

  • Anyone mind if I get one of the two cloaks of resistance?
  • Do we want to keep the Soul Tomes, which grant us bonuses to researching KN Local and History?
  • There's an Amulet of Natural armor we found with the Red Jills that no one picked up to use (as far as I read in gameplay) maybe you can grab that Pakuzzo?
  • There's a potion of invisibility in there! That'd be a good ace-in-the-hole for someone who wants to be our scout. Maybe Pakuzzo or Sendi?
  • The +1 glaive and +1 chain shirt from Nox seem like good high value items, but maybe no one in our party benefits from using them. Are we OK with selling both?


  • Female Elf Wizard (Bonded Wizard) 4 | AC 13 T 13 FF 10 | HP 26/26 | F +3 R +4 W +5 (+2 vs. ench.) | Init +3 | Perc +10 | Active Status:: --

    More loot questions and comments:

  • How much were the pearls from here worth?
  • I've given Phila the Misdirection scroll and Whispering Wind scrolls, Crady the Pass without Trace scroll, Titus the Undetectable Alignment scroll.
  • There was a box of scrolls and potions in this post. I'm going to assume that in some moment of downtime, Phila had a chance to use Read Magic on the scrolls and ID the potions. Could I get their identities to update the loot log?
    Spellcraft to ID potions, assuming they're all the same: 1d20 + 10 ⇒ (15) + 10 = 25
  • Also, here's an identification roll for the potions obtained in this post.
    Spellcraft to ID potions: 1d20 + 10 ⇒ (9) + 10 = 19
  • Also in the same post as those two potions, were the 'finely crafted' heavy mace and chain shirt masterwork? And what's the value of the bronze Thrune pendants found on the goons?
  • What are the values for the 'gold plated Hocum's charm' and vial of silver dust found in this post?
  • What do we need to do to open the sealed chest from the room with the scroll elemental thing? Is it just a disable device check that's still too high for us?

    I think that's about it for now. Would we be able to sell things freely? Or is that also restricted because of Kintargo's state?


  • Female Elf Wizard (Bonded Wizard) 4 | AC 13 T 13 FF 10 | HP 26/26 | F +3 R +4 W +5 (+2 vs. ench.) | Init +3 | Perc +10 | Active Status:: --

    Ah, good point. On that note, I could really go for a scroll of identify to add it to my spellbook :>

    ---

    Here's a first pass at a loot log for Hell's Rebels. It still needs some analysis to work out item values and the like.

    Over the course of putting this together, I also spotted a number of loose ends from Hocum's that we either want to go back and complete OR handwave that we investigated:

  • I mentioned out of character during one combat that we should get Redactor uniforms for aid in future undercover work. I never ended up looting any.
  • There was a mystery chest in the room with the book elemental that we said we'd take with us when we left.
  • There was a hidden panel in the cubic gate room we were going to open, but we got distracted by imminent combat.


  • Female Elf Wizard (Bonded Wizard) 4 | AC 13 T 13 FF 10 | HP 26/26 | F +3 R +4 W +5 (+2 vs. ench.) | Init +3 | Perc +10 | Active Status:: --

    OK, I've spent some time sifting through the gameplay thread for loot. What I've noticed is that there are huge swaths of stuff that was found, but no one in particular mentioned that they're grabbing it. Are we assuming that the group automatically picks found stuff up and stashes it back at the base? Or is all that stuff lost?

    I'm assuming that stuff that was claimed by characters no longer in the game has vanished along with them. But there's also plenty of stuff that was claimed by the group as a whole during the interval between the campaign start and when some of the new characters started joining. Its proving tricky to work out how gold and valuables were split.

    Also, I've noticed a lot of stuff (possibly magical) that was never ID'd or further investigated.


    Female Elf Wizard (Bonded Wizard) 4 | AC 13 T 13 FF 10 | HP 26/26 | F +3 R +4 W +5 (+2 vs. ench.) | Init +3 | Perc +10 | Active Status:: --

    Because I'm a glutton for punishment spreadsheets, I'll go and put together a loot log sheet for this game. Most likely I'll keep it extra simple (just logging what we found, where, and who if anyone claimed it). It'll take some work to go from the beginning, but eventually we should be able to split stuff up and sell the unwanted excess.

    I'd be OK with Automatic Bonus Progression, but its a lot of work for the GM to adjust all the dropped loot such that what ends up appearing is both approx. the right value and doesn't have flat stat bonuses. For APs it tends to be easier to just roll with the loot they provide in the text.


    Female Elf Wizard (Bonded Wizard) 4 | AC 13 T 13 FF 10 | HP 26/26 | F +3 R +4 W +5 (+2 vs. ench.) | Init +3 | Perc +10 | Active Status:: --

    One thing we really haven't done is inventory all the various loot we found. Maybe we can sell some of it and buy some newer equipment for you guys. After all, we're level 4 now, so some sort of magic items are starting to become necessary.

    "I'd hate to see you conserving arrows Pakuzzo. And as far as I know Thrune hasn't taken away all the weapons shops yet. I wouldn't mind a couple of scrolls myself..."

    Philacris readies to leave for some brief shopping on the way to Old Kintargo.


    Female Elf Wizard (Bonded Wizard) 4 | AC 13 T 13 FF 10 | HP 26/26 | F +3 R +4 W +5 (+2 vs. ench.) | Init +3 | Perc +10 | Active Status:: --

    Phila stretches out her arms as she recites what she recalls of the Tooth and Nail. "Over in Old Kintargo, the place is run by a Setrona Sabius. I remember hearing some stories from customers a year back or so. Something about her having a really big, boisterous personality- probably the kind we'll be able to hear from a whole street away. I seem to recall that 'Countess' is a nickname, probably because her family pretends to have some kind of noble roots."

    "That tavern of hers has a reputation as a bit of shady spot. Dicing, cards, that sort of thing. Nothing for us to worry about." She hops to her feet, closing some of the books on the table and slinging her pack over her back. "If this really is Setrona who sent this, I can't imagine she has a lot of love for our town's oppressors- missing cousin or not. A little less likely to be a trap, perhaps."

    She nods up at Rexus. "Hmm, good enough I suppose Rex. But maybe next time keep an eye on who's coming and going? If this was left so close by, the Silver Ravens should probably have seen who was skulking about on their doorstep, mmm?" She waggles a finger at the boy, the start of a smile on her face.


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    Female Elf Wizard (Bonded Wizard) 4 | AC 13 T 13 FF 10 | HP 26/26 | F +3 R +4 W +5 (+2 vs. ench.) | Init +3 | Perc +10 | Active Status:: --

    Phila sits crosslegged on a stool, one hand stuck in her disheveled hair, and the other turning pages on both her spellbook and the various books retrieved from the base underneath the Fantasmagorium. The Cubic Gate from the facility sits on the table next to her, labeled with a big 'Do not touch' sign she fashioned the night before. Phila casts an irritated glance at it, then rubs sleep from her eyes, looking positively groggy.

    I'll assume we had a full night's sleep and will have time to properly prep spells after this point (once we have an idea for what we'll be doing today so I can make spell selections).

    She yawns as Rexus delivers the news. "Order of the Torrent, huh? I wonder what those hellknights did to 'ol Thrune to get struck with that? What do we know about them?" She thinks back to her own knowledge of the Order.

    KN Local about Order of the Torrent: 1d20 + 11 ⇒ (2) + 11 = 13 :<

    Then, after she looks over the second parchment, she adds "It does give off the vibes of a trap. I wonder how they knew how to get it to the Silver Ravens? Has the secrecy of this hideout been breached?" She wrinkles her nose, then sneezes into a handkerchief. "Either way, I'm agreed with you two, Pakuzzo, Sendi. We should go check what this is all about."

    KN Local about the 'Tooth and Nail': 1d20 + 11 ⇒ (18) + 11 = 29


    Female Elf Wizard (Bonded Wizard) 4 | AC 13 T 13 FF 10 | HP 26/26 | F +3 R +4 W +5 (+2 vs. ench.) | Init +3 | Perc +10 | Active Status:: --

    Alright, I'm back and ready for action :>


    Female Elf Wizard (Bonded Wizard) 4 | AC 13 T 13 FF 10 | HP 26/26 | F +3 R +4 W +5 (+2 vs. ench.) | Init +3 | Perc +10 | Active Status:: --

    Considering the fact that I'm out from tomorrow on, feel free to handle the Nox 'clean-up' by whatever means you guys like. My vote is still for going back to rest though :>


    Female Elf Wizard (Bonded Wizard) 4 | AC 13 T 13 FF 10 | HP 26/26 | F +3 R +4 W +5 (+2 vs. ench.) | Init +3 | Perc +10 | Active Status:: --

    As a heads up for everyone: I'll be out on vacation from 12/16 through 1/6. Normally I'd try to keep up with games during this time, but this time round I'll be travelling to places with some pretty dodgy internet and don't think staying up-to-date will be easy.

    Unfortunately, this means Philacris will miss the immediate backlash of finishing Nox off. :< Feel free to bot me, or have Phila fade into the background for the next few scenes while I'm away.

    If I don't get a chance to post, have a great Christmas and New Years all!


    Female Elf Wizard (Bonded Wizard) 4 | AC 13 T 13 FF 10 | HP 26/26 | F +3 R +4 W +5 (+2 vs. ench.) | Init +3 | Perc +10 | Active Status:: --

    "Show everyone what could be done, and then start a hunt for the culprits." Phila comments as she casts her glance around the room. "Pakuzzo, I'm confident I could pull a good Nox off and slip away. These are just Dottari after all. A touch of invisibility and they'll be none the wiser."

    To be fair, Philacris is out of spell-juice for today, so this would have to happen after resting. One vote from me for going back to rest.

    Phila takes a closer look at the items that Nox had on her, pocketing the diamond dust, coins and then raising the key up to inspect in more detail. "Very strange to see a key made of mithril. Not much point to that normally. Unless this has some ceremonial significance?" She thinks to what she knows of Kintargo in case this is some important stolen key.
    KN Local: 1d20 + 11 ⇒ (9) + 11 = 20

    While she ponders the source of the key, her gaze is drawn to the books piled up. She leans over them and begins flipping through the first one.
    KN Planes: 1d20 + 9 ⇒ (18) + 9 = 27

    "Ah. I think I've heard of these! Soul tomes... ones that likely store the memories and legacy of the archivists that once worked down here. Little Rex would probably want to see these."

    They grant you +4 to K Local/History checks if used as a resource to make the checks. They weigh 20lbs and are worth 1600g, as well.


    Female Elf Wizard (Bonded Wizard) 4 | AC 13 T 13 FF 10 | HP 26/26 | F +3 R +4 W +5 (+2 vs. ench.) | Init +3 | Perc +10 | Active Status:: --

    OK, leveled up except for spell selection.

    Philacris:
    Stats: +1 INT
    BAB +1
    HP +6 (+4 base, +1 con, +1 fav class bonus)
    Skills +6 ranks +2 background ranks (2 Bluff, 1 each KN Arcana, Local, Planes, 1 spellcraft.) (+1 Craft Alchemy, +1 Linguistics)
    Saves +1 Will
    Spells (1 more 2nd level slot. 2 new 2nd level spells known, TBD)

    Nothing else exciting. 4th level is a pretty dull level.


    Female Elf Wizard (Bonded Wizard) 4 | AC 13 T 13 FF 10 | HP 26/26 | F +3 R +4 W +5 (+2 vs. ench.) | Init +3 | Perc +10 | Active Status:: --

    Phila's eyes widen as Pakuzzo speaks. "You really think you can do that? The Silver Ravens can do that? We can do that?" She raises an eyebrow, grins "Ah the confidence of youth!"

    "Now, what you said is all well and good birdie, but it's hardly a plan for right now. Titus is right. Nox getting killed will turn the heat up on the whole town. We'll have to-" She stops mid-sentence.

    An impish smile crosses her face. "Oh. I have quite the idea. Something to turn Nox's disappearance to our favor." She heads over to the drowned Nox and rolls her over to start inspecting her features.

    "Here's an idea. What if Nox herself appeared to turn against Barzillai? I could take on her face... we have her glaive and equipment as well. I could go to the gates leaving the city, make a big speech calling out Thrune as not worth following. Announce that I- as Nox- am abandoning him, and then leave the city?" Phila's eyes narrow. "Make sure the Dottari get a good look at me, and then leave, never to be seen again."

    "One of Thrune's strongest supporters leaves him... maybe some of the Dottari will lose interest as well. And it covers up why Nox is no more."

    Philacris' eyes shine with childish mischief, for once entirely matching her childlike appearance. "How about it?"


    Female Elf Wizard (Bonded Wizard) 4 | AC 13 T 13 FF 10 | HP 26/26 | F +3 R +4 W +5 (+2 vs. ench.) | Init +3 | Perc +10 | Active Status:: --

    Oops, I missed your comment earlier about Society credit! Here's my stuff:

    Player Name: Cellion
    Character Name: Fione Winterwhorl
    Society Number: 233690-3
    Faction: The Concordance

    Also, nice on the level 4! I'll have Philacris leveled up tomorrow.


    Female Elf Wizard (Bonded Wizard) 4 | AC 13 T 13 FF 10 | HP 26/26 | F +3 R +4 W +5 (+2 vs. ench.) | Init +3 | Perc +10 | Active Status:: --

    Philacris distracts herself by checking the magic on each of the items extracted from Nox.

    Spellcraft vs. glaive: 1d20 + 9 ⇒ (12) + 9 = 21
    Spellcraft vs. chainmail: 1d20 + 9 ⇒ (15) + 9 = 24
    Spellcraft vs. cloak: 1d20 + 9 ⇒ (8) + 9 = 17 (50 silver pieces on it being a +1 cloak of saves)

    She speaks in a flat, dry voice. "Ah, the glaive and chain shirt are magically enhanced. We should... make use of them. The cloak is magical as well, but I can't quite concentrate right now."

    When Sendi voices her question, Philacris says "I- I don't know if I'm ready. We just killed Nox. And despite that, I don't even really know what you're all trying to do as the Silver Ravens. Other than paint a target on your heads." She stares blankly at the room. "Thrune has been an absolute nightmare for Kintargo. For people I care about. But even if we somehow managed to face down Nox and win, how could we do anything more than that? We're just five people and a giant raven. Thrune has the weight of Cheliax behind him."

    She turns to Pakuzzo "You're the leader of this little group, right? Tell me you've got a plan." Despite her words, her tone becomes gradually more determined as she speaks. She probably hasn't admitted it to herself yet, but she's already mentally committed to this path.


    Female Elf Wizard (Bonded Wizard) 4 | AC 13 T 13 FF 10 | HP 26/26 | F +3 R +4 W +5 (+2 vs. ench.) | Init +3 | Perc +10 | Active Status:: --

    Despite her bluster, Philacris is deeply uneasy at the way Sendi drags Nox to the pond. "Ah, yes. If she heals that would be the best way. And if we can't get any information from her there's little sense in risking otherwise..."

    She steels herself and watches. This was an enemy of the free and good folk of Kintargo, and a servant of Barzillai and hell itself. She wouldn't be the first person these Silver Ravens might execute before the city would be free.


    Female Elf Wizard (Bonded Wizard) 4 | AC 13 T 13 FF 10 | HP 26/26 | F +3 R +4 W +5 (+2 vs. ench.) | Init +3 | Perc +10 | Active Status:: --

    Spellcraft: 1d20 + 9 ⇒ (8) + 9 = 17 Darn it! I need to work on my spellcraft bonuses. :>

    Philacris crosses her arms. "Send a message to Barzillai? I do like the sound of that. But whatever we do, maybe we should knock her out first, I don't like the way she's trying to cast something. It may be failing for now, but the fact that she's trying means she thinks it'd help her." She raises her nose and frowns at Nox. "Isn't that right, you little imp? You think you're still going to escape."

    "Since her half-devil body can heal itself, don't hold back. Calistria knows she deserves it."


    Female Elf Wizard (Bonded Wizard) 4 | AC 13 T 13 FF 10 | HP 26/26 | F +3 R +4 W +5 (+2 vs. ench.) | Init +3 | Perc +10 | Active Status:: --

    Also, you taught a hellspawn its lesson! :P

    Philacris looks at the glaive in her hand, tries moving it, almost drops it, and then immediately passes the weapon over to Titus to use or store as he sees fit. Once she's gotten it off her hands, she returns her attention to Nox.

    "What do you want to do with her, Sendi?"

    Maybe its because Philacris joined mid way through the campaign, but I have very little context for what info you might want to get out of Nox. Like I get that she's some enforcer that works for Barallai, but I'm not clear on what the end goal we're working for here is. Did we talk about it in character and I forgot? Or have we just been rolling without engaging in what the larger plan is?


    Female Elf Wizard (Bonded Wizard) 4 | AC 13 T 13 FF 10 | HP 26/26 | F +3 R +4 W +5 (+2 vs. ench.) | Init +3 | Perc +10 | Active Status:: --

    Since Sendi's standard is being consumed by grappling, I'll send the rope Pakuzzo's way. That was he can use a move to pick it up and a standard to start using it.

    Philacris draws out a coil of silk rope and tosses it to Pakuzzo one-handed. "Having her tied up is all well and good, but..." but what then? This is Nox we have on our hands!

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    I noticed that in my Library on the new store, a fair number of PDFs have a 'last updated' date that is fairly recent... e.g. Thirst for Blood (book 1 of Shades of Blood) has a last updated date of 12/31/25, the Starfinder Galaxy Guide says 12/24/25, and Starfinder Alien Core says 1/2/26. This feels much more frequent than when PDFs would get updates on the old store's digital content page. Is there a way to know what changes have been made, or to get notified of updated versions being uploaded so that we know to go redownload them? Or are the dates listed here in error and the file actually hasn't been changed?


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    The handling of the "Fireside Fantasy" sale seems really puzzling to me. I got an email about it yesterday since I'm subscribed to Paizo's emails, but there's been no blog post, no announcement here on the forums, and not even a dedicated page on the store website detailing how the sale works (like how there was for the Black Friday sales). I'm actively seeing people today on Reddit asking if Paizo will be doing a holiday sale this year, presumably because they went looking to find out if there is one and weren't able to find any information about it. I'd guess there's probably a good number of people on the forums here who don't even know it's happening.

    There is a banner about the sale at the very top of the store homepage, but it isn't very descriptive at all of what the sale is (on top of being in a small font, on an easy-to-overlook gray background, on ONLY the homepage rather than all the pages of the store that people might land on)... it doesn't specify, for instance, that the sale only applies to physical products, or that to get a discount on 2E products you need to purchase multiple at once. So, even if somebody were to see the banner, and they then went and added a 2E product to their cart, they don't see any evidence of the sale applying or have any way to know why it didn't. I think at that point I'd just assume that the sale isn't working at all.

    The sale doesn't even appear to apply consistently; it says it is for 'books', but it applies to some non-book items like the Fists of the Ruby Phoenix Battle Cards, but not to some other similar products like the Book of the Dead Battle Cards. I assume that this is because of how the products are categorized within the webstore (with the latter being an 'accessory' and the former being categorized with its related adventure path), but it's not at all intuitive and makes the concept of what is or isn't on sale and for how much even murkier.

    This all, on top of product pages not showing sale prices (even for simpler discounts like the flat discount many 1E products have), strikes me as making it very unlikely that this sale will garner much attention compared to what it could if it were being promoted and described better.

    (This all doesn't matter a ton to me personally either way, since it doesn't apply to PDFs and I only really use the PDFs for Pathfinder/Starfinder... but I do want to see Paizo succeed and this all unfortunately just doesn't strike me as an approach that's likely to make for a particularly effective sale...)


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    It can be tricky to find the digital/PDF editions of some products...

    On https://store.paizo.com/pathfinder/pathfinder-second-edition/rulebooks/ , there's a prominent 'digital editions' link with a graphic. Awesome!

    On https://store.paizo.com/starfinder/starfinder-second-edition/adventures/ , someone has to find the small 'digital editions' text that's mixed into the filters box. Functional, but not the most obvious.

    On https://store.paizo.com/pathfinder/new-to-roleplaying/ , there doesn't appear to be anything at all linking to the digital editions of these products.

    I feel like it would be most handy if there was a link in item descriptions that linked to the digital version. Some products (e.g. Guilt of the Graveworld) have this; others (Pathfinder Beginner Box, The Enmity Cycle) do not, and on the ones that do have it the font style on the link doesn't stand out much from the surrounding text.


    I'm planning to run this AP in the future; really loved the first three books on my first read-through, then hit some stumbling blocks in book four. Most of them I think I can fairly readily adjust (or can tinker with once I'm actually prepping to run book 4), but there's one thing I was hoping to see if others had any thoughts on:

    In book 4, the Fang and Key is described as being a ceremonial item which marks the PCs as being the legal rulers of Willowshore. It then is also able to provide the PCs with magical access to a number of parts of the manor and the mindscape in the last part of the module. Is there an explanation I've overlooked as to why this ceremonial item with no apparent past connection to the manor has such powers in it?

    The only thing I can think of would be if the intent is about the bearers being the 'rightful rulers' of the area or similar and that that is what grants them more access to the manor and mindscape, but that's not a concept I'd want to use in a game I'm running (a society having something that ceremonially marks who its ruler is is something that I can roll with; but having something magical provide an in-universe 'objectivity' to who rules a place or people carries with it some political implications I'm not interested in including in my campaigns).

    Does anyone know of any other explanations I could go with for why this item has the effects it does? Or if not, an alternative to the item entirely as far as it's role in the third part of book 4 goes?


    I was hoping that the hardcover release would adjust the description of area Q, the Broken Eggshell, on Bonmu, or else add something later in the AP to follow up on it, but it seems the text is unchanged. Has anyone running this campaign added anything into the 2nd or 3rd module to follow up on the teaser of "[the PCs] and have a chance to meet Moku in this Adventure Path’s subsequent adventures." which the AP doesn't follow up on? Do you feel it's better to add something in, remove the eggshell altogether if it's not followed up on, or leave it there as another one of Bonmu's unexplained mysteries?


    I recently encountered a situation which seems unintended (or, if it is intended, at least doesn't seem logical). The spells fire shield and fiery body (and maybe some others that have similar wording) damage anyone who hits their caster with a melee attack, anyone who touches the caster, or anyone who damages the caster with an unarmed attack.

    This creates a rather odd situation when ranged unarmed attacks are involved. For instance, the attack granted by the leshy Seedpod feat is a ranged unarmed attack that represents throwing something at the target (and, why would throwing a seedpod inflict damage on the thrower, but not throwing a dagger). Or consider the wind crash strikes from a monk's wild winds stance, which are ranged unarmed attacks that represent "sending out waves of energy at a distance." Or the "wisps of blue energy" created by a kitsune's Foxfire feat.

    RAW, these attacks, despite being made at a range and not thematically involving the two creatures actually touching or even being in close proximity, would still cause the attacker to take damage from effects such as fire shield.

    I'd suggest that these spells be errata'd to remove the "unarmed attack" clause. Any unarmed attack where taking damage from the spell makes sense is probably also going to involve a melee attack and/or touching the target, two situations that the spell already accounts for, but this interaction with ranged unarmed attacks doesn't seem to make any sense and is likely unintentional.

    Does anyone know of any ranged unarmed attacks that should logically have the attacker be damaged by such effects? Or know of any spells that have a similar issue as the two mentioned above?


    In 1E, the ability to take a swift/immediate action "refreshed" at the end of each turn. In 2E, the ability to take reactions refreshes at the start of each turn. Although the 2E version is conceptually simpler, I think it leads to some undesirable situations.

    In 1E, I can cast Feather Fall the moment I start falling. In 2E, I can do that... if I didn't happen to use a reaction on my own turn.

    Or, just look at the stat block for a balor (as an example). It has two reactions - a standard attack of opportunity and one that triggers when it kills a creature. So, now, if it kills a creature and uses that reaction, it suddenly can't make an attack of opportunity for the full round? That could be crippling if some important spell gets cast and the balor "lost" its attack of opportunity because of this. If reactions refreshed at the end of each turn, then the balor's attack of opportunity would get "precedence" in a way, allowing it to respond to enemy actions before getting back to its turn and deciding if it wants to use that special kill reaction. If it had to make an attack of opportunity, then it just can't use that kill reaction - but that seems to me like a much better way for things to play out, since it puts a more sensible choice in the creature's hands ("Do I attack now and then not be able to use this other thing" vs. "Do I use this other thing now and then just hope nobody does anything I need to interrupt before my next turn").

    Swift/immediate actions refreshed at end of turn for exactly this reason, always allowing you to "sacrifice" a future swift action to take an immediate action now. It seems weird to me that reactions don't work this same way. Reactions that actually react to somebody else shouldn't have to be sacrifice in favor of self-triggered reactions, but rather it should be the other way around.

    Other than this, the new action economy looks pretty fantastic to me.


    In D&D3.5, magic items were in the DMG and nonmagical equipment in the player's handbook, and although PF1e combined these into one book, it kept the chapters separate - but they were still largely distinct, with a differentiation between magical and nonmagical gear.

    In 2E, I'm a bit confused about why they're still separate, or at least, why they have the division they have. The Treasure chapter contains alchemical equipment and nonmagical snares which in 1E would have been in the Equipment chapter, so it makes the divide between the two types of items a bit confusing.

    Is there some reason I'm missing that makes it worthwhile or useful for these to be separate? It seems like it would just make it harder for players new to the system to find what they're looking for, when items are really just items when it all comes down to it.


    As the header asks, what does the augmented subtype do? Why do certain templates grant it but not others (and is it gained or not if the template doesn't specify)?

    Does it just serve as a note to GMs that, hey, the creature used to be this, or does it have some mechanical meaning which isn't discussed in the creature type descriptions of the Bestiaries?

    Thank you!


    Are these decent stats for a two-weapon-fighting barbarian?

    Level 12 orc (not half-orc) barbarian, 15 point buy:
    AC 23
    HP 143
    Fort +13, Ref +9, Will +4
    DR 6/-
    Melee:
    +1 furious battleaxe +17/+12/+7 (1d8+8/x3) and
    +2 furious longsword +17/+12/+7 (1d8+9/17–20)
    Melee (while raging):
    +1 furious battleaxe +22/+17/+12 (1d8+13/x3) and
    +2 furious longsword +22/+17/+12 (1d8+14/17–20)
    Rage lasts 30 rounds/day. I might use the elemental rage rage power [APG] for increased damage.

    The low AC and saves really worry me, and the attack rolls aren't super-awesome looking either because of the -4 to each one from two-weapon combat. Having never played above level 10 before, do these look decent?

    Thank you!


    How important to you are sample creatures for templates?

    If templates in a bestiary (Paizo official or otherwise) didn't have sample creatures, would you miss them?

    If a book which consisted exclusively of templates (like Green Ronin's Advanced Bestiary) didn't have many sample creatures, would you miss them?

    Note that the same space which would have been used for the sample would be used for other content... more art, more monsters or templates, a new item or feat related to the template, more descriptive text (which is all too short due to space, at least in the Paizo Bestiaries), etc.

    What if the book was cheaper because the samples weren't there? Writing a little fluff text or a new item/feat presumably doesn't cost as much as writing up a full stats block.

    Templates with obvious main uses (e.g., human warrior skeletons and zombies, werewolf lycanthropes) would still have samples, but not things like half-celestial and ghost.

    What are your thoughts?


    Pathfinder books, including APs, smaller supplements, and core books, since the release of the PFRPG (and maybe a few before that) specify that the "game mechanics" of the book are open game content, except for anything already declared as product identity. Books prior to these used the broader and clearer word "contents", referring to the entire contents of the book, except for things declared as product identity.

    I'm wondering what the definition of "game mechanics" is. Are feat, spell, creature, etc. names (barring any proper names included therein) OGC? How about (and this is the big one) descriptive text contained within stat blocks? I just opened the Advanced Player's Guide to page 239 and saw, in the description of a spell: "Retribution blasts those who have the temerity to assault your person". Since this is part of the spell description (and an integral part of it, in my opinion), it seems like it should qualify as part of the "game mechanics"... but at the same time, it is purely descriptive text. Many spells have such examples (even material component descriptions like "a pinch of sand" or "a bit of plaster" aren't really game-mechanics-based).

    Many of the PFRPG books also include short descriptions before classes, feats, and archetypes, and this question comes up again. Although the descriptions aren't really "game mechanics", they are integral to understanding the topic. I note that d20pfsrd.com includes this descriptive text, such as on the page describing the Two-Weapon Warrior archetype. Is that within the bounds of the definition "game mechanics"?

    I'd just like to have some clarification before I put too much work into some OGL websites/books/etc. (not specifying what it is ATM).


    As stated in the title. I'm looking to get a group together in West Chester. Check out my craigslist posting for the game for details. You can contact me via the email address in the posting there.


    Hi; please cancel all of my subscriptions. Thanks!


    Hi!

    One of my players seems to have disappeared and hasn't posted in about a month, so I'm looking for a replacement. This is a permanent slot... if the original player comes back, you can both stay in the game.

    If you're interested, please post here and then in the game's discussion thread once you're pretty much ready. If there's interest I can help out with character background so that you can be added into the campaign smoothly.

    I'm really looking for someone who enjoys a mix of roleplaying and combat, maybe with a little bit of emphasis on roleplaying (at least the first half of the campaign is going to be fairly urban-based, so there'll be a lot of good Roleplaying opportunities).

    Thank you for your interest.

    EDIT: You can also read up on what's already happened in the adventure thread. If you're interested in joining the game, please do not look at spoilered text. Thanks!


    It doesn't seem like I've gotten a confirmation E-mail for order #1052381 yet. I checked my spam folder, and its not there, so I'm wondering if the order got placed okay or if the E-mail got lost.


    Hi-

    As a superscriber having selected the "hold for monthly shipment" option, I have to ask: Will the October shipment of PF14, PF15, LB2, D4, Elves of Golarion, and Gods & Magic go over the 4 pound (if I remember correctly) weight limit before the shipping charge starts increasing exponentially? If so, would it be possible for me to change my shipping method to "hold for each AP," just for this month, if that would be cheaper?

    Thanks!


    I just thought of these two variant ideas that might make the cleric be more than a simple healer who has to always be adjacent to allies:

    Swift Healing: At 1st level, a cleric can cast any cure spells that she has prepared as swift actions instead of standard actions. A cleric casting cure spells spontaneously or from magic items does not gain this benefit for those spells, although cure spell-like abilities granted by the cleric's domain benefit from this ability.

    Ranged Healing: At 1st level, a cleric can cast any cure spells that she has prepared as if they had a range of Close (25 ft. + 5 ft./2 levels) instead of Touch. A cleric casting cure spells spontaneously or from magic items does not gain this benefit for those spells, although cure spell-like abilities granted by the cleric's domain benefit from this ability. If using a cure spell at a range to attack undead, the cleric makes a ranged touch attack.

    Then there could be a feat for each of these abilities that allows them tot apply to spontaneous casting, or maybe a class feature at another level.

    With this variant, clerics would be able to use more of their non-healing spells and not need to stay in the middle of the action if they don't want to.

    Comments? Ideas?


    I just signed up for the Pathfinder AP and Modules subscriptions, and I have two more questions (Cosmo answered my others in another thread):

    -The Pathfinder Advantage did not look like it was applied to the Module. I believe that Cosmo said that's because the Advantage does not apply to your first subscription shipment until you have received at least 1 AP adventure, correct?

    -I had accidentally backed up a page while I was getting the subscriptions set up, and returned to the main cart page. I noticed that the shipping method had changed from the "Hold for Monthly Shipment" option that I had selected to the "Never Hold Anything" option. I changed that, but then when I first looked at the My Subscriptions page, the "Never Hold Anything" option was checked again, so I switched that over to the "Hold for Monthly Shipment" option. Is it kind of normal for it to switch like that? Should I be checking the My Subscriptions page periodically to make sure it hasn't reverted again? I'm just concerned because I really don't want to have the stuff shipped separately.

    Thanks!


    Anyone have any word on these yet? I'm just trying to decide whether or not to subscribe, and I'd really like to know as soon as possible before the current window for available "start subscription with" products changes. Any answers here would really help. Thanks!


    Is it possible to determine how much shipping would cost for a subscription before committing the subscription? If so, could someone tell me how... I can't see to find it anywhere.

    EDIT: Also, if I were to start a new subscription now starting with PF13, would I get the Player's Guide for free? Or did you need to subscribe before now to get the Guide?


    Hi! I'm hoping that this thread can be used as the primary thread to discuss the barbarian's rage and rage powers. I'll start it off.

    GENERAL RAGE IDEAS

    I think that having a barbarian using rage points for their normal rage, and not just their rage powers, is a good idea. However, assuming that the barbarian has a Con score of about 14, they can only rage for 6 rounds a day at 1st level. This is similar to how long it could be in v3.5... with the exception being that barbarians are now more dependent than ever upon their rage ability. I think that making it 10 + Con modifier at 1st level would be better (or just use Con score) for this sort of build, but then using the 2 + Con modifier at additional levels.

    SPECIFIC RAGE POWERS

    Animal Fury: Could have the option of using the bite as a secondary attack in conjunction with a weapon attack, with the bite taking the normal -5 penalty to the attack roll.

    Guarded Stance: Should cost more rage points... 6, perhaps?

    Increased Damage Reduction:I think that this should by +1 DR per 2 rage points, maximum of DR 5, and minimum barbarian level 8th.

    Powerful Blow: Should probably use 1/2 barbarian level, not barbarian level, to determine effect.

    Quick Reflexes: I don't think that you should be able to use this in the same round as Combat Reflexes.

    Renewed Vigor: I think that this should be scalable. If you pay 12 rage points, its 2d8 + twice Con modifier hp, and if you pay 18 its 3d8 + three times Con modifier hp.

    Strength Surge: Should probably use 1/2 barbarian level, not barbarian level, to determine effect.

    Surprise Accuracy: Should probably use 1/2 barbarian level, not barbarian level, to determine effect.

    RAGE FEATS

    Just like spellcasters have metamagic feats, I think that barbarians should have "rage" feats, which require the ability to rage. These feats would effectively be additional rage powers that the barbarian would gain access to as long as he has the feat. This way, you could give barbarians more rage powers than normal at the cost of a feat. Maybe the most powerful rage powers could be made into feats, or maybe "improved" versions of other rage powers.


    I was just thinking about this a few days ago... Paizo is planning to switch all of their APs, modules, chronicles books, and companion books over to PRPG when the final rules release in August 2009. BUT, since the core book won't contain monsters, wouldn't that mean that until a "core" monster book is released, the other books will have to contain full statistics for every monster so that players who don't have the 3E/v3.5 MM can still use the books? And would it need to continue like that until there is a real PRPG monster book? I'm just worried because statistics are statistics... what makes Paizo's stuff great is the fluff, and if there isn't as much room for that... eck.

    Just a thought.


    Wow... I guess that that was quite a spelling error in the title line for an ERRATA thread.


    [A note: The players in my PbP game shouldn't look at this].

    Okay, so I'm creating an NPC. The exact character in question is a Dwarf Cleric of Lamashtu (long story) with the Madness and Strength domains. How do I determine the save DCs for his domain-granted spell-like abilities? Madness, for example, grants lesser confusion as a spell-like ability, but lesser confusion is not on the cleric spell list. So, is the save DC determined as if it were being cast by a member of the class that can use it? If there were multiple classes at different levels, which one would you use? Is the save DC automatically determined as if it were a level 0 spell?

    I vaguely remember seeing something in a v3.5 book about this, but I can't seem to find it.


    Title says it all. I've seen him/it mentioned a lot in various books, but I haven't found a real description anywhere. Am I being blind, is it in a book that I don't have yet, or isn't there a full write-up yet?

    Thanks!


    ALGRET:

    Spoiler:
    As a part of your daily clerical regime, you clean the Sculpture of Torag at the temple. This day, though something is different. Just as you get around to the back of the intricately-designed sculpture, you see a small card leaning up against the statue’s left foot; a Harrow card, in fact, an item used in fortunetelling. This particular card represents The Paladin, used as a symbol of strength, not only as a term or rank within the church. As you pick it up, you notice that there is writing on the back:

    I know what the goblins have done to you. They have wronged me as well. I know where a small group of them dwells, yet I cannot strike at them. Come to my home at 3 Lancet street at sunset. Others like you will be there. The goblins must face their fate, and justice must be done.

    What do you do?

    CORVIN:

    Spoiler:
    You are sitting in your small, rented apartment, leaning over your spellbook and studying its arcane runes and sigils. As you begin to turn a page, you feel a small object between the next two pages, a small thing slightly thicker than the paper that you normally use for your spellbook.

    Turning the page, you see that it is a Harrow card, one of the cards that belong in a 54-card deck used primarily for fortunetelling. The card in particular is The Wanderer, and as you turn it over you see that there is writing on the back.

    I know what the goblins have done to you. They have wronged me as well. I know where a small group of them dwells, yet I cannot strike at them. Come to my home at 3 Lancet street at sunset. Others like you will be there. The goblins must face their fate, and justice must be done.

    What do you do?

    GOBURN:

    Spoiler:
    Your travels have brought you to the grand city of Korvosa, one of the three major cities of power in the land of Varisia. You’ve rented a small apartment for yourself, just a block away from the nearest bar.

    While reaching for your enormous weapon before leaving your home (for you never leave without your axe), you feel something lying on its hilt: a card. A simple Harrow card, used in fortunetelling and in a gambling game called Towers. This particular card represents The Keep, a symbol of strength and unshakability. Looking at it, not knowing where it may have come from, you see that there is writing on the back.

    I know what the goblins have done to you. They have wronged me as well. I know where a small group of them dwells, yet I cannot strike at them. Come to my home at 3 Lancet street at sunset. Others like you will be there. The goblins must face their fate, and justice must be done.

    What do you do?

    LIANDRA:

    Spoiler:
    Your most recent delivery run involves the transportation of some “valuable papers” to another crimelord. As you hand the box over to one of his thugs for delivery, a tough brute who you’ve never heard speak, slowly opens it up and peers inside before letting out a small grunt.

    “What is this rubbish?” He asks you, picking up a small card from inside the box: a simple Harrow card, used in fortunetelling and in a gambling game called Towers. It’s back towards you, you can see that there is writing on it.

    Having helped package the box, you have no idea how the card managed to get there, but you apologize and take it from the gruff man, who you hear mutter, “Bloody half-breed.”

    But you know not to argue.

    As you return back to your home, you study the card in more detail. It represents The Rabbit Prince, a symbol for capriciousness of combat. Studying the writing on the card’s back, it reads:

    I know what the goblins have done to you. They have wronged me as well. I know where a small group of them dwells, yet I cannot strike at them. Come to my home at 3 Lancet street at sunset. Others like you will be there. The goblins must face their fate, and justice must be done.

    What do you do?

    SKAZZ:

    Spoiler:
    Your travels have brought you to the grand city of Korvosa. You’ve rented a small apartment for yourself, just a block away from the nearest weapons store.

    As you are leaving your home to investigate the region surrounding Korvosa, as you often do in your search for vengeance, you see a small object lying right before the door out: a card. A simple Harrow card, used in fortunetelling and in a gambling game called Towers. This particular card represents The Mountain Man, a symbol of strength of power. Looking at it, not knowing where it may have come from, you see that there is writing on the back.

    I know what the goblins have done to you. They have wronged me as well. I know where a small group of them dwells, yet I cannot strike at them. Come to my home at 3 Lancet street at sunset. Others like you will be there. The goblins must face their fate, and justice must be done.

    What do you do?


    ALGRET:

    Spoiler:
    As a part of your daily clerical regime, you clean the Sculpture of Torag at the temple. This day, though something is different. Just as you get around to the back of the intricately-designed sculpture, you see a small card leaning up against the statue’s left foot; a Harrow card, in fact, an item used in fortunetelling. This particular card represents The Paladin, used as a symbol of strength, not only as a term or rank within the church. As you pick it up, you notice that there is writing on the back:

    I know what the goblins have done to you. They have wronged me as well. I know where a small group of them dwells, yet I cannot strike at them. Come to my home at 3 Lancet street at sunset. Others like you will be there. The goblins must face their fate, and justice must be done.

    What do you do?

    CORVIN:

    Spoiler:
    You are sitting in your small, rented apartment, leaning over your spellbook and studying its arcane runes and sigils. As you begin to turn a page, you feel a small object between the next two pages, a small thing slightly thicker than the paper that you normally use for your spellbook.

    Turning the page, you see that it is a Harrow card, one of the cards that belong in a 54-card deck used primarily for fortunetelling. The card in particular is The Wanderer, and as you turn it over you see that there is writing on the back.

    I know what the goblins have done to you. They have wronged me as well. I know where a small group of them dwells, yet I cannot strike at them. Come to my home at 3 Lancet street at sunset. Others like you will be there. The goblins must face their fate, and justice must be done.

    What do you do?

    GOBURN:

    Spoiler:
    Your travels have brought you to the grand city of Korvosa, one of the three major cities of power in the land of Varisia. You’ve rented a small apartment for yourself, just a block away from the nearest bar.

    While reaching for your enormous weapon before leaving your home (for you never leave without your axe), you feel something lying on its hilt: a card. A simple Harrow card, used in fortunetelling and in a gambling game called Towers. This particular card represents The Keep, a symbol of strength and unshakability. Looking at it, not knowing where it may have come from, you see that there is writing on the back.

    I know what the goblins have done to you. They have wronged me as well. I know where a small group of them dwells, yet I cannot strike at them. Come to my home at 3 Lancet street at sunset. Others like you will be there. The goblins must face their fate, and justice must be done.

    What do you do?

    LIANDRA:

    Spoiler:
    Your most recent delivery run involves the transportation of some “valuable papers” to another crimelord. As you hand the box over to one of his thugs for delivery, a tough brute who you’ve never heard speak, slowly opens it up and peers inside before letting out a small grunt.

    “What is this rubbish?” He asks you, picking up a small card from inside the box: a simple Harrow card, used in fortunetelling and in a gambling game called Towers. It’s back towards you, you can see that there is writing on it.

    Having helped package the box, you have no idea how the card managed to get there, but you apologize and take it from the gruff man, who you hear mutter, “Bloody half-breed.”

    But you know not to argue.

    As you return back to your home, you study the card in more detail. It represents The Rabbit Prince, a symbol for capriciousness of combat. Studying the writing on the card’s back, it reads:

    I know what the goblins have done to you. They have wronged me as well. I know where a small group of them dwells, yet I cannot strike at them. Come to my home at 3 Lancet street at sunset. Others like you will be there. The goblins must face their fate, and justice must be done.

    What do you do?

    SKAZZ:

    Spoiler:
    Your travels have brought you to the grand city of Korvosa. You’ve rented a small apartment for yourself, just a block away from the nearest weapons store.

    As you are leaving your home to investigate the region surrounding Korvosa, as you often do in your search for vengeance, you see a small object lying right before the door out: a card. A simple Harrow card, used in fortunetelling and in a gambling game called Towers. This particular card represents The Mountain Man, a symbol of strength of power. Looking at it, not knowing where it may have come from, you see that there is writing on the back.

    I know what the goblins have done to you. They have wronged me as well. I know where a small group of them dwells, yet I cannot strike at them. Come to my home at 3 Lancet street at sunset. Others like you will be there. The goblins must face their fate, and justice must be done.

    What do you do?


    I just have a question about the Modules: How many pages are typically taken up for the pre-made characters, credits, TOC, ads, and the "next volume" preview (if there is one)? That stuff is pretty much useless to me, so I was wondering what part of the page count I wouldn't use if I started buying them (although I'm sure that the rest of the content more than makes up for those pages!)

    Thanks!


    The biggest thing that had drawn me to 4th edition before scraping it for Pathfinder was the "all classes have powers" concept. I love it. And I was thinking... Paizo's already done something with it in the form of the Vital Strike feats, but is there any chance that we could get maybe 25-50 combat feats that allow alternate types of attacks with additional benefits (balanced by equal penalties)? It would still be backwards compatible, and it might help draw some of the 4E players over to PRPG.

    Just my ramblings. Anybody else have ideas about this?


    Hi! Iziak here. I’m wondering if anyone around these parts would be interested in a Rise of the Runelords/Curse of the Crimson Throne Hybrid Play-By-Post.

    Although I know that there are some other RoTR and CotCT PbP’s already active, the main reason that I want to do this is because A) I need a group and B) I want to test out the PRPG Beta rules. Also, this game will be different from those because it combines many elements from both Adventure Paths into a single campaign. Also, I’m fine with you joining in even if you’ve already read or GM’d one or both of those Adventure Paths.

    Now, on we go:

    POSTING GUIDELINES

    I hope for postings from everyone at least once per day, if not more. If you are unable to post on a particular day, I may post in your stead if necessary. I plan to check the ‘boards a few times a day, but sometimes that might not happen… I’ll take a look as much as is reasonably possible, and I hope that you do the same.

    I don’t feel that other players are going to cheat… that’s just not cool and it goes against the spirit of playtesting. So, you can roll your dice at home. Just post the total, MODIFIED, result. For attacks, please post attack roll and damage roll at the same time.

    CHARACTERS

    All rules in the Pathfinder Roleplaying Game Beta Playtest Edition are usable by players. In addition, in the spirit of backwards-compatability, I’m also allowing most rules (by Paizo, Wizards, or another company) designed for 3.0/3.5. If you use something not from the PRPG Beta, however, please notify me of the source and page that it is in, and provide full rules text (for a race, feat, spell, or magic item) or provide most rules text if asked (for classes and other major rules elements).

    Ability scores are generated using the standard PRPG Beta point buy system.

    The following races are allowed: the core seven, tieflings (without a level adjustment and without the darkness spell-like ability), changelings (with the addition of +2 to any ability score), shifters (with the addition of +2 Wisdom and the removal of -2 Intelligence), and warforged (with the addition of +2 Intelligence and the removal of -2 Wisdom).

    The following classes are allowed: the core eleven, warlock, duskblade, hexblade, scout, psion, psychic warrior, wilder, soulknife, dragonfire adept, factotum, dragon shaman, artificer, warmage, and spellthief. The Chaotic Good paladin variant in Unearthed Arcana is also fine for use.

    Other races or classes may be possible, but please check with me before using them.

    PLAYTESTING GOALS

    I hope to start a thread in the Playtest Discussion forum to cover various things regarding three points, as they are found in the campaign:

    1) Backwards Compatibility is a first. I am allowing most 3.0/3.5 rules from most companies into the game without modification to make the rules equivalent to those in PRPG Beta (although any changes necessary to make them function will be made). Monsters and NPCs may be tweaked slightly to account for a few more hit points, etc., as explained in the Beta.

    2) Fun is about on par with compatibility. If one of my players or I ever comes across a new rule that really doesn’t make sense and detracts from the game, or one that makes the game immensely better, I hope to post information about it.

    3) Simplification is important. Rules such as polymorph and grapple have hopefully been simplified, as has turning undead to some extent (with a positive energy heals living/hurts undead and vice versa) but whenever such rules come into play I will report on how well they play.

    I’m hoping for a total of 3-5 players. I already have one player, Tomato26.

    The following spoiler is for anyone interested in how a hybrid of the two APs would be. Please don’t look at it unless you’ve already read one or both of the APS.

    Spoiler:
    Instead of Sandpoint, much of the action takes place in and around Korvosa. PF7 is left mostly intact, but with some elements of PF1. After that, PF2 and PF8 really blend together with the PCs exploring the haunted mansion to try to find the source of the disease. The fortress in PF3 would be used near the end of PF9 (which would have a lot of modifications). Much of PF4 becomes a dungeon-crawly side trek in PF10, which is modified quite a bit. PF 5 and 6 remain mostly intact, but with a decent number of modifications.

    If there are any other questions, please post here.

    Thanks!


    I've added information to the main thread regarding a possible combination of RotR and CotCT into a single campaign.


    I've added information to the main thread regarding a possible combination of RotR and CotCT into a single campaign.


    For some reason I can't edit my post. Anyway, anyone interested in additional information regarding my hopes for playtesting should take a look at this .


    Hi-

    My previous post seems to have completely dissapeared, so I'll try again:

    I'm considering starting a PbP game (still haven't quite decided) but if I do I wanted to try and have an actual meeting time where everyone in the group is on and active for 3-4 hours or whatever, instead of having a slow and stilted kind of game the way the most PbP games are (at least the one's that I've viewed on this site). This, however, brings up two questions:

    1) Is Paizo okay with this? Because if there are 5-7 people on at the same time constantly posting, it would mostly take up the "recent posts" bar on various pages of the website... If you guys would rather not have a game like that, I understand completely.

    2) Provided Paizo doesn't mind, I have to wonder how you access additional pages of the messageboards... if nothing is posted for a week or so in a thread and it drops down below the bottom of the page, is it still accessible? Is it gone forever? I just don't see any obvious "next page" buttons.

    Thanks!

    EDIT: My previous post appears to have popped back into existence. I've deleted it.


    I know that adding new races to the game is not Paizo's goal with the Pathfinder RPG, but I think that adding in some MM races/subraces to the core rules would be nice, namely: drow (just getting rid of their SR and spell-like abilities should make the LA +1, which is about the equivalent of all the Beta races), high elves, orcs, goblins, hobgoblins, KOBOLDS!, lizardfolk, etc.

    Obviously, they'd probably have some disclaimer saying that they were usable by the GM's permission only, but I think that making those races more accessible would be a good idea... I know that a lot of players don't buy monster books, so having information on those races (especially the kobolds) would be great.

    Does anyone else have thoughts about either adding in MM races or creating all-new races for PRPG?


    Just looking through the spells and magic items chapters, I need to ask if you could maybe reformat the stat blocks. For spells, maybe you could just say that "all casting times are standard actions unless otherwise noted," which would save a lot of space. You could also only put the Saving throw entry in if a save is actually allowed, and maybe just write SR is spell resistance is allowed, and have nothing if it isn't.

    For magic items, I've mainly just noticed that the first two lines and the construction section uses a larger font then the rest of the description... could this be made smaller so that you can fit more stuff in in the final PRPG rules?

    Just some suggestions.

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